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Diffstat (limited to 'o3d/command_buffer/service/cross/gl/sampler_gl.cc')
-rw-r--r--o3d/command_buffer/service/cross/gl/sampler_gl.cc62
1 files changed, 31 insertions, 31 deletions
diff --git a/o3d/command_buffer/service/cross/gl/sampler_gl.cc b/o3d/command_buffer/service/cross/gl/sampler_gl.cc
index 28ba324..159e131 100644
--- a/o3d/command_buffer/service/cross/gl/sampler_gl.cc
+++ b/o3d/command_buffer/service/cross/gl/sampler_gl.cc
@@ -43,13 +43,13 @@ namespace {
// Gets the GL enum corresponding to an addressing mode.
GLenum GLAddressMode(sampler::AddressingMode o3d_mode) {
switch (o3d_mode) {
- case sampler::WRAP:
+ case sampler::kWrap:
return GL_REPEAT;
- case sampler::MIRROR_REPEAT:
+ case sampler::kMirrorRepeat:
return GL_MIRRORED_REPEAT;
- case sampler::CLAMP_TO_EDGE:
+ case sampler::kClampToEdge:
return GL_CLAMP_TO_EDGE;
- case sampler::CLAMP_TO_BORDER:
+ case sampler::kClampToBorder:
return GL_CLAMP_TO_BORDER;
default:
DLOG(FATAL) << "Not Reached";
@@ -62,19 +62,19 @@ GLenum GLAddressMode(sampler::AddressingMode o3d_mode) {
GLenum GLMinFilter(sampler::FilteringMode min_filter,
sampler::FilteringMode mip_filter) {
switch (min_filter) {
- case sampler::POINT:
- if (mip_filter == sampler::NONE)
+ case sampler::kPoint:
+ if (mip_filter == sampler::kNone)
return GL_NEAREST;
- else if (mip_filter == sampler::POINT)
+ else if (mip_filter == sampler::kPoint)
return GL_NEAREST_MIPMAP_NEAREST;
- else if (mip_filter == sampler::LINEAR)
+ else if (mip_filter == sampler::kLinear)
return GL_NEAREST_MIPMAP_LINEAR;
- case sampler::LINEAR:
- if (mip_filter == sampler::NONE)
+ case sampler::kLinear:
+ if (mip_filter == sampler::kNone)
return GL_LINEAR;
- else if (mip_filter == sampler::POINT)
+ else if (mip_filter == sampler::kPoint)
return GL_LINEAR_MIPMAP_NEAREST;
- else if (mip_filter == sampler::LINEAR)
+ else if (mip_filter == sampler::kLinear)
return GL_LINEAR_MIPMAP_LINEAR;
default:
DLOG(FATAL) << "Not Reached";
@@ -86,9 +86,9 @@ GLenum GLMinFilter(sampler::FilteringMode min_filter,
// filtering mode.
GLenum GLMagFilter(sampler::FilteringMode mag_filter) {
switch (mag_filter) {
- case sampler::POINT:
+ case sampler::kPoint:
return GL_NEAREST;
- case sampler::LINEAR:
+ case sampler::kLinear:
return GL_LINEAR;
default:
DLOG(FATAL) << "Not Reached";
@@ -99,11 +99,11 @@ GLenum GLMagFilter(sampler::FilteringMode mag_filter) {
// Gets the GL enum representing the GL target based on the texture type.
GLenum GLTextureTarget(texture::Type type) {
switch (type) {
- case texture::TEXTURE_2D:
+ case texture::kTexture2d:
return GL_TEXTURE_2D;
- case texture::TEXTURE_3D:
+ case texture::kTexture3d:
return GL_TEXTURE_3D;
- case texture::TEXTURE_CUBE:
+ case texture::kTextureCube:
return GL_TEXTURE_CUBE_MAP;
default:
DLOG(FATAL) << "Not Reached";
@@ -116,12 +116,12 @@ GLenum GLTextureTarget(texture::Type type) {
SamplerGL::SamplerGL()
: texture_id_(kInvalidResource),
gl_texture_(0) {
- SetStates(sampler::CLAMP_TO_EDGE,
- sampler::CLAMP_TO_EDGE,
- sampler::CLAMP_TO_EDGE,
- sampler::LINEAR,
- sampler::LINEAR,
- sampler::POINT,
+ SetStates(sampler::kClampToEdge,
+ sampler::kClampToEdge,
+ sampler::kClampToEdge,
+ sampler::kLinear,
+ sampler::kLinear,
+ sampler::kPoint,
1);
RGBA black = {0, 0, 0, 1};
SetBorderColor(black);
@@ -155,8 +155,8 @@ void SamplerGL::SetStates(sampler::AddressingMode addressing_u,
sampler::FilteringMode mip_filter,
unsigned int max_anisotropy) {
// These are validated in GAPIDecoder.cc
- DCHECK_NE(mag_filter, sampler::NONE);
- DCHECK_NE(min_filter, sampler::NONE);
+ DCHECK_NE(mag_filter, sampler::kNone);
+ DCHECK_NE(min_filter, sampler::kNone);
DCHECK_GT(max_anisotropy, 0U);
gl_wrap_s_ = GLAddressMode(addressing_u);
gl_wrap_t_ = GLAddressMode(addressing_v);
@@ -174,7 +174,7 @@ void SamplerGL::SetBorderColor(const RGBA &color) {
}
BufferSyncInterface::ParseError GAPIGL::CreateSampler(
- ResourceID id) {
+ ResourceId id) {
// Dirty effect, because this sampler id may be used.
DirtyEffect();
samplers_.Assign(id, new SamplerGL());
@@ -182,7 +182,7 @@ BufferSyncInterface::ParseError GAPIGL::CreateSampler(
}
// Destroys the Sampler resource.
-BufferSyncInterface::ParseError GAPIGL::DestroySampler(ResourceID id) {
+BufferSyncInterface::ParseError GAPIGL::DestroySampler(ResourceId id) {
// Dirty effect, because this sampler id may be used.
DirtyEffect();
return samplers_.Destroy(id) ?
@@ -191,7 +191,7 @@ BufferSyncInterface::ParseError GAPIGL::DestroySampler(ResourceID id) {
}
BufferSyncInterface::ParseError GAPIGL::SetSamplerStates(
- ResourceID id,
+ ResourceId id,
sampler::AddressingMode addressing_u,
sampler::AddressingMode addressing_v,
sampler::AddressingMode addressing_w,
@@ -210,7 +210,7 @@ BufferSyncInterface::ParseError GAPIGL::SetSamplerStates(
}
BufferSyncInterface::ParseError GAPIGL::SetSamplerBorderColor(
- ResourceID id,
+ ResourceId id,
const RGBA &color) {
SamplerGL *sampler = samplers_.Get(id);
if (!sampler)
@@ -222,8 +222,8 @@ BufferSyncInterface::ParseError GAPIGL::SetSamplerBorderColor(
}
BufferSyncInterface::ParseError GAPIGL::SetSamplerTexture(
- ResourceID id,
- ResourceID texture_id) {
+ ResourceId id,
+ ResourceId texture_id) {
SamplerGL *sampler = samplers_.Get(id);
if (!sampler)
return BufferSyncInterface::kParseInvalidArguments;