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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_GL_RENDER_SURFACE_GL_H__
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_GL_RENDER_SURFACE_GL_H__
+
+// This file contains the definition of the OpenGL versions of
+// render surface-related resource classes.
+
+#include "command_buffer/service/texture_gl.h"
+#include "command_buffer/service/resource.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class RenderSurfaceGL : public RenderSurface {
+ public:
+ RenderSurfaceGL(int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureGL *texture);
+ virtual ~RenderSurfaceGL() {}
+
+ static RenderSurfaceGL* Create(int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureGL *texture);
+ TextureGL* texture() {
+ return texture_;
+ }
+
+ int width() {
+ return width_;
+ }
+
+ int height() {
+ return height_;
+ }
+
+ int mip_level() {
+ return mip_level_;
+ }
+
+ int side() {
+ return side_;
+ }
+ private:
+ unsigned int width_;
+ unsigned int height_;
+ unsigned int mip_level_;
+ unsigned int side_;
+ TextureGL* texture_;
+ DISALLOW_COPY_AND_ASSIGN(RenderSurfaceGL);
+};
+
+class RenderDepthStencilSurfaceGL : public RenderDepthStencilSurface {
+ public:
+ RenderDepthStencilSurfaceGL(int width,
+ int height);
+ virtual ~RenderDepthStencilSurfaceGL() {}
+
+ static RenderDepthStencilSurfaceGL* Create(
+ int width,
+ int height);
+
+ GLuint depth_buffer() const {
+ return render_buffers_[0];
+ }
+
+ GLuint stencil_buffer() const {
+ return render_buffers_[1];
+ }
+
+ private:
+ // Handles to the depth and stencil render-buffers, respectively.
+ GLuint render_buffers_[2];
+ unsigned int width_;
+ unsigned int height_;
+ DISALLOW_COPY_AND_ASSIGN(RenderDepthStencilSurfaceGL);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_WIN_GL_RENDER_SURFACE_GL_H__
+