diff options
Diffstat (limited to 'o3d/gpu/command_buffer/common/GLES2/gl2.h')
-rw-r--r-- | o3d/gpu/command_buffer/common/GLES2/gl2.h | 319 |
1 files changed, 0 insertions, 319 deletions
diff --git a/o3d/gpu/command_buffer/common/GLES2/gl2.h b/o3d/gpu/command_buffer/common/GLES2/gl2.h deleted file mode 100644 index 6293ee4..0000000 --- a/o3d/gpu/command_buffer/common/GLES2/gl2.h +++ /dev/null @@ -1,319 +0,0 @@ -#ifndef __gl2_h_ -#define __gl2_h_ - -/* $Revision: 8784 $ on $Date:: 2009-09-02 09:49:17 -0700 #$ */ - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -#include <GLES2/gl2types.h> - -#ifdef __cplusplus -#include "gpu/command_buffer/client/gles2_lib.h" -#define GLES2_GET_FUN(name) gles2::GetGLContext()->name -#else -#define GLES2_GET_FUN(name) GLES2 ## name -#endif - -/*------------------------------------------------------------------------- - * GL core functions. - *-----------------------------------------------------------------------*/ -#undef GL_APICALL -#define GL_APICALL -#undef GL_APIENTRY -#define GL_APIENTRY - -#define glActiveTexture GLES2_GET_FUN(ActiveTexture) -#define glAttachShader GLES2_GET_FUN(AttachShader) -#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) -#define glBindBuffer GLES2_GET_FUN(BindBuffer) -#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) -#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) -#define glBindTexture GLES2_GET_FUN(BindTexture) -#define glBlendColor GLES2_GET_FUN(BlendColor) -#define glBlendEquation GLES2_GET_FUN(BlendEquation) -#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) -#define glBlendFunc GLES2_GET_FUN(BlendFunc) -#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) -#define glBufferData GLES2_GET_FUN(BufferData) -#define glBufferSubData GLES2_GET_FUN(BufferSubData) -#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) -#define glClear GLES2_GET_FUN(Clear) -#define glClearColor GLES2_GET_FUN(ClearColor) -#define glClearDepthf GLES2_GET_FUN(ClearDepthf) -#define glClearStencil GLES2_GET_FUN(ClearStencil) -#define glColorMask GLES2_GET_FUN(ColorMask) -#define glCompileShader GLES2_GET_FUN(CompileShader) -#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) -#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) -#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) -#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) -#define glCreateProgram GLES2_GET_FUN(CreateProgram) -#define glCreateShader GLES2_GET_FUN(CreateShader) -#define glCullFace GLES2_GET_FUN(CullFace) -#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) -#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) -#define glDeleteProgram GLES2_GET_FUN(DeleteProgram) -#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) -#define glDeleteShader GLES2_GET_FUN(DeleteShader) -#define glDeleteTextures GLES2_GET_FUN(DeleteTextures) -#define glDepthFunc GLES2_GET_FUN(DepthFunc) -#define glDepthMask GLES2_GET_FUN(DepthMask) -#define glDepthRangef GLES2_GET_FUN(DepthRangef) -#define glDetachShader GLES2_GET_FUN(DetachShader) -#define glDisable GLES2_GET_FUN(Disable) -#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) -#define glDrawArrays GLES2_GET_FUN(DrawArrays) -#define glDrawElements GLES2_GET_FUN(DrawElements) -#define glEnable GLES2_GET_FUN(Enable) -#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) -#define glFinish GLES2_GET_FUN(Finish) -#define glFlush GLES2_GET_FUN(Flush) -#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) -#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) -#define glFrontFace GLES2_GET_FUN(FrontFace) -#define glGenBuffers GLES2_GET_FUN(GenBuffers) -#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) -#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) -#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) -#define glGenTextures GLES2_GET_FUN(GenTextures) -#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) -#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) -#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) -#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) -#define glGetBooleanv GLES2_GET_FUN(GetBooleanv) -#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) -#define glGetError GLES2_GET_FUN(GetError) -#define glGetFloatv GLES2_GET_FUN(GetFloatv) -#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) -#define glGetIntegerv GLES2_GET_FUN(GetIntegerv) -#define glGetProgramiv GLES2_GET_FUN(GetProgramiv) -#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) -#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) -#define glGetShaderiv