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-rw-r--r--o3d/gpu/command_buffer/service/big_test_main.cc124
-rw-r--r--o3d/gpu/command_buffer/service/cmd_buffer_engine.h70
-rw-r--r--o3d/gpu/command_buffer/service/cmd_parser.cc112
-rw-r--r--o3d/gpu/command_buffer/service/cmd_parser.h115
-rw-r--r--o3d/gpu/command_buffer/service/cmd_parser_test.cc316
-rw-r--r--o3d/gpu/command_buffer/service/common_decoder.cc122
-rw-r--r--o3d/gpu/command_buffer/service/common_decoder.h107
-rw-r--r--o3d/gpu/command_buffer/service/d3d9_utils.h145
-rw-r--r--o3d/gpu/command_buffer/service/effect_d3d9.cc679
-rw-r--r--o3d/gpu/command_buffer/service/effect_d3d9.h139
-rw-r--r--o3d/gpu/command_buffer/service/effect_gl.cc852
-rw-r--r--o3d/gpu/command_buffer/service/effect_gl.h162
-rw-r--r--o3d/gpu/command_buffer/service/effect_utils.cc69
-rw-r--r--o3d/gpu/command_buffer/service/effect_utils.h54
-rw-r--r--o3d/gpu/command_buffer/service/effect_utils_test.cc87
-rw-r--r--o3d/gpu/command_buffer/service/gapi_d3d9.cc393
-rw-r--r--o3d/gpu/command_buffer/service/gapi_d3d9.h508
-rw-r--r--o3d/gpu/command_buffer/service/gapi_decoder.cc940
-rw-r--r--o3d/gpu/command_buffer/service/gapi_decoder.h81
-rw-r--r--o3d/gpu/command_buffer/service/gapi_gl.cc420
-rw-r--r--o3d/gpu/command_buffer/service/gapi_gl.h465
-rw-r--r--o3d/gpu/command_buffer/service/geometry_d3d9.cc439
-rw-r--r--o3d/gpu/command_buffer/service/geometry_d3d9.h126
-rw-r--r--o3d/gpu/command_buffer/service/geometry_gl.cc554
-rw-r--r--o3d/gpu/command_buffer/service/geometry_gl.h144
-rw-r--r--o3d/gpu/command_buffer/service/gl_utils.h60
-rw-r--r--o3d/gpu/command_buffer/service/mocks.h108
-rw-r--r--o3d/gpu/command_buffer/service/precompile.cc33
-rw-r--r--o3d/gpu/command_buffer/service/precompile.h50
-rw-r--r--o3d/gpu/command_buffer/service/render_surface_d3d9.cc230
-rw-r--r--o3d/gpu/command_buffer/service/render_surface_d3d9.h161
-rw-r--r--o3d/gpu/command_buffer/service/render_surface_gl.cc262
-rw-r--r--o3d/gpu/command_buffer/service/render_surface_gl.h117
-rw-r--r--o3d/gpu/command_buffer/service/resource.cc101
-rw-r--r--o3d/gpu/command_buffer/service/resource.h268
-rw-r--r--o3d/gpu/command_buffer/service/resource_test.cc127
-rw-r--r--o3d/gpu/command_buffer/service/sampler_d3d9.cc199
-rw-r--r--o3d/gpu/command_buffer/service/sampler_d3d9.h85
-rw-r--r--o3d/gpu/command_buffer/service/sampler_gl.cc238
-rw-r--r--o3d/gpu/command_buffer/service/sampler_gl.h87
-rw-r--r--o3d/gpu/command_buffer/service/states_d3d9.cc355
-rw-r--r--o3d/gpu/command_buffer/service/states_gl.cc346
-rw-r--r--o3d/gpu/command_buffer/service/texture_d3d9.cc731
-rw-r--r--o3d/gpu/command_buffer/service/texture_d3d9.h282
-rw-r--r--o3d/gpu/command_buffer/service/texture_gl.cc767
-rw-r--r--o3d/gpu/command_buffer/service/texture_gl.h284
-rw-r--r--o3d/gpu/command_buffer/service/texture_utils.cc105
-rw-r--r--o3d/gpu/command_buffer/service/texture_utils.h156
-rw-r--r--o3d/gpu/command_buffer/service/x_utils.cc92
-rw-r--r--o3d/gpu/command_buffer/service/x_utils.h76
50 files changed, 12543 insertions, 0 deletions
diff --git a/o3d/gpu/command_buffer/service/big_test_main.cc b/o3d/gpu/command_buffer/service/big_test_main.cc
new file mode 100644
index 0000000..cda7d0e
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/big_test_main.cc
@@ -0,0 +1,124 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the entry to the big test program, for linux.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/cross/big_test_helpers.h"
+#include "gpu/command_buffer/service/cross/gl/gapi_gl.h"
+#include "gpu/command_buffer/service/linux/x_utils.h"
+
+namespace command_buffer {
+
+String *g_program_path = NULL;
+GAPIInterface *g_gapi = NULL;
+
+bool ProcessSystemMessages() {
+ return true;
+}
+
+} // namespace command_buffer
+
+using o3d::String;
+using o3d::command_buffer::g_program_path;
+using o3d::command_buffer::g_gapi;
+using o3d::command_buffer::GAPIGL;
+using o3d::command_buffer::XWindowWrapper;
+
+
+// Creates a GL-compatible window of specified dimensions.
+Window CreateWindow(Display *display, unsigned int width, unsigned int height) {
+ int attribs[] = {
+ GLX_RGBA,
+ GLX_DOUBLEBUFFER,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ None
+ };
+ XVisualInfo *visualInfo = glXChooseVisual(display,
+ DefaultScreen(display),
+ attribs);
+ Window root_window = RootWindow(display, visualInfo->screen);
+ Colormap colorMap = XCreateColormap(display, root_window, visualInfo->visual,
+ AllocNone);
+
+ XSetWindowAttributes windowAttributes;
+ windowAttributes.colormap = colorMap;
+ windowAttributes.border_pixel = 0;
+ windowAttributes.event_mask = StructureNotifyMask;
+ Window window = XCreateWindow(display, root_window,
+ 0, 0, width, height, 0, visualInfo->depth,
+ InputOutput, visualInfo->visual,
+ CWBorderPixel|CWColormap|CWEventMask,
+ &windowAttributes);
+ if (!window) return 0;
+ XMapWindow(display, window);
+ XSync(display, True);
+ return window;
+}
+
+// Creates a window, initializes the GAPI instance.
+int main(int argc, char *argv[]) {
+ String program_path = argv[0];
+
+ // Remove all characters starting with last '/'.
+ size_t backslash_pos = program_path.rfind('/');
+ if (backslash_pos != String::npos) {
+ program_path.erase(backslash_pos);
+ }
+ g_program_path = &program_path;
+
+ GAPIGL gl_gapi;
+ g_gapi = &gl_gapi;
+
+ Display *display = XOpenDisplay(0);
+ if (!display) {
+ LOG(FATAL) << "Could not open the display.";
+ return 1;
+ }
+
+ Window window = CreateWindow(display, 300, 300);
+ if (!window) {
+ LOG(FATAL) << "Could not create a window.";
+ return 1;
+ }
+
+ XWindowWrapper wrapper(display, window);
+ gl_gapi.set_window_wrapper(&wrapper);
+
+ int ret = big_test_main(argc, argv);
+
+ g_gapi = NULL;
+ g_program_path = NULL;
+ return ret;
+}
diff --git a/o3d/gpu/command_buffer/service/cmd_buffer_engine.h b/o3d/gpu/command_buffer/service/cmd_buffer_engine.h
new file mode 100644
index 0000000..74ad649
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/cmd_buffer_engine.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file defines the CommandBufferEngine class, providing the main loop for
+// the service, exposing the RPC API, managing the command parser.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_CMD_BUFFER_ENGINE_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_CMD_BUFFER_ENGINE_H_
+
+#include "base/basictypes.h"
+
+namespace command_buffer {
+
+class CommandBufferEngine {
+ public:
+ CommandBufferEngine() {
+ }
+
+ virtual ~CommandBufferEngine() {
+ }
+
+ // Gets the base address of a registered shared memory buffer.
+ // Parameters:
+ // shm_id: the identifier for the shared memory buffer.
+ virtual void *GetSharedMemoryAddress(int32 shm_id) = 0;
+
+ // Gets the size of a registered shared memory buffer.
+ // Parameters:
+ // shm_id: the identifier for the shared memory buffer.
+ virtual size_t GetSharedMemorySize(int32 shm_id) = 0;
+
+ // Sets the token value.
+ virtual void set_token(int32 token) = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(CommandBufferEngine);
+};
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_CMD_BUFFER_ENGINE_H_
diff --git a/o3d/gpu/command_buffer/service/cmd_parser.cc b/o3d/gpu/command_buffer/service/cmd_parser.cc
new file mode 100644
index 0000000..b3486ec
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/cmd_parser.cc
@@ -0,0 +1,112 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of the command parser.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/cmd_parser.h"
+// TODO(gman): remove this so we can use this code for different formats.
+#include "gpu/command_buffer/common/o3d_cmd_format.h"
+
+namespace command_buffer {
+
+CommandParser::CommandParser(void *shm_address,
+ size_t shm_size,
+ ptrdiff_t offset,
+ size_t size,
+ CommandBufferOffset start_get,
+ AsyncAPIInterface *handler)
+ : get_(start_get),
+ put_(start_get),
+ handler_(handler) {
+ // check proper alignments.
+ DCHECK_EQ(0, (reinterpret_cast<intptr_t>(shm_address)) % 4);
+ DCHECK_EQ(0, offset % 4);
+ DCHECK_EQ(0u, size % 4);
+ // check that the command buffer fits into the memory buffer.
+ DCHECK_GE(shm_size, offset + size);
+ char * buffer_begin = static_cast<char *>(shm_address) + offset;
+ buffer_ = reinterpret_cast<CommandBufferEntry *>(buffer_begin);
+ entry_count_ = size / 4;
+}
+
+// Process one command, reading the header from the command buffer, and
+// forwarding the command index and the arguments to the handler.
+// Note that:
+// - validation needs to happen on a copy of the data (to avoid race
+// conditions). This function only validates the header, leaving the arguments
+// validation to the handler, so it can pass a reference to them.
+// - get_ is modified *after* the command has been executed.
+parse_error::ParseError CommandParser::ProcessCommand() {
+ CommandBufferOffset get = get_;
+ if (get == put_) return parse_error::kParseNoError;
+
+ CommandHeader header = buffer_[get].value_header;
+ if (header.size == 0) {
+ DLOG(INFO) << "Error: zero sized command in command buffer";
+ return parse_error::kParseInvalidSize;
+ }
+
+ if (header.size + get > entry_count_) {
+ DLOG(INFO) << "Error: get offset out of bounds";
+ return parse_error::kParseOutOfBounds;
+ }
+
+ parse_error::ParseError result = handler_->DoCommand(
+ header.command, header.size - 1, buffer_ + get);
+ // TODO(gman): If you want to log errors this is the best place to catch them.
+ // It seems like we need an official way to turn on a debug mode and
+ // get these errors.
+ if (result != parse_error::kParseNoError) {
+ ReportError(header.command, result);
+ }
+ get_ = (get + header.size) % entry_count_;
+ return result;
+}
+
+void CommandParser::ReportError(unsigned int command_id,
+ parse_error::ParseError result) {
+ DLOG(INFO) << "Error: " << result << " for Command "
+ << handler_->GetCommandName(command_id);
+}
+
+// Processes all the commands, while the buffer is not empty. Stop if an error
+// is encountered.
+parse_error::ParseError CommandParser::ProcessAllCommands() {
+ while (!IsEmpty()) {
+ parse_error::ParseError error = ProcessCommand();
+ if (error) return error;
+ }
+ return parse_error::kParseNoError;
+}
+
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/cmd_parser.h b/o3d/gpu/command_buffer/service/cmd_parser.h
new file mode 100644
index 0000000..2209cf8
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/cmd_parser.h
@@ -0,0 +1,115 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the command parser class.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_CMD_PARSER_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_CMD_PARSER_H_
+
+#include "gpu/command_buffer/common/constants.h"
+#include "gpu/command_buffer/common/cmd_buffer_common.h"
+
+namespace command_buffer {
+
+class AsyncAPIInterface;
+
+// Command parser class. This class parses commands from a shared memory
+// buffer, to implement some asynchronous RPC mechanism.
+class CommandParser {
+ public:
+ CommandParser(void *shm_address,
+ size_t shm_size,
+ ptrdiff_t offset,
+ size_t size,
+ CommandBufferOffset start_get,
+ AsyncAPIInterface *handler);
+
+ // Gets the "get" pointer. The get pointer is an index into the command
+ // buffer considered as an array of CommandBufferEntry.
+ CommandBufferOffset get() const { return get_; }
+
+ // Sets the "put" pointer. The put pointer is an index into the command
+ // buffer considered as an array of CommandBufferEntry.
+ void set_put(CommandBufferOffset put) { put_ = put; }
+
+ // Gets the "put" pointer. The put pointer is an index into the command
+ // buffer considered as an array of CommandBufferEntry.
+ CommandBufferOffset put() const { return put_; }
+
+ // Checks whether there are commands to process.
+ bool IsEmpty() const { return put_ == get_; }
+
+ // Processes one command, updating the get pointer. This will return an error
+ // if there are no commands in the buffer.
+ parse_error::ParseError ProcessCommand();
+
+ // Processes all commands until get == put.
+ parse_error::ParseError ProcessAllCommands();
+
+ // Reports an error.
+ void ReportError(unsigned int command_id, parse_error::ParseError result);
+
+ private:
+ CommandBufferOffset get_;
+ CommandBufferOffset put_;
+ CommandBufferEntry *buffer_;
+ size_t entry_count_;
+ AsyncAPIInterface *handler_;
+};
+
+// This class defines the interface for an asynchronous API handler, that
+// is responsible for de-multiplexing commands and their arguments.
+class AsyncAPIInterface {
+ public:
+ AsyncAPIInterface() {}
+ virtual ~AsyncAPIInterface() {}
+
+ // Executes a command.
+ // Parameters:
+ // command: the command index.
+ // arg_count: the number of CommandBufferEntry arguments.
+ // cmd_data: the command data.
+ // Returns:
+ // parse_error::NO_ERROR if no error was found, one of
+ // parse_error::ParseError otherwise.
+ virtual parse_error::ParseError DoCommand(
+ unsigned int command,
+ unsigned int arg_count,
+ const void* cmd_data) = 0;
+
+ // Returns a name for a command. Useful for logging / debuging.
+ virtual const char* GetCommandName(unsigned int command_id) const = 0;
+};
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_CMD_PARSER_H_
diff --git a/o3d/gpu/command_buffer/service/cmd_parser_test.cc b/o3d/gpu/command_buffer/service/cmd_parser_test.cc
new file mode 100644
index 0000000..3c9871e
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/cmd_parser_test.cc
@@ -0,0 +1,316 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// Tests for the command parser.
+
+#include "gpu/command_buffer/service/precompile.h"
+
+#include "tests/common/win/testing_common.h"
+#include "gpu/command_buffer/service/cmd_parser.h"
+#include "gpu/command_buffer/service/mocks.h"
+#include "base/scoped_ptr.h"
+
+namespace command_buffer {
+
+using testing::Return;
+using testing::Mock;
+using testing::Truly;
+using testing::Sequence;
+using testing::_;
+
+// Test fixture for CommandParser test - Creates a mock AsyncAPIInterface, and
+// a fixed size memory buffer. Also provides a simple API to create a
+// CommandParser.
+class CommandParserTest : public testing::Test {
+ protected:
+ virtual void SetUp() {
+ api_mock_.reset(new AsyncAPIMock);
+ buffer_entry_count_ = 20;
+ buffer_.reset(new CommandBufferEntry[buffer_entry_count_]);
+ }
+ virtual void TearDown() {}
+
+ // Adds a DoCommand expectation in the mock.
+ void AddDoCommandExpect(parse_error::ParseError _return,
+ unsigned int command,
+ unsigned int arg_count,
+ CommandBufferEntry *args) {
+ EXPECT_CALL(*api_mock(), DoCommand(command, arg_count,
+ Truly(AsyncAPIMock::IsArgs(arg_count, args))))
+ .InSequence(sequence_)
+ .WillOnce(Return(_return));
+ }
+
+ // Creates a parser, with a buffer of the specified size (in entries).
+ CommandParser *MakeParser(unsigned int entry_count) {
+ size_t shm_size = buffer_entry_count_ *
+ sizeof(CommandBufferEntry); // NOLINT
+ size_t command_buffer_size = entry_count *
+ sizeof(CommandBufferEntry); // NOLINT
+ DCHECK_LE(command_buffer_size, shm_size);
+ return new CommandParser(buffer(),
+ shm_size,
+ 0,
+ command_buffer_size,
+ 0,
+ api_mock());
+ }
+
+ unsigned int buffer_entry_count() { return 20; }
+ AsyncAPIMock *api_mock() { return api_mock_.get(); }
+ CommandBufferEntry *buffer() { return buffer_.get(); }
+ private:
+ unsigned int buffer_entry_count_;
+ scoped_ptr<AsyncAPIMock> api_mock_;
+ scoped_array<CommandBufferEntry> buffer_;
+ Sequence sequence_;
+};
+
+// Tests initialization conditions.
+TEST_F(CommandParserTest, TestInit) {
+ scoped_ptr<CommandParser> parser(MakeParser(10));
+ EXPECT_EQ(0u, parser->get());
+ EXPECT_EQ(0u, parser->put());
+ EXPECT_TRUE(parser->IsEmpty());
+}
+
+// Tests simple commands.
+TEST_F(CommandParserTest, TestSimple) {
+ scoped_ptr<CommandParser> parser(MakeParser(10));
+ CommandBufferOffset put = parser->put();
+ CommandHeader header;
+
+ // add a single command, no args
+ header.size = 1;
+ header.command = 123;
+ buffer()[put++].value_header = header;
+
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+
+ AddDoCommandExpect(parse_error::kParseNoError, 123, 0, NULL);
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessCommand());
+ EXPECT_EQ(put, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+
+ // add a single command, 2 args
+ header.size = 3;
+ header.command = 456;
+ buffer()[put++].value_header = header;
+ buffer()[put++].value_int32 = 2134;
+ buffer()[put++].value_float = 1.f;
+
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+
+ CommandBufferEntry param_array[2];
+ param_array[0].value_int32 = 2134;
+ param_array[1].value_float = 1.f;
+ AddDoCommandExpect(parse_error::kParseNoError, 456, 2, param_array);
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessCommand());
+ EXPECT_EQ(put, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+}
+
+// Tests having multiple commands in the buffer.
+TEST_F(CommandParserTest, TestMultipleCommands) {
+ scoped_ptr<CommandParser> parser(MakeParser(10));
+ CommandBufferOffset put = parser->put();
+ CommandHeader header;
+
+ // add 2 commands, test with single ProcessCommand()
+ header.size = 2;
+ header.command = 789;
+ buffer()[put++].value_header = header;
+ buffer()[put++].value_int32 = 5151;
+
+ CommandBufferOffset put_cmd2 = put;
+ header.size = 2;
+ header.command = 2121;
+ buffer()[put++].value_header = header;
+ buffer()[put++].value_int32 = 3434;
+
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+
+ CommandBufferEntry param_array[2];
+ param_array[0].value_int32 = 5151;
+ AddDoCommandExpect(parse_error::kParseNoError, 789, 1, param_array);
+ param_array[1].value_int32 = 3434;
+ AddDoCommandExpect(parse_error::kParseNoError, 2121, 1,
+ param_array+1);
+
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessCommand());
+ EXPECT_EQ(put_cmd2, parser->get());
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessCommand());
+ EXPECT_EQ(put, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+
+ // add 2 commands again, test with ProcessAllCommands()
+ header.size = 2;
+ header.command = 4545;
+ buffer()[put++].value_header = header;
+ buffer()[put++].value_int32 = 5656;
+
+ header.size = 2;
+ header.command = 6767;
+ buffer()[put++].value_header = header;
+ buffer()[put++].value_int32 = 7878;
+
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+
+ param_array[0].value_int32 = 5656;
+ AddDoCommandExpect(parse_error::kParseNoError, 4545, 1, param_array);
+ param_array[1].value_int32 = 7878;
+ AddDoCommandExpect(parse_error::kParseNoError, 6767, 1,
+ param_array+1);
+
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessAllCommands());
+ EXPECT_EQ(put, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+}
+
+// Tests that the parser will wrap correctly at the end of the buffer.
+TEST_F(CommandParserTest, TestWrap) {
+ scoped_ptr<CommandParser> parser(MakeParser(5));
+ CommandBufferOffset put = parser->put();
+ CommandHeader header;
+
+ // add 3 commands with no args (1 word each)
+ for (unsigned int i = 0; i < 3; ++i) {
+ header.size = 1;
+ header.command = i;
+ buffer()[put++].value_header = header;
+ AddDoCommandExpect(parse_error::kParseNoError, i, 0, NULL);
+ }
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessAllCommands());
+ EXPECT_EQ(put, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+
+ // add 1 command with 1 arg (2 words). That should put us at the end of the
+ // buffer.
+ header.size = 2;
+ header.command = 3;
+ buffer()[put++].value_header = header;
+ buffer()[put++].value_int32 = 5;
+ CommandBufferEntry param;
+ param.value_int32 = 5;
+ AddDoCommandExpect(parse_error::kParseNoError, 3, 1, &param);
+
+ DCHECK_EQ(5u, put);
+ put = 0;
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessAllCommands());
+ EXPECT_EQ(put, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+
+ // add 1 command with 1 arg (2 words).
+ header.size = 2;
+ header.command = 4;
+ buffer()[put++].value_header = header;
+ buffer()[put++].value_int32 = 6;
+ param.value_int32 = 6;
+ AddDoCommandExpect(parse_error::kParseNoError, 4, 1, &param);
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessAllCommands());
+ EXPECT_EQ(put, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+}
+
+// Tests error conditions.
+TEST_F(CommandParserTest, TestError) {
+ scoped_ptr<CommandParser> parser(MakeParser(5));
+ CommandBufferOffset put = parser->put();
+ CommandHeader header;
+
+ // Generate a command with size 0.
+ header.size = 0;
+ header.command = 3;
+ buffer()[put++].value_header = header;
+
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+ EXPECT_EQ(parse_error::kParseInvalidSize,
+ parser->ProcessAllCommands());
+ // check that no DoCommand call was made.
+ Mock::VerifyAndClearExpectations(api_mock());
+
+ parser.reset(MakeParser(5));
+ put = parser->put();
+
+ // Generate a command with size 6, extends beyond the end of the buffer.
+ header.size = 6;
+ header.command = 3;
+ buffer()[put++].value_header = header;
+
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+ EXPECT_EQ(parse_error::kParseOutOfBounds,
+ parser->ProcessAllCommands());
+ // check that no DoCommand call was made.
+ Mock::VerifyAndClearExpectations(api_mock());
+
+ parser.reset(MakeParser(5));
+ put = parser->put();
+
+ // Generates 2 commands.
+ header.size = 1;
+ header.command = 3;
+ buffer()[put++].value_header = header;
+ CommandBufferOffset put_post_fail = put;
+ header.size = 1;
+ header.command = 4;
+ buffer()[put++].value_header = header;
+
+ parser->set_put(put);
+ EXPECT_EQ(put, parser->put());
+ // have the first command fail to parse.
+ AddDoCommandExpect(parse_error::kParseUnknownCommand, 3, 0, NULL);
+ EXPECT_EQ(parse_error::kParseUnknownCommand,
+ parser->ProcessAllCommands());
+ // check that only one command was executed, and that get reflects that
+ // correctly.
+ EXPECT_EQ(put_post_fail, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+ // make the second one succeed, and check that the parser recovered fine.
+ AddDoCommandExpect(parse_error::kParseNoError, 4, 0, NULL);
+ EXPECT_EQ(parse_error::kParseNoError, parser->ProcessAllCommands());
+ EXPECT_EQ(put, parser->get());
+ Mock::VerifyAndClearExpectations(api_mock());
+}
+
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/common_decoder.cc b/o3d/gpu/command_buffer/service/common_decoder.cc
new file mode 100644
index 0000000..22bf445
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/common_decoder.cc
@@ -0,0 +1,122 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/common_decoder.h"
+#include "gpu/command_buffer/service/cmd_buffer_engine.h"
+
+namespace command_buffer {
+
+void* CommonDecoder::GetAddressAndCheckSize(unsigned int shm_id,
+ unsigned int offset,
+ unsigned int size) {
+ void* shm_addr = engine_->GetSharedMemoryAddress(shm_id);
+ if (!shm_addr) return NULL;
+ size_t shm_size = engine_->GetSharedMemorySize(shm_id);
+ unsigned int end = offset + size;
+ if (end > shm_size || end < offset) {
+ return NULL;
+ }
+ return static_cast<int8 *>(shm_addr) + offset;
+}
+
+const char* CommonDecoder::GetCommonCommandName(
+ cmd::CommandId command_id) const {
+ return cmd::GetCommandName(command_id);
+}
+
+namespace {
+
+// A struct to hold info about each command.
+struct CommandInfo {
+ int arg_flags; // How to handle the arguments for this command
+ int arg_count; // How many arguments are expected for this command.
+};
+
+// A table of CommandInfo for all the commands.
