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diff --git a/net/base/tcp_client_socket_win.h b/net/base/tcp_client_socket_win.h
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+// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_BASE_TCP_CLIENT_SOCKET_WIN_H_
+#define NET_BASE_TCP_CLIENT_SOCKET_WIN_H_
+
+#include <ws2tcpip.h>
+
+#include "base/object_watcher.h"
+#include "net/base/address_list.h"
+#include "net/base/client_socket.h"
+#include "net/base/completion_callback.h"
+
+namespace net {
+
+class TCPClientSocketWin : public ClientSocket {
+ public:
+ // The IP address(es) and port number to connect to. The TCP socket will try
+ // each IP address in the list until it succeeds in establishing a
+ // connection.
+ explicit TCPClientSocketWin(const AddressList& addresses);
+
+ ~TCPClientSocketWin();
+
+ // ClientSocket methods:
+ virtual int Connect(CompletionCallback* callback);
+ virtual void Disconnect();
+ virtual bool IsConnected() const;
+ virtual bool IsConnectedAndIdle() const;
+
+ // Socket methods:
+ // Multiple outstanding requests are not supported.
+ // Full duplex mode (reading and writing at the same time) is supported
+ virtual int Read(char* buf, int buf_len, CompletionCallback* callback);
+ virtual int Write(const char* buf, int buf_len, CompletionCallback* callback);
+
+ private:
+ class ReadDelegate : public base::ObjectWatcher::Delegate {
+ public:
+ explicit ReadDelegate(TCPClientSocketWin* tcp_socket)
+ : tcp_socket_(tcp_socket) { }
+ virtual ~ReadDelegate() { }
+
+ // base::ObjectWatcher::Delegate methods:
+ virtual void OnObjectSignaled(HANDLE object);
+
+ private:
+ TCPClientSocketWin* const tcp_socket_;
+ };
+
+ class WriteDelegate : public base::ObjectWatcher::Delegate {
+ public:
+ explicit WriteDelegate(TCPClientSocketWin* tcp_socket)
+ : tcp_socket_(tcp_socket) { }
+ virtual ~WriteDelegate() { }
+
+ // base::ObjectWatcher::Delegate methods:
+ virtual void OnObjectSignaled(HANDLE object);
+
+ private:
+ TCPClientSocketWin* const tcp_socket_;
+ };
+
+ int CreateSocket(const struct addrinfo* ai);
+ void DoReadCallback(int rv);
+ void DoWriteCallback(int rv);
+ void DidCompleteConnect();
+
+ SOCKET socket_;
+
+ // The list of addresses we should try in order to establish a connection.
+ AddressList addresses_;
+
+ // Where we are in above list, or NULL if all addrinfos have been tried.
+ const struct addrinfo* current_ai_;
+
+ // The various states that the socket could be in.
+ bool waiting_connect_;
+ bool waiting_read_;
+ bool waiting_write_;
+
+ // The separate OVERLAPPED variables for asynchronous operation.
+ // |read_overlapped_| is used for both Connect() and Read().
+ // |write_overlapped_| is only used for Write();
+ OVERLAPPED read_overlapped_;
+ OVERLAPPED write_overlapped_;
+
+ // The buffers used in Read() and Write().
+ WSABUF read_buffer_;
+ WSABUF write_buffer_;
+
+ // |reader_| handles the signals from |read_watcher_|.
+ ReadDelegate reader_;
+ // |writer_| handles the signals from |write_watcher_|.
+ WriteDelegate writer_;
+
+ // |read_watcher_| watches for events from Connect() and Read().
+ base::ObjectWatcher read_watcher_;
+ // |write_watcher_| watches for events from Write();
+ base::ObjectWatcher write_watcher_;
+
+ // External callback; called when connect or read is complete.
+ CompletionCallback* read_callback_;
+
+ // External callback; called when write is complete.
+ CompletionCallback* write_callback_;
+
+ DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin);
+};
+
+} // namespace net
+
+#endif // NET_BASE_TCP_CLIENT_SOCKET_WIN_H_