diff options
Diffstat (limited to 'o3d/command_buffer/service/texture_gl.h')
-rw-r--r-- | o3d/command_buffer/service/texture_gl.h | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/o3d/command_buffer/service/texture_gl.h b/o3d/command_buffer/service/texture_gl.h new file mode 100644 index 0000000..9037eb7 --- /dev/null +++ b/o3d/command_buffer/service/texture_gl.h @@ -0,0 +1,284 @@ +/* + * Copyright 2009, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +// This file declares the TextureGL, Texture2DGL, Texture3DGL and TextureCubeGL +// classes. + +#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_GL_TEXTURE_GL_H_ +#define GPU_COMMAND_BUFFER_SERVICE_CROSS_GL_TEXTURE_GL_H_ + +#include "command_buffer/common/gapi_interface.h" +#include "command_buffer/service/gl_utils.h" +#include "command_buffer/service/resource.h" +#include "command_buffer/service/texture_utils.h" + +namespace command_buffer { +namespace o3d { + +class RenderDepthStencilSurfaceGL; +class RenderSurfaceGL; + +// The base class for a GL texture resource, providing access to the base GL +// texture that can be assigned to an effect parameter or a sampler unit. +class TextureGL : public Texture { + public: + TextureGL(texture::Type type, + unsigned int levels, + texture::Format format, + bool enable_render_surfaces, + unsigned int flags, + GLuint gl_texture) + : Texture(type, levels, format, enable_render_surfaces, flags), + gl_texture_(gl_texture) {} + virtual ~TextureGL(); + + // Gets the GL texture object. + GLuint gl_texture() const { return gl_texture_; } + + // Sets data into a texture resource. + virtual bool SetData(const Volume& volume, + unsigned int level, + texture::Face face, + unsigned int row_pitch, + unsigned int slice_pitch, + unsigned int size, + const void *data) = 0; + + // Gets data from a texture resource. + virtual bool GetData(const Volume& volume, + unsigned int level, + texture::Face face, + unsigned int row_pitch, + unsigned int slice_pitch, + unsigned int size, + void *data) = 0; + + // Creates the render surface, returning false if unable to. + virtual bool CreateRenderSurface(int width, + int height, + int mip_level, + int side) = 0; + + virtual bool InstallFrameBufferObjects( + RenderSurfaceGL *gl_surface) = 0; + + protected: + const GLuint gl_texture_; + + private: + DISALLOW_COPY_AND_ASSIGN(TextureGL); +}; + +// A 2D texture resource for GL. +class Texture2DGL : public TextureGL { + public: + Texture2DGL(unsigned int levels, + texture::Format format, + bool enable_render_surfaces, + unsigned int flags, + unsigned int width, + unsigned int height, + GLuint gl_texture) + : TextureGL(texture::kTexture2d, + levels, + format, + enable_render_surfaces, + flags, + gl_texture), + width_(width), + height_(height) {} + + // Creates a 2D texture resource. + static Texture2DGL *Create(unsigned int width, + unsigned int height, + unsigned int levels, + texture::Format format, + unsigned int flags, + bool enable_render_surfaces); + + // Sets data into a 2D texture resource. + virtual bool SetData(const Volume& volume, + unsigned int level, + texture::Face face, + unsigned int row_pitch, + unsigned int slice_pitch, + unsigned int size, + const void *data); + + // Gets data from a 2D texture resource. + virtual bool GetData(const Volume& volume, + unsigned int level, + texture::Face face, + unsigned int row_pitch, + unsigned int slice_pitch, + unsigned int size, + void *data); + + // Create a render surface which matches this texture type. + virtual bool CreateRenderSurface(int width, + int height, + int mip_level, + int side); + + virtual bool InstallFrameBufferObjects( + RenderSurfaceGL *gl_surface); + + private: + unsigned int width_; + unsigned int height_; + DISALLOW_COPY_AND_ASSIGN(Texture2DGL); +}; + +// A 3D texture resource for GL. +class Texture3DGL : public TextureGL { + public: + Texture3DGL(unsigned int levels, + texture::Format format, + bool enable_render_surfaces, + unsigned int flags, + unsigned int width, + unsigned int height, + unsigned int depth, + GLuint gl_texture) + : TextureGL(texture::kTexture3d, + levels, + format, + enable_render_surfaces, + flags, + gl_texture), + width_(width), + height_(height), + depth_(depth) {} + + // Creates a 3D texture resource. + static Texture3DGL *Create(unsigned int width, + unsigned int height, + unsigned int depth, + unsigned int levels, + texture::Format format, + unsigned int flags, + bool enable_render_surfaces); + + // Sets data into a 3D texture resource. + virtual bool SetData(const Volume& volume, + unsigned int level, + texture::Face face, + unsigned int row_pitch, + unsigned int slice_pitch, + unsigned int size, + const void *data); + + // Gets data from a 3D texture resource. + virtual bool GetData(const Volume& volume, + unsigned int level, + texture::Face face, + unsigned int row_pitch, + unsigned int slice_pitch, + unsigned int size, + void *data); + + // Create a render surface which matches this texture type. + virtual bool CreateRenderSurface(int width, + int height, + int mip_level, + int side); + + virtual bool InstallFrameBufferObjects( + RenderSurfaceGL *gl_surface); + + private: + unsigned int width_; + unsigned int height_; + unsigned int depth_; + DISALLOW_COPY_AND_ASSIGN(Texture3DGL); +}; + +// A cube map texture resource for GL. +class TextureCubeGL : public TextureGL { + public: + TextureCubeGL(unsigned int levels, + texture::Format format, + bool render_surface_enabled, + unsigned int flags, + unsigned int side, + GLuint gl_texture) + : TextureGL(texture::kTextureCube, + levels, + format, + render_surface_enabled, + flags, + gl_texture), + side_(side) {} + + // Creates a cube map texture resource. + static TextureCubeGL *Create(unsigned int side, + unsigned int levels, + texture::Format format, + unsigned int flags, + bool enable_render_surfaces); + + // Sets data into a cube map texture resource. + virtual bool SetData(const Volume& volume, + unsigned int level, + texture::Face face, + unsigned int row_pitch, + unsigned int slice_pitch, + unsigned int size, + const void *data); + + // Gets data from a cube map texture resource. + virtual bool GetData(const Volume& volume, + unsigned int level, + texture::Face face, + unsigned int row_pitch, + unsigned int slice_pitch, + unsigned int size, + void *data); + + // Create a render surface which matches this texture type. + virtual bool CreateRenderSurface(int width, + int height, + int mip_level, + int side); + + virtual bool InstallFrameBufferObjects( + RenderSurfaceGL *gl_surface); + + private: + unsigned int side_; + DISALLOW_COPY_AND_ASSIGN(TextureCubeGL); +}; + +} // namespace o3d +} // namespace command_buffer + +#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_GL_TEXTURE_GL_H_ |