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Diffstat (limited to 'o3d/command_buffer/service/gapi_gl.cc')
-rw-r--r-- | o3d/command_buffer/service/gapi_gl.cc | 417 |
1 files changed, 417 insertions, 0 deletions
diff --git a/o3d/command_buffer/service/gapi_gl.cc b/o3d/command_buffer/service/gapi_gl.cc new file mode 100644 index 0000000..5bc587d --- /dev/null +++ b/o3d/command_buffer/service/gapi_gl.cc @@ -0,0 +1,417 @@ +/* + * Copyright 2009, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +// This file implements the GAPIGL class. + +#include <build/build_config.h> +#include "command_buffer/service/gapi_gl.h" + +#ifdef OS_LINUX +#include "command_buffer/service/linux/x_utils.h" +#endif // OS_LINUX + +namespace command_buffer { +namespace o3d { + +GAPIGL::GAPIGL() + : cg_context_(NULL), +#ifdef OS_LINUX + window_(NULL), +#endif +#ifdef OS_WIN + hwnd_(NULL), + device_context_(NULL), + gl_context_(NULL), +#endif + anti_aliased_(false), + current_vertex_struct_(kInvalidResource), + validate_streams_(true), + max_vertices_(0), + current_effect_id_(kInvalidResource), + validate_effect_(true), + current_effect_(NULL) { +} + +GAPIGL::~GAPIGL() { +} + +bool GAPIGL::Initialize() { + if (!InitPlatformSpecific()) + return false; + if (!InitCommon()) + return false; + CHECK_GL_ERROR(); + return true; +} + +#if defined(OS_WIN) +static const PIXELFORMATDESCRIPTOR kPixelFormatDescriptor = { + sizeof(kPixelFormatDescriptor), // Size of structure. + 1, // Default version. + PFD_DRAW_TO_WINDOW | // Window drawing support. + PFD_SUPPORT_OPENGL | // OpenGL support. + PFD_DOUBLEBUFFER, // Double buffering support (not stereo). + PFD_TYPE_RGBA, // RGBA color mode (not indexed). + 24, // 24 bit color mode. + 0, 0, 0, 0, 0, 0, // Don't set RGB bits & shifts. + 8, 0, // 8 bit alpha + 0, // No accumulation buffer. + 0, 0, 0, 0, // Ignore accumulation bits. + 24, // 24 bit z-buffer size. + 8, // 8-bit stencil buffer. + 0, // No aux buffer. + PFD_MAIN_PLANE, // Main drawing plane (not overlay). + 0, // Reserved. + 0, 0, 0, // Layer masks ignored. +}; + +LRESULT CALLBACK IntermediateWindowProc(HWND window, + UINT message, + WPARAM w_param, + LPARAM l_param) { + return ::DefWindowProc(window, message, w_param, l_param); +} + +// Helper routine that returns the highest quality pixel format supported on +// the current platform. Returns true upon success. +static bool GetWindowsPixelFormat(HWND window, + bool anti_aliased, + int* pixel_format) { + // We must initialize a GL context before we can determine the multi-sampling + // supported on the current hardware, so we create an intermediate window + // and context here. + HINSTANCE module_handle; + if (!::GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT | + GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, + reinterpret_cast<wchar_t*>(IntermediateWindowProc), + &module_handle)) { + return false; + } + + WNDCLASS intermediate_class; + intermediate_class.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + intermediate_class.lpfnWndProc = IntermediateWindowProc; + intermediate_class.cbClsExtra = 0; + intermediate_class.cbWndExtra = 0; + intermediate_class.hInstance = module_handle; + intermediate_class.hIcon = LoadIcon(NULL, IDI_APPLICATION); + intermediate_class.hCursor = LoadCursor(NULL, IDC_ARROW); + intermediate_class.hbrBackground = NULL; + intermediate_class.lpszMenuName = NULL; + intermediate_class.lpszClassName = L"Intermediate GL Window"; + + ATOM class_registration = ::RegisterClass(&intermediate_class); + if (!class_registration) { + return false; + } + + HWND intermediate_window = ::CreateWindow( + reinterpret_cast<wchar_t*>(class_registration), + L"", + WS_OVERLAPPEDWINDOW, + 0, 0, + CW_USEDEFAULT, CW_USEDEFAULT, + NULL, + NULL, + NULL, + NULL); + + if (!intermediate_window) { + ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration), + module_handle); + return false; + } + + HDC