+const CommandInfo g_command_info[] = {
+ #define COMMON_COMMAND_BUFFER_CMD_OP(name) { \
+ cmd::name::kArgFlags, \
+ sizeof(cmd::name) / sizeof(CommandBufferEntry) - 1, }, /* NOLINT */ \
+
+ COMMON_COMMAND_BUFFER_CMDS(COMMON_COMMAND_BUFFER_CMD_OP)
+
+ #undef COMMON_COMMAND_BUFFER_CMD_OP
+};
+
+} // anonymous namespace.
+
+// Decode command with its arguments, and call the corresponding method.
+// Note: args is a pointer to the command buffer. As such, it could be changed
+// by a (malicious) client at any time, so if validation has to happen, it
+// should operate on a copy of them.
+parse_error::ParseError CommonDecoder::DoCommonCommand(
+ unsigned int command,
+ unsigned int arg_count,
+ const void* cmd_data) {
+ if (command < arraysize(g_command_info)) {
+ const CommandInfo& info = g_command_info[command];
+ unsigned int info_arg_count = static_cast<unsigned int>(info.arg_count);
+ if ((info.arg_flags == cmd::kFixed && arg_count == info_arg_count) ||
+ (info.arg_flags == cmd::kAtLeastN && arg_count >= info_arg_count)) {
+ switch (command) {
+ #define COMMON_COMMAND_BUFFER_CMD_OP(name) \
+ case cmd::name::kCmdId: \
+ return Handle ## name( \
+ arg_count, \
+ *static_cast<const cmd::name*>(cmd_data)); \
+
+ COMMON_COMMAND_BUFFER_CMDS(COMMON_COMMAND_BUFFER_CMD_OP)
+
+ #undef COMMON_COMMAND_BUFFER_CMD_OP
+ }
+ } else {
+ return parse_error::kParseInvalidArguments;
+ }
+ }
+ return DoCommonCommand(command, arg_count, cmd_data);
+ return parse_error::kParseUnknownCommand;
+}
+
+parse_error::ParseError CommonDecoder::HandleNoop(
+ uint32 arg_count,
+ const cmd::Noop& args) {
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError CommonDecoder::HandleSetToken(
+ uint32 arg_count,
+ const cmd::SetToken& args) {
+ engine_->set_token(args.token);
+ return parse_error::kParseNoError;
+}
+
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/common_decoder.h b/o3d/gpu/command_buffer/service/common_decoder.h
new file mode 100644
index 0000000..25d1dbe
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/common_decoder.h
@@ -0,0 +1,107 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_COMMON_DECODER_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_COMMON_DECODER_H_
+
+#include "gpu/command_buffer/service/cmd_parser.h"
+
+namespace command_buffer {
+
+class CommandBufferEngine;
+
+// This class is a helper base class for implementing the common parts of the
+// o3d/gl2 command buffer decoder.
+class CommonDecoder : public AsyncAPIInterface {
+ public:
+ typedef parse_error::ParseError ParseError;
+
+ CommonDecoder() : engine_(NULL) {
+ }
+ virtual ~CommonDecoder() {
+ }
+
+ // Sets the engine, to get shared memory buffers from, and to set the token
+ // to.
+ void set_engine(CommandBufferEngine* engine) {
+ engine_ = engine;
+ }
+
+ protected:
+ // Executes a common command.
+ // Parameters:
+ // command: the command index.
+ // arg_count: the number of CommandBufferEntry arguments.
+ // cmd_data: the command data.
+ // Returns:
+ // parse_error::NO_ERROR if no error was found, one of
+ // parse_error::ParseError otherwise.
+ parse_error::ParseError DoCommonCommand(
+ unsigned int command,
+ unsigned int arg_count,
+ const void* cmd_data);
+
+ // Gets the address of shared memory data, given a shared memory ID and an
+ // offset. Also checks that the size is consistent with the shared memory
+ // size.
+ // Parameters:
+ // shm_id: the id of the shared memory buffer.
+ // offset: the offset of the data in the shared memory buffer.
+ // size: the size of the data.
+ // Returns:
+ // NULL if shm_id isn't a valid shared memory buffer ID or if the size
+ // check fails. Return a pointer to the data otherwise.
+ void* GetAddressAndCheckSize(unsigned int shm_id,
+ unsigned int offset,
+ unsigned int size);
+
+ // Gets an name for a common command.
+ const char* GetCommonCommandName(cmd::CommandId command_id) const;
+
+ private:
+ // Generate a member function prototype for each command in an automated and
+ // typesafe way.
+ #define COMMON_COMMAND_BUFFER_CMD_OP(name) \
+ parse_error::ParseError Handle ## name( \
+ unsigned int arg_count, \
+ const cmd::name& args); \
+
+ COMMON_COMMAND_BUFFER_CMDS(COMMON_COMMAND_BUFFER_CMD_OP)
+
+ #undef COMMON_COMMAND_BUFFER_CMD_OP
+
+ CommandBufferEngine* engine_;
+};
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_COMMON_DECODER_H_
+
diff --git a/o3d/gpu/command_buffer/service/d3d9_utils.h b/o3d/gpu/command_buffer/service/d3d9_utils.h
new file mode 100644
index 0000000..5938ac0
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/d3d9_utils.h
@@ -0,0 +1,145 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file defines a few utilities for Direct3D.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_D3D9_UTILS_H_
+#define GPU_COMMAND_BUFFER_SERVICE_D3D9_UTILS_H_
+
+#ifndef NOMINMAX
+// windows.h defines min() and max() as macros, conflicting with std::min and
+// std::max unless NOMINMAX is defined.
+#define NOMINMAX
+#endif
+#include <windows.h>
+#include <d3d9.h>
+#include <d3dx9.h>
+#include <dxerr.h>
+#include <algorithm>
+#include "gpu/command_buffer/common/gapi_interface.h"
+
+#if defined (_DEBUG)
+
+#ifndef HR
+#define HR(x) { \
+ HRESULT hr = x; \
+ if (FAILED(hr)) { \
+ LOG(ERROR) << "DirectX error at " << __FILE__ << ":" << __LINE__ \
+ << " when calling " << #x << ": " << DXGetErrorStringA(hr); \
+ } \
+ }
+#endif
+
+#else // _DEBUG
+
+#ifndef HR
+#define HR(x) x;
+#endif
+
+#endif // _DEBUG
+
+namespace command_buffer {
+
+union FloatAndDWORD {
+ float float_value;
+ DWORD dword_value;
+};
+
+// Bit casts a float into a DWORD. That's what D3D expects for some values.
+inline DWORD FloatAsDWORD(float value) {
+ volatile FloatAndDWORD float_and_dword;
+ float_and_dword.float_value = value;
+ return float_and_dword.dword_value;
+}
+
+// Clamps a float to [0 .. 1] and maps it to [0 .. 255]
+inline unsigned int FloatToClampedByte(float value) {
+ value = std::min(1.f, std::max(0.f, value));
+ return static_cast<unsigned int>(value * 255);
+}
+
+// Converts a RGBA color into a D3DCOLOR
+inline D3DCOLOR RGBAToD3DCOLOR(const o3d::RGBA &color) {
+ return D3DCOLOR_RGBA(FloatToClampedByte(color.red),
+ FloatToClampedByte(color.green),
+ FloatToClampedByte(color.blue),
+ FloatToClampedByte(color.alpha));
+}
+
+static bool D3DSemanticToCBSemantic(
+ D3DDECLUSAGE semantic,
+ unsigned int semantic_index,
+ vertex_struct::Semantic *out_semantic,
+ unsigned int *out_semantic_index) {
+ // TODO: what meaning do we really want to put to our semantics ? How
+ // do they match the semantics that are set in the effect ? What combination
+ // of (semantic, index) are supposed to work ?
+ // TODO(gman): This is just plain wrong! Fix it. Converting binormal to
+ // texcoord 7 means there will be conflicts if I have both a Binormal and a
+ // texcoord 7 or 2 binormals both of which we have examples of already in O3D!
+ switch (semantic) {
+ case D3DDECLUSAGE_POSITION:
+ if (semantic_index != 0) return false;
+ *out_semantic = vertex_struct::kPosition;
+ *out_semantic_index = 0;
+ return true;
+ case D3DDECLUSAGE_NORMAL:
+ if (semantic_index != 0) return false;
+ *out_semantic = vertex_struct::kNormal;
+ *out_semantic_index = 0;
+ return true;
+ case D3DDECLUSAGE_TANGENT:
+ if (semantic_index != 0) return false;
+ *out_semantic = vertex_struct::kTexCoord;
+ *out_semantic_index = 6;
+ return true;
+ case D3DDECLUSAGE_BINORMAL:
+ if (semantic_index != 0) return false;
+ *out_semantic = vertex_struct::kTexCoord;
+ *out_semantic_index = 7;
+ return true;
+ case D3DDECLUSAGE_COLOR:
+ if (semantic_index > 1) return false;
+ *out_semantic = vertex_struct::kColor;
+ *out_semantic_index = semantic_index;
+ return true;
+ case D3DDECLUSAGE_TEXCOORD:
+ *out_semantic = vertex_struct::kTexCoord;
+ *out_semantic_index = semantic_index;
+ return true;
+ default:
+ return false;
+ }
+}
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_D3D9_UTILS_H_
diff --git a/o3d/gpu/command_buffer/service/effect_d3d9.cc b/o3d/gpu/command_buffer/service/effect_d3d9.cc
new file mode 100644
index 0000000..4bfae53
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/effect_d3d9.cc
@@ -0,0 +1,679 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of the D3D9 versions of the
+// Effect resource.
+// This file also contains the related GAPID3D9 function implementations.
+
+#include "gpu/command_buffer/service/precompile.h"
+
+#include <algorithm>
+#include "gpu/command_buffer/service/d3d9_utils.h"
+#include "gpu/command_buffer/service/geometry_d3d9.h"
+#include "gpu/command_buffer/service/gapi_d3d9.h"
+#include "gpu/command_buffer/service/effect_d3d9.h"
+#include "gpu/command_buffer/service/sampler_d3d9.h"
+#include "gpu/command_buffer/service/effect_utils.h"
+
+// TODO: remove link-dependency on D3DX.
+
+namespace command_buffer {
+namespace o3d {
+
+// Logs the D3D effect error, from either the buffer, or GetLastError().
+static void LogFXError(LPD3DXBUFFER error_buffer) {
+ if (error_buffer) {
+ LPVOID compile_errors = error_buffer->GetBufferPointer();
+ LOG(ERROR) << "Failed to compile effect: "
+ << static_cast<char *>(compile_errors);
+ } else {
+ HLOCAL hLocal = NULL;
+ FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_ALLOCATE_BUFFER,
+ NULL,
+ GetLastError(),
+ 0,
+ reinterpret_cast<wchar_t*>(&hLocal),
+ 0,
+ NULL);
+ wchar_t* msg = reinterpret_cast<wchar_t*>(LocalLock(hLocal));
+ LOG(ERROR) << "Failed to compile effect: " << msg;
+ LocalFree(hLocal);
+ }
+}
+
+EffectD3D9::EffectD3D9(GAPID3D9 *gapi,
+ ID3DXEffect *d3d_effect,
+ ID3DXConstantTable *fs_constant_table,
+ IDirect3DVertexShader9 *d3d_vertex_shader)
+ : gapi_(gapi),
+ d3d_effect_(d3d_effect),
+ fs_constant_table_(fs_constant_table),
+ d3d_vertex_shader_(d3d_vertex_shader),
+ sync_parameters_(false) {
+ for (unsigned int i = 0; i < kMaxSamplerUnits; ++i) {
+ samplers_[i] = kInvalidResource;
+ }
+ SetStreams();
+}
+// Releases the D3D effect.
+EffectD3D9::~EffectD3D9() {
+ for (ParamList::iterator it = params_.begin(); it != params_.end(); ++it) {
+ (*it)->ResetEffect();
+ }
+ DCHECK(d3d_effect_);
+ d3d_effect_->Release();
+ DCHECK(fs_constant_table_);
+ fs_constant_table_->Release();
+ DCHECK(d3d_vertex_shader_);
+ d3d_vertex_shader_->Release();
+}
+
+// Compiles the effect, and checks that the effect conforms to what we expect
+// (no extra technique or pass in the effect code, since one is implicitly added
+// using the program entry points) and that it validates. If successful, wrap
+// the D3D effect into a new EffectD3D9.
+EffectD3D9 *EffectD3D9::Create(GAPID3D9 *gapi,
+ const String& effect_code,
+ const String& vertex_program_entry,
+ const String& fragment_program_entry) {
+ String prepared_effect = effect_code +
+ "technique Shaders { "
+ " pass p0 { "
+ " VertexShader = compile vs_2_0 " + vertex_program_entry + "();"
+ " PixelShader = compile ps_2_0 " + fragment_program_entry + "();"
+ " }"
+ "};";
+ ID3DXEffect *d3d_effect = NULL;
+ LPD3DXBUFFER error_buffer;
+ IDirect3DDevice9 *device = gapi->d3d_device();
+ if (gapi->D3DXCreateEffect(device,
+ prepared_effect.c_str(),
+ prepared_effect.size(),
+ NULL,
+ NULL,
+ 0,
+ NULL,
+ &d3d_effect,
+ &error_buffer) != D3D_OK) {
+ LogFXError(error_buffer);
+ return NULL;
+ }
+ // check that .
+ D3DXEFFECT_DESC effect_desc;
+ HR(d3d_effect->GetDesc(&effect_desc));
+ if (effect_desc.Techniques != 1) {
+ LOG(ERROR) << "Only 1 technique is allowed in an effect.";
+ d3d_effect->Release();
+ return NULL;
+ }
+ D3DXHANDLE technique = d3d_effect->GetTechnique(0);
+ DCHECK(technique);
+ if (d3d_effect->ValidateTechnique(technique) != D3D_OK) {
+ LOG(ERROR) << "Technique doesn't validate.";
+ d3d_effect->Release();
+ return NULL;
+ }
+ D3DXTECHNIQUE_DESC technique_desc;
+ HR(d3d_effect->GetTechniqueDesc(technique, &technique_desc));
+ if (technique_desc.Passes != 1) {
+ LOG(ERROR) << "Only 1 pass is allowed in an effect.";
+ d3d_effect->Release();
+ return NULL;
+ }
+ d3d_effect->SetTechnique(technique);
+ D3DXHANDLE pass = d3d_effect->GetPass(technique, 0);
+ D3DXPASS_DESC pass_desc;
+ HR(d3d_effect->GetPassDesc(pass, &pass_desc));
+ ID3DXConstantTable *table = NULL;
+ HR(gapi->D3DXGetShaderConstantTable(pass_desc.pPixelShaderFunction,
+ &table));
+ if (!table) {
+ LOG(ERROR) << "Could not get the constant table.";
+ d3d_effect->Release();
+ return NULL;
+ }
+ IDirect3DVertexShader9 *d3d_vertex_shader = NULL;
+ HR(device->CreateVertexShader(pass_desc.pVertexShaderFunction,
+ &d3d_vertex_shader));
+ if (!d3d_vertex_shader) {
+ d3d_effect->Release();
+ table->Release();
+ DLOG(ERROR) << "Failed to create vertex shader";
+ return NULL;
+ }
+
+ return new EffectD3D9(gapi, d3d_effect, table, d3d_vertex_shader);
+}
+
+// Begins rendering with the effect, setting all the appropriate states.
+bool EffectD3D9::Begin() {
+ UINT numpasses;
+ HR(d3d_effect_->Begin(&numpasses, 0));
+ HR(d3d_effect_->BeginPass(0));
+ sync_parameters_ = false;
+ return SetSamplers();
+}
+
+// Terminates rendering with the effect, resetting all the appropriate states.
+void EffectD3D9::End() {
+ HR(d3d_effect_->EndPass());
+ HR(d3d_effect_->End());
+}
+
+// Gets the parameter count from the D3D effect description.
+unsigned int EffectD3D9::GetParamCount() {
+ D3DXEFFECT_DESC effect_desc;
+ HR(d3d_effect_->GetDesc(&effect_desc));
+ return effect_desc.Parameters;
+}
+
+// Gets the number of input streams from the shader.
+unsigned int EffectD3D9::GetStreamCount() {
+ return streams_.size();
+}
+
+// Retrieves the matching DataType from a D3D parameter description.
+static effect_param::DataType GetDataTypeFromD3D(
+ const D3DXPARAMETER_DESC &desc) {
+ switch (desc.Type) {
+ case D3DXPT_FLOAT:
+ switch (desc.Class) {
+ case D3DXPC_SCALAR:
+ return effect_param::kFloat1;
+ case D3DXPC_VECTOR:
+ switch (desc.Columns) {
+ case 2:
+ return effect_param::kFloat2;
+ case 3:
+ return effect_param::kFloat3;
+ case 4:
+ return effect_param::kFloat4;
+ default:
+ return effect_param::kUnknown;
+ }
+ case D3DXPC_MATRIX_ROWS:
+ case D3DXPC_MATRIX_COLUMNS:
+ if (desc.Columns == 4 && desc.Rows == 4) {
+ return effect_param::kMatrix4;
+ } else {
+ return effect_param::kUnknown;
+ }
+ default:
+ return effect_param::kUnknown;
+ }
+ case D3DXPT_INT:
+ if (desc.Class == D3DXPC_SCALAR) {
+ return effect_param::kInt;
+ } else {
+ return effect_param::kUnknown;
+ }
+ case D3DXPT_BOOL:
+ if (desc.Class == D3DXPC_SCALAR) {
+ return effect_param::kBool;
+ } else {
+ return effect_param::kUnknown;
+ }
+ case D3DXPT_SAMPLER:
+ case D3DXPT_SAMPLER2D:
+ case D3DXPT_SAMPLER3D:
+ case D3DXPT_SAMPLERCUBE:
+ if (desc.Class == D3DXPC_OBJECT) {
+ return effect_param::kSampler;
+ } else {
+ return effect_param::kUnknown;
+ }
+ case D3DXPT_TEXTURE:
+ case D3DXPT_TEXTURE1D:
+ case D3DXPT_TEXTURE2D:
+ case D3DXPT_TEXTURE3D:
+ case D3DXPT_TEXTURECUBE:
+ if (desc.Class == D3DXPC_OBJECT) {
+ return effect_param::kTexture;
+ } else {
+ return effect_param::kUnknown;
+ }
+ default:
+ return effect_param::kUnknown;
+ }
+}
+
+// Gets a handle to the selected parameter, and wraps it into an
+// EffectParamD3D9 if successful.
+EffectParamD3D9 *EffectD3D9::CreateParam(unsigned int index) {
+ D3DXHANDLE handle = d3d_effect_->GetParameter(NULL, index);
+ if (!handle) return NULL;
+ return EffectParamD3D9::Create(this, handle);
+}
+
+// Gets a handle to the selected parameter, and wraps it into an
+// EffectParamD3D9 if successful.
+EffectParamD3D9 *EffectD3D9::CreateParamByName(const char *name) {
+ D3DXHANDLE handle = d3d_effect_->GetParameterByName(NULL, name);
+ if (!handle) return NULL;
+ return EffectParamD3D9::Create(this, handle);
+}
+
+bool EffectD3D9::CommitParameters() {
+ if (sync_parameters_) {
+ sync_parameters_ = false;
+ d3d_effect_->CommitChanges();
+ return SetSamplers();
+ } else {
+ return true;
+ }
+}
+
+bool EffectD3D9::SetSamplers() {
+ IDirect3DDevice9 *d3d_device = gapi_->d3d_device();
+ bool result = true;
+ for (unsigned int i = 0; i < kMaxSamplerUnits; ++i) {
+ SamplerD3D9 *sampler = gapi_->GetSampler(samplers_[i]);
+ if (sampler) {
+ result &= sampler->ApplyStates(gapi_, i);
+ } else {
+ HR(d3d_device->SetTexture(i, NULL));
+ }
+ }
+ return result;
+}
+
+bool EffectD3D9::SetStreams() {
+ if (!d3d_vertex_shader_) {
+ return false;
+ }
+ UINT size;
+ d3d_vertex_shader_->GetFunction(NULL, &size);
+ scoped_array<DWORD> function(new DWORD[size]);
+ d3d_vertex_shader_->GetFunction(function.get(), &size);
+
+ UINT num_semantics;
+ HR(gapi_->D3DXGetShaderInputSemantics(function.get(),
+ NULL,
+ &num_semantics));
+ scoped_array<D3DXSEMANTIC> semantics(new D3DXSEMANTIC[num_semantics]);
+ HR(gapi_->D3DXGetShaderInputSemantics(function.get(),
+ semantics.get(),
+ &num_semantics));
+
+ streams_.resize(num_semantics);
+ for (UINT i = 0; i < num_semantics; ++i) {
+ vertex_struct::Semantic semantic;
+ unsigned int semantic_index;
+ if (D3DSemanticToCBSemantic(static_cast<D3DDECLUSAGE>(semantics[i].Usage),
+ static_cast<int>(semantics[i].UsageIndex),
+ &semantic, &semantic_index)) {
+ streams_[i].semantic = semantic;
+ streams_[i].semantic_index = semantic_index;
+ }
+ }
+ return true;
+}
+
+void EffectD3D9::LinkParam(EffectParamD3D9 *param) {
+ params_.push_back(param);
+}
+
+void EffectD3D9::UnlinkParam(EffectParamD3D9 *param) {
+ std::remove(params_.begin(), params_.end(), param);
+}
+
+// Fills the Desc structure, appending name and semantic if any, and if enough
+// room is available in the buffer.
+bool EffectD3D9::GetStreamDesc(unsigned int index,
+ unsigned int size,
+ void *data) {
+ using effect_stream::Desc;
+ if (size < sizeof(Desc)) // NOLINT
+ return false;
+
+ Desc *desc = static_cast<Desc *>(data);
+ *desc = streams_[index];
+ return true;
+}
+
+EffectParamD3D9::EffectParamD3D9(effect_param::DataType data_type,
+ EffectD3D9 *effect,
+ D3DXHANDLE handle)
+ : EffectParam(data_type),
+ effect_(effect),
+ handle_(handle),
+ sampler_units_(NULL),
+ sampler_unit_count_(0) {
+ DCHECK(effect_);
+ effect_->LinkParam(this);
+}
+
+EffectParamD3D9::~EffectParamD3D9() {
+ if (effect_) effect_->UnlinkParam(this);
+}
+
+EffectParamD3D9 *EffectParamD3D9::Create(EffectD3D9 *effect,
+ D3DXHANDLE handle) {
+ DCHECK(effect);
+ D3DXPARAMETER_DESC desc;
+ HR(effect->d3d_effect_->GetParameterDesc(handle, &desc));
+ effect_param::DataType data_type = GetDataTypeFromD3D(desc);
+ EffectParamD3D9 *param = new EffectParamD3D9(data_type, effect, handle);
+ if (data_type == effect_param::kSampler) {
+ ID3DXConstantTable *table = effect->fs_constant_table_;
+ DCHECK(table);
+ D3DXHANDLE sampler_handle = table->GetConstantByName(NULL, desc.Name);
+ if (sampler_handle) {
+ D3DXCONSTANT_DESC desc_array[kMaxSamplerUnits];
+ unsigned int num_desc = kMaxSamplerUnits;
+ table->GetConstantDesc(sampler_handle, desc_array, &num_desc);
+ // We have no good way of querying how many descriptions would really be
+ // returned as we're capping the number to kMaxSamplerUnits (which should
+ // be more than sufficient). If however we do end up with the max number
+ // there's a chance that there were actually more so let's log it.
+ if (num_desc == kMaxSamplerUnits) {
+ DLOG(WARNING) << "Number of constant descriptions might have exceeded "
+ << "the maximum of " << kMaxSamplerUnits;
+ }
+ param->sampler_unit_count_ = 0;
+ if (num_desc > 0) {
+ param->sampler_units_.reset(new unsigned int[num_desc]);
+ for (unsigned int desc_index = 0; desc_index < num_desc; desc_index++) {
+ D3DXCONSTANT_DESC constant_desc = desc_array[desc_index];
+ if (constant_desc.Class == D3DXPC_OBJECT &&
+ (constant_desc.Type == D3DXPT_SAMPLER ||
+ constant_desc.Type == D3DXPT_SAMPLER2D ||
+ constant_desc.Type == D3DXPT_SAMPLER3D ||
+ constant_desc.Type == D3DXPT_SAMPLERCUBE)) {
+ param->sampler_units_[param->sampler_unit_count_++] =
+ constant_desc.RegisterIndex;
+ }
+ }
+ }
+ }
+ // if the sampler hasn't been found in the constant table, that means it
+ // isn't referenced, hence it doesn't use any sampler unit.
+ }
+ return param;
+}
+
+// Fills the Desc structure, appending name and semantic if any, and if enough
+// room is available in the buffer.
+bool EffectParamD3D9::GetDesc(unsigned int size, void *data) {
+ using effect_param::Desc;
+ if (size < sizeof(Desc)) // NOLINT
+ return false;
+ if (!effect_)
+ return false;
+ ID3DXEffect *d3d_effect = effect_->d3d_effect_;
+ D3DXPARAMETER_DESC d3d_desc;
+ HR(d3d_effect->GetParameterDesc(handle_, &d3d_desc));
+ unsigned int name_size =
+ d3d_desc.Name ? static_cast<unsigned int>(strlen(d3d_desc.Name)) + 1 : 0;
+ unsigned int semantic_size = d3d_desc.Semantic ?
