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-rw-r--r--o3d/core/cross/pack.cc52
1 files changed, 45 insertions, 7 deletions
diff --git a/o3d/core/cross/pack.cc b/o3d/core/cross/pack.cc
index 96b06de..87c64be8 100644
--- a/o3d/core/cross/pack.cc
+++ b/o3d/core/cross/pack.cc
@@ -135,14 +135,14 @@ Texture* Pack::CreateTextureFromFile(const String& uri,
// TODO: Add support for volume texture when we have code to load
// them
- Bitmap bitmap;
- if (!bitmap.LoadFromFile(filepath, file_type, generate_mipmaps)) {
+ Bitmap::Ref bitmap(new Bitmap(service_locator()));
+ if (!bitmap->LoadFromFile(filepath, file_type, generate_mipmaps)) {
O3D_ERROR(service_locator())
<< "Failed to load bitmap file \"" << uri << "\"";
return NULL;
}
- return CreateTextureFromBitmap(&bitmap, uri);
+ return CreateTextureFromBitmap(bitmap, uri);
}
// Creates a Texture object from a file in the current render context format.
@@ -198,7 +198,6 @@ Texture* Pack::CreateTextureFromBitmap(Bitmap *bitmap, const String& uri) {
return texture.Get();
}
-
// Creates a Texture object from RawData and allocates
// the necessary resources for it.
Texture* Pack::CreateTextureFromRawData(RawData *raw_data,
@@ -213,14 +212,53 @@ Texture* Pack::CreateTextureFromRawData(RawData *raw_data,
DLOG(INFO) << "CreateTextureFromRawData(uri='" << uri << "')";
- Bitmap bitmap;
- if (!bitmap.LoadFromRawData(raw_data, Bitmap::UNKNOWN, generate_mips)) {
+ Bitmap::Ref bitmap(new Bitmap(service_locator()));
+ if (!bitmap->LoadFromRawData(raw_data, Bitmap::UNKNOWN, generate_mips)) {
O3D_ERROR(service_locator())
<< "Failed to load bitmap from raw data \"" << uri << "\"";
return NULL;
}
- return CreateTextureFromBitmap(&bitmap, uri);
+ return CreateTextureFromBitmap(bitmap, uri);
+}
+
+// Create a bitmap object.
+Bitmap* Pack::CreateBitmap(int width, int height,
+ Texture::Format format) {
+ DCHECK(Bitmap::CheckImageDimensions(width, height));
+
+ Bitmap::Ref bitmap(new Bitmap(service_locator()));
+ if (bitmap.IsNull()) {
+ O3D_ERROR(service_locator())
+ << "Failed to create bitmap object.";
+ return NULL;
+ }
+ bitmap->Allocate(format, width, height, 1, false);
+ if (!bitmap->image_data()) {
+ O3D_ERROR(service_locator())
+ << "Failed to allocate memory for bitmap.";
+ return NULL;
+ }
+ RegisterObject(bitmap);
+ return bitmap.Get();
+}
+
+// Create a new bitmap object from rawdata.
+Bitmap* Pack::CreateBitmapFromRawData(RawData* raw_data) {
+ Bitmap::Ref bitmap(new Bitmap(service_locator()));
+ if (bitmap.IsNull()) {
+ O3D_ERROR(service_locator())
+ << "Failed to create bitmap object.";
+ return NULL;
+ }
+ if (!bitmap->LoadFromRawData(raw_data, Bitmap::UNKNOWN,
+ false)) {
+ O3D_ERROR(service_locator())
+ << "Failed to load bitmap from raw data.";
+ return NULL;
+ }
+ RegisterObject(bitmap);
+ return bitmap.Get();
}
// Creates a Texture2D object and allocates the necessary resources for it.