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-rw-r--r--net/base/tcp_client_socket_pool.cc406
1 files changed, 35 insertions, 371 deletions
diff --git a/net/base/tcp_client_socket_pool.cc b/net/base/tcp_client_socket_pool.cc
index 75875f2..3f895f7 100644
--- a/net/base/tcp_client_socket_pool.cc
+++ b/net/base/tcp_client_socket_pool.cc
@@ -14,176 +14,20 @@
#include "net/base/dns_resolution_observer.h"
#include "net/base/net_errors.h"
#include "net/base/tcp_client_socket.h"
+#include "net/base/tcp_connecting_socket.h"
using base::TimeDelta;
-namespace {
-
-// The timeout value, in seconds, used to clean up idle sockets that can't be
-// reused.
-//
-// Note: It's important to close idle sockets that have received data as soon
-// as possible because the received data may cause BSOD on Windows XP under
-// some conditions. See http://crbug.com/4606.
-const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT.
-
-// The maximum duration, in seconds, to keep idle persistent sockets alive.
-const int kIdleTimeout = 300; // 5 minutes.
-
-} // namespace
-
namespace net {
-TCPClientSocketPool::ConnectingSocket::ConnectingSocket(
- const std::string& group_name,
- const ClientSocketHandle* handle,
- ClientSocketFactory* client_socket_factory,
- TCPClientSocketPool* pool)
- : group_name_(group_name),
- handle_(handle),
- client_socket_factory_(client_socket_factory),
- ALLOW_THIS_IN_INITIALIZER_LIST(
- callback_(this,
- &TCPClientSocketPool::ConnectingSocket::OnIOComplete)),
- pool_(pool),
- canceled_(false) {
- DCHECK(!ContainsKey(pool_->connecting_socket_map_, handle));
- pool_->connecting_socket_map_[handle] = this;
-}
-
-TCPClientSocketPool::ConnectingSocket::~ConnectingSocket() {
- if (!canceled_)
- pool_->connecting_socket_map_.erase(handle_);
-}
-
-int TCPClientSocketPool::ConnectingSocket::Connect(
- const std::string& host,
- int port) {
- DCHECK(!canceled_);
- DidStartDnsResolution(host, this);
- int rv = resolver_.Resolve(host, port, &addresses_, &callback_);
- if (rv != ERR_IO_PENDING)
- rv = OnIOCompleteInternal(rv, true /* synchronous */);
- return rv;
-}
-
-void TCPClientSocketPool::ConnectingSocket::OnIOComplete(int result) {
- OnIOCompleteInternal(result, false /* asynchronous */);
-}
-
-int TCPClientSocketPool::ConnectingSocket::OnIOCompleteInternal(
- int result, bool synchronous) {
- DCHECK_NE(result, ERR_IO_PENDING);
-
- if (canceled_) {
- // We got canceled, so bail out.
- delete this;
- return result;
- }
-
- GroupMap::iterator group_it = pool_->group_map_.find(group_name_);
- if (group_it == pool_->group_map_.end()) {
- // The request corresponding to this ConnectingSocket has been canceled.
- // Stop bothering with it.
- delete this;
- return result;
- }
-
- Group& group = group_it->second;
-
- RequestMap* request_map = &group.connecting_requests;
- RequestMap::iterator it = request_map->find(handle_);
- if (it == request_map->end()) {
- // The request corresponding to this ConnectingSocket has been canceled.
- // Stop bothering with it.
- delete this;
- return result;
- }
-
- if (result == OK && it->second.load_state == LOAD_STATE_RESOLVING_HOST) {
- it->second.load_state = LOAD_STATE_CONNECTING;
- socket_.reset(client_socket_factory_->CreateTCPClientSocket(addresses_));
- connect_start_time_ = base::Time::Now();
- result = socket_->Connect(&callback_);
- if (result == ERR_IO_PENDING)
- return result;
- }
-
- if (result == OK) {
- DCHECK(connect_start_time_ != base::Time());
- base::TimeDelta connect_duration =
- base::Time::Now() - connect_start_time_;
-
- UMA_HISTOGRAM_CLIPPED_TIMES(
- FieldTrial::MakeName(
- "Net.TCP_Connection_Latency", "DnsImpact").data(),
- connect_duration,
- base::TimeDelta::FromMilliseconds(1),
- base::TimeDelta::FromMinutes(10),
- 100);
- }
-
- // Now, we either succeeded at Connect()'ing, or we failed at host resolution
- // or Connect()'ing. Either way, we'll run the callback to alert the client.