+ static_cast<unsigned int>(strlen(d3d_desc.Semantic)) + 1 : 0;
+ unsigned int total_size = sizeof(Desc) + name_size + semantic_size; // NOLINT
+
+ Desc *desc = static_cast<Desc *>(data);
+ memset(desc, 0, sizeof(*desc));
+ desc->size = total_size;
+ desc->data_type = data_type();
+ desc->data_size = GetDataSize(data_type());
+ desc->name_offset = 0;
+ desc->name_size = name_size;
+ desc->num_elements = d3d_desc.Elements;
+ desc->semantic_offset = 0;
+ desc->semantic_size = semantic_size;
+ unsigned int current_offset = sizeof(Desc);
+ if (d3d_desc.Name && current_offset + name_size <= size) {
+ desc->name_offset = current_offset;
+ memcpy(static_cast<char *>(data) + current_offset,
+ d3d_desc.Name, name_size);
+ current_offset += name_size;
+ }
+ if (d3d_desc.Semantic && current_offset + semantic_size <= size) {
+ desc->semantic_offset = current_offset;
+ memcpy(static_cast<char *>(data) + current_offset,
+ d3d_desc.Semantic, semantic_size);
+ current_offset += semantic_size;
+ }
+ return true;
+}
+
+// Sets the data into the D3D effect parameter, using the appropriate D3D call.
+bool EffectParamD3D9::SetData(GAPID3D9 *gapi,
+ unsigned int size,
+ const void * data) {
+ if (!effect_)
+ return false;
+ ID3DXEffect *d3d_effect = effect_->d3d_effect_;
+ effect_param::DataType type = data_type();
+ if (size < effect_param::GetDataSize(type)) return false;
+ switch (type) {
+ case effect_param::kFloat1:
+ HR(d3d_effect->SetFloat(handle_, *static_cast<const float *>(data)));
+ break;
+ case effect_param::kFloat2:
+ HR(d3d_effect->SetFloatArray(handle_, static_cast<const float *>(data),
+ 2));
+ break;
+ case effect_param::kFloat3:
+ HR(d3d_effect->SetFloatArray(handle_, static_cast<const float *>(data),
+ 3));
+ break;
+ case effect_param::kFloat4:
+ HR(d3d_effect->SetFloatArray(handle_, static_cast<const float *>(data),
+ 4));
+ break;
+ case effect_param::kMatrix4:
+ HR(d3d_effect->SetMatrix(handle_,
+ reinterpret_cast<const D3DXMATRIX *>(data)));
+ break;
+ case effect_param::kInt:
+ HR(d3d_effect->SetInt(handle_, *static_cast<const int *>(data)));
+ break;
+ case effect_param::kBool:
+ HR(d3d_effect->SetBool(handle_, *static_cast<const bool *>(data)?1:0));
+ break;
+ case effect_param::kSampler: {
+ ResourceId id = *static_cast<const ResourceId *>(data);
+ for (unsigned int i = 0; i < sampler_unit_count_; ++i) {
+ effect_->samplers_[sampler_units_[i]] = id;
+ }
+ break;
+ }
+ case effect_param::kTexture: {
+ // TODO(rlp): finish
+ break;
+ }
+ default:
+ DLOG(ERROR) << "Invalid parameter type.";
+ return false;
+ }
+ if (effect_ == gapi->current_effect()) {
+ effect_->sync_parameters_ = true;
+ }
+ return true;
+}
+
+// Calls EffectD3D9::Create, and assign the result to the resource ID.
+// If changing the current effect, dirty it.
+parse_error::ParseError GAPID3D9::CreateEffect(
+ ResourceId id,
+ unsigned int size,
+ const void *data) {
+ if (id == current_effect_id_) DirtyEffect();
+ // Even though Assign would Destroy the effect at id, we do it explicitly in
+ // case the creation fails.
+ effects_.Destroy(id);
+ // Data is vp_main \0 fp_main \0 effect_text.
+ String vertex_program_entry;
+ String fragment_program_entry;
+ String effect_code;
+ if (!ParseEffectData(size, data,
+ &vertex_program_entry,
+ &fragment_program_entry,
+ &effect_code)) {
+ return parse_error::kParseInvalidArguments;
+ }
+ EffectD3D9 * effect = EffectD3D9::Create(this, effect_code,
+ vertex_program_entry,
+ fragment_program_entry);
+ if (!effect) return parse_error::kParseInvalidArguments;
+ effects_.Assign(id, effect);
+ return parse_error::kParseNoError;
+}
+
+// Destroys the Effect resource.
+// If destroying the current effect, dirty it.
+parse_error::ParseError GAPID3D9::DestroyEffect(ResourceId id) {
+ if (id == current_effect_id_) DirtyEffect();
+ return effects_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Sets the current effect ID, dirtying the current effect.
+parse_error::ParseError GAPID3D9::SetEffect(ResourceId id) {
+ DirtyEffect();
+ current_effect_id_ = id;
+ return parse_error::kParseNoError;
+}
+
+// Gets the param count from the effect and store it in the memory buffer.
+parse_error::ParseError GAPID3D9::GetParamCount(
+ ResourceId id,
+ unsigned int size,
+ void *data) {
+ EffectD3D9 *effect = effects_.Get(id);
+ if (!effect || size < sizeof(Uint32)) // NOLINT
+ return parse_error::kParseInvalidArguments;
+ *static_cast<Uint32 *>(data) = effect->GetParamCount();
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPID3D9::CreateParam(
+ ResourceId param_id,
+ ResourceId effect_id,
+ unsigned int index) {
+ EffectD3D9 *effect = effects_.Get(effect_id);
+ if (!effect) return parse_error::kParseInvalidArguments;
+ EffectParamD3D9 *param = effect->CreateParam(index);
+ if (!param) return parse_error::kParseInvalidArguments;
+ effect_params_.Assign(param_id, param);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPID3D9::CreateParamByName(
+ ResourceId param_id,
+ ResourceId effect_id,
+ unsigned int size,
+ const void *name) {
+ EffectD3D9 *effect = effects_.Get(effect_id);
+ if (!effect) return parse_error::kParseInvalidArguments;
+ std::string string_name(static_cast<const char *>(name), size);
+ EffectParamD3D9 *param = effect->CreateParamByName(string_name.c_str());
+ if (!param) return parse_error::kParseInvalidArguments;
+ effect_params_.Assign(param_id, param);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPID3D9::DestroyParam(ResourceId id) {
+ return effect_params_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPID3D9::SetParamData(
+ ResourceId id,
+ unsigned int size,
+ const void *data) {
+ EffectParamD3D9 *param = effect_params_.Get(id);
+ if (!param) return parse_error::kParseInvalidArguments;
+ return param->SetData(this, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPID3D9::GetParamDesc(
+ ResourceId id,
+ unsigned int size,
+ void *data) {
+ EffectParamD3D9 *param = effect_params_.Get(id);
+ if (!param) return parse_error::kParseInvalidArguments;
+ return param->GetDesc(size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Gets the stream count from the effect and stores it in the memory buffer.
+parse_error::ParseError GAPID3D9::GetStreamCount(
+ ResourceId id,
+ unsigned int size,
+ void *data) {
+ EffectD3D9 *effect = effects_.Get(id);
+ if (!effect || size < sizeof(Uint32)) // NOLINT
+ return parse_error::kParseInvalidArguments;
+ *static_cast<Uint32 *>(data) = effect->GetStreamCount();
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPID3D9::GetStreamDesc(
+ ResourceId id,
+ unsigned int index,
+ unsigned int size,
+ void *data) {
+ EffectD3D9 *effect = effects_.Get(id);
+ if (!effect) return parse_error::kParseInvalidArguments;
+ return effect->GetStreamDesc(index, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+
+// If the current effect is valid, call End on it, and tag for revalidation.
+void GAPID3D9::DirtyEffect() {
+ if (validate_effect_) return;
+ DCHECK(current_effect_);
+ current_effect_->End();
+ current_effect_ = NULL;
+ validate_effect_ = true;
+}
+
+// Gets the current effect, and calls Begin on it (if successful).
+// Should only be called if the current effect is not valid.
+bool GAPID3D9::ValidateEffect() {
+ DCHECK(validate_effect_);
+ DCHECK(!current_effect_);
+ current_effect_ = effects_.Get(current_effect_id_);
+ if (!current_effect_) return false;
+ validate_effect_ = false;
+ return current_effect_->Begin();
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/effect_d3d9.h b/o3d/gpu/command_buffer/service/effect_d3d9.h
new file mode 100644
index 0000000..db2df41
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/effect_d3d9.h
@@ -0,0 +1,139 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the definition of the D3D9 versions of effect-related
+// resource classes.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_EFFECT_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_EFFECT_D3D9_H_
+
+#include <vector>
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/d3d9_utils.h"
+#include "gpu/command_buffer/service/resource.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPID3D9;
+class EffectD3D9;
+
+// ps_2_0 limit
+static const unsigned int kMaxSamplerUnits = 16;
+
+// D3D version of EffectParam. This class keeps a reference to the D3D effect.
+class EffectParamD3D9: public EffectParam {
+ public:
+ EffectParamD3D9(effect_param::DataType data_type,
+ EffectD3D9 *effect,
+ D3DXHANDLE handle);
+ virtual ~EffectParamD3D9();
+
+ // Sets the data into the D3D effect parameter.
+ bool SetData(GAPID3D9 *gapi, unsigned int size, const void * data);
+
+ // Gets the description of the parameter.
+ bool GetDesc(unsigned int size, void *data);
+
+ // Resets the effect back-pointer. This is called when the effect gets
+ // destroyed, to invalidate the parameter.
+ void ResetEffect() { effect_ = NULL; }
+
+ static EffectParamD3D9 *Create(EffectD3D9 *effect, D3DXHANDLE handle);
+ private:
+ EffectD3D9 *effect_;
+ D3DXHANDLE handle_;
+ unsigned int sampler_unit_count_;
+ scoped_array<unsigned int> sampler_units_;
+};
+
+// D3D9 version of Effect.
+class EffectD3D9 : public Effect {
+ public:
+ EffectD3D9(GAPID3D9 *gapi,
+ ID3DXEffect *d3d_effect,
+ ID3DXConstantTable *fs_constant_table,
+ IDirect3DVertexShader9 *d3d_vertex_shader);
+ virtual ~EffectD3D9();
+ // Compiles and creates an effect from source code.
+ static EffectD3D9 *Create(GAPID3D9 *gapi,
+ const String &effect_code,
+ const String &vertex_program_entry,
+ const String &fragment_program_entry);
+ // Applies the effect states (vertex shader, pixel shader) to D3D.
+ bool Begin();
+ // Resets the effect states (vertex shader, pixel shader) to D3D.
+ void End();
+ // Commits parameters to D3D, if they were modified while the effect is
+ // active.
+ bool CommitParameters();
+
+ // Gets the number of parameters in the effect.
+ unsigned int GetParamCount();
+ // Creates an effect parameter with the specified index.
+ EffectParamD3D9 *CreateParam(unsigned int index);
+ // Creates an effect parameter of the specified name.
+ EffectParamD3D9 *CreateParamByName(const char *name);
+ // Gets the number of stream inputs for the effect.
+ unsigned int GetStreamCount();
+ // Gets the stream data with the specified index.
+ bool GetStreamDesc(unsigned int index, unsigned int size, void *data);
+ private:
+ typedef std::vector<EffectParamD3D9 *> ParamList;
+ typedef std::vector<effect_stream::Desc> StreamList;
+
+ // Links a param into this effect.
+ void LinkParam(EffectParamD3D9 *param);
+ // Unlinks a param into this effect.
+ void UnlinkParam(EffectParamD3D9 *param);
+ // Sets sampler states.
+ bool SetSamplers();
+ // Sets streams vector.
+ bool SetStreams();
+
+ GAPID3D9* gapi_;
+ ID3DXEffect *d3d_effect_;
+ IDirect3DVertexShader9 *d3d_vertex_shader_;
+ ID3DXConstantTable *fs_constant_table_;
+ ParamList params_;
+ StreamList streams_;
+ bool sync_parameters_;
+ ResourceId samplers_[kMaxSamplerUnits];
+
+ friend class EffectParamD3D9;
+ DISALLOW_COPY_AND_ASSIGN(EffectD3D9);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_EFFECT_D3D9_H_
diff --git a/o3d/gpu/command_buffer/service/effect_gl.cc b/o3d/gpu/command_buffer/service/effect_gl.cc
new file mode 100644
index 0000000..b8f9601
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/effect_gl.cc
@@ -0,0 +1,852 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of the EffectParamGL and EffectGL
+// classes, as well as the effect-related GAPI functions on GL.
+
+#include "gpu/command_buffer/service/precompile.h"
+
+#include <map>
+
+#include "base/cross/std_functional.h"
+#include "gpu/command_buffer/service/effect_gl.h"
+#include "gpu/command_buffer/service/gapi_gl.h"
+#include "gpu/command_buffer/service/effect_utils.h"
+
+namespace command_buffer {
+namespace o3d {
+
+EffectParamGL::EffectParamGL(effect_param::DataType data_type,
+ EffectGL *effect,
+ unsigned int param_index)
+ : EffectParam(data_type),
+ effect_(effect),
+ low_level_param_index_(param_index) {
+ DCHECK(effect_);
+ effect_->LinkParam(this);
+}
+
+EffectParamGL::~EffectParamGL() {
+ if (effect_)
+ effect_->UnlinkParam(this);
+}
+
+static effect_param::DataType CgTypeToCBType(CGtype cg_type) {
+ switch (cg_type) {
+ case CG_FLOAT:
+ case CG_FLOAT1:
+ return effect_param::kFloat1;
+ case CG_FLOAT2:
+ return effect_param::kFloat2;
+ case CG_FLOAT3:
+ return effect_param::kFloat3;
+ case CG_FLOAT4:
+ return effect_param::kFloat4;
+ case CG_INT:
+ case CG_INT1:
+ return effect_param::kInt;
+ case CG_BOOL:
+ case CG_BOOL1:
+ return effect_param::kBool;
+ case CG_FLOAT4x4:
+ return effect_param::kMatrix4;
+ case CG_SAMPLER:
+ case CG_SAMPLER1D:
+ case CG_SAMPLER2D:
+ case CG_SAMPLER3D:
+ case CG_SAMPLERCUBE:
+ return effect_param::kSampler;
+ case CG_TEXTURE:
+ return effect_param::kTexture;
+ default : {
+ DLOG(INFO) << "Cannot convert CGtype "
+ << cgGetTypeString(cg_type)
+ << " to a Param type.";
+ return effect_param::kUnknown;
+ }
+ }
+}
+
+EffectParamGL *EffectParamGL::Create(EffectGL *effect,
+ unsigned int index) {
+ DCHECK(effect);
+ const EffectGL::LowLevelParam &low_level_param =
+ effect->low_level_params_[index];
+ CGparameter cg_param = EffectGL::GetEitherCgParameter(low_level_param);
+ CGtype cg_type = cgGetParameterType(cg_param);
+ if (cg_type == CG_ARRAY) {
+ cg_type = cgGetParameterType(cgGetArrayParameter(cg_param, 0));
+ }
+ effect_param::DataType type = CgTypeToCBType(cg_type);
+
+ if (type == effect_param::kUnknown)
+ return NULL;
+ return new EffectParamGL(type, effect, index);
+}
+
+// Fills the Desc structure, appending name and semantic if any, and if enough
+// room is available in the buffer.
+bool EffectParamGL::GetDesc(unsigned int size, void *data) {
+ using effect_param::Desc;
+ if (size < sizeof(Desc)) // NOLINT
+ return false;
+ if (!effect_)
+ return false;
+ const EffectGL::LowLevelParam &low_level_param =
+ effect_->low_level_params_[low_level_param_index_];
+ CGparameter cg_param = EffectGL::GetEitherCgParameter(low_level_param);
+ const char *name = low_level_param.name;
+ const char* semantic = cgGetParameterSemantic(cg_param);
+ int num_elements = cgGetArraySize(cg_param, 0);
+ unsigned int name_size =
+ name ? static_cast<unsigned int>(strlen(name)) + 1 : 0;
+ unsigned int semantic_size = semantic ?
+ static_cast<unsigned int>(strlen(semantic)) + 1 : 0;
+ unsigned int total_size = sizeof(Desc) + name_size + semantic_size; // NOLINT
+
+ Desc *desc = static_cast<Desc *>(data);
+ memset(desc, 0, sizeof(*desc));
+ desc->size = total_size;
+ desc->data_type = data_type();
+ desc->data_size = GetDataSize(data_type());
+ desc->name_offset = 0;
+ desc->name_size = name_size;
+ desc->semantic_offset = 0;
+ desc->num_elements = num_elements;
+ desc->semantic_size = semantic_size;
+ unsigned int current_offset = sizeof(Desc);
+ if (name && current_offset + name_size <= size) {
+ desc->name_offset = current_offset;
+ memcpy(static_cast<char *>(data) + current_offset, name, name_size);
+ current_offset += name_size;
+ }
+ if (semantic && current_offset + semantic_size <= size) {
+ desc->semantic_offset = current_offset;
+ memcpy(static_cast<char *>(data) + current_offset, semantic, semantic_size);
+ current_offset += semantic_size;
+ }
+ return true;
+}
+
+// Sets the data into the Cg effect parameter, using the appropriate Cg call.
+bool EffectParamGL::SetData(GAPIGL *gapi,
+ unsigned int size,
+ const void * data) {
+ if (!effect_)
+ return false;
+
+ EffectGL::LowLevelParam &low_level_param =
+ effect_->low_level_params_[low_level_param_index_];
+
+ if (low_level_param.num_elements != 0) {
+ DLOG(ERROR) << "Attempt to set array parameter to value.";
+ return false;
+ }
+
+ CGparameter vp_param = low_level_param.vp_param;
+ CGparameter fp_param = low_level_param.fp_param;
+ effect_param::DataType type = data_type();
+ if (size < effect_param::GetDataSize(type))
+ return false;
+
+ switch (type) {
+ case effect_param::kFloat1:
+ if (vp_param)
+ cgSetParameter1f(vp_param, *static_cast<const float *>(data));
+ if (fp_param)
+ cgSetParameter1f(fp_param, *static_cast<const float *>(data));
+ break;
+ case effect_param::kFloat2:
+ if (vp_param)
+ cgSetParameter2fv(vp_param, static_cast<const float *>(data));
+ if (fp_param)
+ cgSetParameter2fv(fp_param, static_cast<const float *>(data));
+ break;
+ case effect_param::kFloat3:
+ if (vp_param)
+ cgSetParameter3fv(vp_param, static_cast<const float *>(data));
+ if (fp_param)
+ cgSetParameter3fv(fp_param, static_cast<const float *>(data));
+ break;
+ case effect_param::kFloat4:
+ if (vp_param)
+ cgSetParameter4fv(vp_param, static_cast<const float *>(data));
+ if (fp_param)
+ cgSetParameter4fv(fp_param, static_cast<const float *>(data));
+ break;
+ case effect_param::kMatrix4:
+ if (vp_param)
+ cgSetMatrixParameterfr(vp_param, static_cast<const float *>(data));
+ if (fp_param)
+ cgSetMatrixParameterfr(fp_param, static_cast<const float *>(data));
+ break;
+ case effect_param::kInt:
+ if (vp_param) cgSetParameter1i(vp_param, *static_cast<const int *>(data));
+ if (fp_param) cgSetParameter1i(fp_param, *static_cast<const int *>(data));
+ break;
+ case effect_param::kBool: {
+ int bool_value = *static_cast<const bool *>(data)?1:0;
+ if (vp_param) cgSetParameter1i(vp_param, bool_value);
+ if (fp_param) cgSetParameter1i(fp_param, bool_value);
+ break;
+ }
+ case effect_param::kSampler: {
+ DCHECK_GE(low_level_param.sampler_ids.size(), 1U);
+ low_level_param.sampler_ids[0] = *static_cast<const ResourceId *>(data);
+ if (effect_ == gapi->current_effect()) {
+ gapi->DirtyEffect();
+ }
+ break;
+ }
+ default:
+ DLOG(ERROR) << "Invalid parameter type.";
+ return false;
+ }
+ return true;
+}
+EffectGL::EffectGL(CGprogram vertex_program,
+ CGprogram fragment_program)
+ : vertex_program_(vertex_program),
+ fragment_program_(fragment_program),
+ update_samplers_(true) {
+}
+
+EffectGL::~EffectGL() {
+ for (ParamList::iterator it = params_.begin();
+ it != params_.end(); ++it) {
+ (*it)->ResetEffect();
+ }
+}
+
+void EffectGL::LinkParam(EffectParamGL *param) {
+ params_.push_back(param);
+}
+
+void EffectGL::UnlinkParam(EffectParamGL *param) {
+ std::remove(params_.begin(), params_.end(), param);
+}
+
+// Rewrites vertex program assembly code to match GL semantics for clipping.
+// This parses the source, breaking it down into pieces:
+// - declaration ("!!ARBvp1.0")
+// - comments (that contain the parameter information)
+// - instructions
+// - "END" token.
+// Then it rewrites the instructions so that 'result.position' doesn't get
+// written directly, instead it is written to a temporary variable. Then a
+// transformation is done on that variable before outputing to
+// 'result.position':
+// - offset x an y by half a pixel (times w).
+// - remap z from [0..w] to [-w..w].
+//
+// Note that for the 1/2 pixel offset, we need a parameter that depends on the
+// current viewport. This is done through 'program.env[0]' which is shared
+// across all programs (so we only have to update it once when we change the
+// viewport), because Cg won't use them currently (it uses 'program.local'
+// instead).
+static bool RewriteVertexProgramSource(String *source) {
+ String::size_type pos = source->find('\n');
+ if (pos == String::npos) {
+ DLOG(ERROR) << "could not find program declaration";
+ return false;
+ }
+ String decl(*source, 0, pos + 1);
+ String::size_type start_comments = pos + 1;
+ // skip the comments that contain the parameters etc.
+ for (; pos < source->size(); pos = source->find('\n', pos)) {
+ ++pos;
+ if (pos >= source->size())
+ break;
+ if ((*source)[pos] != '#')
+ break;
+ }
+ if (pos >= source->size()) {
+ // we only found comments.
+ return false;
+ }
+ String comments(*source, start_comments, pos - start_comments);
+
+ String::size_type end_token = source->find("\nEND", pos + 1);
+ if (end_token == String::npos) {
+ DLOG(ERROR) << "Compiled shader doesn't have an END token";
+ return false;
+ }
+ String instructions(*source, pos, end_token + 1 - pos);
+
+ // Replace accesses to 'result.position' by accesses to our temp variable
+ // '$O3D_HPOS'.
+ // '$' is a valid symbol for identifiers, but Cg doesn't seem to be using
+ // it, so we can use it to ensure we don't have name conflicts.
+ static const char kOutPositionRegister[] = "result.position";
+ for (String::size_type i = instructions.find(kOutPositionRegister);
+ i < String::npos; i = instructions.find(kOutPositionRegister, i)) {
+ instructions.replace(i, strlen(kOutPositionRegister), "$O3D_HPOS");
+ }
+
+ *source = decl +
+ comments +
+ // .x = 1/viewport.width; .y = 1/viewport.height; .z = 2.0;
+ "PARAM $O3D_HELPER = program.env[0];\n"
+ "TEMP $O3D_HPOS;\n" +
+ instructions +
+ // hpos.x <- hpos.x + hpos.w / viewport.width;
+ // hpos.y <- hpos.y - hpos.w / viewport.height;
+ "MAD $O3D_HPOS.xy, $O3D_HELPER.xyyy, $O3D_HPOS.w, $O3D_HPOS.xyyy;\n"
+ // hpos.z <- hpos.z * 2 - hpos.w
+ "MAD $O3D_HPOS.z, $O3D_HPOS.z, $O3D_HELPER.z, -$O3D_HPOS.w;\n"
+ "MOV result.position, $O3D_HPOS;\n"
+ "END\n";
+ return true;
+}
+
+EffectGL *EffectGL::Create(GAPIGL *gapi,
+ const String& effect_code,
+ const String& vertex_program_entry,
+ const String& fragment_program_entry) {
+ CGcontext context = gapi->cg_context();
+ // Compile the original vertex program once, to get the ARBVP1 assembly code.
+ CGprogram original_vp = cgCreateProgram(
+ context, CG_SOURCE, effect_code.c_str(), CG_PROFILE_ARBVP1,
+ vertex_program_entry.c_str(), NULL);
+ const char* listing = cgGetLastListing(context);
+ if (original_vp == NULL) {
+ DLOG(ERROR) << "Effect Compile Error: " << cgGetErrorString(cgGetError())
+ << " : " << listing;
+ return NULL;
+ }
+
+ if (listing && listing[0] != 0) {
+ DLOG(WARNING) << "Effect Compile Warnings: " << listing;
+ }
+
+ String vp_assembly = cgGetProgramString(original_vp, CG_COMPILED_PROGRAM);
+ cgDestroyProgram(original_vp);
+ if (!RewriteVertexProgramSource(&vp_assembly)) {
+ return NULL;
+ }
+ CGprogram vertex_program = cgCreateProgram(
+ context, CG_OBJECT, vp_assembly.c_str(), CG_PROFILE_ARBVP1,
+ vertex_program_entry.c_str(), NULL);
+ listing = cgGetLastListing(context);
+ if (vertex_program == NULL) {
+ DLOG(ERROR) << "Effect post-rewrite Compile Error: "
+ << cgGetErrorString(cgGetError()) << " : " << listing;
+ return false;
+ }
+
+ if (listing && listing[0] != 0) {
+ DLOG(WARNING) << "Effect post-rewrite compile warnings: " << listing;
+ }
+
+ CHECK_GL_ERROR();
+
+ // If the program rewrite introduced some syntax or semantic errors, we won't
+ // know it until we load the program (through a GL error).
