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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_TEXTURE_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_TEXTURE_D3D9_H_
+
+// This file contains the definition of the D3D9 versions of texture-related
+// resource classes.
+#include <atlbase.h>
+
+#include "command_buffer/common/gapi_interface.h"
+#include "command_buffer/service/d3d9_utils.h"
+#include "command_buffer/service/resource.h"
+#include "command_buffer/service/texture_utils.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPID3D9;
+
+// The base class for a D3D texture resource, providing access to the base D3D
+// texture that can be assigned to an effect parameter or a sampler unit.
+class TextureD3D9 : public Texture {
+ public:
+ TextureD3D9(texture::Type type,
+ unsigned int levels,
+ texture::Format format,
+ bool enable_render_surfaces,
+ unsigned int flags)
+ : Texture(type, levels, format, enable_render_surfaces, flags) {}
+ // Gets the D3D base texture.
+ virtual IDirect3DBaseTexture9 *d3d_base_texture() const = 0;
+ // Sets data into a texture resource.
+ virtual bool SetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) = 0;
+ // Gets data from a texture resource.
+ virtual bool GetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) = 0;
+ // Creates the render surface, returning false if unable to.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface) = 0;
+ static D3DFORMAT D3DFormat(texture::Format format);
+ static D3DCUBEMAP_FACES D3DFace(texture::Face face);
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D9);
+};
+
+// A 2D texture resource for D3D.
+class Texture2DD3D9 : public TextureD3D9 {
+ public:
+ Texture2DD3D9(unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ unsigned int width,
+ unsigned int height,
+ IDirect3DTexture9 *texture,
+ IDirect3DTexture9 *shadow,
+ bool enable_render_surfaces)
+ : TextureD3D9(texture::kTexture2d, levels, format,
+ enable_render_surfaces, flags),
+ width_(width),
+ height_(height),
+ d3d_texture_(texture),
+ d3d_shadow_(shadow) {}
+ virtual ~Texture2DD3D9();
+
+ // Creates a 2D texture resource.
+ static Texture2DD3D9 *Create(GAPID3D9 *gapi,
+ unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+ // Sets data into a 2D texture resource.
+ virtual bool SetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+ // Gets data from a 2D texture resource.
+ virtual bool GetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface);
+ // Gets the D3D base texture.
+ virtual IDirect3DBaseTexture9 *d3d_base_texture() const {
+ return d3d_texture_;
+ }
+ private:
+ unsigned int width_;
+ unsigned int height_;
+ CComPtr<IDirect3DTexture9> d3d_texture_;
+ IDirect3DTexture9 *d3d_shadow_;
+ DISALLOW_COPY_AND_ASSIGN(Texture2DD3D9);
+};
+
+// A 3D texture resource for D3D.
+class Texture3DD3D9 : public TextureD3D9 {
+ public:
+ Texture3DD3D9(unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ IDirect3DVolumeTexture9 *texture,
+ IDirect3DVolumeTexture9 *shadow,
+ bool enable_render_surfaces)
+ : TextureD3D9(texture::kTexture3d, levels, format,
+ enable_render_surfaces, flags),
+ width_(width),
+ height_(height),
+ depth_(depth),
+ d3d_texture_(texture),
+ d3d_shadow_(shadow) {}
+ virtual ~Texture3DD3D9();
+ // Creates a 3D texture resource.
+ static Texture3DD3D9 *Create(GAPID3D9 *gapi,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+ // Sets data into a 3D texture resource.
+ virtual bool SetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+ // Gets data from a 3D texture resource.
+ virtual bool GetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface);
+ // Gets the D3D base texture.
+ virtual IDirect3DBaseTexture9 *d3d_base_texture() const {
+ return d3d_texture_;
+ }
+ private:
+ unsigned int width_;
+ unsigned int height_;
+ unsigned int depth_;
+ CComPtr<IDirect3DVolumeTexture9> d3d_texture_;
+ IDirect3DVolumeTexture9 *d3d_shadow_;
+ DISALLOW_COPY_AND_ASSIGN(Texture3DD3D9);
+};
+
+// A cube map texture resource for D3D.
+class TextureCubeD3D9 : public TextureD3D9 {
+ public:
+ TextureCubeD3D9(unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ unsigned int side,
+ IDirect3DCubeTexture9 *texture,
+ IDirect3DCubeTexture9 *shadow,
+ bool enable_render_surfaces)
+ : TextureD3D9(texture::kTextureCube, levels, format,
+ enable_render_surfaces, flags),
+ side_(side),
+ d3d_texture_(texture),
+ d3d_shadow_(shadow) {}
+ virtual ~TextureCubeD3D9();
+ // Creates a cube map texture resource.
+ static TextureCubeD3D9 *Create(GAPID3D9 *gapi,
+ unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+ // Sets data into a cube map texture resource.
+ virtual bool SetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+ // Gets data from a cube map texture resource.
+ virtual bool GetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface);
+ // Gets the D3D base texture.
+ virtual IDirect3DBaseTexture9 *d3d_base_texture() const {
+ return d3d_texture_;
+ }
+ private:
+ unsigned int side_;
+ CComPtr<IDirect3DCubeTexture9> d3d_texture_;
+ IDirect3DCubeTexture9 *d3d_shadow_;
+ DISALLOW_COPY_AND_ASSIGN(TextureCubeD3D9);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_TEXTURE_D3D9_H_