intermediate_dc = ::GetDC(intermediate_window); + int format_index = ::ChoosePixelFormat(intermediate_dc, + &kPixelFormatDescriptor); + if (format_index == 0) { + DLOG(ERROR) << "Unable to get the pixel format for GL context."; + ::ReleaseDC(intermediate_window, intermediate_dc); + ::DestroyWindow(intermediate_window); + ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration), + module_handle); + return false; + } + if (!::SetPixelFormat(intermediate_dc, format_index, + &kPixelFormatDescriptor)) { + DLOG(ERROR) << "Unable to set the pixel format for GL context."; + ::ReleaseDC(intermediate_window, intermediate_dc); + ::DestroyWindow(intermediate_window); + ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration), + module_handle); + return false; + } + + // Store the pixel format without multisampling. + *pixel_format = format_index; + HGLRC gl_context = ::wglCreateContext(intermediate_dc); + if (::wglMakeCurrent(intermediate_dc, gl_context)) { + // GL context was successfully created and applied to the window's DC. + // Startup GLEW, the GL extensions wrangler. + GLenum glew_error = ::glewInit(); + if (glew_error == GLEW_OK) { + DLOG(INFO) << "Initialized GLEW " << ::glewGetString(GLEW_VERSION); + } else { + DLOG(ERROR) << "Unable to initialise GLEW : " + << ::glewGetErrorString(glew_error); + ::wglMakeCurrent(intermediate_dc, NULL); + ::wglDeleteContext(gl_context); + ::ReleaseDC(intermediate_window, intermediate_dc); + ::DestroyWindow(intermediate_window); + ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration), + module_handle); + return false; + } + + // If the multi-sample extensions are present, query the api to determine + // the pixel format. + if (anti_aliased && WGLEW_ARB_pixel_format && WGLEW_ARB_multisample) { + int pixel_attributes[] = { + WGL_SAMPLES_ARB, 4, + WGL_DRAW_TO_WINDOW_ARB, GL_TRUE, + WGL_SUPPORT_OPENGL_ARB, GL_TRUE, + WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB, + WGL_COLOR_BITS_ARB, 24, + WGL_ALPHA_BITS_ARB, 8, + WGL_DEPTH_BITS_ARB, 24, + WGL_STENCIL_BITS_ARB, 8, + WGL_DOUBLE_BUFFER_ARB, GL_TRUE, + WGL_SAMPLE_BUFFERS_ARB, GL_TRUE, + 0, 0}; + + float pixel_attributes_f[] = {0, 0}; + int msaa_pixel_format; + unsigned int num_formats; + + // Query for the highest sampling rate supported, starting at 4x. + static const int kSampleCount[] = {4, 2}; + static const int kNumSamples = 2; + for (int sample = 0; sample < kNumSamples; ++sample) { + pixel_attributes[1] = kSampleCount[sample]; + if (GL_TRUE == ::wglChoosePixelFormatARB(intermediate_dc, + pixel_attributes, + pixel_attributes_f, + 1, + &msaa_pixel_format, + &num_formats)) { + *pixel_format = msaa_pixel_format; + break; + } + } + } + } + + ::wglMakeCurrent(intermediate_dc, NULL); + ::wglDeleteContext(gl_context); + ::ReleaseDC(intermediate_window, intermediate_dc); + ::DestroyWindow(intermediate_window); + ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration), + module_handle); + return true; +} +#endif + +bool GAPIGL::InitPlatformSpecific() { +#if defined(OS_WIN) + device_context_ = ::GetDC(hwnd_); + + int pixel_format; + + if (!GetWindowsPixelFormat(hwnd_, + anti_aliased(), + &pixel_format)) { + DLOG(ERROR) << "Unable to determine optimal pixel format for GL context."; + return false; + } + + if (!::SetPixelFormat(device_context_, pixel_format, + &kPixelFormatDescriptor)) { + DLOG(ERROR) << "Unable to set the pixel format for GL context."; + return false; + } + + gl_context_ = ::wglCreateContext(device_context_); + if (!gl_context_) { + DLOG(ERROR) << "Failed to create GL context."; + return false; + } + + if (!::wglMakeCurrent(device_context_, gl_context_)) { + DLOG(ERROR) << "Unable to make gl context current."; + return false; + } +#elif defined(OS_LINUX) + DCHECK(window_); + if (!window_->Initialize()) + return false; + if (!window_->MakeCurrent()) + return false; +#endif + + return true; +} + +bool GAPIGL::InitCommon() { + if (!InitGlew()) + return false; + InitCG(); + + // Initialize global GL settings. + // Tell GL that texture buffers can be single-byte aligned. + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); + // Get the initial viewport (set to the window size) to set up the helper + // constant. + GLint viewport[4]; + glGetIntegerv(GL_VIEWPORT, viewport); + SetViewport(viewport[0], viewport[1], viewport[2], viewport[3], 0.f, 1.f); + CHECK_GL_ERROR(); + + ::glGenFramebuffersEXT(1, &render_surface_framebuffer_); + CHECK_GL_ERROR(); + return true; +} + +void GAPIGL::InitCG() { + cg_context_ = cgCreateContext(); + // Set up all Cg State Assignments for OpenGL. + cgGLRegisterStates(cg_context_); + cgGLSetDebugMode(CG_FALSE); + // Enable the profiles we use. + cgGLEnableProfile(CG_PROFILE_ARBVP1); + cgGLEnableProfile(CG_PROFILE_ARBFP1); +} + +bool GAPIGL::InitGlew() { + DLOG(INFO) << "Initializing GL and GLEW for GAPI."; + + GLenum glew_error = glewInit(); + if (glew_error != GLEW_OK) { + DLOG(ERROR) << "Unable to initialise GLEW : " + << ::glewGetErrorString(glew_error); + return false; + } + + // Check to see that we can use the OpenGL vertex attribute APIs + // TODO(petersont): Return false if this check fails, but because some + // Intel hardware does not support OpenGL 2.0, yet does support all of the + // extensions we require, we only log an error. A future CL should change + // this check to ensure that all of the extension strings we require are + // present. + if (!GLEW_VERSION_2_0) { + DLOG(ERROR) << "GL drivers do not have OpenGL 2.0 functionality."; + } + + bool extensions_found = true; + if (!GLEW_ARB_vertex_buffer_object) { + // NOTE: Linux NVidia drivers claim to support OpenGL 2.0 when using + // indirect rendering (e.g. remote X), but it is actually lying. The + // ARB_vertex_buffer_object functions silently no-op (!) when using + // indirect rendering, leading to crashes. Fortunately, in that case, the + // driver claims to not support ARB_vertex_buffer_object, so fail in that + // case. + DLOG(ERROR) << "GL drivers do not support vertex buffer objects."; + extensions_found = false; + } + if (!GLEW_EXT_framebuffer_object) { + DLOG(ERROR) << "GL drivers do not support framebuffer objects."; + extensions_found = false; + } + // Check for necessary extensions + if (!GLEW_VERSION_2_0 && !GLEW_EXT_stencil_two_side) { + DLOG(ERROR) << "Two sided stencil extension missing."; + extensions_found = false; + } + if (!GLEW_VERSION_1_4 && !GLEW_EXT_blend_func_separate) { + DLOG(ERROR) <<"Separate blend func extension missing."; + extensions_found = false; + } + if (!GLEW_VERSION_2_0 && !GLEW_EXT_blend_equation_separate) { + DLOG(ERROR) << "Separate blend function extension missing."; + extensions_found = false; + } + if (!extensions_found) + return false; + + return true; +} + +void GAPIGL::Destroy() { + vertex_buffers_.DestroyAllResources(); + index_buffers_.DestroyAllResources(); + vertex_structs_.DestroyAllResources(); + effects_.DestroyAllResources(); + effect_params_.DestroyAllResources(); + // textures_.DestroyAllResources(); + // samplers_.DestroyAllResources(); + cgDestroyContext(cg_context_); + cg_context_ = NULL; +#ifdef OS_LINUX + DCHECK(window_); + window_->Destroy(); +#endif +} + +void GAPIGL::BeginFrame() { +} + +void GAPIGL::EndFrame() { +#ifdef OS_WIN + ::SwapBuffers(device_context_); +#endif + +#ifdef OS_LINUX + DCHECK(window_); + window_->SwapBuffers(); +#endif + + CHECK_GL_ERROR(); +} + +void GAPIGL::Clear(unsigned int buffers, + const RGBA &color, + float depth, + unsigned int stencil) { + glClearColor(color.red, color.green, color.blue, color.alpha); + glClearDepth(depth); + glClearStencil(stencil); + glClear((buffers & kColor ? GL_COLOR_BUFFER_BIT : 0) | + (buffers & kDepth ? GL_DEPTH_BUFFER_BIT : 0) | + (buffers & kStencil ? GL_STENCIL_BUFFER_BIT : 0)); + CHECK_GL_ERROR(); +} + +} // namespace o3d +} // namespace command_buffer |