summaryrefslogtreecommitdiffstats
path: root/net/udp/udp_socket_libevent.h
diff options
context:
space:
mode:
Diffstat (limited to 'net/udp/udp_socket_libevent.h')
-rw-r--r--net/udp/udp_socket_libevent.h24
1 files changed, 1 insertions, 23 deletions
diff --git a/net/udp/udp_socket_libevent.h b/net/udp/udp_socket_libevent.h
index ebe01b2..1a9fd6e 100644
--- a/net/udp/udp_socket_libevent.h
+++ b/net/udp/udp_socket_libevent.h
@@ -6,25 +6,6 @@
#define NET_UDP_UDP_SOCKET_LIBEVENT_H_
#pragma once
-// UDPSocketLibevent
-// Accessor API for a UDP socket in either client or server form.
-//
-// Client form:
-// In this case, we're connecting to a specific server, so the client will
-// usually use:
-// Connect(address) // Connect to a UDP server
-// Read/Write // Reads/Writes all go to a single destination
-//
-// Server form:
-// In this case, we want to read/write to many clients which are connecting
-// to this server. First the server 'binds' to an addres, then we read from
-// clients and write responses to them.
-// Example:
-// Bind(address/port) // Binds to port for reading from clients
-// RecvFrom/SendTo // Each read can come from a different client
-// // Writes need to be directed to a specific
-// // address.
-
#include "base/message_loop.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
@@ -33,7 +14,6 @@
#include "net/base/ip_endpoint.h"
#include "net/base/net_log.h"
#include "net/socket/client_socket.h"
-#include "net/udp/datagram_socket.h"
namespace net {
@@ -113,8 +93,6 @@ class UDPSocketLibevent : public base::NonThreadSafe {
// Returns true if the socket is already connected or bound.
bool is_connected() const { return socket_ != kInvalidSocket; }
- IPEndPoint* local_address() { return local_address_.get(); }
-
private:
static const int kInvalidSocket = -1;
@@ -164,7 +142,7 @@ class UDPSocketLibevent : public base::NonThreadSafe {
// Returns the OS error code (or 0 on success).
int CreateSocket(const IPEndPoint& address);
- int InternalRead();
+ int InternalRead(IOBuffer* buf, int buf_len);
int InternalWrite(IOBuffer* buf, int buf_len);
int socket_;