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-rw-r--r--o3d/gpu/command_buffer/common/GLES2/gl2.h319
1 files changed, 0 insertions, 319 deletions
diff --git a/o3d/gpu/command_buffer/common/GLES2/gl2.h b/o3d/gpu/command_buffer/common/GLES2/gl2.h
deleted file mode 100644
index 6293ee4..0000000
--- a/o3d/gpu/command_buffer/common/GLES2/gl2.h
+++ /dev/null
@@ -1,319 +0,0 @@
-#ifndef __gl2_h_
-#define __gl2_h_
-
-/* $Revision: 8784 $ on $Date:: 2009-09-02 09:49:17 -0700 #$ */
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-#include <GLES2/gl2types.h>
-
-#ifdef __cplusplus
-#include "gpu/command_buffer/client/gles2_lib.h"
-#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
-#else
-#define GLES2_GET_FUN(name) GLES2 ## name
-#endif
-
-/*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-#undef GL_APICALL
-#define GL_APICALL
-#undef GL_APIENTRY
-#define GL_APIENTRY
-
-#define glActiveTexture GLES2_GET_FUN(ActiveTexture)
-#define glAttachShader GLES2_GET_FUN(AttachShader)
-#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
-#define glBindBuffer GLES2_GET_FUN(BindBuffer)
-#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
-#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
-#define glBindTexture GLES2_GET_FUN(BindTexture)
-#define glBlendColor GLES2_GET_FUN(BlendColor)
-#define glBlendEquation GLES2_GET_FUN(BlendEquation)
-#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
-#define glBlendFunc GLES2_GET_FUN(BlendFunc)
-#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
-#define glBufferData GLES2_GET_FUN(BufferData)
-#define glBufferSubData GLES2_GET_FUN(BufferSubData)
-#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
-#define glClear GLES2_GET_FUN(Clear)
-#define glClearColor GLES2_GET_FUN(ClearColor)
-#define glClearDepthf GLES2_GET_FUN(ClearDepthf)
-#define glClearStencil GLES2_GET_FUN(ClearStencil)
-#define glColorMask GLES2_GET_FUN(ColorMask)
-#define glCompileShader GLES2_GET_FUN(CompileShader)
-#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
-#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
-#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
-#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
-#define glCreateProgram GLES2_GET_FUN(CreateProgram)
-#define glCreateShader GLES2_GET_FUN(CreateShader)
-#define glCullFace GLES2_GET_FUN(CullFace)
-#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
-#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
-#define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
-#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
-#define glDeleteShader GLES2_GET_FUN(DeleteShader)
-#define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
-#define glDepthFunc GLES2_GET_FUN(DepthFunc)
-#define glDepthMask GLES2_GET_FUN(DepthMask)
-#define glDepthRangef GLES2_GET_FUN(DepthRangef)
-#define glDetachShader GLES2_GET_FUN(DetachShader)
-#define glDisable GLES2_GET_FUN(Disable)
-#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
-#define glDrawArrays GLES2_GET_FUN(DrawArrays)
-#define glDrawElements GLES2_GET_FUN(DrawElements)
-#define glEnable GLES2_GET_FUN(Enable)
-#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
-#define glFinish GLES2_GET_FUN(Finish)
-#define glFlush GLES2_GET_FUN(Flush)
-#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
-#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
-#define glFrontFace GLES2_GET_FUN(FrontFace)
-#define glGenBuffers GLES2_GET_FUN(GenBuffers)
-#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
-#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
-#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
-#define glGenTextures GLES2_GET_FUN(GenTextures)
-#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
-#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
-#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
-#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
-#define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
-#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
-#define glGetError GLES2_GET_FUN(GetError)
-#define glGetFloatv GLES2_GET_FUN(GetFloatv)
-#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
-#define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
-#define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
-#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
-#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
-#define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
-#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
-#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
-#define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
-#define glGetString GLES2_GET_FUN(GetString)
-#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
-#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
-#define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
-#define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
-#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
-#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
-#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
-#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
-#define glHint GLES2_GET_FUN(Hint)
-#define glIsBuffer GLES2_GET_FUN(IsBuffer)
-#define glIsEnabled GLES2_GET_FUN(IsEnabled)
-#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
-#define glIsProgram GLES2_GET_FUN(IsProgram)
-#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
-#define glIsShader GLES2_GET_FUN(IsShader)
-#define glIsTexture GLES2_GET_FUN(IsTexture)
-#define glLineWidth GLES2_GET_FUN(LineWidth)
-#define glLinkProgram GLES2_GET_FUN(LinkProgram)
-#define glPixelStorei GLES2_GET_FUN(PixelStorei)
-#define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
-#define glReadPixels GLES2_GET_FUN(ReadPixels)
-#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
-#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
-#define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
-#define glScissor GLES2_GET_FUN(Scissor)
-#define glShaderBinary GLES2_GET_FUN(ShaderBinary)
-#define glShaderSource GLES2_GET_FUN(ShaderSource)
-#define glStencilFunc GLES2_GET_FUN(StencilFunc)
-#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
-#define glStencilMask GLES2_GET_FUN(StencilMask)
-#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
-#define glStencilOp GLES2_GET_FUN(StencilOp)
-#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
-#define glTexImage2D GLES2_GET_FUN(TexImage2D)
-#define glTexParameterf GLES2_GET_FUN(TexParameterf)
-#define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
-#define glTexParameteri GLES2_GET_FUN(TexParameteri)
-#define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
-#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
-#define glUniform1f GLES2_GET_FUN(Uniform1f)
-#define glUniform1fv GLES2_GET_FUN(Uniform1fv)
-#define glUniform1i GLES2_GET_FUN(Uniform1i)
-#define glUniform1iv GLES2_GET_FUN(Uniform1iv)
-#define glUniform2f GLES2_GET_FUN(Uniform2f)
-#define glUniform2fv GLES2_GET_FUN(Uniform2fv)
-#define glUniform2i GLES2_GET_FUN(Uniform2i)
-#define glUniform2iv GLES2_GET_FUN(Uniform2iv)
-#define glUniform3f GLES2_GET_FUN(Uniform3f)
-#define glUniform3fv GLES2_GET_FUN(Uniform3fv)
-#define glUniform3i GLES2_GET_FUN(Uniform3i)
-#define glUniform3iv GLES2_GET_FUN(Uniform3iv)
-#define glUniform4f GLES2_GET_FUN(Uniform4f)
-#define glUniform4fv GLES2_GET_FUN(Uniform4fv)
-#define glUniform4i GLES2_GET_FUN(Uniform4i)
-#define glUniform4iv GLES2_GET_FUN(Uniform4iv)
-#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
-#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
-#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
-#define glUseProgram GLES2_GET_FUN(UseProgram)
-#define glValidateProgram GLES2_GET_FUN(ValidateProgram)
-#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
-#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
-#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
-#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
-#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
-#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
-#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
-#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
-#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
-#define glViewport GLES2_GET_FUN(Viewport)
-
-#ifndef __cplusplus
-
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
-GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#endif // __cplusplus
-
-#endif /* __gl2_h_ */
-