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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the definition for resource classes and the resource map.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_RESOURCE_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_RESOURCE_H_
+
+#include <vector>
+#include "base/scoped_ptr.h"
+#include "gpu/command_buffer/common/resource.h"
+
+namespace command_buffer {
+
+// Base class for resources, just providing a common Destroy function.
+class Resource {
+ public:
+ Resource() {}
+ virtual ~Resource() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Resource);
+};
+
+// VertexBuffer class, representing a vertex buffer resource.
+class VertexBuffer: public Resource {
+ public:
+ VertexBuffer(unsigned int size, unsigned int flags)
+ : size_(size),
+ flags_(flags) {}
+ virtual ~VertexBuffer() {}
+
+ // Returns the vertex buffer flags.
+ unsigned int flags() const { return flags_; }
+ // Sets the vertex buffer flags.
+ void set_flags(unsigned int flags) { flags_ = flags; }
+ // Returns the vertex buffer size.
+ unsigned int size() const { return size_; }
+ // Sets the vertex buffer size.
+ void set_size(unsigned int size) { size_ = size; }
+ protected:
+ unsigned int size_;
+ unsigned int flags_;
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBuffer);
+};
+
+// IndexBuffer class, representing an index buffer resource.
+class IndexBuffer: public Resource {
+ public:
+ IndexBuffer(unsigned int size, unsigned int flags)
+ : size_(size),
+ flags_(flags) {}
+ virtual ~IndexBuffer() {}
+
+ // Returns the index buffer flags.
+ unsigned int flags() const { return flags_; }
+ // Sets the index buffer flags.
+ void set_flags(unsigned int flags) { flags_ = flags; }
+ // Returns the index buffer size.
+ unsigned int size() const { return size_; }
+ // Sets the index buffer size.
+ void set_size(unsigned int size) { size_ = size; }
+ protected:
+ unsigned int size_;
+ unsigned int flags_;
+ private:
+ DISALLOW_COPY_AND_ASSIGN(IndexBuffer);
+};
+
+// VertexStruct class, representing a vertex struct resource.
+class VertexStruct: public Resource {
+ public:
+ // The representation of an input data stream.
+ struct Element {
+ ResourceId vertex_buffer;
+ unsigned int offset;
+ unsigned int stride;
+ vertex_struct::Type type;
+ vertex_struct::Semantic semantic;
+ unsigned int semantic_index;
+ };
+
+ explicit VertexStruct(unsigned int count)
+ : count_(count),
+ elements_(new Element[count]) {
+ memset(elements_.get(), 0, count * sizeof(Element)); // NOLINT
+ }
+
+ // Returns the number of inputs in this struct.
+ unsigned int count() const { return count_; }
+ // Returns an element by index.
+ Element &GetElement(unsigned int i) {
+ DCHECK_GT(count_, i);
+ return elements_[i];
+ }
+ protected:
+ unsigned int count_;
+ scoped_array<Element> elements_;
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexStruct);
+};
+
+// Effect class, representing an effect.
+class Effect: public Resource {
+ public:
+ Effect() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Effect);
+};
+
+// EffectParam class, representing an effect parameter.
+class EffectParam: public Resource {
+ public:
+ explicit EffectParam(effect_param::DataType data_type)
+ : data_type_(data_type) {
+ }
+
+ // Gets the data type of this parameter.
+ effect_param::DataType data_type() const { return data_type_; }
+ private:
+ effect_param::DataType data_type_;
+ DISALLOW_COPY_AND_ASSIGN(EffectParam);
+};
+
+// Texture class, representing a texture resource.
+class Texture: public Resource {
+ public:
+ Texture(texture::Type type,
+ unsigned int levels,
+ texture::Format format,
+ bool enable_render_surfaces,
+ unsigned int flags)
+ : type_(type),
+ levels_(levels),
+ format_(format),
+ render_surfaces_enabled_(enable_render_surfaces),
+ flags_(flags) {}
+ virtual ~Texture() {}
+
+ // Returns the type of the texture.
+ texture::Type type() const { return type_; }
+ // Returns the texture flags.
+ unsigned int flags() const { return flags_; }
+ // Returns the texture format.
+ texture::Format format() const { return format_; }
+ // Returns whether the texture supports render surfaces
+ bool render_surfaces_enabled() const { return render_surfaces_enabled_; }
+ // Returns the number of mipmap levels in the texture.
+ unsigned int levels() const { return levels_; }
+ private:
+ texture::Type type_;
+ unsigned int levels_;
+ texture::Format format_;
+ bool render_surfaces_enabled_;
+ unsigned int flags_;
+ DISALLOW_COPY_AND_ASSIGN(Texture);
+};
+
+// RenderSurface class, representing a render surface/target
+class RenderSurface: public Resource {
+ public:
+ RenderSurface() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderSurface);
+};
+
+// RenderSurface class, representing a render surface/target
+class RenderDepthStencilSurface: public Resource {
+ public:
+ RenderDepthStencilSurface() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderDepthStencilSurface);
+};
+
+
+// Texture class, representing a sampler resource.
+class Sampler: public Resource {
+ public:
+ Sampler() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Sampler);
+};
+
+// Base of ResourceMap. Contains most of the implementation of ResourceMap, to
+// avoid template bloat.
+class ResourceMapBase {
+ public:
+ ResourceMapBase() : resources_() {}
+ ~ResourceMapBase() {}
+
+ // Assigns a resource to a resource ID. Assigning a resource to an ID that
+ // already has an existing resource will destroy that existing resource. The
+ // map takes ownership of the resource.
+ void Assign(ResourceId id, Resource* resource);
+ // Destroys a resource.
+ bool Destroy(ResourceId id);
+ // Destroy all resources.
+ void DestroyAllResources();
+ // Gets a resource by ID.
+ Resource *Get(ResourceId id) {
+ return (id < resources_.size()) ? resources_[id] : NULL;
+ }
+ private:
+ typedef std::vector<Resource *> Container;
+ Container resources_;
+};
+
+// Resource Map class, allowing resource ID <-> Resource association. This is a
+// dense map, optimized for retrieval (O(1)).
+template<class T> class ResourceMap {
+ public:
+ ResourceMap() : container_() {}
+ ~ResourceMap() {}
+
+ // Assigns a resource to a resource ID. Assigning a resource to an ID that
+ // already has an existing resource will destroy that existing resource. The
+ // map takes ownership of the resource.
+ void Assign(ResourceId id, T* resource) {
+ container_.Assign(id, resource);
+ }
+ // Destroys a resource.
+ bool Destroy(ResourceId id) {
+ return container_.Destroy(id);
+ }
+ // Destroy all resources.
+ void DestroyAllResources() {
+ return container_.DestroyAllResources();
+ }
+ // Gets a resource by ID.
+ T *Get(ResourceId id) {
+ return static_cast<T*>(container_.Get(id));
+ }
+ private:
+ ResourceMapBase container_;
+};
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_RESOURCE_H_