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-rw-r--r--o3d/compiler/technique/test_data/lambert.fx38
1 files changed, 38 insertions, 0 deletions
diff --git a/o3d/compiler/technique/test_data/lambert.fx b/o3d/compiler/technique/test_data/lambert.fx
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+++ b/o3d/compiler/technique/test_data/lambert.fx
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+struct a2v {
+ float4 pos : POSITION;
+ float3 normal : NORMAL;
+};
+
+struct v2f {
+ float4 pos : POSITION;
+ float3 n : TEXCOORD0;
+ float3 l : TEXCOORD1;
+};
+
+float4x4 worldViewProj : WorldViewProjection;
+float4x4 world : World;
+float4x4 worldIT : WorldInverseTranspose;
+float3 lightWorldPos;
+float4 lightColor;
+
+v2f vsMain(a2v IN) {
+ v2f OUT;
+ OUT.pos = mul(IN.pos, worldViewProj);
+ OUT.n = mul(float4(IN.normal,0), worldIT).xyz;
+ OUT.l = lightWorldPos-mul(IN.pos, world).xyz;
+ return OUT;
+}
+
+float4 fsMain(v2f IN): COLOR {
+ float3 l=normalize(IN.l);
+ float3 n=normalize(IN.n);
+ float4 litR=lit(dot(n,l),0,0);
+ return emissive+lightColor*(ambient+diffuse*litR.y);
+}
+
+technique {
+ pass p0 {
+ VertexShader = compile vs_2_0 vsMain();
+ PixelShader = compile ps_2_0 fsMain();
+ }
+}