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-rw-r--r--net/base/client_socket_pool.cc273
1 files changed, 240 insertions, 33 deletions
diff --git a/net/base/client_socket_pool.cc b/net/base/client_socket_pool.cc
index 4171b0c..9f14fe7 100644
--- a/net/base/client_socket_pool.cc
+++ b/net/base/client_socket_pool.cc
@@ -4,10 +4,16 @@
#include "net/base/client_socket_pool.h"
+#include "base/compiler_specific.h"
+#include "base/field_trial.h"
#include "base/message_loop.h"
-#include "net/base/client_socket.h"
+#include "base/time.h"
+#include "base/stl_util-inl.h"
+#include "net/base/client_socket_factory.h"
#include "net/base/client_socket_handle.h"
+#include "net/base/dns_resolution_observer.h"
#include "net/base/net_errors.h"
+#include "net/base/tcp_client_socket.h"
using base::TimeDelta;
@@ -28,8 +34,123 @@ const int kIdleTimeout = 300; // 5 minutes.
namespace net {
-ClientSocketPool::ClientSocketPool(int max_sockets_per_group)
- : idle_socket_count_(0),
+ClientSocketPool::ConnectingSocket::ConnectingSocket(
+ const std::string& group_name,
+ const ClientSocketHandle* handle,
+ ClientSocketFactory* client_socket_factory,
+ ClientSocketPool* pool)
+ : group_name_(group_name),
+ handle_(handle),
+ client_socket_factory_(client_socket_factory),
+ ALLOW_THIS_IN_INITIALIZER_LIST(
+ callback_(this,
+ &ClientSocketPool::ConnectingSocket::OnIOComplete)),
+ pool_(pool) {}
+
+ClientSocketPool::ConnectingSocket::~ConnectingSocket() {}
+
+int ClientSocketPool::ConnectingSocket::Connect(
+ const std::string& host,
+ int port,
+ CompletionCallback* callback) {
+ DidStartDnsResolution(host, this);
+ int rv = resolver_.Resolve(host, port, &addresses_, &callback_);
+ if (rv == OK) {
+ // TODO(willchan): This code is broken. It should be fixed, but the code
+ // path is impossible in the current implementation since the host resolver
+ // always dumps the request to a worker pool, so it cannot complete
+ // synchronously.
+ connect_start_time_ = base::Time::Now();
+ rv = socket_->Connect(&callback_);
+ }
+ return rv;
+}
+
+ClientSocket* ClientSocketPool::ConnectingSocket::ReleaseSocket() {
+ return socket_.release();
+}
+
+void ClientSocketPool::ConnectingSocket::OnIOComplete(int result) {
+ DCHECK_NE(result, ERR_IO_PENDING);
+
+ GroupMap::iterator group_it = pool_->group_map_.find(group_name_);
+ if (group_it == pool_->group_map_.end()) {
+ // The request corresponding to this ConnectingSocket has been canceled.
+ // Stop bothering with it.
+ delete this;
+ return;
+ }
+
+ Group& group = group_it->second;
+
+ RequestMap* request_map = &group.connecting_requests;
+ RequestMap::iterator it = request_map->find(handle_);
+ if (it == request_map->end()) {
+ // The request corresponding to this ConnectingSocket has been canceled.
+ // Stop bothering with it.
+ group.active_socket_count--;
+
+ // Delete group if no longer needed.
+ if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
+ DCHECK(group.pending_requests.empty());
+ DCHECK(group.connecting_requests.empty());
+ pool_->group_map_.erase(group_it);
+ }
+ delete this;
+ return;
+ }
+
+ if (result == OK) {
+ if (it->second.load_state == LOAD_STATE_RESOLVING_HOST) {
+ it->second.load_state = LOAD_STATE_CONNECTING;
+ socket_.reset(client_socket_factory_->CreateTCPClientSocket(addresses_));
+ connect_start_time_ = base::Time::Now();
+ result = socket_->Connect(&callback_);
+ if (result == ERR_IO_PENDING)
+ return;
+ } else {
+ DCHECK(connect_start_time_ != base::Time());
+ base::TimeDelta connect_duration =
+ base::Time::Now() - connect_start_time_;
+
+ UMA_HISTOGRAM_CLIPPED_TIMES(
+ FieldTrial::MakeName(
+ "Net.TCP_Connection_Latency", "DnsImpact").data(),
+ connect_duration,
+ base::TimeDelta::FromMilliseconds(1),
+ base::TimeDelta::FromMinutes(10),
+ 100);
+ }
+ }
+
+ // Now, we either succeeded at Connect()'ing, or we failed at host resolution
+ // or Connect()'ing. Either way, we'll run the callback to alert the client.
+
+ Request request = it->second;
+ request_map->erase(it);
+
+ if (result == OK) {
+ request.handle->set_socket(socket_.release());
+ request.handle->set_is_reused(false);
+ } else {
+ group.active_socket_count--;
+
+ // Delete group if no longer needed.