+ // So flush all GL errors first...
+ do {} while (glGetError() != GL_NO_ERROR);
+
+ // ... Then load the program ...
+ cgGLLoadProgram(vertex_program);
+
+ // ... And check for GL errors.
+ if (glGetError() != GL_NO_ERROR) {
+ DLOG(ERROR) << "Effect post-rewrite GL Error: "
+ << glGetString(GL_PROGRAM_ERROR_STRING_ARB)
+ << "\nSource: \n"
+ << vp_assembly;
+ return NULL;
+ }
+
+ CGprogram fragment_program = cgCreateProgram(
+ context, CG_SOURCE, effect_code.c_str(), CG_PROFILE_ARBFP1,
+ fragment_program_entry.c_str(), NULL);
+ listing = cgGetLastListing(context);
+ if (fragment_program == NULL) {
+ DLOG(ERROR) << "Effect Compile Error: "
+ << cgGetErrorString(cgGetError()) << " : "
+ << listing;
+ return NULL;
+ }
+
+ if (listing && listing[0] != 0) {
+ DLOG(WARNING) << "Effect Compile Warnings: " << listing;
+ }
+
+ cgGLLoadProgram(fragment_program);
+
+ // Also check for GL errors, in case Cg managed to compile, but generated a
+ // bad program.
+ if (glGetError() != GL_NO_ERROR) {
+ DLOG(ERROR) << "Effect GL Error: "
+ << glGetString(GL_PROGRAM_ERROR_STRING_ARB);
+ return false;
+ }
+ EffectGL *effect = new EffectGL(vertex_program, fragment_program);
+ effect->Initialize();
+ return effect;
+}
+
+int EffectGL::GetLowLevelParamIndexByName(const char *name) {
+ DCHECK(name);
+ for (unsigned int index = 0; index < low_level_params_.size(); ++index) {
+ if (!strcmp(name, low_level_params_[index].name)) {
+ return index;
+ }
+ }
+ return -1;
+}
+
+void EffectGL::AddLowLevelParams(CGprogram prog, CGenum name_space, bool vp) {
+ // Iterate through parameters and add them to the vector of low level
+ // parameters, visiting only CGparameters that have had storage allocated to
+ // them, and add the params to the low_level_params_ vector.
+ for (CGparameter cg_param = cgGetFirstParameter(prog, name_space);
+ cg_param != NULL;
+ cg_param = cgGetNextParameter(cg_param)) {
+ CGenum variability = cgGetParameterVariability(cg_param);
+ if (variability != CG_UNIFORM)
+ continue;
+ CGenum direction = cgGetParameterDirection(cg_param);
+ if (direction != CG_IN)
+ continue;
+ const char *name = cgGetParameterName(cg_param);
+ if (!name)
+ continue;
+
+ CGtype cg_type = cgGetParameterType(cg_param);
+
+ int num_elements;
+ if (cg_type == CG_ARRAY) {
+ num_elements = cgGetArraySize(cg_param, 0);
+ // Substitute the first element's type for our type.
+ cg_type = cgGetParameterType(cgGetArrayParameter(cg_param, 0));
+ } else {
+ num_elements = 0;
+ }
+
+ int index = GetLowLevelParamIndexByName(name);
+ if (index < 0) {
+ LowLevelParam param;
+ param.name = name;
+ param.vp_param = NULL;
+ param.fp_param = NULL;
+ param.num_elements = num_elements;
+
+ index = low_level_params_.size();
+ if (cg_type == CG_SAMPLER ||
+ cg_type == CG_SAMPLER1D ||
+ cg_type == CG_SAMPLER2D ||
+ cg_type == CG_SAMPLER3D ||
+ cg_type == CG_SAMPLERCUBE) {
+ sampler_params_.push_back(index);
+ if (num_elements == 0) {
+ param.sampler_ids.push_back(kInvalidResource);
+ } else {
+ param.sampler_ids.resize(num_elements);
+ std::vector<ResourceId>::iterator iter;
+ for (iter = param.sampler_ids.begin();
+ iter != param.sampler_ids.end();
+ ++iter) {
+ *iter = kInvalidResource;
+ }
+ }
+ }
+ low_level_params_.push_back(param);
+ }
+
+ if (vp) {
+ low_level_params_[index].vp_param = cg_param;
+ } else {
+ low_level_params_[index].fp_param = cg_param;
+ }
+ }
+}
+
+typedef std::pair<String, effect_stream::Desc> SemanticMapElement;
+typedef std::map<String, effect_stream::Desc> SemanticMap;
+
+// The map batween the semantics on vertex program varying parameters names
+// and vertex attribute indices under the VP_30 profile.
+// TODO(gman): remove this.
+SemanticMapElement semantic_map_array[] = {
+ SemanticMapElement("POSITION",
+ effect_stream::Desc(vertex_struct::kPosition, 0)),
+ SemanticMapElement("ATTR0",
+ effect_stream::Desc(vertex_struct::kPosition, 0)),
+ SemanticMapElement("BLENDWEIGHT",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("ATTR1",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("NORMAL",
+ effect_stream::Desc(vertex_struct::kNormal, 0)),
+ SemanticMapElement("ATTR2",
+ effect_stream::Desc(vertex_struct::kNormal, 0)),
+ SemanticMapElement("COLOR0",
+ effect_stream::Desc(vertex_struct::kColor, 0)),
+ SemanticMapElement("DIFFUSE",
+ effect_stream::Desc(vertex_struct::kColor, 0)),
+ SemanticMapElement("ATTR3",
+ effect_stream::Desc(vertex_struct::kColor, 0)),
+ SemanticMapElement("COLOR1",
+ effect_stream::Desc(vertex_struct::kColor, 1)),
+ SemanticMapElement("SPECULAR",
+ effect_stream::Desc(vertex_struct::kColor, 1)),
+ SemanticMapElement("ATTR4",
+ effect_stream::Desc(vertex_struct::kColor, 1)),
+ SemanticMapElement("TESSFACTOR",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("FOGCOORD",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("ATTR5",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("PSIZE",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("ATTR6",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("BLENDINDICES",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("ATTR7",
+ effect_stream::Desc(vertex_struct::kUnknownSemantic, 0)),
+ SemanticMapElement("TEXCOORD0",
+ effect_stream::Desc(vertex_struct::kTexCoord, 0)),
+ SemanticMapElement("ATTR8",
+ effect_stream::Desc(vertex_struct::kTexCoord, 0)),
+ SemanticMapElement("TEXCOORD1",
+ effect_stream::Desc(vertex_struct::kTexCoord, 1)),
+ SemanticMapElement("ATTR9",
+ effect_stream::Desc(vertex_struct::kTexCoord, 1)),
+ SemanticMapElement("TEXCOORD2",
+ effect_stream::Desc(vertex_struct::kTexCoord, 2)),
+ SemanticMapElement("ATTR10",
+ effect_stream::Desc(vertex_struct::kTexCoord, 2)),
+ SemanticMapElement("TEXCOORD3",
+ effect_stream::Desc(vertex_struct::kTexCoord, 3)),
+ SemanticMapElement("ATTR11",
+ effect_stream::Desc(vertex_struct::kTexCoord, 3)),
+ SemanticMapElement("TEXCOORD4",
+ effect_stream::Desc(vertex_struct::kTexCoord, 4)),
+ SemanticMapElement("ATTR12",
+ effect_stream::Desc(vertex_struct::kTexCoord, 4)),
+ SemanticMapElement("TEXCOORD5",
+ effect_stream::Desc(vertex_struct::kTexCoord, 5)),
+ SemanticMapElement("ATTR13",
+ effect_stream::Desc(vertex_struct::kTexCoord, 5)),
+ SemanticMapElement("TEXCOORD6",
+ effect_stream::Desc(vertex_struct::kTexCoord, 6)),
+ SemanticMapElement("TANGENT",
+ effect_stream::Desc(vertex_struct::kTexCoord, 6)),
+ SemanticMapElement("ATTR14",
+ effect_stream::Desc(vertex_struct::kTexCoord, 7)),
+ SemanticMapElement("TEXCOORD7",
+ effect_stream::Desc(vertex_struct::kTexCoord, 7)),
+ SemanticMapElement("BINORMAL",
+ effect_stream::Desc(vertex_struct::kTexCoord, 8)),
+ SemanticMapElement("ATTR15",
+ effect_stream::Desc(vertex_struct::kTexCoord, 8))
+};
+
+static SemanticMap semantic_map(semantic_map_array,
+ semantic_map_array +
+ arraysize(semantic_map_array));
+
+void EffectGL::Initialize() {
+ AddLowLevelParams(vertex_program_, CG_PROGRAM, true);
+ AddLowLevelParams(vertex_program_, CG_GLOBAL, true);
+ AddLowLevelParams(fragment_program_, CG_PROGRAM, false);
+ AddLowLevelParams(fragment_program_, CG_GLOBAL, false);
+
+ AddStreams(vertex_program_, CG_PROGRAM);
+ AddStreams(vertex_program_, CG_GLOBAL);
+}
+
+// Loop over all leaf parameters, and find the ones that are bound to a
+// semantic.
+void EffectGL::AddStreams(CGprogram prog, CGenum name_space) {
+ for (CGparameter cg_param = cgGetFirstLeafParameter(prog, name_space);
+ cg_param != NULL;
+ cg_param = cgGetNextLeafParameter(cg_param)) {
+ CGenum variability = cgGetParameterVariability(cg_param);
+ if (variability != CG_VARYING)
+ continue;
+ CGenum direction = cgGetParameterDirection(cg_param);
+ if (direction != CG_IN)
+ continue;
+ const char* cg_semantic = cgGetParameterSemantic(cg_param);
+ if (cg_semantic == NULL)
+ continue;
+
+ SemanticMap::iterator iter = semantic_map.find(String(cg_semantic));
+ if (iter == semantic_map.end()) {
+ streams_.push_back(effect_stream::Desc(
+ vertex_struct::kUnknownSemantic, 0));
+ } else {
+ streams_.push_back(iter->second);
+ }
+ }
+}
+
+// Begins rendering with the effect, setting all the appropriate states.
+bool EffectGL::Begin(GAPIGL *gapi) {
+ cgGLBindProgram(vertex_program_);
+ cgGLBindProgram(fragment_program_);
+
+ // sampler->ApplyStates will mess with the texture binding on unit 0, so we
+ // do 2 passes.
+ // First to set the sampler states on the texture
+ for (unsigned int i = 0; i < sampler_params_.size(); ++i) {
+ unsigned int param_index = sampler_params_[i];
+ std::vector<ResourceId> &ids = low_level_params_[param_index].sampler_ids;
+ for (std::vector<ResourceId>::iterator iter = ids.begin();
+ iter != ids.end();
+ ++iter) {
+ ResourceId id = *iter;
+ if (id != kInvalidResource) {
+ SamplerGL *sampler = gapi->GetSampler(id);
+ if (!sampler->ApplyStates(gapi)) {
+ return false;
+ }
+ }
+ }
+ }
+ // Second to enable/disable the sampler params.
+ for (unsigned int i = 0; i < sampler_params_.size(); ++i) {
+ unsigned int param_index = sampler_params_[i];
+ const LowLevelParam &ll_param = low_level_params_[param_index];
+ std::vector<ResourceId> &ids = low_level_params_[param_index].sampler_ids;
+ // TODO(petersont): Rewrite the following so it handles arrays of samplers
+ // instead of simply bailing.
+ if (cgGetParameterType(ll_param.fp_param) == CG_ARRAY)
+ return false;
+ for (std::vector<ResourceId>::iterator iter = ids.begin();
+ iter != ids.end();
+ ++iter) {
+ ResourceId id = *iter;
+ if (id != kInvalidResource) {
+ SamplerGL *sampler = gapi->GetSampler(id);
+ GLuint gl_texture = sampler->gl_texture();
+ cgGLSetTextureParameter(ll_param.fp_param, gl_texture);
+ cgGLEnableTextureParameter(ll_param.fp_param);
+ } else {
+ cgGLSetTextureParameter(ll_param.fp_param, 0);
+ cgGLDisableTextureParameter(ll_param.fp_param);
+ }
+ }
+ }
+ return true;
+}
+
+// Terminates rendering with the effect, resetting all the appropriate states.
+void EffectGL::End(GAPIGL *gapi) {
+}
+
+// Gets the parameter count from the list.
+unsigned int EffectGL::GetParamCount() const {
+ return low_level_params_.size();
+}
+
+// Gets the number of input streams from the shader.
+unsigned int EffectGL::GetStreamCount() const {
+ return streams_.size();
+}
+
+// Gets a handle to the selected parameter, and wraps it into an
+// EffectParamGL if successful.
+EffectParamGL *EffectGL::CreateParam(unsigned int index) {
+ if (index >= GetParamCount())
+ return NULL;
+ return EffectParamGL::Create(this, index);
+}
+
+// Provided enough room is available in the buffer, fills the Desc structure,
+// appending name and semantic if any.
+bool EffectGL::GetStreamDesc(unsigned int index,
+ unsigned int size,
+ void *data) {
+ using effect_stream::Desc;
+ if (size < sizeof(Desc) || index >= streams_.size()) // NOLINT
+ return false;
+
+ Desc *desc = static_cast<Desc *>(data);
+ *desc = streams_[index];
+ return true;
+}
+
+// Gets a handle to the selected parameter, and wraps it into an
+// EffectParamGL if successful.
+EffectParamGL *EffectGL::CreateParamByName(const char *name) {
+ int index = GetLowLevelParamIndexByName(name);
+ if (index < 0) return NULL;
+ return EffectParamGL::Create(this, index);
+}
+
+parse_error::ParseError GAPIGL::CreateEffect(ResourceId id,
+ unsigned int size,
+ const void *data) {
+ if (id == current_effect_id_) DirtyEffect();
+ // Even though Assign would Destroy the effect at id, we do it explicitly in
+ // case the creation fails.
+ effects_.Destroy(id);
+ // Data is vp_main \0 fp_main \0 effect_text.
+ String vertex_program_entry;
+ String fragment_program_entry;
+ String effect_code;
+ if (!ParseEffectData(size, data,
+ &vertex_program_entry,
+ &fragment_program_entry,
+ &effect_code)) {
+ return parse_error::kParseInvalidArguments;
+ }
+ EffectGL * effect = EffectGL::Create(this, effect_code,
+ vertex_program_entry,
+ fragment_program_entry);
+ if (!effect) return parse_error::kParseInvalidArguments;
+ effects_.Assign(id, effect);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::DestroyEffect(ResourceId id) {
+ if (id == current_effect_id_) DirtyEffect();
+ return effects_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::SetEffect(ResourceId id) {
+ DirtyEffect();
+ current_effect_id_ = id;
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::GetParamCount(ResourceId id,
+ unsigned int size,
+ void *data) {
+ EffectGL *effect = effects_.Get(id);
+ if (!effect || size < sizeof(Uint32)) // NOLINT
+ return parse_error::kParseInvalidArguments;
+ *static_cast<Uint32 *>(data) = effect->GetParamCount();
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::CreateParam(ResourceId param_id,
+ ResourceId effect_id,
+ unsigned int index) {
+ EffectGL *effect = effects_.Get(effect_id);
+ if (!effect) return parse_error::kParseInvalidArguments;
+ EffectParamGL *param = effect->CreateParam(index);
+ if (!param) return parse_error::kParseInvalidArguments;
+ effect_params_.Assign(param_id, param);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::CreateParamByName(ResourceId param_id,
+ ResourceId effect_id,
+ unsigned int size,
+ const void *name) {
+ EffectGL *effect = effects_.Get(effect_id);
+ if (!effect) return parse_error::kParseInvalidArguments;
+ std::string string_name(static_cast<const char *>(name), size);
+ EffectParamGL *param = effect->CreateParamByName(string_name.c_str());
+ if (!param) return parse_error::kParseInvalidArguments;
+ effect_params_.Assign(param_id, param);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::DestroyParam(ResourceId id) {
+ return effect_params_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::SetParamData(ResourceId id,
+ unsigned int size,
+ const void *data) {
+ EffectParamGL *param = effect_params_.Get(id);
+ if (!param) return parse_error::kParseInvalidArguments;
+ return param->SetData(this, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::GetParamDesc(ResourceId id,
+ unsigned int size,
+ void *data) {
+ EffectParamGL *param = effect_params_.Get(id);
+ if (!param) return parse_error::kParseInvalidArguments;
+ return param->GetDesc(size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::GetStreamCount(
+ ResourceId id,
+ unsigned int size,
+ void *data) {
+ EffectGL *effect = effects_.Get(id);
+ if (!effect || size < sizeof(Uint32)) // NOLINT
+ return parse_error::kParseInvalidArguments;
+ *static_cast<Uint32 *>(data) = effect->GetStreamCount();
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::GetStreamDesc(ResourceId id,
+ unsigned int index,
+ unsigned int size,
+ void *data) {
+ EffectGL *effect = effects_.Get(id);
+ if (!effect) return parse_error::kParseInvalidArguments;
+ return effect->GetStreamDesc(index, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// If the current effect is valid, call End on it, and tag for revalidation.
+void GAPIGL::DirtyEffect() {
+ if (validate_effect_) return;
+ DCHECK(current_effect_);
+ current_effect_->End(this);
+ current_effect_ = NULL;
+ validate_effect_ = true;
+}
+
+// Gets the current effect, and calls Begin on it (if successful).
+// Should only be called if the current effect is not valid.
+bool GAPIGL::ValidateEffect() {
+ DCHECK(validate_effect_);
+ DCHECK(!current_effect_);
+ current_effect_ = effects_.Get(current_effect_id_);
+ if (!current_effect_) return false;
+ validate_effect_ = false;
+ return current_effect_->Begin(this);
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/effect_gl.h b/o3d/gpu/command_buffer/service/effect_gl.h
new file mode 100644
index 0000000..b38cc92
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/effect_gl.h
@@ -0,0 +1,162 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the declaration of the EffectParamGL and EffectGL classes.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_EFFECT_GL_H_
+#define GPU_COMMAND_BUFFER_SERVICE_EFFECT_GL_H_
+
+#include <vector>
+
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/resource.h"
+#include "gpu/command_buffer/service/gl_utils.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPIGL;
+class EffectGL;
+
+// GL version of EffectParam.
+class EffectParamGL: public EffectParam {
+ public:
+ EffectParamGL(effect_param::DataType data_type,
+ EffectGL *effect,
+ unsigned int param_index);
+ virtual ~EffectParamGL();
+
+ // Sets the data into the GL effect parameter.
+ bool SetData(GAPIGL *gapi, unsigned int size, const void * data);
+
+ // Gets the description of the parameter.
+ bool GetDesc(unsigned int size, void *data);
+
+ // Resets the effect back-pointer. This is called when the effect gets
+ // destroyed, to invalidate the parameter.
+ void ResetEffect() { effect_ = NULL; }
+
+ // Creates an EffectParamGL from the EffectGL, by index.
+ static EffectParamGL *Create(EffectGL *effect,
+ unsigned int index);
+ private:
+ EffectGL *effect_;
+ unsigned int low_level_param_index_;
+ DISALLOW_COPY_AND_ASSIGN(EffectParamGL);
+};
+
+// GL version of Effect.
+class EffectGL : public Effect {
+ public:
+ EffectGL(CGprogram vertex_program,
+ CGprogram fragment_program);
+ virtual ~EffectGL();
+
+ // Compiles and creates an effect from source code.
+ static EffectGL *Create(GAPIGL *gapi,
+ const String &effect_code,
+ const String &vertex_program_entry,
+ const String &fragment_program_entry);
+
+ // Applies the effect states (vertex shader, pixel shader) to GL.
+ bool Begin(GAPIGL *gapi);
+
+ // Resets the effect states (vertex shader, pixel shader) to GL.
+ void End(GAPIGL *gapi);
+
+ // Gets the number of parameters in the effect.
+ unsigned int GetParamCount() const;
+
+ // Gets the number of streams in the effect.
+ unsigned int GetStreamCount() const;
+
+ // Creates an effect parameter with the specified index.
+ EffectParamGL *CreateParam(unsigned int index);
+
+ // Gets the stream data with the specified index.
+ bool GetStreamDesc(unsigned int index, unsigned int size, void *data);
+
+ // Creates an effect parameter of the specified name.
+ EffectParamGL *CreateParamByName(const char *name);
+
+ private:
+ struct LowLevelParam {
+ const char *name;
+ CGparameter vp_param;
+ CGparameter fp_param;
+ int num_elements;
+ std::vector<ResourceId> sampler_ids;
+ };
+ typedef std::vector<LowLevelParam> LowLevelParamList;
+ typedef std::vector<EffectParamGL *> ParamList;
+ typedef std::vector<effect_stream::Desc> StreamList;
+
+ static CGparameter GetEitherCgParameter(
+ const LowLevelParam &low_level_param) {
+ return low_level_param.vp_param ?
+ low_level_param.vp_param : low_level_param.fp_param;
+ }
+
+ int GetLowLevelParamIndexByName(const char *name);
+ void AddLowLevelParams(CGprogram prog, CGenum name_space, bool vp);
+ void AddStreams(CGprogram prog, CGenum name_space);
+
+ // Creates the low level structures.
+ void Initialize();
+
+ // Links a param into this effect.
+ void LinkParam(EffectParamGL *param);
+
+ // Unlinks a param into this effect.
+ void UnlinkParam(EffectParamGL *param);
+
+ CGprogram vertex_program_;
+ CGprogram fragment_program_;
+ // List of all the Params created.
+ ParamList params_;
+ StreamList streams_;
+ // List of all the Cg parameters present in either the vertex program or the
+ // fragment program.
+ LowLevelParamList low_level_params_;
+
+ // List of the indices of the low level params that are samplers.
+ std::vector<unsigned int> sampler_params_;
+ bool update_samplers_;
+
+ friend class EffectParamGL;
+ DISALLOW_COPY_AND_ASSIGN(EffectGL);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_EFFECT_GL_H_
diff --git a/o3d/gpu/command_buffer/service/effect_utils.cc b/o3d/gpu/command_buffer/service/effect_utils.cc
new file mode 100644
index 0000000..021b49f
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/effect_utils.cc
@@ -0,0 +1,69 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file implements effect related utilities.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/effect_utils.h"
+
+namespace command_buffer {
+
+bool ParseEffectData(unsigned int size,
+ const void *data,
+ String *vertex_program_entry,
+ String *fragment_program_entry,
+ String *effect_code) {
+ const char *data_char = static_cast<const char *>(data);
+ unsigned int index = 0;
+
+ for (; index < size && data_char[index]; ++index) { }
+ if (index >= size) return false;
+ *vertex_program_entry = String(data_char, index);
+ ++index; // skip \0
+ unsigned int fragment_program_entry_begin = index;
+
+ for (; index < size && data_char[index]; ++index) { }
+ if (index >= size) return false;
+ *fragment_program_entry = String(data_char + fragment_program_entry_begin,
+ index - fragment_program_entry_begin);
+ ++index; // skip \0
+ unsigned int effect_code_begin = index;
+
+ // text doesn't have to be 0-terminated, but look for one so that we don't
+ // construct a std::string with a '\0' in it.
+ for (; index < size && data_char[index]; ++index) { }
+ *effect_code = String(data_char + effect_code_begin,
+ index - effect_code_begin);
+ return true;
+}
+
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/effect_utils.h b/o3d/gpu/command_buffer/service/effect_utils.h
new file mode 100644
index 0000000..ae22fb9
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/effect_utils.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file declares some effect related utilities.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_EFFECT_UTILS_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_EFFECT_UTILS_H_
+
+#include "gpu/command_buffer/common/types.h"
+
+namespace command_buffer {
+
+// This function parses the data passed to the CreateEffect commands, which
+// follows the following format:
+// vertex_program_entry \0 fragment_program_entry \0 effect_code
+// It returns the various components.
+bool ParseEffectData(unsigned int size,
+ const void *data,
+ String *vertex_program_entry,
+ String *fragment_program_entry,
+ String *effect_code);
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_EFFECT_UTILS_H_
diff --git a/o3d/gpu/command_buffer/service/effect_utils_test.cc b/o3d/gpu/command_buffer/service/effect_utils_test.cc
new file mode 100644
index 0000000..695291e
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/effect_utils_test.cc
@@ -0,0 +1,87 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the unit tests for the effect utilities.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "tests/common/win/testing_common.h"
+#include "gpu/command_buffer/service/cross/effect_utils.h"
+
+namespace o3d {
+namespace command_buffer {
+
+TEST(ParseEffectDataTest, ValidData) {
+ // Tests well-formed data.
+ const char kEffect[] = "vertex_entry\0fragment_entry\0effect code";
+ String vertex_program_entry;
+ String fragment_program_entry;
+ String effect_code;
+ EXPECT_TRUE(ParseEffectData(sizeof(kEffect), kEffect, &vertex_program_entry,
+ &fragment_program_entry, &effect_code));
+ EXPECT_EQ(vertex_program_entry, "vertex_entry");
+ EXPECT_EQ(fragment_program_entry, "fragment_entry");
+ EXPECT_EQ(effect_code, "effect code");
+
+ // The terminal \0 isn't needed, check that we parse correctly without it.
