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-rw-r--r--net/websockets/websocket_throttle.h48
1 files changed, 21 insertions, 27 deletions
diff --git a/net/websockets/websocket_throttle.h b/net/websockets/websocket_throttle.h
index 279aea2..d05b246 100644
--- a/net/websockets/websocket_throttle.h
+++ b/net/websockets/websocket_throttle.h
@@ -5,12 +5,17 @@
#ifndef NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_
#define NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_
+#include <deque>
+#include <string>
+
#include "base/hash_tables.h"
#include "base/singleton.h"
-#include "net/socket_stream/socket_stream_throttle.h"
namespace net {
+class SocketStream;
+class WebSocketJob;
+
// SocketStreamThrottle for WebSocket protocol.
// Implements the client-side requirements in the spec.
// http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
@@ -19,42 +24,31 @@ namespace net {
// remote host (IP address) identified by /host/, even if known by
// another name, wait until that connection has been established or
// for that connection to have failed.
-class WebSocketThrottle : public SocketStreamThrottle {
+class WebSocketThrottle {
public:
- virtual int OnStartOpenConnection(SocketStream* socket,
- CompletionCallback* callback);
- virtual int OnRead(SocketStream* socket, const char* data, int len,
- CompletionCallback* callback);
- virtual int OnWrite(SocketStream* socket, const char* data, int len,
- CompletionCallback* callback);
- virtual void OnClose(SocketStream* socket);
+ // Puts |job| in |queue_| and queues for the destination addresses
+ // of |job|.
+ // If other job is using the same destination address, set |job| waiting.
+ void PutInQueue(WebSocketJob* job);
- static void Init();
+ // Removes |job| from |queue_| and queues for the destination addresses
+ // of |job|.
+ void RemoveFromQueue(WebSocketJob* job);
+
+ // Checks sockets waiting in |queue_| and check the socket is the front of
+ // every queue for the destination addresses of |socket|.
+ // If so, the socket can resume estabilshing connection, so wake up
+ // the socket.
+ void WakeupSocketIfNecessary();
private:
- class WebSocketState;
- typedef std::deque<WebSocketState*> ConnectingQueue;
+ typedef std::deque<WebSocketJob*> ConnectingQueue;
typedef base::hash_map<std::string, ConnectingQueue*> ConnectingAddressMap;
WebSocketThrottle();
virtual ~WebSocketThrottle();
friend struct DefaultSingletonTraits<WebSocketThrottle>;
- // Puts |socket| in |queue_| and queues for the destination addresses
- // of |socket|. Also sets |state| as UserData of |socket|.
- // If other socket is using the same destination address, set |state| waiting.
- void PutInQueue(SocketStream* socket, WebSocketState* state);
-
- // Removes |socket| from |queue_| and queues for the destination addresses
- // of |socket|. Also releases |state| from UserData of |socket|.
- void RemoveFromQueue(SocketStream* socket, WebSocketState* state);
-
- // Checks sockets waiting in |queue_| and check the socket is the front of
- // every queue for the destination addresses of |socket|.
- // If so, the socket can resume estabilshing connection, so wake up
- // the socket.
- void WakeupSocketIfNecessary();
-
// Key: string of host's address. Value: queue of sockets for the address.
ConnectingAddressMap addr_map_;