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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the definition of the VertexBufferStub and
+// IndexBufferStub classes.
+
+#include "converter/cross/buffer_stub.h"
+
+namespace o3d {
+
+bool VertexBufferStub::ConcreteAllocate(size_t size_in_bytes) {
+ buffer_.reset(new int8[size_in_bytes]);
+ return true;
+}
+
+void VertexBufferStub::ConcreteFree() {
+ buffer_.reset();
+}
+
+bool VertexBufferStub::ConcreteLock(AccessMode access_mode,
+ void** buffer_data) {
+ *buffer_data = buffer_.get();
+ DCHECK(locked_ == false);
+ locked_ = true;
+ return (buffer_.get() != NULL);
+}
+
+bool VertexBufferStub::ConcreteUnlock() {
+ bool status = locked_;
+ DCHECK(locked_ == true);
+ locked_ = false;
+ return status;
+}
+
+bool IndexBufferStub::ConcreteAllocate(size_t size_in_bytes) {
+ buffer_.reset(new int8[size_in_bytes]);
+ return true;
+}
+
+void IndexBufferStub::ConcreteFree() {
+ buffer_.reset();
+}
+
+bool IndexBufferStub::ConcreteLock(AccessMode access_mode, void** buffer_data) {
+ *buffer_data = buffer_.get();
+ DCHECK(locked_ == false);
+ locked_ = true;
+ return (buffer_.get() != NULL);
+}
+
+bool IndexBufferStub::ConcreteUnlock() {
+ bool status = locked_;
+ DCHECK(locked_ == true);
+ locked_ = false;
+ return status;
+}
+
+} // end namespace o3d