+ EXPECT_TRUE(ParseEffectData(sizeof(kEffect)-1, kEffect,
+ &vertex_program_entry, &fragment_program_entry,
+ &effect_code));
+ EXPECT_EQ(vertex_program_entry, "vertex_entry");
+ EXPECT_EQ(fragment_program_entry, "fragment_entry");
+ EXPECT_EQ(effect_code, "effect code");
+}
+
+TEST(ParseEffectDataTest, InvalidData) {
+ const char kEffect[] = "vertex_entry\0fragment_entry\0effect code";
+ String vertex_program_entry;
+ String fragment_program_entry;
+ String effect_code;
+ // 0-size
+ EXPECT_FALSE(ParseEffectData(0, kEffect,
+ &vertex_program_entry, &fragment_program_entry,
+ &effect_code));
+ // Only vertex_entry, no \0
+ EXPECT_FALSE(ParseEffectData(strlen("vertex_entry"), kEffect,
+ &vertex_program_entry, &fragment_program_entry,
+ &effect_code));
+ // Only vertex_entry\0
+ EXPECT_FALSE(ParseEffectData(strlen("vertex_entry") + 1, kEffect,
+ &vertex_program_entry, &fragment_program_entry,
+ &effect_code));
+ // Only vertex_entry\0fragment_entry, no \0
+ EXPECT_FALSE(ParseEffectData(strlen("vertex_entry.fragment_entry"), kEffect,
+ &vertex_program_entry, &fragment_program_entry,
+ &effect_code));
+}
+
+} // namespace command_buffer
+} // namespace o3d
diff --git a/o3d/gpu/command_buffer/service/gapi_d3d9.cc b/o3d/gpu/command_buffer/service/gapi_d3d9.cc
new file mode 100644
index 0000000..8ca8cfd
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/gapi_d3d9.cc
@@ -0,0 +1,393 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of the GAPID3D9 class.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/gapi_d3d9.h"
+
+namespace command_buffer {
+namespace o3d {
+
+GAPID3D9::GAPID3D9()
+ : d3d_module_(NULL),
+ d3dx_module_(NULL),
+ d3d_(NULL),
+ d3d_device_(NULL),
+ hwnd_(NULL),
+ current_vertex_struct_(0),
+ validate_streams_(true),
+ max_vertices_(0),
+ current_effect_id_(0),
+ validate_effect_(true),
+ current_effect_(NULL),
+ vertex_buffers_(),
+ index_buffers_(),
+ vertex_structs_(),
+ back_buffer_surface_(NULL),
+ back_buffer_depth_surface_(NULL),
+ current_surface_id_(kInvalidResource),
+ current_depth_surface_id_(kInvalidResource),
+ direct3d_create9_(NULL),
+ get_shader_constant_table_(NULL),
+ create_effect_(NULL),
+ get_shader_input_semantics_(NULL) {}
+
+GAPID3D9::~GAPID3D9() {}
+
+// Initializes a D3D interface and device, and sets basic states.
+bool GAPID3D9::Initialize() {
+ if (!FindDirect3DFunctions()) {
+ Destroy();
+ return false;
+ }
+
+ d3d_ = Direct3DCreate(D3D_SDK_VERSION);
+ if (NULL == d3d_) {
+ LOG(ERROR) << "Failed to create the initial D3D9 Interface";
+ Destroy();
+ return false;
+ }
+ d3d_device_ = NULL;
+
+ D3DDISPLAYMODE d3ddm;
+ d3d_->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm);
+ // NOTE: make sure the backbuffer matches this format, as it is
+ // currently currently assumed to be 32-bit 8X8R8G8B
+
+ D3DPRESENT_PARAMETERS d3dpp;
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.EnableAutoDepthStencil = TRUE;
+ d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // wait for vsync
+ // Note: SwapEffect=DISCARD is req. for multisample to function
+ // Note: AutoDepthStencilFormat is 16-bit (not the usual 8-bit)
+
+ // query multisampling
+ const int kNumTypesToCheck = 4;
+ D3DMULTISAMPLE_TYPE multisample_types[] = { D3DMULTISAMPLE_5_SAMPLES,
+ D3DMULTISAMPLE_4_SAMPLES,
+ D3DMULTISAMPLE_2_SAMPLES,
+ D3DMULTISAMPLE_NONE };
+ DWORD multisample_quality = 0;
+ for (int i = 0; i < kNumTypesToCheck; ++i) {
+ // check back-buffer for multisampling at level "i";
+ // back buffer = 32-bit XRGB (i.e. no alpha)
+ if (SUCCEEDED(d3d_->CheckDeviceMultiSampleType(
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ D3DFMT_X8R8G8B8,
+ true, // result is windowed
+ multisample_types[i],
+ &multisample_quality))) {
+ // back buffer succeeded, now check depth-buffer
+ // depth buffer = 24-bit, stencil = 8-bit
+ // NOTE: 8-bit not 16-bit like the D3DPRESENT_PARAMETERS
+ if (SUCCEEDED(d3d_->CheckDeviceMultiSampleType(
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ D3DFMT_D24S8,
+ true, // result is windowed
+ multisample_types[i],
+ &multisample_quality))) {
+ d3dpp.MultiSampleType = multisample_types[i];
+ d3dpp.MultiSampleQuality = multisample_quality - 1;
+ break;
+ }
+ }
+ }
+ // D3DCREATE_FPU_PRESERVE is there because Firefox 3 relies on specific FPU
+ // flags for its UI rendering. Apparently Firefox 2 does not, though we don't
+ // currently propagate that info.
+ // TODO: check if FPU_PRESERVE has a significant perf hit, in which
+ // case find out if we can disable it for Firefox 2/other browsers, and/or if
+ // it makes sense to switch FPU flags before/after every DX call.
+ DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
+ if (!SUCCEEDED(d3d_->CreateDevice(D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ hwnd_,
+ flags,
+ &d3dpp,
+ &d3d_device_))) {
+ LOG(ERROR) << "Failed to create the D3D Device";
+ Destroy();
+ return false;
+ }
+ // initialise the d3d graphics state.
+ HR(d3d_device_->SetRenderState(D3DRS_LIGHTING, FALSE));
+ HR(d3d_device_->SetRenderState(D3DRS_ZENABLE, TRUE));
+ HR(d3d_device_->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
+ return true;
+}
+
+// Deletes the D3D9 Device and releases the D3D interface.
+void GAPID3D9::Destroy() {
+ vertex_buffers_.DestroyAllResources();
+ index_buffers_.DestroyAllResources();
+ vertex_structs_.DestroyAllResources();
+ effects_.DestroyAllResources();
+ effect_params_.DestroyAllResources();
+ textures_.DestroyAllResources();
+ samplers_.DestroyAllResources();
+ render_surfaces_.DestroyAllResources();
+ depth_surfaces_.DestroyAllResources();
+ if (d3d_device_) {
+ d3d_device_->Release();
+ d3d_device_ = NULL;
+ }
+ if (d3d_) {
+ d3d_->Release();
+ d3d_ = NULL;
+ }
+ if (d3dx_module_) {
+ FreeLibrary(d3dx_module_);
+ d3dx_module_ = NULL;
+ get_shader_constant_table_ = NULL;
+ create_effect_ = NULL;
+ get_shader_input_semantics_ = NULL;
+ }
+ if (d3d_module_) {
+ FreeLibrary(d3d_module_);
+ d3d_module_ = NULL;
+ direct3d_create9_ = NULL;
+ }
+}
+
+// Begins the frame.
+void GAPID3D9::BeginFrame() {
+ HR(d3d_device_->GetRenderTarget(0, &back_buffer_surface_));
+ HR(d3d_device_->GetDepthStencilSurface(&back_buffer_depth_surface_));
+ HR(d3d_device_->BeginScene());
+}
+
+// Ends the frame, presenting the back buffer.
+void GAPID3D9::EndFrame() {
+ DirtyEffect();
+ HR(d3d_device_->EndScene());
+ HR(d3d_device_->Present(NULL, NULL, NULL, NULL));
+
+ // Release the back-buffer references.
+ back_buffer_surface_ = NULL;
+ back_buffer_depth_surface_ = NULL;
+}
+
+// Clears the selected buffers.
+void GAPID3D9::Clear(unsigned int buffers,
+ const RGBA &color,
+ float depth,
+ unsigned int stencil) {
+ DWORD flags = (buffers & kColor ? D3DCLEAR_TARGET : 0) |
+ (buffers & kDepth ? D3DCLEAR_ZBUFFER : 0) |
+ (buffers & kStencil ? D3DCLEAR_STENCIL : 0);
+ HR(d3d_device_->Clear(0,
+ NULL,
+ flags,
+ D3DCOLOR_COLORVALUE(color.red,
+ color.green,
+ color.blue,
+ color.alpha),
+ depth,
+ stencil));
+}
+
+// Sets the viewport.
+void GAPID3D9::SetViewport(unsigned int x,
+ unsigned int y,
+ unsigned int width,
+ unsigned int height,
+ float z_min,
+ float z_max) {
+ D3DVIEWPORT9 viewport = {x, y, width, height, z_min, z_max};
+ HR(d3d_device_->SetViewport(&viewport));
+}
+
+// Converts an unsigned int RGBA color into an unsigned int ARGB (DirectX)
+// color.
+static unsigned int RGBAToARGB(unsigned int rgba) {
+ return (rgba >> 8) | (rgba << 24);
+}
+
+// Sets the current VertexStruct. Just keep track of the ID.
+parse_error::ParseError GAPID3D9::SetVertexStruct(ResourceId id) {
+ current_vertex_struct_ = id;
+ validate_streams_ = true;
+ return parse_error::kParseNoError;
+}
+
+bool GAPID3D9::FindDirect3DFunctions() {
+ d3d_module_ = LoadLibrary(TEXT("d3d9.dll"));
+ if (NULL == d3d_module_) {
+ LOG(ERROR) << "Failed to load d3d9.dll";
+ return false;
+ }
+
+ direct3d_create9_ = reinterpret_cast<Direct3DCreate9Proc>(
+ GetProcAddress(d3d_module_, "Direct3DCreate9"));
+ if (NULL == direct3d_create9_) {
+ LOG(ERROR) << "Failed to find Direct3DCreate9 in d3d9.dll";
+ Destroy();
+ return false;
+ }
+
+ d3dx_module_ = LoadLibrary(TEXT("d3dx9_36.dll"));
+ if (NULL == d3d_module_) {
+ LOG(ERROR) << "Failed to load d3dx9_36.dll";
+ return false;
+ }
+
+ get_shader_constant_table_ = reinterpret_cast<D3DXGetShaderConstantTableProc>(
+ GetProcAddress(d3dx_module_, "D3DXGetShaderConstantTable"));
+ if (NULL == get_shader_constant_table_) {
+ LOG(ERROR) << "Failed to find D3DXGetShaderConstantTable in d3dx9_36.dll";
+ Destroy();
+ return false;
+ }
+
+ create_effect_ = reinterpret_cast<D3DXCreateEffectProc>(
+ GetProcAddress(d3dx_module_, "D3DXCreateEffect"));
+ if (NULL == create_effect_) {
+ LOG(ERROR) << "Failed to find D3DXCreateEffect in d3dx9_36.dll";
+ Destroy();
+ return false;
+ }
+
+ get_shader_input_semantics_ =
+ reinterpret_cast<D3DXGetShaderInputSemanticsProc>(
+ GetProcAddress(d3dx_module_, "D3DXGetShaderInputSemantics"));
+ if (NULL == get_shader_input_semantics_) {
+ LOG(ERROR) << "Failed to find D3DXGetShaderInputSemantics in d3dx9_36.dll";
+ Destroy();
+ return false;
+ }
+
+ return true;
+}
+
+// Sets in D3D the input streams of the current vertex struct.
+bool GAPID3D9::ValidateStreams() {
+ DCHECK(validate_streams_);
+ VertexStructD3D9 *vertex_struct = vertex_structs_.Get(current_vertex_struct_);
+ if (!vertex_struct) {
+ LOG(ERROR) << "Drawing with invalid streams.";
+ return false;
+ }
+ max_vertices_ = vertex_struct->SetStreams(this);
+ validate_streams_ = false;
+ return max_vertices_ > 0;
+}
+
+// Converts a GAPID3D9::PrimitiveType to a D3DPRIMITIVETYPE.
+static D3DPRIMITIVETYPE D3DPrimitive(
+ PrimitiveType primitive_type) {
+ switch (primitive_type) {
+ case kPoints:
+ return D3DPT_POINTLIST;
+ case kLines:
+ return D3DPT_LINELIST;
+ case kLineStrips:
+ return D3DPT_LINESTRIP;
+ case kTriangles:
+ return D3DPT_TRIANGLELIST;
+ case kTriangleStrips:
+ return D3DPT_TRIANGLESTRIP;
+ case kTriangleFans:
+ return D3DPT_TRIANGLEFAN;
+ default:
+ LOG(FATAL) << "Invalid primitive type";
+ return D3DPT_POINTLIST;
+ }
+}
+
+// Draws with the current vertex struct.
+parse_error::ParseError GAPID3D9::Draw(
+ PrimitiveType primitive_type,
+ unsigned int first,
+ unsigned int count) {
+ if (validate_streams_ && !ValidateStreams()) {
+ // TODO: add proper error management
+ return parse_error::kParseInvalidArguments;
+ }
+ if (validate_effect_ && !ValidateEffect()) {
+ // TODO: add proper error management
+ return parse_error::kParseInvalidArguments;
+ }
+ DCHECK(current_effect_);
+ if (!current_effect_->CommitParameters()) {
+ return parse_error::kParseInvalidArguments;
+ }
+ if (first + count > max_vertices_) {
+ // TODO: add proper error management
+ return parse_error::kParseInvalidArguments;
+ }
+ HR(d3d_device_->DrawPrimitive(D3DPrimitive(primitive_type), first, count));
+ return parse_error::kParseNoError;
+}
+
+// Draws with the current vertex struct.
+parse_error::ParseError GAPID3D9::DrawIndexed(
+ PrimitiveType primitive_type,
+ ResourceId index_buffer_id,
+ unsigned int first,
+ unsigned int count,
+ unsigned int min_index,
+ unsigned int max_index) {
+ IndexBufferD3D9 *index_buffer = index_buffers_.Get(index_buffer_id);
+ if (!index_buffer) return parse_error::kParseInvalidArguments;
+ if (validate_streams_ && !ValidateStreams()) {
+ // TODO: add proper error management
+ return parse_error::kParseInvalidArguments;
+ }
+ if (validate_effect_ && !ValidateEffect()) {
+ // TODO: add proper error management
+ return parse_error::kParseInvalidArguments;
+ }
+ DCHECK(current_effect_);
+ if (!current_effect_->CommitParameters()) {
+ return parse_error::kParseInvalidArguments;
+ }
+ if ((min_index >= max_vertices_) || (max_index > max_vertices_)) {
+ // TODO: add proper error management
+ return parse_error::kParseInvalidArguments;
+ }
+
+ HR(d3d_device_->SetIndices(index_buffer->d3d_index_buffer()));
+ HR(d3d_device_->DrawIndexedPrimitive(D3DPrimitive(primitive_type), 0,
+ min_index, max_index - min_index + 1,
+ first, count));
+ return parse_error::kParseNoError;
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/gapi_d3d9.h b/o3d/gpu/command_buffer/service/gapi_d3d9.h
new file mode 100644
index 0000000..1056dc1
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/gapi_d3d9.h
@@ -0,0 +1,508 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the GAPID3D9 class, implementing the GAPI interface for
+// D3D9.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GAPI_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GAPI_D3D9_H_
+
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/d3d9_utils.h"
+#include "gpu/command_buffer/service/geometry_d3d9.h"
+#include "gpu/command_buffer/service/effect_d3d9.h"
+#include "gpu/command_buffer/service/texture_d3d9.h"
+#include "gpu/command_buffer/service/sampler_d3d9.h"
+#include "gpu/command_buffer/service/render_surface_d3d9.h"
+
+namespace command_buffer {
+namespace o3d {
+
+// This class implements the GAPI interface for D3D9.
+class GAPID3D9 : public GAPIInterface {
+ public:
+ GAPID3D9();
+ virtual ~GAPID3D9();
+
+ void set_hwnd(HWND hwnd) { hwnd_ = hwnd; }
+ HWND hwnd() const { return hwnd_; }
+
+ // Initializes the graphics context, bound to a window.
+ // Returns:
+ // true if successful.
+ virtual bool Initialize();
+
+ // Destroys the graphics context.
+ virtual void Destroy();
+
+ // Implements the BeginFrame function for D3D9.
+ virtual void BeginFrame();
+
+ // Implements the EndFrame function for D3D9.
+ virtual void EndFrame();
+
+ // Implements the Clear function for D3D9.
+ virtual void Clear(unsigned int buffers,
+ const RGBA &color,
+ float depth,
+ unsigned int stencil);
+
+ // Implements the SetViewport function for D3D9.
+ virtual void SetViewport(unsigned int x,
+ unsigned int y,
+ unsigned int width,
+ unsigned int height,
+ float z_min,
+ float z_max);
+
+ // Implements the CreateVertexBuffer function for D3D9.
+ virtual ParseError CreateVertexBuffer(ResourceId id,
+ unsigned int size,
+ unsigned int flags);
+
+ // Implements the DestroyVertexBuffer function for D3D9.
+ virtual ParseError DestroyVertexBuffer(ResourceId id);
+
+ // Implements the SetVertexBufferData function for D3D9.
+ virtual ParseError SetVertexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ const void *data);
+
+ // Implements the GetVertexBufferData function for D3D9.
+ virtual ParseError GetVertexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ void *data);
+
+ // Implements the CreateIndexBuffer function for D3D9.
+ virtual ParseError CreateIndexBuffer(ResourceId id,
+ unsigned int size,
+ unsigned int flags);
+
+ // Implements the DestroyIndexBuffer function for D3D9.
+ virtual ParseError DestroyIndexBuffer(ResourceId id);
+
+ // Implements the SetIndexBufferData function for D3D9.
+ virtual ParseError SetIndexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ const void *data);
+
+ // Implements the GetIndexBufferData function for D3D9.
+ virtual ParseError GetIndexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ void *data);
+
+ // Implements the CreateVertexStruct function for D3D9.
+ virtual ParseError CreateVertexStruct(ResourceId id,
+ unsigned int input_count);
+
+ // Implements the DestroyVertexStruct function for D3D9.
+ virtual ParseError DestroyVertexStruct(ResourceId id);
+
+ // Implements the SetVertexInput function for D3D9.
+ virtual ParseError SetVertexInput(ResourceId vertex_struct_id,
+ unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index);
+
+ // Implements the SetVertexStruct function for D3D9.
+ virtual ParseError SetVertexStruct(ResourceId id);
+
+ // Implements the Draw function for D3D9.
+ virtual ParseError Draw(PrimitiveType primitive_type,
+ unsigned int first,
+ unsigned int count);
+
+ // Implements the DrawIndexed function for D3D9.
+ virtual ParseError DrawIndexed(PrimitiveType primitive_type,
+ ResourceId index_buffer_id,
+ unsigned int first,
+ unsigned int count,
+ unsigned int min_index,
+ unsigned int max_index);
+
+ // Implements the CreateEffect function for D3D9.
+ virtual ParseError CreateEffect(ResourceId id,
+ unsigned int size,
+ const void *data);
+
+ // Implements the DestroyEffect function for D3D9.
+ virtual ParseError DestroyEffect(ResourceId id);
+
+ // Implements the SetEffect function for D3D9.
+ virtual ParseError SetEffect(ResourceId id);
+
+ // Implements the GetParamCount function for D3D9.
+ virtual ParseError GetParamCount(ResourceId id,
+ unsigned int size,
+ void *data);
+
+ // Implements the CreateParam function for D3D9.
+ virtual ParseError CreateParam(ResourceId param_id,
+ ResourceId effect_id,
+ unsigned int index);
+
+ // Implements the CreateParamByName function for D3D9.
+ virtual ParseError CreateParamByName(ResourceId param_id,
+ ResourceId effect_id,
+ unsigned int size,
+ const void *name);
+
+ // Implements the DestroyParam function for D3D9.
+ virtual ParseError DestroyParam(ResourceId id);
+
+ // Implements the SetParamData function for D3D9.
+ virtual ParseError SetParamData(ResourceId id,
+ unsigned int size,
+ const void *data);
+
+ // Implements the GetParamDesc function for D3D9.
+ virtual ParseError GetParamDesc(ResourceId id,
+ unsigned int size,
+ void *data);
+
+ // Implements the GetStreamCount function for D3D9.
+ virtual ParseError GetStreamCount(ResourceId id,
+ unsigned int size,
+ void *data);
+
+ // Implements the GetStreamDesc function for D3D9.
+ virtual ParseError GetStreamDesc(ResourceId id,
+ unsigned int index,
+ unsigned int size,
+ void *data);
+
+ // Implements the CreateTexture2D function for D3D9.
+ virtual ParseError CreateTexture2D(ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Implements the CreateTexture3D function for D3D9.
+ virtual ParseError CreateTexture3D(ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Implements the CreateTextureCube function for D3D9.
+ virtual ParseError CreateTextureCube(ResourceId id,
+ unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Implements the SetTextureData function for D3D9.
+ virtual ParseError SetTextureData(ResourceId id,
+ unsigned int x,
+ unsigned int y,
+ unsigned int z,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int level,
+ texture::Face face,
+ unsigned int pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+
+ // Implements the GetTextureData function for D3D9.
+ virtual ParseError GetTextureData(ResourceId id,
+ unsigned int x,
+ unsigned int y,
+ unsigned int z,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int level,
+ texture::Face face,
+ unsigned int pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+
+ // Implements the DestroyTexture function for D3D9.
+ virtual ParseError DestroyTexture(ResourceId id);
+
+ // Implements the CreateSampler function for D3D9.
+ virtual ParseError CreateSampler(ResourceId id);
+
+ // Implements the DestroySampler function for D3D9.
+ virtual ParseError DestroySampler(ResourceId id);
+
+ // Implements the SetSamplerStates function for D3D9.
+ virtual ParseError SetSamplerStates(ResourceId id,
+ sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy);
+
+ // Implements the SetSamplerBorderColor function for D3D9.
+ virtual ParseError SetSamplerBorderColor(ResourceId id, const RGBA &color);
+
+ // Implements the SetSamplerTexture function for D3D9.
+ virtual ParseError SetSamplerTexture(ResourceId id, ResourceId texture_id);
+
+ // Implements the SetScissor function for D3D9.
+ virtual void SetScissor(bool enable,
+ unsigned int x,
+ unsigned int y,
+ unsigned int width,
+ unsigned int height);
+
+ // Implements the SetPointLineRaster function for D3D9.
+ virtual void SetPointLineRaster(bool line_smooth,
+ bool point_sprite,
+ float point_size);
+
+ // Implements the SetPolygonOffset function for D3D9.
+ virtual void SetPolygonOffset(float slope_factor, float units);
+
+ // Implements the SetPolygonRaster function for D3D9.
+ virtual void SetPolygonRaster(PolygonMode fill_mode,
+ FaceCullMode cull_mode);
+
+ // Implements the SetAlphaTest function for D3D9.
+ virtual void SetAlphaTest(bool enable,
+ float reference,
+ Comparison comp);
+
+ // Implements the SetDepthTest function for D3D9.
+ virtual void SetDepthTest(bool enable,
+ bool write_enable,
+ Comparison comp);
+
+ // Implements the SetStencilTest function for D3D9.
+ virtual void SetStencilTest(bool enable,
+ bool separate_ccw,
+ unsigned int write_mask,
+ unsigned int compare_mask,
+ unsigned int ref,
+ Uint32 func_ops);
+
+ // Implements the SetColorWritefunction for D3D9.
+ virtual void SetColorWrite(bool red,
+ bool green,
+ bool blue,
+ bool alpha,
+ bool dither);
+
+ // Implements the SetBlending function for D3D9.
+ virtual void SetBlending(bool enable,
+ bool separate_alpha,
+ BlendEq color_eq,
+ BlendFunc color_src_func,
+ BlendFunc color_dst_func,
+ BlendEq alpha_eq,
+ BlendFunc alpha_src_func,
+ BlendFunc alpha_dst_func);
+
+ // Implements the SetBlendingColor function for D3D9.
+ virtual void SetBlendingColor(const RGBA &color);
+
+ // Implements the CreateRenderSurface function for D3D9.
+ virtual ParseError CreateRenderSurface(ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int mip_level,
+ unsigned int side,
+ ResourceId texture_id);
+
+ // Implements the DestroyRenderSurface function for D3D9.
+ virtual ParseError DestroyRenderSurface(ResourceId id);
+
+ // Implements the CreateDepthSurface function for D3D9.
+ virtual ParseError CreateDepthSurface(ResourceId id,
+ unsigned int width,
+ unsigned int height);
+
+ // Implements teh DestroyDepthSurface function for D3D9.
+ virtual ParseError DestroyDepthSurface(ResourceId id);
+
+ // Implements the SetRenderSurface function for D3D9.
+ virtual ParseError SetRenderSurface(ResourceId render_surface_id,
+ ResourceId depth_stencil_id);
+
+ // Implements the SetBackSurfaces function for D3D9.
+ virtual void SetBackSurfaces();
+
+ // Gets the D3D9 device.
