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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file declares the VertexBufferGL, IndexBufferGL and VertexStructGL
+// classes.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_GL_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_GL_H_
+
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/resource.h"
+#include "gpu/command_buffer/service/gl_utils.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPIGL;
+
+// GL version of VertexBuffer.
+class VertexBufferGL : public VertexBuffer {
+ public:
+ VertexBufferGL(unsigned int size, unsigned int flags)
+ : VertexBuffer(size, flags),
+ gl_buffer_(0) {}
+ virtual ~VertexBufferGL();
+
+ // Creates the GL vertex buffer.
+ void Create();
+
+ // Sets the data into the GL vertex buffer.
+ bool SetData(unsigned int offset, unsigned int size, const void *data);
+
+ // Gets the data from the GL vertex buffer.
+ bool GetData(unsigned int offset, unsigned int size, void *data);
+
+ // Gets the GL vertex buffer.
+ GLuint gl_buffer() const { return gl_buffer_; }
+
+ private:
+ GLuint gl_buffer_;
+ DISALLOW_COPY_AND_ASSIGN(VertexBufferGL);
+};
+
+// GL version of IndexBuffer.
+class IndexBufferGL : public IndexBuffer {
+ public:
+ IndexBufferGL(unsigned int size, unsigned int flags)
+ : IndexBuffer(size, flags),
+ gl_buffer_(0) {}
+ virtual ~IndexBufferGL();
+
+ // Creates the GL index buffer.
+ void Create();
+
+ // Sets the data into the GL index buffer.
+ bool SetData(unsigned int offset, unsigned int size, const void *data);
+
+ // Gets the data from the GL index buffer.
+ bool GetData(unsigned int offset, unsigned int size, void *data);
+
+ // Gets the GL index buffer.
+ GLuint gl_buffer() const { return gl_buffer_; }
+
+ private:
+ GLuint gl_buffer_;
+ DISALLOW_COPY_AND_ASSIGN(IndexBufferGL);
+};
+
+// GL version of VertexStruct.
+class VertexStructGL : public VertexStruct {
+ public:
+ explicit VertexStructGL(unsigned int count)
+ : VertexStruct(count),
+ dirty_(true) {}
+ virtual ~VertexStructGL() {}
+
+ // Adds an input to the vertex struct.
+ void SetInput(unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index);
+
+ // Sets the input streams to GL.
+ unsigned int SetStreams(GAPIGL *gapi);
+
+ private:
+ static const unsigned int kMaxAttribs = 16;
+
+ // This struct describes the parameters that are passed to
+ // glVertexAttribPointer.
+ struct AttribDesc {
+ ResourceId vertex_buffer_id;
+ GLint size;
+ GLenum type;
+ GLboolean normalized;
+ GLsizei stride;
+ ptrdiff_t offset;
+ };
+
+ // Compiles the vertex declaration into the attribute array.
+ void Compile();
+
+ bool dirty_;
+ AttribDesc attribs_[kMaxAttribs];
+ DISALLOW_COPY_AND_ASSIGN(VertexStructGL);
+};
+
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_GL_H_