GLES2_GET_FUN(GetShaderiv) -#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) -#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) -#define glGetShaderSource GLES2_GET_FUN(GetShaderSource) -#define glGetString GLES2_GET_FUN(GetString) -#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) -#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) -#define glGetUniformfv GLES2_GET_FUN(GetUniformfv) -#define glGetUniformiv GLES2_GET_FUN(GetUniformiv) -#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) -#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) -#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) -#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) -#define glHint GLES2_GET_FUN(Hint) -#define glIsBuffer GLES2_GET_FUN(IsBuffer) -#define glIsEnabled GLES2_GET_FUN(IsEnabled) -#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) -#define glIsProgram GLES2_GET_FUN(IsProgram) -#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) -#define glIsShader GLES2_GET_FUN(IsShader) -#define glIsTexture GLES2_GET_FUN(IsTexture) -#define glLineWidth GLES2_GET_FUN(LineWidth) -#define glLinkProgram GLES2_GET_FUN(LinkProgram) -#define glPixelStorei GLES2_GET_FUN(PixelStorei) -#define glPolygonOffset GLES2_GET_FUN(PolygonOffset) -#define glReadPixels GLES2_GET_FUN(ReadPixels) -#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) -#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) -#define glSampleCoverage GLES2_GET_FUN(SampleCoverage) -#define glScissor GLES2_GET_FUN(Scissor) -#define glShaderBinary GLES2_GET_FUN(ShaderBinary) -#define glShaderSource GLES2_GET_FUN(ShaderSource) -#define glStencilFunc GLES2_GET_FUN(StencilFunc) -#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) -#define glStencilMask GLES2_GET_FUN(StencilMask) -#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) -#define glStencilOp GLES2_GET_FUN(StencilOp) -#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) -#define glTexImage2D GLES2_GET_FUN(TexImage2D) -#define glTexParameterf GLES2_GET_FUN(TexParameterf) -#define glTexParameterfv GLES2_GET_FUN(TexParameterfv) -#define glTexParameteri GLES2_GET_FUN(TexParameteri) -#define glTexParameteriv GLES2_GET_FUN(TexParameteriv) -#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) -#define glUniform1f GLES2_GET_FUN(Uniform1f) -#define glUniform1fv GLES2_GET_FUN(Uniform1fv) -#define glUniform1i GLES2_GET_FUN(Uniform1i) -#define glUniform1iv GLES2_GET_FUN(Uniform1iv) -#define glUniform2f GLES2_GET_FUN(Uniform2f) -#define glUniform2fv GLES2_GET_FUN(Uniform2fv) -#define glUniform2i GLES2_GET_FUN(Uniform2i) -#define glUniform2iv GLES2_GET_FUN(Uniform2iv) -#define glUniform3f GLES2_GET_FUN(Uniform3f) -#define glUniform3fv GLES2_GET_FUN(Uniform3fv) -#define glUniform3i GLES2_GET_FUN(Uniform3i) -#define glUniform3iv GLES2_GET_FUN(Uniform3iv) -#define glUniform4f GLES2_GET_FUN(Uniform4f) -#define glUniform4fv GLES2_GET_FUN(Uniform4fv) -#define glUniform4i GLES2_GET_FUN(Uniform4i) -#define glUniform4iv GLES2_GET_FUN(Uniform4iv) -#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) -#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) -#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) -#define glUseProgram GLES2_GET_FUN(UseProgram) -#define glValidateProgram GLES2_GET_FUN(ValidateProgram) -#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) -#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) -#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) -#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) -#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) -#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) -#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) -#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) -#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) -#define glViewport GLES2_GET_FUN(Viewport) - -#ifndef __cplusplus - -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); -GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_APICALL void GL_APIENTRY glClearStencil (GLint s); -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); -GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glDisable (GLenum cap); -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); -GL_APICALL void GL_APIENTRY glEnable (GLenum cap); -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glFinish (void); -GL_APICALL void GL_APIENTRY glFlush (void); -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL GLenum GL_APIENTRY glGetError (void); -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); -GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#endif // __cplusplus - -#endif /* __gl2_h_ */ - |