-
- Request request = it->second;
- request_map->erase(it);
-
- if (result == OK) {
- request.handle->set_socket(socket_.release());
- request.handle->set_is_reused(false);
- } else {
- group.active_socket_count--;
-
- // Delete group if no longer needed.
- if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
- DCHECK(group.pending_requests.empty());
- DCHECK(group.connecting_requests.empty());
- pool_->group_map_.erase(group_it);
- }
- }
-
- if (!synchronous)
- request.callback->Run(result);
- delete this;
- return result;
-}
-
-void TCPClientSocketPool::ConnectingSocket::Cancel() {
- DCHECK(!canceled_);
- DCHECK(ContainsKey(pool_->connecting_socket_map_, handle_));
- pool_->connecting_socket_map_.erase(handle_);
- canceled_ = true;
-}
-
TCPClientSocketPool::TCPClientSocketPool(
int max_sockets_per_group,
ClientSocketFactory* client_socket_factory)
- : client_socket_factory_(client_socket_factory),
- idle_socket_count_(0),
- max_sockets_per_group_(max_sockets_per_group) {
-}
+ : base_(new ClientSocketPoolBase(max_sockets_per_group,
+ &connecting_socket_factory_)),
+ connecting_socket_factory_(base_, client_socket_factory) {}
-TCPClientSocketPool::~TCPClientSocketPool() {
- // Clean up any idle sockets. Assert that we have no remaining active
- // sockets or pending requests. They should have all been cleaned up prior
- // to the manager being destroyed.
- CloseIdleSockets();
- DCHECK(group_map_.empty());
-}
-
-// InsertRequestIntoQueue inserts the request into the queue based on
-// priority. Highest priorities are closest to the front. Older requests are
-// prioritized over requests of equal priority.
-//
-// static
-void TCPClientSocketPool::InsertRequestIntoQueue(
- const Request& r, RequestQueue* pending_requests) {
- RequestQueue::iterator it = pending_requests->begin();
- while (it != pending_requests->end() && r.priority <= it->priority)
- ++it;
- pending_requests->insert(it, r);
-}
+TCPClientSocketPool::~TCPClientSocketPool() {}
int TCPClientSocketPool::RequestSocket(const std::string& group_name,
const std::string& host,
@@ -191,241 +35,61 @@ int TCPClientSocketPool::RequestSocket(const std::string& group_name,
int priority,
ClientSocketHandle* handle,
CompletionCallback* callback) {
- DCHECK(!host.empty());
- DCHECK_GE(priority, 0);
- Group& group = group_map_[group_name];
-
- // Can we make another active socket now?
- if (group.active_socket_count == max_sockets_per_group_) {
- Request r;
- r.handle = handle;
- DCHECK(callback);
- r.callback = callback;
- r.priority = priority;
- r.host = host;
- r.port = port;
- r.load_state = LOAD_STATE_IDLE;
- InsertRequestIntoQueue(r, &group.pending_requests);
- return ERR_IO_PENDING;
- }
-
- // OK, we are going to activate one.
- group.active_socket_count++;
-
- while (!group.idle_sockets.empty()) {
- IdleSocket idle_socket = group.idle_sockets.back();
- group.idle_sockets.pop_back();
- DecrementIdleCount();
- if (idle_socket.socket->IsConnectedAndIdle()) {
- // We found one we can reuse!
- handle->set_socket(idle_socket.socket);
- handle->set_is_reused(true);
- return OK;
- }
- delete idle_socket.socket;
- }
-
- // We couldn't find a socket to reuse, so allocate and connect a new one.
