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-rw-r--r--o3d/converter/cross/renderer_stub.cc5
-rw-r--r--o3d/converter/cross/renderer_stub.h8
-rw-r--r--o3d/converter/cross/texture_stub.h6
3 files changed, 9 insertions, 10 deletions
diff --git a/o3d/converter/cross/renderer_stub.cc b/o3d/converter/cross/renderer_stub.cc
index c53d2d5..9f71be6 100644
--- a/o3d/converter/cross/renderer_stub.cc
+++ b/o3d/converter/cross/renderer_stub.cc
@@ -196,9 +196,8 @@ StreamBank::Ref RendererStub::CreateStreamBank() {
return StreamBank::Ref(new StreamBankStub(service_locator()));
}
-bool RendererStub::SaveScreen(const String &) {
- DCHECK(false);
- return true;
+Bitmap::Ref RendererStub::TakeScreenshot() {
+ return Bitmap::Ref();
}
ParamCache *RendererStub::CreatePlatformSpecificParamCache(void) {
diff --git a/o3d/converter/cross/renderer_stub.h b/o3d/converter/cross/renderer_stub.h
index afd5d41..9ebc860b 100644
--- a/o3d/converter/cross/renderer_stub.h
+++ b/o3d/converter/cross/renderer_stub.h
@@ -35,8 +35,8 @@
// can use it for serialization of the scene graph on all systems
// without needing graphics.
-#ifndef O3D_CONVERTER_CROSS_RENDERER_STUB_H__
-#define O3D_CONVERTER_CROSS_RENDERER_STUB_H__
+#ifndef O3D_CONVERTER_CROSS_RENDERER_STUB_H_
+#define O3D_CONVERTER_CROSS_RENDERER_STUB_H_
#include "core/cross/renderer.h"
@@ -79,7 +79,7 @@ class RendererStub : public Renderer {
virtual RenderDepthStencilSurface::Ref CreateDepthStencilSurface(int width,
int height);
virtual StreamBank::Ref CreateStreamBank();
- virtual bool SaveScreen(const String& file_name);
+ virtual Bitmap::Ref TakeScreenshot();
ParamCache *CreatePlatformSpecificParamCache();
virtual void SetViewportInPixels(int left,
int top,
@@ -123,4 +123,4 @@ class RendererStub : public Renderer {
} // namespace o3d
-#endif // O3D_CONVERTER_CROSS_RENDERER_STUB_H__
+#endif // O3D_CONVERTER_CROSS_RENDERER_STUB_H_
diff --git a/o3d/converter/cross/texture_stub.h b/o3d/converter/cross/texture_stub.h
index 43888d4..9ded546 100644
--- a/o3d/converter/cross/texture_stub.h
+++ b/o3d/converter/cross/texture_stub.h
@@ -32,8 +32,8 @@
// This file contains the declarations for Texture2DStub and TextureCUBEStub.
-#ifndef O3D_CONVERTER_CROSS_TEXTURE_STUB_H__
-#define O3D_CONVERTER_CROSS_TEXTURE_STUB_H__
+#ifndef O3D_CONVERTER_CROSS_TEXTURE_STUB_H_
+#define O3D_CONVERTER_CROSS_TEXTURE_STUB_H_
#include "core/cross/bitmap.h"
#include "core/cross/texture.h"
@@ -175,4 +175,4 @@ class TextureCUBEStub : public TextureCUBE {
} // namespace o3d
-#endif // O3D_CONVERTER_CROSS_TEXTURE_STUB_H__
+#endif // O3D_CONVERTER_CROSS_TEXTURE_STUB_H_