+ if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
+ DCHECK(group.pending_requests.empty());
+ DCHECK(group.connecting_requests.empty());
+ pool_->group_map_.erase(group_it);
+ }
+ }
+
+ request.callback->Run(result);
+ delete this;
+}
+
+ClientSocketPool::ClientSocketPool(int max_sockets_per_group,
+ ClientSocketFactory* client_socket_factory)
+ : client_socket_factory_(client_socket_factory),
+ idle_socket_count_(0),
max_sockets_per_group_(max_sockets_per_group) {
}
@@ -54,10 +175,15 @@ void ClientSocketPool::InsertRequestIntoQueue(const Request& r,
pending_requests->insert(it, r);
}
-int ClientSocketPool::RequestSocket(ClientSocketHandle* handle,
+int ClientSocketPool::RequestSocket(const std::string& group_name,
+ const std::string& host,
+ int port,
int priority,
+ ClientSocketHandle* handle,
CompletionCallback* callback) {
- Group& group = group_map_[handle->group_name_];
+ DCHECK(!host.empty());
+ DCHECK_GE(priority, 0);
+ Group& group = group_map_[group_name];
// Can we make another active socket now?
if (group.active_socket_count == max_sockets_per_group_) {
@@ -66,6 +192,9 @@ int ClientSocketPool::RequestSocket(ClientSocketHandle* handle,
DCHECK(callback);
r.callback = callback;
r.priority = priority;
+ r.host = host;
+ r.port = port;
+ r.load_state = LOAD_STATE_IDLE;
InsertRequestIntoQueue(r, &group.pending_requests);
return ERR_IO_PENDING;
}
@@ -73,49 +202,91 @@ int ClientSocketPool::RequestSocket(ClientSocketHandle* handle,
// OK, we are going to activate one.
group.active_socket_count++;
- // Use idle sockets in LIFO order because they're more likely to be
- // still reusable.
while (!group.idle_sockets.empty()) {
IdleSocket idle_socket = group.idle_sockets.back();
group.idle_sockets.pop_back();
DecrementIdleCount();
- if ((*idle_socket.ptr)->IsConnectedAndIdle()) {
+ if (idle_socket.socket->IsConnectedAndIdle()) {
// We found one we can reuse!
- handle->socket_ = idle_socket.ptr;
+ handle->set_socket(idle_socket.socket);
+ handle->set_is_reused(true);
return OK;
}
- delete idle_socket.ptr;
+ delete idle_socket.socket;
}
- handle->socket_ = new ClientSocketPtr();
- return OK;
+ // We couldn't find a socket to reuse, so allocate and connect a new one.
+ scoped_ptr<ConnectingSocket> connecting_socket(
+ new ConnectingSocket(group_name, handle, client_socket_factory_, this));
+ int rv = connecting_socket->Connect(host, port, callback);
+ if (rv == OK) {
+ handle->set_socket(connecting_socket->ReleaseSocket());
+ handle->set_is_reused(false);
+ } else if (rv == ERR_IO_PENDING) {
+ // The ConnectingSocket will delete itself.
+ connecting_socket.release();
+ Request r;
+ r.handle = handle;
+ DCHECK(callback);
+ r.callback = callback;
+ r.priority = priority;
+ r.host = host;
+ r.port = port;
+ r.load_state = LOAD_STATE_RESOLVING_HOST;
+ group_map_[group_name].connecting_requests[handle] = r;
+ } else {
+ group.active_socket_count--;
+
+ // Delete group if no longer needed.
+ if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
+ DCHECK(group.pending_requests.empty());
+ DCHECK(group.connecting_requests.empty());
+ group_map_.erase(group_name);
+ }
+ }
+
+ return rv;
}
-void ClientSocketPool::CancelRequest(ClientSocketHandle* handle) {
- Group& group = group_map_[handle->group_name_];
+void ClientSocketPool::CancelRequest(const std::string& group_name,
+ const ClientSocketHandle* handle) {
+ DCHECK(ContainsKey(group_map_, group_name));
- // In order for us to be canceling a pending request, we must have active
- // sockets equaling the limit. NOTE: The correctness of the code doesn't
- // require this assertion.
- DCHECK(group.active_socket_count == max_sockets_per_group_);
+ Group& group = group_map_[group_name];
// Search pending_requests for matching handle.
- std::deque<Request>::iterator it = group.pending_requests.begin();
+ RequestQueue::iterator it = group.pending_requests.begin();
for (; it != group.pending_requests.end(); ++it) {
if (it->handle == handle) {
group.pending_requests.erase(it);
- break;
+ return;
+ }
+ }
+
+ // It's invalid to cancel a non-existent request.
+ DCHECK(ContainsKey(group.connecting_requests, handle));
+
+ RequestMap::iterator map_it = group.connecting_requests.find(handle);
+ if (map_it != group.connecting_requests.end()) {
+ group.connecting_requests.erase(map_it);
+ group.active_socket_count--;
+
+ // Delete group if no longer needed.