-
- // First, we need to make sure we aren't already servicing a request for this
- // handle (which could happen if we requested, canceled, and then requested
- // with the same handle).
- if (ContainsKey(connecting_socket_map_, handle))
- connecting_socket_map_[handle]->Cancel();
-
- Request r;
- r.handle = handle;
- DCHECK(callback);
- r.callback = callback;
- r.priority = priority;
- r.host = host;
- r.port = port;
- r.load_state = LOAD_STATE_RESOLVING_HOST;
- group_map_[group_name].connecting_requests[handle] = r;
-
- // connecting_socket will delete itself.
- ConnectingSocket* connecting_socket =
- new ConnectingSocket(group_name, handle, client_socket_factory_, this);
- int rv = connecting_socket->Connect(host, port);
- return rv;
+ ClientSocketPoolBase::Request request;
+ request.host = host;
+ request.port = port;
+ request.priority = priority;
+ request.handle = handle;
+ request.callback = callback;
+ request.load_state = LOAD_STATE_IDLE;
+ return base_->RequestSocket(group_name, request);
}
void TCPClientSocketPool::CancelRequest(const std::string& group_name,
const ClientSocketHandle* handle) {
- DCHECK(ContainsKey(group_map_, group_name));
-
- Group& group = group_map_[group_name];
-
- // Search pending_requests for matching handle.
- RequestQueue::iterator it = group.pending_requests.begin();
- for (; it != group.pending_requests.end(); ++it) {
- if (it->handle == handle) {
- group.pending_requests.erase(it);
- return;
- }
- }
-
- // It's invalid to cancel a non-existent request.
- DCHECK(ContainsKey(group.connecting_requests, handle));
-
- RequestMap::iterator map_it = group.connecting_requests.find(handle);
- if (map_it != group.connecting_requests.end()) {
- group.connecting_requests.erase(map_it);
- group.active_socket_count--;
-
- // Delete group if no longer needed.
- if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
- DCHECK(group.pending_requests.empty());
- DCHECK(group.connecting_requests.empty());
- group_map_.erase(group_name);
- }
- }
+ base_->CancelRequest(group_name, handle);
}
void TCPClientSocketPool::ReleaseSocket(const std::string& group_name,
ClientSocket* socket) {
- // Run this asynchronously to allow the caller to finish before we let
- // another to begin doing work. This also avoids nasty recursion issues.
- // NOTE: We cannot refer to the handle argument after this method returns.
- MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(
- this, &TCPClientSocketPool::DoReleaseSocket, group_name, socket));
+ base_->ReleaseSocket(group_name, socket);
}
void TCPClientSocketPool::CloseIdleSockets() {
- CleanupIdleSockets(true);
+ base_->CleanupIdleSockets(true);
}
int TCPClientSocketPool::IdleSocketCountInGroup(
const std::string& group_name) const {
- GroupMap::const_iterator i = group_map_.find(group_name);
- DCHECK(i != group_map_.end());
-
- return i->second.idle_sockets.size();
+ return base_->IdleSocketCountInGroup(group_name);
}
LoadState TCPClientSocketPool::GetLoadState(
const std::string& group_name,
const ClientSocketHandle* handle) const {
- DCHECK(ContainsKey(group_map_, group_name)) << group_name;
-
- // Can't use operator[] since it is non-const.
- const Group& group = group_map_.find(group_name)->second;
-
- // Search connecting_requests for matching handle.
- RequestMap::const_iterator map_it = group.connecting_requests.find(handle);
- if (map_it != group.connecting_requests.end()) {
- const LoadState load_state = map_it->second.load_state;
- DCHECK(load_state == LOAD_STATE_RESOLVING_HOST ||
- load_state == LOAD_STATE_CONNECTING);
- return load_state;
- }
-
- // Search pending_requests for matching handle.
- RequestQueue::const_iterator it = group.pending_requests.begin();
- for (; it != group.pending_requests.end(); ++it) {
- if (it->handle == handle) {
- DCHECK_EQ(LOAD_STATE_IDLE, it->load_state);
- // TODO(wtc): Add a state for being on the wait list.
