diff options
Diffstat (limited to 'net/socket/client_socket_pool_base.cc')
-rw-r--r-- | net/socket/client_socket_pool_base.cc | 101 |
1 files changed, 86 insertions, 15 deletions
diff --git a/net/socket/client_socket_pool_base.cc b/net/socket/client_socket_pool_base.cc index d230ad4..b3417bf 100644 --- a/net/socket/client_socket_pool_base.cc +++ b/net/socket/client_socket_pool_base.cc @@ -207,6 +207,7 @@ ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() { DCHECK(group_map_.empty()); DCHECK(pending_callback_map_.empty()); DCHECK_EQ(0, connecting_socket_count_); + CHECK(higher_layer_pools_.empty()); NetworkChangeNotifier::RemoveIPAddressObserver(this); } @@ -238,6 +239,18 @@ ClientSocketPoolBaseHelper::RemoveRequestFromQueue( return req; } +void ClientSocketPoolBaseHelper::AddLayeredPool(LayeredPool* pool) { + CHECK(pool); + CHECK(!ContainsKey(higher_layer_pools_, pool)); + higher_layer_pools_.insert(pool); +} + +void ClientSocketPoolBaseHelper::RemoveLayeredPool(LayeredPool* pool) { + CHECK(pool); + CHECK(ContainsKey(higher_layer_pools_, pool)); + higher_layer_pools_.erase(pool); +} + int ClientSocketPoolBaseHelper::RequestSocket( const std::string& group_name, const Request* request) { @@ -336,26 +349,46 @@ int ClientSocketPoolBaseHelper::RequestSocketInternal( // Can we make another active socket now? if (!group->HasAvailableSocketSlot(max_sockets_per_group_) && !request->ignore_limits()) { + // TODO(willchan): Consider whether or not we need to close a socket in a + // higher layered group. I don't think this makes sense since we would just + // reuse that socket then if we needed one and wouldn't make it down to this + // layer. request->net_log().AddEvent( NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP, NULL); return ERR_IO_PENDING; } if (ReachedMaxSocketsLimit() && !request->ignore_limits()) { + // NOTE(mmenke): Wonder if we really need different code for each case + // here. Only reason for them now seems to be preconnects. if (idle_socket_count() > 0) { + // There's an idle socket in this pool. Either that's because there's + // still one in this group, but we got here due to preconnecting bypassing + // idle sockets, or because there's an idle socket in another group. bool closed = CloseOneIdleSocketExceptInGroup(group); if (preconnecting && !closed) return ERR_PRECONNECT_MAX_SOCKET_LIMIT; } else { - // We could check if we really have a stalled group here, but it requires - // a scan of all groups, so just flip a flag here, and do the check later. - request->net_log().AddEvent( - NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS, NULL); - return ERR_IO_PENDING; + do { + if (!CloseOneIdleConnectionInLayeredPool()) { + // We could check if we really have a stalled group here, but it + // requires a scan of all groups, so just flip a flag here, and do + // the check later. + request->net_log().AddEvent( + NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS, NULL); + return ERR_IO_PENDING; + } + } while (ReachedMaxSocketsLimit()); + + // It is possible that CloseOneIdleConnectionInLayeredPool() has deleted + // our Group (see http://crbug.com/109876), so look it up again + // to be safe. + group = GetOrCreateGroup(group_name); } } - // We couldn't find a socket to reuse, so allocate and connect a new one. + // We couldn't find a socket to reuse, and there's space to allocate one, + // so allocate and connect a new one. scoped_ptr<ConnectJob> connect_job( connect_job_factory_->NewConnectJob(group_name, *request, this)); @@ -617,7 +650,8 @@ DictionaryValue* ClientSocketPoolBaseHelper::GetInfoAsValue( group_dict->Set("connect_jobs", connect_jobs_list); group_dict->SetBoolean("is_stalled", - group->IsStalled(max_sockets_per_group_)); + group->IsStalledOnPoolMaxSockets( + max_sockets_per_group_)); group_dict->SetBoolean("has_backup_job", group->HasBackupJob()); all_groups_dict->SetWithoutPathExpansion(it->first, group_dict); @@ -792,18 +826,22 @@ void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() { // are not at the |max_sockets_per_group_| limit. Note: for requests with // the same priority, the winner is based on group hash ordering (and not // insertion order). -bool ClientSocketPoolBaseHelper::FindTopStalledGroup(Group** group, - std::string* group_name) { +bool ClientSocketPoolBaseHelper::FindTopStalledGroup( + Group** group, + std::string* group_name) const { + CHECK((group && group_name) || (!group && !group_name)); Group* top_group = NULL; const std::string* top_group_name = NULL; bool has_stalled_group = false; - for (GroupMap::iterator i = group_map_.begin(); + for (GroupMap::const_iterator i = group_map_.begin(); i != group_map_.end(); ++i) { Group* curr_group = i->second; const RequestQueue& queue = curr_group->pending_requests(); if (queue.empty()) continue; - if (curr_group->IsStalled(max_sockets_per_group_)) { + if (curr_group->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) { + if (!group) + return true; has_stalled_group = true; bool has_higher_priority = !top_group || curr_group->TopPendingPriority() < top_group->TopPendingPriority(); @@ -815,8 +853,11 @@ bool ClientSocketPoolBaseHelper::FindTopStalledGroup(Group** group, } if (top_group) { + CHECK(group); *group = top_group; *group_name = *top_group_name; + } else { + CHECK(!has_stalled_group); } return has_stalled_group; } @@ -889,6 +930,25 @@ void ClientSocketPoolBaseHelper::Flush() { AbortAllRequests(); } +bool ClientSocketPoolBaseHelper::IsStalled() const { + // If we are not using |max_sockets_|, then clearly we are not stalled + if ((handed_out_socket_count_ + connecting_socket_count_) < max_sockets_) + return false; + // So in order to be stalled we need to be using |max_sockets_| AND + // we need to have a request that is actually stalled on the global + // socket limit. To find such a request, we look for a group that + // a has more requests that jobs AND where the number of jobs is less + // than |max_sockets_per_group_|. (If the number of jobs is equal to + // |max_sockets_per_group_|, then the request is stalled on the group, + // which does not count.) + for (GroupMap::const_iterator it = group_map_.begin(); + it != group_map_.end(); it++) { + if (it->second->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) + return true; + } + return false; +} + void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job, Group* group) { CHECK_GT(connecting_socket_count_, 0); @@ -1025,8 +1085,10 @@ bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const { return true; } -void ClientSocketPoolBaseHelper::CloseOneIdleSocket() { - CloseOneIdleSocketExceptInGroup(NULL); +bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() { + if (idle_socket_count() == 0) + return false; + return CloseOneIdleSocketExceptInGroup(NULL); } bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup( @@ -1050,9 +1112,18 @@ bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup( } } - if (!exception_group) - LOG(DFATAL) << "No idle socket found to close!."; + return false; +} +bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInLayeredPool() { + // This pool doesn't have any idle sockets. It's possible that a pool at a + // higher layer is holding one of this sockets active, but it's actually idle. + // Query the higher layers. + for (std::set<LayeredPool*>::const_iterator it = higher_layer_pools_.begin(); + it != higher_layer_pools_.end(); ++it) { + if ((*it)->CloseOneIdleConnection()) + return true; + } return false; } |