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-rw-r--r--o3d/converter/cross/renderer_stub.cc18
-rw-r--r--o3d/converter/cross/renderer_stub.h3
-rw-r--r--o3d/converter/cross/texture_stub.h4
3 files changed, 0 insertions, 25 deletions
diff --git a/o3d/converter/cross/renderer_stub.cc b/o3d/converter/cross/renderer_stub.cc
index 9f71be6..333f72a 100644
--- a/o3d/converter/cross/renderer_stub.cc
+++ b/o3d/converter/cross/renderer_stub.cc
@@ -141,24 +141,6 @@ Sampler::Ref RendererStub::CreateSampler(void) {
return Sampler::Ref(new SamplerStub(service_locator()));
}
-Texture::Ref RendererStub::CreatePlatformSpecificTextureFromBitmap(
- Bitmap *bitmap) {
- if (bitmap->is_cubemap()) {
- return Texture::Ref(new TextureCUBEStub(service_locator(),
- bitmap->width(),
- bitmap->format(),
- bitmap->num_mipmaps(),
- false));
- } else {
- return Texture::Ref(new Texture2DStub(service_locator(),
- bitmap->width(),
- bitmap->height(),
- bitmap->format(),
- bitmap->num_mipmaps(),
- false));
- }
-}
-
Texture2D::Ref RendererStub::CreatePlatformSpecificTexture2D(
int width,
int height,
diff --git a/o3d/converter/cross/renderer_stub.h b/o3d/converter/cross/renderer_stub.h
index 9ebc860b..e6bd1eb 100644
--- a/o3d/converter/cross/renderer_stub.h
+++ b/o3d/converter/cross/renderer_stub.h
@@ -95,9 +95,6 @@ class RendererStub : public Renderer {
explicit RendererStub(ServiceLocator* service_locator);
// Overridden from Renderer.
- virtual Texture::Ref CreatePlatformSpecificTextureFromBitmap(Bitmap* bitmap);
-
- // Overridden from Renderer.
virtual void SetBackBufferPlatformSpecific();
// Overridden from Renderer.
diff --git a/o3d/converter/cross/texture_stub.h b/o3d/converter/cross/texture_stub.h
index 9ded546..b26107a 100644
--- a/o3d/converter/cross/texture_stub.h
+++ b/o3d/converter/cross/texture_stub.h
@@ -57,8 +57,6 @@ class Texture2DStub : public Texture2D {
height,
format,
levels,
- false,
- false,
enable_render_surfaces) {}
virtual ~Texture2DStub() {}
@@ -119,8 +117,6 @@ class TextureCUBEStub : public TextureCUBE {
edge_length,
format,
levels,
- false,
- false,
enable_render_surfaces) {}
virtual ~TextureCUBEStub() {}