+ IDirect3DDevice9 *d3d_device() const { return d3d_device_; }
+
+ // Gets a vertex buffer by resource ID.
+ VertexBufferD3D9 *GetVertexBuffer(ResourceId id) {
+ return vertex_buffers_.Get(id);
+ }
+
+ // Gets a texture by resource ID.
+ TextureD3D9 *GetTexture(ResourceId id) {
+ return textures_.Get(id);
+ }
+
+ // Gets a sampler by resource ID.
+ SamplerD3D9 *GetSampler(ResourceId id) {
+ return samplers_.Get(id);
+ }
+
+ EffectD3D9 *current_effect() { return current_effect_; }
+
+ // Direct3D functions cannot be called directly because the DLLs are loaded
+ // dynamically via LoadLibrary. If you need to add another Direct3D function
+ // add another function here, a typedef matching the signature and a member
+ // variable of that type below. Then add code to FindDirect3DFunctions to
+ // get the address of that function out of the DLL and assign it to the
+ // member variable. Be careful to initialize the value of the variable to
+ // NULL in the constructor and to set it to again NULL in Destroy.
+
+ IDirect3D9* Direct3DCreate(UINT version) {
+ DCHECK(direct3d_create9_);
+ return direct3d_create9_(version);
+ }
+
+ HRESULT D3DXGetShaderConstantTable(const DWORD* function,
+ LPD3DXCONSTANTTABLE* table) {
+ DCHECK(get_shader_constant_table_);
+ return get_shader_constant_table_(function, table);
+ }
+
+ HRESULT D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
+ LPCVOID src_data,
+ UINT src_data_len,
+ CONST D3DXMACRO * defines,
+ LPD3DXINCLUDE include,
+ DWORD flags,
+ LPD3DXEFFECTPOOL pool,
+ LPD3DXEFFECT * effect,
+ LPD3DXBUFFER * compilation_errors) {
+ DCHECK(create_effect_);
+ return create_effect_(device, src_data, src_data_len, defines, include,
+ flags, pool, effect, compilation_errors);
+ }
+
+ HRESULT D3DXGetShaderInputSemantics(const DWORD* function,
+ D3DXSEMANTIC* semantics,
+ UINT* count) {
+ DCHECK(get_shader_input_semantics_);
+ return get_shader_input_semantics_(function, semantics, count);
+ }
+
+ private:
+ bool FindDirect3DFunctions();
+
+ // Validates the current vertex struct to D3D, setting the streams.
+ bool ValidateStreams();
+ // Validates the current effect to D3D. This sends the effect states to D3D.
+ bool ValidateEffect();
+ // "Dirty" the current effect. This resets the effect states to D3D, and
+ // requires ValidateEffect() to be called before further draws occur.
+ void DirtyEffect();
+
+ // Module handle for d3d9.dll.
+ HMODULE d3d_module_;
+
+ // Module handle for d3dx9_n.dll
+ HMODULE d3dx_module_;
+
+ LPDIRECT3D9 d3d_;
+ LPDIRECT3DDEVICE9 d3d_device_;
+ HWND hwnd_;
+ ResourceId current_vertex_struct_;
+ bool validate_streams_;
+ unsigned int max_vertices_;
+ ResourceId current_effect_id_;
+ bool validate_effect_;
+ EffectD3D9 *current_effect_;
+ IDirect3DSurface9* back_buffer_surface_;
+ IDirect3DSurface9* back_buffer_depth_surface_;
+ ResourceId current_surface_id_;
+ ResourceId current_depth_surface_id_;
+
+ ResourceMap<VertexBufferD3D9> vertex_buffers_;
+ ResourceMap<IndexBufferD3D9> index_buffers_;
+ ResourceMap<VertexStructD3D9> vertex_structs_;
+ ResourceMap<EffectD3D9> effects_;
+ ResourceMap<EffectParamD3D9> effect_params_;
+ ResourceMap<TextureD3D9> textures_;
+ ResourceMap<SamplerD3D9> samplers_;
+ ResourceMap<RenderSurfaceD3D9> render_surfaces_;
+ ResourceMap<RenderDepthStencilSurfaceD3D9> depth_surfaces_;
+
+ typedef IDirect3D9* (WINAPI *Direct3DCreate9Proc)(UINT version);
+ Direct3DCreate9Proc direct3d_create9_;
+
+ typedef HRESULT (WINAPI *D3DXGetShaderConstantTableProc)(
+ const DWORD* function,
+ LPD3DXCONSTANTTABLE* table);
+ D3DXGetShaderConstantTableProc get_shader_constant_table_;
+
+ typedef HRESULT (WINAPI *D3DXCreateEffectProc)(
+ LPDIRECT3DDEVICE9 device,
+ LPCVOID src_data,
+ UINT src_data_len,
+ CONST D3DXMACRO * defines,
+ LPD3DXINCLUDE include,
+ DWORD flags,
+ LPD3DXEFFECTPOOL pool,
+ LPD3DXEFFECT * effect,
+ LPD3DXBUFFER * compilation_errors);
+ D3DXCreateEffectProc create_effect_;
+
+ typedef HRESULT (WINAPI *D3DXGetShaderInputSemanticsProc)(
+ const DWORD* function,
+ D3DXSEMANTIC* semantics,
+ UINT* count);
+ D3DXGetShaderInputSemanticsProc get_shader_input_semantics_;
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GAPI_D3D9_H_
+
diff --git a/o3d/gpu/command_buffer/service/gapi_decoder.cc b/o3d/gpu/command_buffer/service/gapi_decoder.cc
new file mode 100644
index 0000000..4d91b69
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/gapi_decoder.cc
@@ -0,0 +1,940 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This class contains the implementation of the GAPI decoder class, decoding
+// GAPI commands into calls to a GAPIInterface class.
+
+#include "gpu/command_buffer/service/precompile.h"
+
+#include "base/cross/bits.h"
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/gapi_decoder.h"
+
+namespace command_buffer {
+namespace o3d {
+
+namespace {
+
+// Returns the address of the first byte after a struct.
+template <typename T>
+const void* AddressAfterStruct(const T& pod) {
+ return reinterpret_cast<const uint8*>(&pod) + sizeof(pod);
+}
+
+// Returns the size in bytes of the data of an Immediate command, a command with
+// its data inline in the command buffer.
+template <typename T>
+unsigned int ImmediateDataSize(uint32 arg_count, const T& pod) {
+ return static_cast<unsigned int>(
+ (arg_count + 1 - ComputeNumEntries(sizeof(pod))) *
+ sizeof(CommandBufferEntry)); // NOLINT
+}
+
+// A struct to hold info about each command.
+struct CommandInfo {
+ int arg_flags; // How to handle the arguments for this command
+ int arg_count; // How many arguments are expected for this command.
+};
+
+// A table of CommandInfo for all the commands.
+const CommandInfo g_command_info[] = {
+ #define O3D_COMMAND_BUFFER_CMD_OP(name) { \
+ name::kArgFlags, \
+ sizeof(name) / sizeof(CommandBufferEntry) - 1, }, /* NOLINT */ \
+
+ O3D_COMMAND_BUFFER_CMDS(O3D_COMMAND_BUFFER_CMD_OP)
+
+ #undef O3D_COMMAND_BUFFER_CMD_OP
+};
+
+} // anonymous namespace.
+
+// Decode command with its arguments, and call the corresponding method.
+// Note: args is a pointer to the command buffer. As such, it could be changed
+// by a (malicious) client at any time, so if validation has to happen, it
+// should operate on a copy of them.
+parse_error::ParseError GAPIDecoder::DoCommand(
+ unsigned int command,
+ unsigned int arg_count,
+ const void* cmd_data) {
+ unsigned int command_index = command - kStartPoint - 1;
+ if (command_index < arraysize(g_command_info)) {
+ const CommandInfo& info = g_command_info[command_index];
+ unsigned int info_arg_count = static_cast<unsigned int>(info.arg_count);
+ if ((info.arg_flags == cmd::kFixed && arg_count == info_arg_count) ||
+ (info.arg_flags == cmd::kAtLeastN && arg_count >= info_arg_count)) {
+ switch (command) {
+ #define O3D_COMMAND_BUFFER_CMD_OP(name) \
+ case name::kCmdId: \
+ return Handle ## name( \
+ arg_count, \
+ *static_cast<const name*>(cmd_data)); \
+
+ O3D_COMMAND_BUFFER_CMDS(O3D_COMMAND_BUFFER_CMD_OP)
+
+ #undef O3D_COMMAND_BUFFER_CMD_OP
+ }
+ } else {
+ return parse_error::kParseInvalidArguments;
+ }
+ }
+ return DoCommonCommand(command, arg_count, cmd_data);
+ return parse_error::kParseUnknownCommand;
+}
+
+ // Overridden from AsyncAPIInterface.
+const char* GAPIDecoder::GetCommandName(unsigned int command_id) const {
+ if (command_id > kStartPoint && command_id < kNumCommands) {
+ return o3d::GetCommandName(static_cast<CommandId>(command_id));
+ }
+ return GetCommonCommandName(static_cast<cmd::CommandId>(command_id));
+}
+
+parse_error::ParseError GAPIDecoder::HandleBeginFrame(
+ uint32 arg_count,
+ const BeginFrame& args) {
+ gapi_->BeginFrame();
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleEndFrame(
+ uint32 arg_count,
+ const EndFrame& args) {
+ gapi_->EndFrame();
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleClear(
+ uint32 arg_count,
+ const Clear& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 buffers = args.buffers;
+ if (buffers & ~kAllBuffers)
+ return parse_error::kParseInvalidArguments;
+ RGBA rgba;
+ rgba.red = args.red;
+ rgba.green = args.green;
+ rgba.blue = args.blue;
+ rgba.alpha = args.alpha;
+ gapi_->Clear(buffers, rgba, args.depth, args.stencil);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetViewport(
+ uint32 arg_count,
+ const SetViewport& args) {
+ gapi_->SetViewport(args.left,
+ args.top,
+ args.width,
+ args.height,
+ args.z_min,
+ args.z_max);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateVertexBuffer(
+ uint32 arg_count,
+ const CreateVertexBuffer& args) {
+ return gapi_->CreateVertexBuffer(
+ args.vertex_buffer_id, args.size, args.flags);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroyVertexBuffer(
+ uint32 arg_count,
+ const DestroyVertexBuffer& args) {
+ return gapi_->DestroyVertexBuffer(args.vertex_buffer_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetVertexBufferDataImmediate(
+ uint32 arg_count,
+ const SetVertexBufferDataImmediate& args) {
+ uint32 size = ImmediateDataSize(arg_count, args);
+ if (size == 0) {
+ return parse_error::kParseNoError;
+ }
+ return gapi_->SetVertexBufferData(args.vertex_buffer_id, args.offset,
+ size,
+ AddressAfterStruct(args));
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetVertexBufferData(
+ uint32 arg_count,
+ const SetVertexBufferData& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->SetVertexBufferData(
+ args.vertex_buffer_id, args.offset, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleGetVertexBufferData(
+ uint32 arg_count,
+ const GetVertexBufferData& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->GetVertexBufferData(
+ args.vertex_buffer_id, args.offset, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateIndexBuffer(
+ uint32 arg_count,
+ const CreateIndexBuffer& args) {
+ return gapi_->CreateIndexBuffer(args.index_buffer_id, args.size, args.flags);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroyIndexBuffer(
+ uint32 arg_count,
+ const DestroyIndexBuffer& args) {
+ return gapi_->DestroyIndexBuffer(args.index_buffer_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetIndexBufferDataImmediate(
+ uint32 arg_count,
+ const SetIndexBufferDataImmediate& args) {
+ uint32 size = ImmediateDataSize(arg_count, args);
+ if (size == 0) {
+ return parse_error::kParseNoError;
+ }
+ return gapi_->SetIndexBufferData(args.index_buffer_id, args.offset, size,
+ AddressAfterStruct(args));
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetIndexBufferData(
+ uint32 arg_count,
+ const SetIndexBufferData& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->SetIndexBufferData(
+ args.index_buffer_id, args.offset, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleGetIndexBufferData(
+ uint32 arg_count,
+ const GetIndexBufferData& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->GetIndexBufferData(
+ args.index_buffer_id, args.offset, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateVertexStruct(
+ uint32 arg_count,
+ const CreateVertexStruct& args) {
+ return gapi_->CreateVertexStruct(args.vertex_struct_id, args.input_count);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroyVertexStruct(
+ uint32 arg_count,
+ const DestroyVertexStruct& args) {
+ return gapi_->DestroyVertexStruct(args.vertex_struct_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetVertexInput(
+ uint32 arg_count,
+ const SetVertexInput& args) {
+ unsigned int type_stride_semantic = args.type_stride_semantic;
+ unsigned int semantic_index =
+ SetVertexInput::SemanticIndex::Get(type_stride_semantic);
+ unsigned int semantic =
+ SetVertexInput::Semantic::Get(type_stride_semantic);
+ unsigned int type =
+ SetVertexInput::Type::Get(type_stride_semantic);
+ unsigned int stride =
+ SetVertexInput::Stride::Get(type_stride_semantic);
+ if (semantic >= vertex_struct::kNumSemantics ||
+ type >= vertex_struct::kNumTypes || stride == 0)
+ return parse_error::kParseInvalidArguments;
+ return gapi_->SetVertexInput(
+ args.vertex_struct_id, args.input_index, args.vertex_buffer_id,
+ args.offset, stride,
+ static_cast<vertex_struct::Type>(type),
+ static_cast<vertex_struct::Semantic>(semantic),
+ semantic_index);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetVertexStruct(
+ uint32 arg_count,
+ const SetVertexStruct& args) {
+ return gapi_->SetVertexStruct(args.vertex_struct_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDraw(
+ uint32 arg_count,
+ const Draw& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 primitive_type = args.primitive_type;
+ if (primitive_type >= kMaxPrimitiveType)
+ return parse_error::kParseInvalidArguments;
+ return gapi_->Draw(
+ static_cast<PrimitiveType>(primitive_type),
+ args.first, args.count);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDrawIndexed(
+ uint32 arg_count,
+ const DrawIndexed& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 primitive_type = args.primitive_type;
+ if (primitive_type >= kMaxPrimitiveType)
+ return parse_error::kParseInvalidArguments;
+ return gapi_->DrawIndexed(
+ static_cast<PrimitiveType>(primitive_type),
+ args.index_buffer_id,
+ args.first, args.count, args.min_index, args.max_index);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateEffect(
+ uint32 arg_count,
+ const CreateEffect& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->CreateEffect(args.effect_id, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateEffectImmediate(
+ uint32 arg_count,
+ const CreateEffectImmediate& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ uint32 data_size = ImmediateDataSize(arg_count, args);
+ if (size > data_size) {
+ return parse_error::kParseInvalidArguments;
+ }
+ if (data_size == 0) {
+ return parse_error::kParseNoError;
+ }
+ return gapi_->CreateEffect(args.effect_id, size, AddressAfterStruct(args));
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroyEffect(
+ uint32 arg_count,
+ const DestroyEffect& args) {
+ return gapi_->DestroyEffect(args.effect_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetEffect(
+ uint32 arg_count,
+ const SetEffect& args) {
+ return gapi_->SetEffect(args.effect_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleGetParamCount(
+ uint32 arg_count,
+ const GetParamCount& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->GetParamCount(args.effect_id, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateParam(
+ uint32 arg_count,
+ const CreateParam& args) {
+ return gapi_->CreateParam(args.param_id, args.effect_id, args.index);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateParamByName(
+ uint32 arg_count,
+ const CreateParamByName& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->CreateParamByName(args.param_id, args.effect_id, size,
+ data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateParamByNameImmediate(
+ uint32 arg_count,
+ const CreateParamByNameImmediate& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ uint32 data_size = ImmediateDataSize(arg_count, args);
+ if (size > data_size)
+ return parse_error::kParseInvalidArguments;
+ if (data_size == 0) {
+ return parse_error::kParseNoError;
+ }
+ return gapi_->CreateParamByName(args.param_id, args.effect_id, size,
+ AddressAfterStruct(args));
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroyParam(
+ uint32 arg_count,
+ const DestroyParam& args) {
+ return gapi_->DestroyParam(args.param_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetParamData(
+ uint32 arg_count,
+ const SetParamData& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->SetParamData(args.param_id, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetParamDataImmediate(
+ uint32 arg_count,
+ const SetParamDataImmediate& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ uint32 data_size = ImmediateDataSize(arg_count, args);
+ if (size > data_size) {
+ return parse_error::kParseInvalidArguments;
+ }
+ if (data_size == 0) {
+ return parse_error::kParseNoError;
+ }
+ return gapi_->SetParamData(args.param_id, size, AddressAfterStruct(args));
+}
+
+parse_error::ParseError GAPIDecoder::HandleGetParamDesc(
+ uint32 arg_count,
+ const GetParamDesc& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->GetParamDesc(args.param_id, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleGetStreamCount(
+ uint32 arg_count,
+ const GetStreamCount& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->GetStreamCount(args.effect_id, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleGetStreamDesc(
+ uint32 arg_count,
+ const GetStreamDesc& args) {
+ // Pull out some values so they can't be changed by another thread after we've
+ // validated them.
+ uint32 size = args.size;
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset,
+ size);
+ if (!data) return parse_error::kParseInvalidArguments;
+ return gapi_->GetStreamDesc(args.effect_id, args.index, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroyTexture(
+ uint32 arg_count,
+ const DestroyTexture& args) {
+ return gapi_->DestroyTexture(args.texture_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateTexture2d(
+ uint32 arg_count,
+ const CreateTexture2d& args) {
+ unsigned int width_height = args.width_height;
+ unsigned int levels_format_flags = args.levels_format_flags;
+ unsigned int width = CreateTexture2d::Width::Get(width_height);
+ unsigned int height = CreateTexture2d::Height::Get(width_height);
+ unsigned int levels = CreateTexture2d::Levels::Get(levels_format_flags);
+ unsigned int unused = CreateTexture2d::Unused::Get(levels_format_flags);
+ unsigned int format = CreateTexture2d::Format::Get(levels_format_flags);
+ unsigned int flags = CreateTexture2d::Flags::Get(levels_format_flags);
+ unsigned int max_levels =
+ 1 + ::o3d::base::bits::Log2Ceiling(std::max(width, height));
+ if ((width == 0) || (height == 0) || (levels > max_levels) ||
+ (unused != 0) || (format == texture::kUnknown) || (levels == 0))
+ return parse_error::kParseInvalidArguments;
+ bool enable_render_surfaces = !!flags;
+ return gapi_->CreateTexture2D(args.texture_id, width, height, levels,
+ static_cast<texture::Format>(format), flags,
+ enable_render_surfaces);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateTexture3d(
+ uint32 arg_count,
+ const CreateTexture3d& args) {
+ unsigned int width_height = args.width_height;
+ unsigned int depth_unused = args.depth_unused;
+ unsigned int levels_format_flags = args.levels_format_flags;
+ unsigned int width = CreateTexture3d::Width::Get(width_height);
+ unsigned int height = CreateTexture3d::Height::Get(width_height);
+ unsigned int depth = CreateTexture3d::Depth::Get(depth_unused);
+ unsigned int unused1 = CreateTexture3d::Unused1::Get(depth_unused);
+ unsigned int levels = CreateTexture3d::Levels::Get(levels_format_flags);
+ unsigned int unused2 = CreateTexture3d::Unused2::Get(levels_format_flags);
+ unsigned int format = CreateTexture3d::Format::Get(levels_format_flags);
+ unsigned int flags = CreateTexture3d::Flags::Get(levels_format_flags);
+ unsigned int max_levels =
+ 1 + ::o3d::base::bits::Log2Ceiling(std::max(depth, std::max(width, height)));
+ if ((width == 0) || (height == 0) || (depth == 0) ||
+ (levels > max_levels) || (unused1 != 0) || (unused2 != 0) ||
+ (format == texture::kUnknown) || (levels == 0))
+ return parse_error::kParseInvalidArguments;
+ bool enable_render_surfaces = !!flags;
+ return gapi_->CreateTexture3D(args.texture_id, width, height, depth, levels,
+ static_cast<texture::Format>(format), flags,
+ enable_render_surfaces);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateTextureCube(
+ uint32 arg_count,
+ const CreateTextureCube& args) {
+ unsigned int side_unused = args.edge_length;
+ unsigned int levels_format_flags = args.levels_format_flags;
+ unsigned int side = CreateTextureCube::Side::Get(side_unused);
+ unsigned int unused1 = CreateTextureCube::Unused1::Get(side_unused);
+ unsigned int levels = CreateTextureCube::Levels::Get(levels_format_flags);
+ unsigned int unused2 = CreateTextureCube::Unused2::Get(levels_format_flags);
+ unsigned int format = CreateTextureCube::Format::Get(levels_format_flags);
+ unsigned int flags = CreateTextureCube::Flags::Get(levels_format_flags);
+ unsigned int max_levels = 1 + ::o3d::base::bits::Log2Ceiling(side);
+ if ((side == 0) || (levels > max_levels) || (unused1 != 0) ||
+ (unused2 != 0) || (format == texture::kUnknown) || (levels == 0))
+ return parse_error::kParseInvalidArguments;
+ bool enable_render_surfaces = !!flags;
+ return gapi_->CreateTextureCube(args.texture_id, side, levels,
+ static_cast<texture::Format>(format),
+ flags, enable_render_surfaces);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetTextureData(
+ uint32 arg_count,
+ const SetTextureData& args) {
+ unsigned int x_y = args.x_y;
+ unsigned int width_height = args.width_height;
+ unsigned int z_depth = args.z_depth;
+ unsigned int level_face = args.level_face;
+ unsigned int size = args.size;
+ unsigned int x = SetTextureData::X::Get(x_y);
+ unsigned int y = SetTextureData::Y::Get(x_y);
+ unsigned int width = SetTextureData::Width::Get(width_height);
+ unsigned int height = SetTextureData::Height::Get(width_height);
+ unsigned int z = SetTextureData::Z::Get(z_depth);
+ unsigned int depth = SetTextureData::Depth::Get(z_depth);
+ unsigned int level = SetTextureData::Level::Get(level_face);
+ unsigned int face = SetTextureData::Face::Get(level_face);
+ unsigned int unused = SetTextureData::Unused::Get(level_face);
+ const void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset, size);
+ if (face >= 6 || unused != 0 || !data)
+ return parse_error::kParseInvalidArguments;
+ return gapi_->SetTextureData(
+ args.texture_id, x, y, z, width, height, depth, level,
+ static_cast<texture::Face>(face), args.row_pitch,
+ args.slice_pitch, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetTextureDataImmediate(
+ uint32 arg_count,
+ const SetTextureDataImmediate& args) {
+ unsigned int x_y = args.x_y;
+ unsigned int width_height = args.width_height;
+ unsigned int z_depth = args.z_depth;
+ unsigned int level_face = args.level_face;
+ unsigned int size = args.size;
+ unsigned int x = SetTextureDataImmediate::X::Get(x_y);
+ unsigned int y = SetTextureDataImmediate::Y::Get(x_y);
+ unsigned int width = SetTextureDataImmediate::Width::Get(width_height);
+ unsigned int height = SetTextureDataImmediate::Height::Get(width_height);
+ unsigned int z = SetTextureDataImmediate::Z::Get(z_depth);
+ unsigned int depth = SetTextureDataImmediate::Depth::Get(z_depth);
+ unsigned int level = SetTextureDataImmediate::Level::Get(level_face);
+ unsigned int face = SetTextureDataImmediate::Face::Get(level_face);
+ unsigned int unused = SetTextureDataImmediate::Unused::Get(level_face);
+ uint32 data_size = ImmediateDataSize(arg_count, args);
+ if (face >= 6 || unused != 0 ||
+ size > data_size)
+ return parse_error::kParseInvalidArguments;
+ if (data_size == 0) {
+ return parse_error::kParseNoError;
+ }
+ return gapi_->SetTextureData(
+ args.texture_id, x, y, z, width, height, depth, level,
+ static_cast<texture::Face>(face), args.row_pitch,
+ args.slice_pitch, size, AddressAfterStruct(args));
+}
+
+parse_error::ParseError GAPIDecoder::HandleGetTextureData(
+ uint32 arg_count,
+ const GetTextureData& args) {
+ unsigned int x_y = args.x_y;
+ unsigned int width_height = args.width_height;
+ unsigned int z_depth = args.z_depth;
+ unsigned int level_face = args.level_face;
+ unsigned int size = args.size;
+ unsigned int x = GetTextureData::X::Get(x_y);
+ unsigned int y = GetTextureData::Y::Get(x_y);
+ unsigned int width = GetTextureData::Width::Get(width_height);
+ unsigned int height = GetTextureData::Height::Get(width_height);
+ unsigned int z = GetTextureData::Z::Get(z_depth);
+ unsigned int depth = GetTextureData::Depth::Get(z_depth);
+ unsigned int level = GetTextureData::Level::Get(level_face);
+ unsigned int face = GetTextureData::Face::Get(level_face);
+ unsigned int unused = GetTextureData::Unused::Get(level_face);
+ void *data = GetAddressAndCheckSize(args.shared_memory.id,
+ args.shared_memory.offset, size);
+ if (face >= 6 || unused != 0 || !data)
+ return parse_error::kParseInvalidArguments;
+ return gapi_->GetTextureData(
+ args.texture_id, x, y, z, width, height, depth, level,
+ static_cast<texture::Face>(face), args.row_pitch,
+ args.slice_pitch, size, data);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateSampler(
+ uint32 arg_count,
+ const CreateSampler& args) {
+ return gapi_->CreateSampler(args.sampler_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroySampler(
+ uint32 arg_count,
+ const DestroySampler& args) {
+ return gapi_->DestroySampler(args.sampler_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetSamplerStates(
+ uint32 arg_count,
+ const SetSamplerStates& args) {
+ Uint32 arg = args.sampler_states;
+ if (SetSamplerStates::Unused::Get(arg) != 0)
+ return parse_error::kParseInvalidArguments;
+ unsigned int address_u_value = SetSamplerStates::AddressingU::Get(arg);
+ unsigned int address_v_value = SetSamplerStates::AddressingV::Get(arg);
+ unsigned int address_w_value = SetSamplerStates::AddressingW::Get(arg);
+ unsigned int mag_filter_value = SetSamplerStates::MagFilter::Get(arg);
+ unsigned int min_filter_value = SetSamplerStates::MinFilter::Get(arg);
+ unsigned int mip_filter_value = SetSamplerStates::MipFilter::Get(arg);
+ unsigned int max_anisotropy = SetSamplerStates::MaxAnisotropy::Get(arg);
+ if (address_u_value >= sampler::kNumAddressingMode ||
+ address_v_value >= sampler::kNumAddressingMode ||
+ address_w_value >= sampler::kNumAddressingMode ||
+ mag_filter_value >= sampler::kNumFilteringMode ||
+ min_filter_value >= sampler::kNumFilteringMode ||
+ mip_filter_value >= sampler::kNumFilteringMode ||
+ mag_filter_value == sampler::kNone ||
+ min_filter_value == sampler::kNone ||
+ max_anisotropy == 0) {
+ return parse_error::kParseInvalidArguments;
+ }
+ gapi_->SetSamplerStates(
+ args.sampler_id,
+ static_cast<sampler::AddressingMode>(address_u_value),
+ static_cast<sampler::AddressingMode>(address_v_value),
+ static_cast<sampler::AddressingMode>(address_w_value),
+ static_cast<sampler::FilteringMode>(mag_filter_value),
+ static_cast<sampler::FilteringMode>(min_filter_value),
+ static_cast<sampler::FilteringMode>(mip_filter_value),
+ max_anisotropy);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetSamplerBorderColor(
+ uint32 arg_count,
+ const SetSamplerBorderColor& args) {
+ RGBA rgba;
+ rgba.red = args.red;
+ rgba.green = args.green;
+ rgba.blue = args.blue;
+ rgba.alpha = args.alpha;
+ return gapi_->SetSamplerBorderColor(args.sampler_id, rgba);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetSamplerTexture(
+ uint32 arg_count,
+ const SetSamplerTexture& args) {
+ return gapi_->SetSamplerTexture(args.sampler_id, args.texture_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetScissor(
+ uint32 arg_count,
+ const SetScissor& args) {
+ Uint32 x_y_enable = args.x_y_enable;
+ if (SetScissor::Unused::Get(x_y_enable) != 0)
+ return parse_error::kParseInvalidArguments;
+ unsigned int x = SetScissor::X::Get(x_y_enable);
+ unsigned int y = SetScissor::Y::Get(x_y_enable);
+ bool enable = SetScissor::Enable::Get(x_y_enable) != 0;
+ Uint32 width_height = args.width_height;
+ unsigned int width = SetScissor::Width::Get(width_height);
+ unsigned int height = SetScissor::Height::Get(width_height);
+ gapi_->SetScissor(enable, x, y, width, height);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetPolygonOffset(
+ uint32 arg_count,
+ const SetPolygonOffset& args) {
+ gapi_->SetPolygonOffset(args.slope_factor, args.units);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetPointLineRaster(
+ uint32 arg_count,
+ const SetPointLineRaster& args) {
+ Uint32 enables = args.enables;
+ if (SetPointLineRaster::Unused::Get(enables) != 0)
+ return parse_error::kParseInvalidArguments;
+ bool line_smooth = !!SetPointLineRaster::LineSmoothEnable::Get(enables);
+ bool point_sprite = !!SetPointLineRaster::PointSpriteEnable::Get(enables);
+ gapi_->SetPointLineRaster(line_smooth, point_sprite, args.point_size);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetPolygonRaster(
+ uint32 arg_count,
+ const SetPolygonRaster& args) {
+ Uint32 fill_cull = args.fill_cull;
+ unsigned int fill_value = SetPolygonRaster::FillMode::Get(fill_cull);
+ unsigned int cull_value = SetPolygonRaster::CullMode::Get(fill_cull);
+ if (SetPolygonRaster::Unused::Get(fill_cull) != 0 ||
+ fill_value >= kNumPolygonMode ||
+ cull_value >= kNumFaceCullMode)
+ return parse_error::kParseInvalidArguments;
+ gapi_->SetPolygonRaster(
+ static_cast<PolygonMode>(fill_value),
+ static_cast<FaceCullMode>(cull_value));
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetAlphaTest(
+ uint32 arg_count,
+ const SetAlphaTest& args) {
+ Uint32 func_enable = args.func_enable;
+ if (SetAlphaTest::Unused::Get(func_enable) != 0)
+ return parse_error::kParseInvalidArguments;
+ // Check that the bitmask get cannot generate values outside of the
+ // allowed range.