- // See http://www.crbug.com/5077.
- return LOAD_STATE_IDLE;
- }
- }
-
- NOTREACHED();
- return LOAD_STATE_IDLE;
-}
-
-bool TCPClientSocketPool::IdleSocket::ShouldCleanup(base::TimeTicks now) const {
- bool timed_out = (now - start_time) >=
- base::TimeDelta::FromSeconds(kIdleTimeout);
- return timed_out || !socket->IsConnectedAndIdle();
+ return base_->GetLoadState(group_name, handle);
}
-void TCPClientSocketPool::CleanupIdleSockets(bool force) {
- if (idle_socket_count_ == 0)
- return;
-
- // Current time value. Retrieving it once at the function start rather than
- // inside the inner loop, since it shouldn't change by any meaningful amount.
- base::TimeTicks now = base::TimeTicks::Now();
-
- GroupMap::iterator i = group_map_.begin();
- while (i != group_map_.end()) {
- Group& group = i->second;
-
- std::deque<IdleSocket>::iterator j = group.idle_sockets.begin();
- while (j != group.idle_sockets.end()) {
- if (force || j->ShouldCleanup(now)) {
- delete j->socket;
- j = group.idle_sockets.erase(j);
- DecrementIdleCount();
- } else {
- ++j;
- }
- }
-
- // Delete group if no longer needed.
- if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
- DCHECK(group.pending_requests.empty());
- DCHECK(group.connecting_requests.empty());
- group_map_.erase(i++);
- } else {
- ++i;
- }
- }
-}
-
-void TCPClientSocketPool::IncrementIdleCount() {
- if (++idle_socket_count_ == 1)
- timer_.Start(TimeDelta::FromSeconds(kCleanupInterval), this,
- &TCPClientSocketPool::OnCleanupTimerFired);
-}
+TCPClientSocketPool::TCPConnectingSocketFactory::TCPConnectingSocketFactory(
+ const scoped_refptr<ClientSocketPoolBase>& base,
+ ClientSocketFactory* client_socket_factory)
+ : base_(base),
+ client_socket_factory_(client_socket_factory) {}
-void TCPClientSocketPool::DecrementIdleCount() {
- if (--idle_socket_count_ == 0)
- timer_.Stop();
+TCPClientSocketPool::TCPConnectingSocketFactory::~TCPConnectingSocketFactory() {
}
-void TCPClientSocketPool::DoReleaseSocket(const std::string& group_name,
- ClientSocket* socket) {
- GroupMap::iterator i = group_map_.find(group_name);
- DCHECK(i != group_map_.end());
-
- Group& group = i->second;
-
- DCHECK_GT(group.active_socket_count, 0);
- group.active_socket_count--;
-
- const bool can_reuse = socket->IsConnectedAndIdle();
- if (can_reuse) {
- IdleSocket idle_socket;
- idle_socket.socket = socket;
- idle_socket.start_time = base::TimeTicks::Now();
-
- group.idle_sockets.push_back(idle_socket);
- IncrementIdleCount();
- } else {
- delete socket;
- }
-
- // Process one pending request.
- if (!group.pending_requests.empty()) {
- Request r = group.pending_requests.front();
- group.pending_requests.pop_front();
-
- int rv = RequestSocket(
- group_name, r.host, r.port, r.priority, r.handle, r.callback);
- if (rv != ERR_IO_PENDING)
- r.callback->Run(rv);
- return;
- }
-
- // Delete group if no longer needed.
- if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
- DCHECK(group.pending_requests.empty());
- DCHECK(group.connecting_requests.empty());
- group_map_.erase(i);
- }
+TCPConnectingSocket*
+TCPClientSocketPool::TCPConnectingSocketFactory::CreateConnectingSocket(
+ const std::string& group_name,
+ const ClientSocketPoolBase::Request& request) const {
+ return new TCPConnectingSocket(group_name,
+ request.host,
+ request.port,
+ request.handle,
+ request.callback,
+ client_socket_factory_,
+ base_);
}
} // namespace net