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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the definition of the SamplerD3D9 class, implementing
+// samplers for D3D.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_SAMPLER_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_SAMPLER_D3D9_H_
+
+#include "command_buffer/common/gapi_interface.h"
+#include "command_buffer/service/d3d9_utils.h"
+#include "command_buffer/service/resource.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPID3D9;
+
+// D3D9 version of Sampler.
+class SamplerD3D9 : public Sampler {
+ public:
+ SamplerD3D9();
+
+ // Applies sampler states to D3D.
+ bool ApplyStates(GAPID3D9 *gapi, unsigned int unit) const;
+
+ // Sets sampler states.
+ void SetStates(sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy);
+
+ // Sets the border color states.
+ void SetBorderColor(const RGBA &color);
+
+ // Sets the texture.
+ void SetTexture(ResourceId texture) { texture_id_ = texture; }
+ private:
+ D3DTEXTUREADDRESS d3d_address_u_;
+ D3DTEXTUREADDRESS d3d_address_v_;
+ D3DTEXTUREADDRESS d3d_address_w_;
+ D3DTEXTUREFILTERTYPE d3d_mag_filter_;
+ D3DTEXTUREFILTERTYPE d3d_min_filter_;
+ D3DTEXTUREFILTERTYPE d3d_mip_filter_;
+ DWORD d3d_max_anisotropy_;
+ D3DCOLOR d3d_border_color_;
+ ResourceId texture_id_;
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_SAMPLER_D3D9_H_