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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file defines a few utilities for Direct3D.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_D3D9_UTILS_H_
+#define GPU_COMMAND_BUFFER_SERVICE_D3D9_UTILS_H_
+
+#ifndef NOMINMAX
+// windows.h defines min() and max() as macros, conflicting with std::min and
+// std::max unless NOMINMAX is defined.
+#define NOMINMAX
+#endif
+#include <windows.h>
+#include <d3d9.h>
+#include <d3dx9.h>
+#include <dxerr.h>
+#include <algorithm>
+#include "gpu/command_buffer/common/gapi_interface.h"
+
+#if defined (_DEBUG)
+
+#ifndef HR
+#define HR(x) { \
+ HRESULT hr = x; \
+ if (FAILED(hr)) { \
+ LOG(ERROR) << "DirectX error at " << __FILE__ << ":" << __LINE__ \
+ << " when calling " << #x << ": " << DXGetErrorStringA(hr); \
+ } \
+ }
+#endif
+
+#else // _DEBUG
+
+#ifndef HR
+#define HR(x) x;
+#endif
+
+#endif // _DEBUG
+
+namespace command_buffer {
+
+union FloatAndDWORD {
+ float float_value;
+ DWORD dword_value;
+};
+
+// Bit casts a float into a DWORD. That's what D3D expects for some values.
+inline DWORD FloatAsDWORD(float value) {
+ volatile FloatAndDWORD float_and_dword;
+ float_and_dword.float_value = value;
+ return float_and_dword.dword_value;
+}
+
+// Clamps a float to [0 .. 1] and maps it to [0 .. 255]
+inline unsigned int FloatToClampedByte(float value) {
+ value = std::min(1.f, std::max(0.f, value));
+ return static_cast<unsigned int>(value * 255);
+}
+
+// Converts a RGBA color into a D3DCOLOR
+inline D3DCOLOR RGBAToD3DCOLOR(const o3d::RGBA &color) {
+ return D3DCOLOR_RGBA(FloatToClampedByte(color.red),
+ FloatToClampedByte(color.green),
+ FloatToClampedByte(color.blue),
+ FloatToClampedByte(color.alpha));
+}
+
+static bool D3DSemanticToCBSemantic(
+ D3DDECLUSAGE semantic,
+ unsigned int semantic_index,
+ vertex_struct::Semantic *out_semantic,
+ unsigned int *out_semantic_index) {
+ // TODO: what meaning do we really want to put to our semantics ? How
+ // do they match the semantics that are set in the effect ? What combination
+ // of (semantic, index) are supposed to work ?
+ // TODO(gman): This is just plain wrong! Fix it. Converting binormal to
+ // texcoord 7 means there will be conflicts if I have both a Binormal and a
+ // texcoord 7 or 2 binormals both of which we have examples of already in O3D!
+ switch (semantic) {
+ case D3DDECLUSAGE_POSITION:
+ if (semantic_index != 0) return false;
+ *out_semantic = vertex_struct::kPosition;
+ *out_semantic_index = 0;
+ return true;
+ case D3DDECLUSAGE_NORMAL:
+ if (semantic_index != 0) return false;
+ *out_semantic = vertex_struct::kNormal;
+ *out_semantic_index = 0;
+ return true;
+ case D3DDECLUSAGE_TANGENT:
+ if (semantic_index != 0) return false;
+ *out_semantic = vertex_struct::kTexCoord;
+ *out_semantic_index = 6;
+ return true;
+ case D3DDECLUSAGE_BINORMAL:
+ if (semantic_index != 0) return false;
+ *out_semantic = vertex_struct::kTexCoord;
+ *out_semantic_index = 7;
+ return true;
+ case D3DDECLUSAGE_COLOR:
+ if (semantic_index > 1) return false;
+ *out_semantic = vertex_struct::kColor;
+ *out_semantic_index = semantic_index;
+ return true;
+ case D3DDECLUSAGE_TEXCOORD:
+ *out_semantic = vertex_struct::kTexCoord;
+ *out_semantic_index = semantic_index;
+ return true;
+ default:
+ return false;
+ }
+}
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_D3D9_UTILS_H_