+ if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
+ DCHECK(group.pending_requests.empty());
+ DCHECK(group.connecting_requests.empty());
+ group_map_.erase(group_name);
}
}
}
-void ClientSocketPool::ReleaseSocket(ClientSocketHandle* handle) {
+void ClientSocketPool::ReleaseSocket(const std::string& group_name,
+ ClientSocket* socket) {
// Run this asynchronously to allow the caller to finish before we let
// another to begin doing work. This also avoids nasty recursion issues.
// NOTE: We cannot refer to the handle argument after this method returns.
MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(
- this, &ClientSocketPool::DoReleaseSocket, handle->group_name_,
- handle->socket_));
+ this, &ClientSocketPool::DoReleaseSocket, group_name, socket));
}
void ClientSocketPool::CloseIdleSockets() {
@@ -130,10 +301,42 @@ int ClientSocketPool::IdleSocketCountInGroup(
return i->second.idle_sockets.size();
}
+LoadState ClientSocketPool::GetLoadState(
+ const std::string& group_name,
+ const ClientSocketHandle* handle) const {
+ DCHECK(ContainsKey(group_map_, group_name)) << group_name;
+
+ // Can't use operator[] since it is non-const.
+ const Group& group = group_map_.find(group_name)->second;
+
+ // Search connecting_requests for matching handle.
+ RequestMap::const_iterator map_it = group.connecting_requests.find(handle);
+ if (map_it != group.connecting_requests.end()) {
+ const LoadState load_state = map_it->second.load_state;
+ DCHECK(load_state == LOAD_STATE_RESOLVING_HOST ||
+ load_state == LOAD_STATE_CONNECTING);
+ return load_state;
+ }
+
+ // Search pending_requests for matching handle.
+ RequestQueue::const_iterator it = group.pending_requests.begin();
+ for (; it != group.pending_requests.end(); ++it) {
+ if (it->handle == handle) {
+ DCHECK_EQ(LOAD_STATE_IDLE, it->load_state);
+ // TODO(wtc): Add a state for being on the wait list.
+ // See http://www.crbug.com/5077.
+ return LOAD_STATE_IDLE;
+ }
+ }
+
+ NOTREACHED();
+ return LOAD_STATE_IDLE;
+}
+
bool ClientSocketPool::IdleSocket::ShouldCleanup(base::TimeTicks now) const {
bool timed_out = (now - start_time) >=
base::TimeDelta::FromSeconds(kIdleTimeout);
- return timed_out || !(*ptr)->IsConnectedAndIdle();
+ return timed_out || !socket->IsConnectedAndIdle();
}
void ClientSocketPool::CleanupIdleSockets(bool force) {
@@ -151,7 +354,7 @@ void ClientSocketPool::CleanupIdleSockets(bool force) {
std::deque<IdleSocket>::iterator j = group.idle_sockets.begin();
while (j != group.idle_sockets.end()) {
if (force || j->ShouldCleanup(now)) {
- delete j->ptr;
+ delete j->socket;
j = group.idle_sockets.erase(j);
DecrementIdleCount();
} else {
@@ -162,6 +365,7 @@ void ClientSocketPool::CleanupIdleSockets(bool force) {
// Delete group if no longer needed.
if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
DCHECK(group.pending_requests.empty());
+ DCHECK(group.connecting_requests.empty());
group_map_.erase(i++);
} else {
++i;
@@ -181,40 +385,43 @@ void ClientSocketPool::DecrementIdleCount() {
}
void ClientSocketPool::DoReleaseSocket(const std::string& group_name,
- ClientSocketPtr* ptr) {
+ ClientSocket* socket) {
GroupMap::iterator i = group_map_.find(group_name);
DCHECK(i != group_map_.end());
Group& group = i->second;
- DCHECK(group.active_socket_count > 0);
+ DCHECK_GT(group.active_socket_count, 0);
group.active_socket_count--;
- bool can_reuse = ptr->get() && (*ptr)->IsConnectedAndIdle();
+ const bool can_reuse = socket->IsConnectedAndIdle();
if (can_reuse) {
IdleSocket idle_socket;
- idle_socket.ptr = ptr;
+ idle_socket.socket = socket;
idle_socket.start_time = base::TimeTicks::Now();
group.idle_sockets.push_back(idle_socket);
IncrementIdleCount();
} else {
- delete ptr;
+ delete socket;
}
// Process one pending request.
if (!group.pending_requests.empty()) {
Request r = group.pending_requests.front();
group.pending_requests.pop_front();
- int rv = RequestSocket(r.handle, r.priority, NULL);
- DCHECK(rv == OK);
- r.callback->Run(rv);
+
+ int rv = RequestSocket(
+ group_name, r.host, r.port, r.priority, r.handle, r.callback);
+ if (rv != ERR_IO_PENDING)
+ r.callback->Run(rv);
return;
}
// Delete group if no longer needed.
if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
DCHECK(group.pending_requests.empty());
+ DCHECK(group.connecting_requests.empty());
group_map_.erase(i);
}
}