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-rw-r--r--net/base/client_socket.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/net/base/client_socket.h b/net/base/client_socket.h
index 4d25b38..3553d52 100644
--- a/net/base/client_socket.h
+++ b/net/base/client_socket.h
@@ -33,11 +33,6 @@ class ClientSocket : public Socket {
//
virtual int Connect(CompletionCallback* callback) = 0;
- // If a non-fatal error occurs during Connect, the consumer can call this
- // method to re-Connect ignoring the error that occured. This call is only
- // valid for certain errors.
- virtual int ReconnectIgnoringLastError(CompletionCallback* callback) = 0;
-
// Called to disconnect a connected socket. Does nothing if the socket is
// already disconnected. After calling Disconnect it is possible to call
// Connect again to establish a new connection.