+ COMPILE_ASSERT(SetAlphaTest::Func::kMask <
+ kNumComparison,
+ set_alpha_test_Func_may_produce_invalid_values);
+ Comparison comp = static_cast<Comparison>(
+ SetAlphaTest::Func::Get(func_enable));
+ bool enable = SetAlphaTest::Enable::Get(func_enable) != 0;
+ gapi_->SetAlphaTest(enable, args.value, comp);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetDepthTest(
+ uint32 arg_count,
+ const SetDepthTest& args) {
+ Uint32 func_enable = args.func_enable;
+ if (SetDepthTest::Unused::Get(func_enable) != 0)
+ return parse_error::kParseInvalidArguments;
+ // Check that the bitmask get cannot generate values outside of the
+ // allowed range.
+ COMPILE_ASSERT(SetDepthTest::Func::kMask <
+ kNumComparison,
+ set_alpha_test_Func_may_produce_invalid_values);
+ Comparison comp = static_cast<Comparison>(
+ SetDepthTest::Func::Get(func_enable));
+ bool write_enable = SetDepthTest::WriteEnable::Get(func_enable) != 0;
+ bool enable = SetDepthTest::Enable::Get(func_enable) != 0;
+ gapi_->SetDepthTest(enable, write_enable, comp);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetStencilTest(
+ uint32 arg_count,
+ const SetStencilTest& args) {
+ Uint32 arg0 = args.stencil_args0;
+ Uint32 arg1 = args.stencil_args1;
+ if (SetStencilTest::Unused0::Get(arg0) != 0 ||
+ SetStencilTest::Unused1::Get(arg1) != 0 ||
+ SetStencilTest::Unused2::Get(arg1) != 0)
+ return parse_error::kParseInvalidArguments;
+ unsigned int write_mask = SetStencilTest::WriteMask::Get(arg0);
+ unsigned int compare_mask = SetStencilTest::CompareMask::Get(arg0);
+ unsigned int ref = SetStencilTest::ReferenceValue::Get(arg0);
+ bool enable = SetStencilTest::Enable::Get(arg0) != 0;
+ bool separate_ccw = SetStencilTest::SeparateCCW::Get(arg0) != 0;
+ gapi_->SetStencilTest(enable, separate_ccw, write_mask, compare_mask, ref,
+ arg1);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetColorWrite(
+ uint32 arg_count,
+ const SetColorWrite& args) {
+ Uint32 enables = args.flags;
+ if (SetColorWrite::Unused::Get(enables) != 0)
+ return parse_error::kParseInvalidArguments;
+ bool red = SetColorWrite::RedMask::Get(enables) != 0;
+ bool green = SetColorWrite::GreenMask::Get(enables) != 0;
+ bool blue = SetColorWrite::BlueMask::Get(enables) != 0;
+ bool alpha = SetColorWrite::AlphaMask::Get(enables) != 0;
+ bool dither = SetColorWrite::DitherEnable::Get(enables) != 0;
+ gapi_->SetColorWrite(red, green, blue, alpha, dither);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetBlending(
+ uint32 arg_count,
+ const SetBlending& args) {
+ Uint32 arg = args.blend_settings;
+ bool enable = SetBlending::Enable::Get(arg) != 0;
+ bool separate_alpha = SetBlending::SeparateAlpha::Get(arg) != 0;
+ unsigned int color_eq = SetBlending::ColorEq::Get(arg);
+ unsigned int color_src = SetBlending::ColorSrcFunc::Get(arg);
+ unsigned int color_dst = SetBlending::ColorDstFunc::Get(arg);
+ unsigned int alpha_eq = SetBlending::AlphaEq::Get(arg);
+ unsigned int alpha_src = SetBlending::AlphaSrcFunc::Get(arg);
+ unsigned int alpha_dst = SetBlending::AlphaDstFunc::Get(arg);
+ if (SetBlending::Unused0::Get(arg) != 0 ||
+ SetBlending::Unused1::Get(arg) != 0 ||
+ color_eq >= kNumBlendEq ||
+ color_src >= kNumBlendFunc ||
+ color_dst >= kNumBlendFunc ||
+ alpha_eq >= kNumBlendEq ||
+ alpha_src >= kNumBlendFunc ||
+ alpha_dst >= kNumBlendFunc)
+ return parse_error::kParseInvalidArguments;
+ gapi_->SetBlending(enable,
+ separate_alpha,
+ static_cast<BlendEq>(color_eq),
+ static_cast<BlendFunc>(color_src),
+ static_cast<BlendFunc>(color_dst),
+ static_cast<BlendEq>(alpha_eq),
+ static_cast<BlendFunc>(alpha_src),
+ static_cast<BlendFunc>(alpha_dst));
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetBlendingColor(
+ uint32 arg_count,
+ const SetBlendingColor& args) {
+ RGBA rgba;
+ rgba.red = args.red;
+ rgba.green = args.green;
+ rgba.blue = args.blue;
+ rgba.alpha = args.alpha;
+ gapi_->SetBlendingColor(rgba);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateRenderSurface(
+ uint32 arg_count,
+ const CreateRenderSurface& args) {
+ unsigned int width_height = args.width_height;
+ unsigned int width = CreateRenderSurface::Width::Get(width_height);
+ unsigned int height = CreateRenderSurface::Height::Get(width_height);
+ unsigned int levels_side = args.levels_side;
+ unsigned int mip_level = CreateRenderSurface::Levels::Get(levels_side);
+ unsigned int side = CreateRenderSurface::Side::Get(levels_side);
+ return gapi_->CreateRenderSurface(args.render_surface_id,
+ width, height, mip_level,
+ side, args.texture_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroyRenderSurface(
+ uint32 arg_count,
+ const DestroyRenderSurface& args) {
+ return gapi_->DestroyRenderSurface(args.render_surface_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleCreateDepthSurface(
+ uint32 arg_count,
+ const CreateDepthSurface& args) {
+ unsigned int width_height = args.width_height;
+ unsigned int width = CreateDepthSurface::Width::Get(width_height);
+ unsigned int height = CreateDepthSurface::Height::Get(width_height);
+ return gapi_->CreateDepthSurface(args.depth_surface_id, width, height);
+}
+
+parse_error::ParseError GAPIDecoder::HandleDestroyDepthSurface(
+ uint32 arg_count,
+ const DestroyDepthSurface& args) {
+ return gapi_->DestroyDepthSurface(args.depth_surface_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetRenderSurface(
+ uint32 arg_count,
+ const SetRenderSurface& args) {
+ return gapi_->SetRenderSurface(args.render_surface_id, args.depth_surface_id);
+}
+
+parse_error::ParseError GAPIDecoder::HandleSetBackSurfaces(
+ uint32 arg_count,
+ const SetBackSurfaces& args) {
+ gapi_->SetBackSurfaces();
+ return parse_error::kParseNoError;
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/gapi_decoder.h b/o3d/gpu/command_buffer/service/gapi_decoder.h
new file mode 100644
index 0000000..e043598
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/gapi_decoder.h
@@ -0,0 +1,81 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the GAPI decoder class.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_GAPI_DECODER_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_GAPI_DECODER_H_
+
+#include "gpu/command_buffer/service/common_decoder.h"
+#include "gpu/command_buffer/common/o3d_cmd_format.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPIInterface;
+
+// This class implements the AsyncAPIInterface interface, decoding GAPI
+// commands and sending them to a GAPI interface.
+class GAPIDecoder : public CommonDecoder {
+ public:
+ typedef parse_error::ParseError ParseError;
+
+ explicit GAPIDecoder(GAPIInterface *gapi) : gapi_(gapi) {}
+ virtual ~GAPIDecoder() {}
+
+ // Overridden from AsyncAPIInterface.
+ virtual ParseError DoCommand(unsigned int command,
+ unsigned int arg_count,
+ const void* args);
+
+ // Overridden from AsyncAPIInterface.
+ virtual const char* GetCommandName(unsigned int command_id) const;
+
+ private:
+ // Generate a member function prototype for each command in an automated and
+ // typesafe way.
+ #define GPU_COMMAND_BUFFER_CMD_OP(name) \
+ ParseError Handle ## name( \
+ unsigned int arg_count, \
+ const o3d::name& args); \
+
+ O3D_COMMAND_BUFFER_CMDS(GPU_COMMAND_BUFFER_CMD_OP)
+
+ #undef GPU_COMMAND_BUFFER_CMD_OP
+
+ GAPIInterface *gapi_;
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_GAPI_DECODER_H_
diff --git a/o3d/gpu/command_buffer/service/gapi_gl.cc b/o3d/gpu/command_buffer/service/gapi_gl.cc
new file mode 100644
index 0000000..c5f82de
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/gapi_gl.cc
@@ -0,0 +1,420 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file implements the GAPIGL class.
+
+#include "gpu/command_buffer/service/precompile.h"
+
+#include <build/build_config.h>
+
+#include "gpu/command_buffer/service/gapi_gl.h"
+
+#ifdef OS_LINUX
+#include "gpu/command_buffer/service/linux/x_utils.h"
+#endif // OS_LINUX
+
+namespace command_buffer {
+namespace o3d {
+
+GAPIGL::GAPIGL()
+ : cg_context_(NULL),
+#ifdef OS_LINUX
+ window_(NULL),
+#endif
+#ifdef OS_WIN
+ hwnd_(NULL),
+ device_context_(NULL),
+ gl_context_(NULL),
+#endif
+ anti_aliased_(false),
+ current_vertex_struct_(kInvalidResource),
+ validate_streams_(true),
+ max_vertices_(0),
+ current_effect_id_(kInvalidResource),
+ validate_effect_(true),
+ current_effect_(NULL) {
+}
+
+GAPIGL::~GAPIGL() {
+}
+
+bool GAPIGL::Initialize() {
+ if (!InitPlatformSpecific())
+ return false;
+ if (!InitCommon())
+ return false;
+ CHECK_GL_ERROR();
+ return true;
+}
+
+#if defined(OS_WIN)
+static const PIXELFORMATDESCRIPTOR kPixelFormatDescriptor = {
+ sizeof(kPixelFormatDescriptor), // Size of structure.
+ 1, // Default version.
+ PFD_DRAW_TO_WINDOW | // Window drawing support.
+ PFD_SUPPORT_OPENGL | // OpenGL support.
+ PFD_DOUBLEBUFFER, // Double buffering support (not stereo).
+ PFD_TYPE_RGBA, // RGBA color mode (not indexed).
+ 24, // 24 bit color mode.
+ 0, 0, 0, 0, 0, 0, // Don't set RGB bits & shifts.
+ 8, 0, // 8 bit alpha
+ 0, // No accumulation buffer.
+ 0, 0, 0, 0, // Ignore accumulation bits.
+ 24, // 24 bit z-buffer size.
+ 8, // 8-bit stencil buffer.
+ 0, // No aux buffer.
+ PFD_MAIN_PLANE, // Main drawing plane (not overlay).
+ 0, // Reserved.
+ 0, 0, 0, // Layer masks ignored.
+};
+
+LRESULT CALLBACK IntermediateWindowProc(HWND window,
+ UINT message,
+ WPARAM w_param,
+ LPARAM l_param) {
+ return ::DefWindowProc(window, message, w_param, l_param);
+}
+
+// Helper routine that returns the highest quality pixel format supported on
+// the current platform. Returns true upon success.
+static bool GetWindowsPixelFormat(HWND window,
+ bool anti_aliased,
+ int* pixel_format) {
+ // We must initialize a GL context before we can determine the multi-sampling
+ // supported on the current hardware, so we create an intermediate window
+ // and context here.
+ HINSTANCE module_handle;
+ if (!::GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT |
+ GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
+ reinterpret_cast<wchar_t*>(IntermediateWindowProc),
+ &module_handle)) {
+ return false;
+ }
+
+ WNDCLASS intermediate_class;
+ intermediate_class.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
+ intermediate_class.lpfnWndProc = IntermediateWindowProc;
+ intermediate_class.cbClsExtra = 0;
+ intermediate_class.cbWndExtra = 0;
+ intermediate_class.hInstance = module_handle;
+ intermediate_class.hIcon = LoadIcon(NULL, IDI_APPLICATION);
+ intermediate_class.hCursor = LoadCursor(NULL, IDC_ARROW);
+ intermediate_class.hbrBackground = NULL;
+ intermediate_class.lpszMenuName = NULL;
+ intermediate_class.lpszClassName = L"Intermediate GL Window";
+
+ ATOM class_registration = ::RegisterClass(&intermediate_class);
+ if (!class_registration) {
+ return false;
+ }
+
+ HWND intermediate_window = ::CreateWindow(
+ reinterpret_cast<wchar_t*>(class_registration),
+ L"",
+ WS_OVERLAPPEDWINDOW,
+ 0, 0,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ NULL,
+ NULL,
+ NULL,
+ NULL);
+
+ if (!intermediate_window) {
+ ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
+ module_handle);
+ return false;
+ }
+
+ HDC intermediate_dc = ::GetDC(intermediate_window);
+ int format_index = ::ChoosePixelFormat(intermediate_dc,
+ &kPixelFormatDescriptor);
+ if (format_index == 0) {
+ DLOG(ERROR) << "Unable to get the pixel format for GL context.";
+ ::ReleaseDC(intermediate_window, intermediate_dc);
+ ::DestroyWindow(intermediate_window);
+ ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
+ module_handle);
+ return false;
+ }
+ if (!::SetPixelFormat(intermediate_dc, format_index,
+ &kPixelFormatDescriptor)) {
+ DLOG(ERROR) << "Unable to set the pixel format for GL context.";
+ ::ReleaseDC(intermediate_window, intermediate_dc);
+ ::DestroyWindow(intermediate_window);
+ ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
+ module_handle);
+ return false;
+ }
+
+ // Store the pixel format without multisampling.
+ *pixel_format = format_index;
+ HGLRC gl_context = ::wglCreateContext(intermediate_dc);
+ if (::wglMakeCurrent(intermediate_dc, gl_context)) {
+ // GL context was successfully created and applied to the window's DC.
+ // Startup GLEW, the GL extensions wrangler.
+ GLenum glew_error = ::glewInit();
+ if (glew_error == GLEW_OK) {
+ DLOG(INFO) << "Initialized GLEW " << ::glewGetString(GLEW_VERSION);
+ } else {
+ DLOG(ERROR) << "Unable to initialise GLEW : "
+ << ::glewGetErrorString(glew_error);
+ ::wglMakeCurrent(intermediate_dc, NULL);
+ ::wglDeleteContext(gl_context);
+ ::ReleaseDC(intermediate_window, intermediate_dc);
+ ::DestroyWindow(intermediate_window);
+ ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
+ module_handle);
+ return false;
+ }
+
+ // If the multi-sample extensions are present, query the api to determine
+ // the pixel format.
+ if (anti_aliased && WGLEW_ARB_pixel_format && WGLEW_ARB_multisample) {
+ int pixel_attributes[] = {
+ WGL_SAMPLES_ARB, 4,
+ WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
+ WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
+ WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
+ WGL_COLOR_BITS_ARB, 24,
+ WGL_ALPHA_BITS_ARB, 8,
+ WGL_DEPTH_BITS_ARB, 24,
+ WGL_STENCIL_BITS_ARB, 8,
+ WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
+ WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
+ 0, 0};
+
+ float pixel_attributes_f[] = {0, 0};
+ int msaa_pixel_format;
+ unsigned int num_formats;
+
+ // Query for the highest sampling rate supported, starting at 4x.
+ static const int kSampleCount[] = {4, 2};
+ static const int kNumSamples = 2;
+ for (int sample = 0; sample < kNumSamples; ++sample) {
+ pixel_attributes[1] = kSampleCount[sample];
+ if (GL_TRUE == ::wglChoosePixelFormatARB(intermediate_dc,
+ pixel_attributes,
+ pixel_attributes_f,
+ 1,
+ &msaa_pixel_format,
+ &num_formats)) {
+ *pixel_format = msaa_pixel_format;
+ break;
+ }
+ }
+ }
+ }
+
+ ::wglMakeCurrent(intermediate_dc, NULL);
+ ::wglDeleteContext(gl_context);
+ ::ReleaseDC(intermediate_window, intermediate_dc);
+ ::DestroyWindow(intermediate_window);
+ ::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
+ module_handle);
+ return true;
+}
+#endif
+
+bool GAPIGL::InitPlatformSpecific() {
+#if defined(OS_WIN)
+ device_context_ = ::GetDC(hwnd_);
+
+ int pixel_format;
+
+ if (!GetWindowsPixelFormat(hwnd_,
+ anti_aliased(),
+ &pixel_format)) {
+ DLOG(ERROR) << "Unable to determine optimal pixel format for GL context.";
+ return false;
+ }
+
+ if (!::SetPixelFormat(device_context_, pixel_format,
+ &kPixelFormatDescriptor)) {
+ DLOG(ERROR) << "Unable to set the pixel format for GL context.";
+ return false;
+ }
+
+ gl_context_ = ::wglCreateContext(device_context_);
+ if (!gl_context_) {
+ DLOG(ERROR) << "Failed to create GL context.";
+ return false;
+ }
+
+ if (!::wglMakeCurrent(device_context_, gl_context_)) {
+ DLOG(ERROR) << "Unable to make gl context current.";
+ return false;
+ }
+#elif defined(OS_LINUX)
+ DCHECK(window_);
+ if (!window_->Initialize())
+ return false;
+ if (!window_->MakeCurrent())
+ return false;
+#endif
+
+ return true;
+}
+
+bool GAPIGL::InitCommon() {
+ if (!InitGlew())
+ return false;
+ InitCG();
+
+ // Initialize global GL settings.
+ // Tell GL that texture buffers can be single-byte aligned.
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
+ // Get the initial viewport (set to the window size) to set up the helper
+ // constant.
+ GLint viewport[4];
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ SetViewport(viewport[0], viewport[1], viewport[2], viewport[3], 0.f, 1.f);
+ CHECK_GL_ERROR();
+
+ ::glGenFramebuffersEXT(1, &render_surface_framebuffer_);
+ CHECK_GL_ERROR();
+ return true;
+}
+
+void GAPIGL::InitCG() {
+ cg_context_ = cgCreateContext();
+ // Set up all Cg State Assignments for OpenGL.
+ cgGLRegisterStates(cg_context_);
+ cgGLSetDebugMode(CG_FALSE);
+ // Enable the profiles we use.
+ cgGLEnableProfile(CG_PROFILE_ARBVP1);
+ cgGLEnableProfile(CG_PROFILE_ARBFP1);
+}
+
+bool GAPIGL::InitGlew() {
+ DLOG(INFO) << "Initializing GL and GLEW for GAPI.";
+
+ GLenum glew_error = glewInit();
+ if (glew_error != GLEW_OK) {
+ DLOG(ERROR) << "Unable to initialise GLEW : "
+ << ::glewGetErrorString(glew_error);
+ return false;
+ }
+
+ // Check to see that we can use the OpenGL vertex attribute APIs
+ // TODO(petersont): Return false if this check fails, but because some
+ // Intel hardware does not support OpenGL 2.0, yet does support all of the
+ // extensions we require, we only log an error. A future CL should change
+ // this check to ensure that all of the extension strings we require are
+ // present.
+ if (!GLEW_VERSION_2_0) {
+ DLOG(ERROR) << "GL drivers do not have OpenGL 2.0 functionality.";
+ }
+
+ bool extensions_found = true;
+ if (!GLEW_ARB_vertex_buffer_object) {
+ // NOTE: Linux NVidia drivers claim to support OpenGL 2.0 when using
+ // indirect rendering (e.g. remote X), but it is actually lying. The
+ // ARB_vertex_buffer_object functions silently no-op (!) when using
+ // indirect rendering, leading to crashes. Fortunately, in that case, the
+ // driver claims to not support ARB_vertex_buffer_object, so fail in that
+ // case.
