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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the definition of the D3D9 versions of geometry-related
+// resource classes.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_GEOMETRY_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_GEOMETRY_D3D9_H_
+
+#include <vector>
+#include <utility>
+#include "command_buffer/common/gapi_interface.h"
+#include "command_buffer/service/d3d9_utils.h"
+#include "command_buffer/service/resource.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPID3D9;
+
+// D3D9 version of VertexBuffer.
+class VertexBufferD3D9 : public VertexBuffer {
+ public:
+ VertexBufferD3D9(unsigned int size, unsigned int flags)
+ : VertexBuffer(size, flags),
+ d3d_vertex_buffer_(NULL) {}
+ virtual ~VertexBufferD3D9();
+ // Creates the D3D vertex buffer.
+ void Create(GAPID3D9 *gapi);
+ // Sets the data into the D3D vertex buffer.
+ bool SetData(unsigned int offset, unsigned int size, const void *data);
+ // Gets the data from the D3D vertex buffer.
+ bool GetData(unsigned int offset, unsigned int size, void *data);
+
+ // Gets the D3D vertex buffer.
+ IDirect3DVertexBuffer9 * d3d_vertex_buffer() { return d3d_vertex_buffer_; }
+ private:
+ IDirect3DVertexBuffer9 *d3d_vertex_buffer_;
+ DISALLOW_COPY_AND_ASSIGN(VertexBufferD3D9);
+};
+
+// D3D9 version of IndexBuffer.
+class IndexBufferD3D9 : public IndexBuffer {
+ public:
+ IndexBufferD3D9(unsigned int size, unsigned int flags)
+ : IndexBuffer(size, flags),
+ d3d_index_buffer_(NULL) {}
+ virtual ~IndexBufferD3D9();
+ // Creates the D3D index buffer.
+ void Create(GAPID3D9 *gapi);
+ // Sets the data into the D3D index buffer.
+ bool SetData(unsigned int offset, unsigned int size, const void *data);
+ // Gets the data from the D3D index buffer.
+ bool GetData(unsigned int offset, unsigned int size, void *data);
+
+ // Gets the D3D index buffer.
+ IDirect3DIndexBuffer9 *d3d_index_buffer() const { return d3d_index_buffer_; }
+ private:
+ IDirect3DIndexBuffer9 *d3d_index_buffer_;
+ DISALLOW_COPY_AND_ASSIGN(IndexBufferD3D9);
+};
+
+// D3D9 version of VertexStruct.
+class VertexStructD3D9 : public VertexStruct {
+ public:
+ explicit VertexStructD3D9(unsigned int count)
+ : VertexStruct(count),
+ dirty_(true),
+ d3d_vertex_decl_(NULL) {}
+ virtual ~VertexStructD3D9();
+ // Adds an input to the vertex struct.
+ void SetInput(unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index);
+ // Sets the input streams to D3D.
+ unsigned int SetStreams(GAPID3D9 *gapi);
+ private:
+ // Destroys the vertex declaration and stream map.
+ void Destroy();
+ // Compiles the vertex declaration and stream map.
+ void Compile(IDirect3DDevice9 *d3d_device);
+
+ bool dirty_;
+ typedef std::pair<ResourceId, unsigned int> StreamPair;
+ std::vector<StreamPair> streams_;
+ IDirect3DVertexDeclaration9 *d3d_vertex_decl_;
+ DISALLOW_COPY_AND_ASSIGN(VertexStructD3D9);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_GEOMETRY_D3D9_H_