+ DLOG(ERROR) << "GL drivers do not support vertex buffer objects.";
+ extensions_found = false;
+ }
+ if (!GLEW_EXT_framebuffer_object) {
+ DLOG(ERROR) << "GL drivers do not support framebuffer objects.";
+ extensions_found = false;
+ }
+ // Check for necessary extensions
+ if (!GLEW_VERSION_2_0 && !GLEW_EXT_stencil_two_side) {
+ DLOG(ERROR) << "Two sided stencil extension missing.";
+ extensions_found = false;
+ }
+ if (!GLEW_VERSION_1_4 && !GLEW_EXT_blend_func_separate) {
+ DLOG(ERROR) <<"Separate blend func extension missing.";
+ extensions_found = false;
+ }
+ if (!GLEW_VERSION_2_0 && !GLEW_EXT_blend_equation_separate) {
+ DLOG(ERROR) << "Separate blend function extension missing.";
+ extensions_found = false;
+ }
+ if (!extensions_found)
+ return false;
+
+ return true;
+}
+
+void GAPIGL::Destroy() {
+ vertex_buffers_.DestroyAllResources();
+ index_buffers_.DestroyAllResources();
+ vertex_structs_.DestroyAllResources();
+ effects_.DestroyAllResources();
+ effect_params_.DestroyAllResources();
+ // textures_.DestroyAllResources();
+ // samplers_.DestroyAllResources();
+ cgDestroyContext(cg_context_);
+ cg_context_ = NULL;
+#ifdef OS_LINUX
+ DCHECK(window_);
+ window_->Destroy();
+#endif
+}
+
+void GAPIGL::BeginFrame() {
+}
+
+void GAPIGL::EndFrame() {
+#ifdef OS_WIN
+ ::SwapBuffers(device_context_);
+#endif
+
+#ifdef OS_LINUX
+ DCHECK(window_);
+ window_->SwapBuffers();
+#endif
+
+ CHECK_GL_ERROR();
+}
+
+void GAPIGL::Clear(unsigned int buffers,
+ const RGBA &color,
+ float depth,
+ unsigned int stencil) {
+ glClearColor(color.red, color.green, color.blue, color.alpha);
+ glClearDepth(depth);
+ glClearStencil(stencil);
+ glClear((buffers & kColor ? GL_COLOR_BUFFER_BIT : 0) |
+ (buffers & kDepth ? GL_DEPTH_BUFFER_BIT : 0) |
+ (buffers & kStencil ? GL_STENCIL_BUFFER_BIT : 0));
+ CHECK_GL_ERROR();
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/gapi_gl.h b/o3d/gpu/command_buffer/service/gapi_gl.h
new file mode 100644
index 0000000..0719fba
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/gapi_gl.h
@@ -0,0 +1,465 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the GAPIGL class, implementing the GAPI interface for
+// GL.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GAPI_GL_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GAPI_GL_H_
+
+#include <build/build_config.h>
+#include <GL/glew.h>
+#include <Cg/cg.h>
+#include <Cg/cgGL.h>
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/gl_utils.h"
+#include "gpu/command_buffer/service/effect_gl.h"
+#include "gpu/command_buffer/service/geometry_gl.h"
+#include "gpu/command_buffer/service/render_surface_gl.h"
+#include "gpu/command_buffer/service/sampler_gl.h"
+#include "gpu/command_buffer/service/texture_gl.h"
+
+namespace command_buffer {
+namespace o3d {
+#if defined(OS_LINUX)
+class XWindowWrapper;
+#endif // defined(OS_LINUX)
+
+// This class implements the GAPI interface for GL.
+class GAPIGL : public GAPIInterface {
+ public:
+ GAPIGL();
+ virtual ~GAPIGL();
+
+#if defined(OS_LINUX)
+ void set_window_wrapper(XWindowWrapper *window) { window_ = window; }
+#elif defined(OS_WIN)
+ void set_hwnd(HWND hwnd) { hwnd_ = hwnd; }
+
+ HWND hwnd() const {
+ return hwnd_;
+ }
+#endif
+
+ // Initializes the graphics context, bound to a window.
+ // Returns:
+ // true if successful.
+ virtual bool Initialize();
+
+ // Initailizes Cg.
+ void InitCG();
+
+ // Helper function for Initailize that inits just glew.
+ bool InitGlew();
+
+ // Destroys the graphics context.
+ virtual void Destroy();
+
+ // Implements the BeginFrame function for GL.
+ virtual void BeginFrame();
+
+ // Implements the EndFrame function for GL.
+ virtual void EndFrame();
+
+ // Implements the Clear function for GL.
+ virtual void Clear(unsigned int buffers,
+ const RGBA &color,
+ float depth,
+ unsigned int stencil);
+
+ // Implements the SetViewport function for GL.
+ virtual void SetViewport(unsigned int x,
+ unsigned int y,
+ unsigned int width,
+ unsigned int height,
+ float z_min,
+ float z_max);
+
+ // Implements the CreateVertexBuffer function for GL.
+ virtual ParseError CreateVertexBuffer(ResourceId id,
+ unsigned int size,
+ unsigned int flags);
+
+ // Implements the DestroyVertexBuffer function for GL.
+ virtual ParseError DestroyVertexBuffer(ResourceId id);
+
+ // Implements the SetVertexBufferData function for GL.
+ virtual ParseError SetVertexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ const void *data);
+
+ // Implements the GetVertexBufferData function for GL.
+ virtual ParseError GetVertexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ void *data);
+
+ // Implements the CreateIndexBuffer function for GL.
+ virtual ParseError CreateIndexBuffer(ResourceId id,
+ unsigned int size,
+ unsigned int flags);
+
+ // Implements the DestroyIndexBuffer function for GL.
+ virtual ParseError DestroyIndexBuffer(ResourceId id);
+
+ // Implements the SetIndexBufferData function for GL.
+ virtual ParseError SetIndexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ const void *data);
+
+ // Implements the GetIndexBufferData function for GL.
+ virtual ParseError GetIndexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ void *data);
+
+ // Implements the CreateVertexStruct function for GL.
+ virtual ParseError CreateVertexStruct(ResourceId id,
+ unsigned int input_count);
+
+ // Implements the DestroyVertexStruct function for GL.
+ virtual ParseError DestroyVertexStruct(ResourceId id);
+
+ // Implements the SetVertexInput function for GL.
+ virtual ParseError SetVertexInput(ResourceId vertex_struct_id,
+ unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index);
+
+ // Implements the SetVertexStruct function for GL.
+ virtual ParseError SetVertexStruct(ResourceId id);
+
+ // Implements the Draw function for GL.
+ virtual ParseError Draw(PrimitiveType primitive_type,
+ unsigned int first,
+ unsigned int count);
+
+ // Implements the DrawIndexed function for GL.
+ virtual ParseError DrawIndexed(PrimitiveType primitive_type,
+ ResourceId index_buffer_id,
+ unsigned int first,
+ unsigned int count,
+ unsigned int min_index,
+ unsigned int max_index);
+
+ // Implements the CreateEffect function for GL.
+ virtual ParseError CreateEffect(ResourceId id,
+ unsigned int size,
+ const void *data);
+
+ // Implements the DestroyEffect function for GL.
+ virtual ParseError DestroyEffect(ResourceId id);
+
+ // Implements the SetEffect function for GL.
+ virtual ParseError SetEffect(ResourceId id);
+
+ // Implements the GetParamCount function for GL.
+ virtual ParseError GetParamCount(ResourceId id,
+ unsigned int size,
+ void *data);
+
+ // Implements the CreateParam function for GL.
+ virtual ParseError CreateParam(ResourceId param_id,
+ ResourceId effect_id,
+ unsigned int index);
+
+ // Implements the CreateParamByName function for GL.
+ virtual ParseError CreateParamByName(ResourceId param_id,
+ ResourceId effect_id,
+ unsigned int size,
+ const void *name);
+
+ // Implements the DestroyParam function for GL.
+ virtual ParseError DestroyParam(ResourceId id);
+
+ // Implements the SetParamData function for GL.
+ virtual ParseError SetParamData(ResourceId id,
+ unsigned int size,
+ const void *data);
+
+ // Implements the GetParamDesc function for GL.
+ virtual ParseError GetParamDesc(ResourceId id,
+ unsigned int size,
+ void *data);
+
+ // Implements the GetStreamCount function for GL.
+ virtual ParseError GetStreamCount(ResourceId id,
+ unsigned int size,
+ void *data);
+
+ // Implements the GetStreamDesc function for GL.
+ virtual ParseError GetStreamDesc(ResourceId id,
+ unsigned int index,
+ unsigned int size,
+ void *data);
+
+ // Implements the CreateTexture2D function for GL.
+ virtual ParseError CreateTexture2D(ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Implements the CreateTexture3D function for GL.
+ virtual ParseError CreateTexture3D(ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Implements the CreateTextureCube function for GL.
+ virtual ParseError CreateTextureCube(ResourceId id,
+ unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Implements the SetTextureData function for GL.
+ virtual ParseError SetTextureData(ResourceId id,
+ unsigned int x,
+ unsigned int y,
+ unsigned int z,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int level,
+ texture::Face face,
+ unsigned int pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+
+ // Implements the GetTextureData function for GL.
+ virtual ParseError GetTextureData(ResourceId id,
+ unsigned int x,
+ unsigned int y,
+ unsigned int z,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int level,
+ texture::Face face,
+ unsigned int pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+
+ // Implements the DestroyTexture function for GL.
+ virtual ParseError DestroyTexture(ResourceId id);
+
+ // Implements the CreateSampler function for GL.
+ virtual ParseError CreateSampler(ResourceId id);
+
+ // Implements the DestroySampler function for GL.
+ virtual ParseError DestroySampler(ResourceId id);
+
+ // Implements the SetSamplerStates function for GL.
+ virtual ParseError SetSamplerStates(ResourceId id,
+ sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy);
+
+ // Implements the SetSamplerBorderColor function for GL.
+ virtual ParseError SetSamplerBorderColor(ResourceId id, const RGBA &color);
+
+ // Implements the SetSamplerTexture function for GL.
+ virtual ParseError SetSamplerTexture(ResourceId id, ResourceId texture_id);
+
+ // Implements the SetScissor function for GL.
+ virtual void SetScissor(bool enable,
+ unsigned int x,
+ unsigned int y,
+ unsigned int width,
+ unsigned int height);
+
+ // Implements the SetPointLineRaster function for GL.
+ virtual void SetPointLineRaster(bool line_smooth,
+ bool point_sprite,
+ float point_size);
+
+ // Implements the SetPolygonOffset function for GL.
+ virtual void SetPolygonOffset(float slope_factor, float units);
+
+ // Implements the SetPolygonRaster function for GL.
+ virtual void SetPolygonRaster(PolygonMode fill_mode,
+ FaceCullMode cull_mode);
+
+ // Implements the SetAlphaTest function for GL.
+ virtual void SetAlphaTest(bool enable,
+ float reference,
+ Comparison comp);
+
+ // Implements the SetDepthTest function for GL.
+ virtual void SetDepthTest(bool enable,
+ bool write_enable,
+ Comparison comp);
+
+ // Implements the SetStencilTest function for GL.
+ virtual void SetStencilTest(bool enable,
+ bool separate_ccw,
+ unsigned int write_mask,
+ unsigned int compare_mask,
+ unsigned int ref,
+ Uint32 func_ops);
+
+ // Implements the SetColorWritefunction for GL.
+ virtual void SetColorWrite(bool red,
+ bool green,
+ bool blue,
+ bool alpha,
+ bool dither);
+
+ // Implements the SetBlending function for GL.
+ virtual void SetBlending(bool enable,
+ bool separate_alpha,
+ BlendEq color_eq,
+ BlendFunc color_src_func,
+ BlendFunc color_dst_func,
+ BlendEq alpha_eq,
+ BlendFunc alpha_src_func,
+ BlendFunc alpha_dst_func);
+
+ // Implements the SetBlendingColor function for GL.
+ virtual void SetBlendingColor(const RGBA &color);
+
+ // Implements the CreateRenderSurface function for GL.
+ virtual ParseError CreateRenderSurface(ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int mip_level,
+ unsigned int side,
+ ResourceId texture_id);
+
+ // Implements the DestroyRenderSurface function for GL.
+ virtual ParseError DestroyRenderSurface(ResourceId id);
+
+ // Implements the CreateDepthSurface function for GL.
+ virtual ParseError CreateDepthSurface(ResourceId id,
+ unsigned int width,
+ unsigned int height);
+
+ // Implements the DestroyDepthSurface function for GL.
+ virtual ParseError DestroyDepthSurface(ResourceId id);
+
+ // Implements the SetRenderSurface function for GL.
+ virtual ParseError SetRenderSurface(ResourceId render_surface_id,
+ ResourceId depth_stencil_id);
+
+ // Implements the SetBackSurfaces function for GL.
+ virtual void SetBackSurfaces();
+
+ // Gets a vertex buffer by resource ID.
+ VertexBufferGL *GetVertexBuffer(ResourceId id) {
+ return vertex_buffers_.Get(id);
+ }
+
+ // Gets a texture by resource ID.
+ TextureGL *GetTexture(ResourceId id) {
+ return textures_.Get(id);
+ }
+
+ // Gets a sampler by resource ID.
+ SamplerGL *GetSampler(ResourceId id) {
+ return samplers_.Get(id);
+ }
+ void set_anti_aliased(bool anti_aliased) { anti_aliased_ = anti_aliased; }
+
+ bool anti_aliased() const { return anti_aliased_; }
+
+ CGcontext cg_context() const { return cg_context_; }
+
+ EffectGL *current_effect() const { return current_effect_; }
+ // "Dirty" the current effect. This resets the vertex and fragment program,
+ // and requires ValidateEffect() to be called before further draws occur.
+ void DirtyEffect();
+ private:
+ bool InitPlatformSpecific();
+ bool InitCommon();
+ // Validates the current vertex struct to GL, setting the vertex attributes.
+ bool ValidateStreams();
+ // Validates the current effect to GL. This sets the vertex and fragment
+ // programs, and updates parameters if needed.
+ bool ValidateEffect();
+
+ CGcontext cg_context_;
+
+#if defined(OS_LINUX)
+ XWindowWrapper *window_;
+#elif defined(OS_WIN)
+ // Handle to the GL device.
+ HWND hwnd_;
+ HDC device_context_;
+ HGLRC gl_context_;
+#endif
+
+ bool anti_aliased_;
+ ResourceId current_vertex_struct_;
+ bool validate_streams_;
+ unsigned int max_vertices_;
+ ResourceId current_effect_id_;
+ bool validate_effect_;
+ EffectGL *current_effect_;
+ ResourceId current_surface_id_;
+ ResourceId current_depth_surface_id_;
+ GLuint render_surface_framebuffer_;
+
+ ResourceMap<VertexBufferGL> vertex_buffers_;
+ ResourceMap<IndexBufferGL> index_buffers_;
+ ResourceMap<VertexStructGL> vertex_structs_;
+ ResourceMap<EffectGL> effects_;
+ ResourceMap<EffectParamGL> effect_params_;
+ ResourceMap<TextureGL> textures_;
+ ResourceMap<SamplerGL> samplers_;
+ ResourceMap<RenderSurfaceGL> render_surfaces_;
+ ResourceMap<RenderDepthStencilSurfaceGL> depth_surfaces_;
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GAPI_GL_H_
diff --git a/o3d/gpu/command_buffer/service/geometry_d3d9.cc b/o3d/gpu/command_buffer/service/geometry_d3d9.cc
new file mode 100644
index 0000000..c3b5eb5
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/geometry_d3d9.cc
@@ -0,0 +1,439 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of the D3D9 versions of the
+// VertexBuffer, IndexBuffer and VertexStruct resources.
+// This file also contains the related GAPID3D9 function implementations.
+
+#include "gpu/command_buffer/service/precompile.h"
+
+#include <algorithm>
+
+#include "gpu/command_buffer/service/d3d9_utils.h"
+#include "gpu/command_buffer/service/geometry_d3d9.h"
+#include "gpu/command_buffer/service/gapi_d3d9.h"
+
+namespace command_buffer {
+namespace o3d {
+
+// Destroys the D3D9 vertex buffer.
+VertexBufferD3D9::~VertexBufferD3D9() {
+ DCHECK(d3d_vertex_buffer_ != NULL);
+ if (d3d_vertex_buffer_) {
+ d3d_vertex_buffer_->Release();
+ d3d_vertex_buffer_ = NULL;
+ }
+}
+
+// Creates a D3D9 vertex buffer.
+void VertexBufferD3D9::Create(GAPID3D9 *gapi) {
+ DCHECK(d3d_vertex_buffer_ == NULL);
+
+ DWORD d3d_usage = (flags() & vertex_buffer::kDynamic) ? D3DUSAGE_DYNAMIC : 0;
+ D3DPOOL d3d_pool = D3DPOOL_MANAGED;
+ HR(gapi->d3d_device()->CreateVertexBuffer(size(), d3d_usage, 0, d3d_pool,
+ &d3d_vertex_buffer_, NULL));
+}
+
+// Sets the data into the D3D9 vertex buffer, using Lock() and memcpy.
+bool VertexBufferD3D9::SetData(unsigned int offset,
+ unsigned int size,
+ const void *data) {
+ if (!d3d_vertex_buffer_) {
+ LOG(ERROR) << "Calling SetData on a non-initialized VertexBufferD3D9.";
+ return false;
+ }
+ if ((offset >= this->size()) || (offset + size > this->size())) {
+ LOG(ERROR) << "Invalid size or offset on VertexBufferD3D9::SetData.";
+ return false;
+ }
+ void *ptr = NULL;
+ DWORD lock_flags = 0;
+ // If we are setting the full buffer, discard the old data. That's only
+ // possible to do for a dynamic d3d vertex buffer.
+ if ((offset == 0) && (size == this->size()) &&
+ (flags() & vertex_buffer::kDynamic))
+ lock_flags = D3DLOCK_DISCARD;
+ HR(d3d_vertex_buffer_->Lock(offset, size, &ptr, lock_flags));
+ memcpy(ptr, data, size);
+ HR(d3d_vertex_buffer_->Unlock());
+ return true;
+}
+
+// Gets the data from the D3D9 vertex buffer, using Lock() and memcpy.
+bool VertexBufferD3D9::GetData(unsigned int offset,
+ unsigned int size,
+ void *data) {
+ if (!d3d_vertex_buffer_) {
+ LOG(ERROR) << "Calling SetData on a non-initialized VertexBufferD3D9.";
+ return false;
+ }
+ if ((offset >= this->size()) || (offset + size > this->size())) {
+ LOG(ERROR) << "Invalid size or offset on VertexBufferD3D9::SetData.";
+ return false;
+ }
+ void *ptr = NULL;
+ DWORD lock_flags = D3DLOCK_READONLY;
+ HR(d3d_vertex_buffer_->Lock(offset, size, &ptr, lock_flags));
+ memcpy(data, ptr, size);
+ HR(d3d_vertex_buffer_->Unlock());
+ return true;
+}
+
+// Destroys the D3D9 index buffer.
+IndexBufferD3D9::~IndexBufferD3D9() {
+ DCHECK(d3d_index_buffer_ != NULL);
+ if (d3d_index_buffer_) {
+ d3d_index_buffer_->Release();
+ d3d_index_buffer_ = NULL;
+ }
+}
+
+// Creates a D3D9 index buffer.
+void IndexBufferD3D9::Create(GAPID3D9 *gapi) {
+ DCHECK(d3d_index_buffer_ == NULL);
+
+ DWORD d3d_usage = (flags() & index_buffer::kDynamic) ? D3DUSAGE_DYNAMIC : 0;
+ D3DFORMAT d3d_format =
+ (flags() & index_buffer::kIndex32Bit) ? D3DFMT_INDEX32 : D3DFMT_INDEX16;
+ D3DPOOL d3d_pool = D3DPOOL_MANAGED;
+ HR(gapi->d3d_device()->CreateIndexBuffer(size(), d3d_usage, d3d_format,
+ d3d_pool, &d3d_index_buffer_,
+ NULL));
+}
+
+// Sets the data into the D3D9 index buffer, using Lock() and memcpy.
+bool IndexBufferD3D9::SetData(unsigned int offset,
+ unsigned int size,
+ const void *data) {
+ if (!d3d_index_buffer_) {
+ LOG(ERROR) << "Calling SetData on a non-initialized IndexBufferD3D9.";
+ return false;
+ }
+ if ((offset >= this->size()) || (offset + size > this->size())) {
+ LOG(ERROR) << "Invalid size or offset on IndexBufferD3D9::SetData.";
+ return false;
+ }
+ void *ptr = NULL;
+ DWORD lock_flags = 0;
+ // If we are setting the full buffer, discard the old data. That's only
+ // possible to do for a dynamic d3d index buffer.
+ if ((offset == 0) && (size == this->size()) &&
+ (flags() & index_buffer::kDynamic))
+ lock_flags = D3DLOCK_DISCARD;
+ HR(d3d_index_buffer_->Lock(offset, size, &ptr, lock_flags));
+ memcpy(ptr, data, size);
+ HR(d3d_index_buffer_->Unlock());
+ return true;
+}
+
+// Gets the data from the D3D9 index buffer, using Lock() and memcpy.
+bool IndexBufferD3D9::GetData(unsigned int offset,
+ unsigned int size,
+ void *data) {
+ if (!d3d_index_buffer_) {
+ LOG(ERROR) << "Calling SetData on a non-initialized IndexBufferD3D9.";
+ return false;
+ }
+ if ((offset >= this->size()) || (offset + size > this->size())) {
+ LOG(ERROR) << "Invalid size or offset on IndexBufferD3D9::SetData.";
+ return false;
+ }
+ void *ptr = NULL;
+ DWORD lock_flags = D3DLOCK_READONLY;
+ HR(d3d_index_buffer_->Lock(offset, size, &ptr, lock_flags));
+ memcpy(data, ptr, size);
+ HR(d3d_index_buffer_->Unlock());
+ return true;
+}
+
+// Sets the input element in the VertexStruct resource.
+void VertexStructD3D9::SetInput(unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index) {
+ Element &element = GetElement(input_index);
+ element.vertex_buffer = vertex_buffer_id;
+ element.offset = offset;
+ element.stride = stride;
+ element.type = type;
+ element.semantic = semantic;
+ element.semantic_index = semantic_index;
+ dirty_ = true;
+}
+
+// Sets the vdecl and stream sources in D3D9. Compiles them if needed.
+unsigned int VertexStructD3D9::SetStreams(GAPID3D9 *gapi) {
+ IDirect3DDevice9 *d3d_device = gapi->d3d_device();
+ if (dirty_) Compile(d3d_device);
+ HR(d3d_device->SetVertexDeclaration(d3d_vertex_decl_));
+ unsigned int max_vertices = UINT_MAX;
+ for (unsigned int i = 0; i < streams_.size(); ++i) {
+ const StreamPair &pair = streams_[i];
+ VertexBufferD3D9 *vertex_buffer = gapi->GetVertexBuffer(pair.first);
+ if (!vertex_buffer) {
+ max_vertices = 0;
+ continue;
+ }
+ HR(d3d_device->SetStreamSource(i, vertex_buffer->d3d_vertex_buffer(), 0,
+ pair.second));
+
+ // TODO(apatrick): A zero size stride is valid. It means the first element
+ // in the vertex buffer will be used for every vertex. There doesn't seem
+ // to be enough information here to determine whether a zero stride
+ // vertex buffer is big enough to contain a single element.
+ if (pair.second != 0) {
+ max_vertices = std::min(max_vertices,
+ vertex_buffer->size() / pair.second);
+ }
+ }
+ return max_vertices;
+}
+
+// Converts a vertex_struct::Type to a D3DDECLTYPE.
+static D3DDECLTYPE D3DType(vertex_struct::Type type) {
+ switch (type) {
+ case vertex_struct::kFloat1:
+ return D3DDECLTYPE_FLOAT1;
+ case vertex_struct::kFloat2:
+ return D3DDECLTYPE_FLOAT2;
+ case vertex_struct::kFloat3:
+ return D3DDECLTYPE_FLOAT3;
+ case vertex_struct::kFloat4:
+ return D3DDECLTYPE_FLOAT4;
+ case vertex_struct::kUChar4N:
+ return D3DDECLTYPE_UBYTE4N;
+ case vertex_struct::kNumTypes:
+ break;
+ }
+ LOG(FATAL) << "Invalid type";
+ return D3DDECLTYPE_FLOAT1;
+}
+
+// Converts a vertex_struct::Semantic to a D3DDECLUSAGE.
+static D3DDECLUSAGE D3DUsage(vertex_struct::Semantic semantic) {
+ switch (semantic) {
+ case vertex_struct::kPosition:
+ return D3DDECLUSAGE_POSITION;
+ case vertex_struct::kNormal:
+ return D3DDECLUSAGE_NORMAL;
+ case vertex_struct::kColor:
+ return D3DDECLUSAGE_COLOR;
+ case vertex_struct::kTexCoord:
+ return D3DDECLUSAGE_TEXCOORD;
+ case vertex_struct::kNumSemantics:
+ break;
+ }
+ LOG(FATAL) << "Invalid type";
+ return D3DDECLUSAGE_POSITION;
+}
+
+// Destroys the d3d vertex declaration.
+VertexStructD3D9::~VertexStructD3D9() {
+ Destroy();
+}
+
+void VertexStructD3D9::Destroy() {
+ if (d3d_vertex_decl_) {
+ d3d_vertex_decl_->Release();
+ d3d_vertex_decl_ = NULL;
+ }
+ streams_.clear();
+}
+
+// Compiles a stream map and a d3d vertex declaration from the list of inputs.
+// 2 inputs that use the same vertex buffer and stride will use the same
+// d3d stream.
+void VertexStructD3D9::Compile(IDirect3DDevice9 *d3d_device) {
+ DCHECK(dirty_);
+ Destroy();
+ streams_.reserve(count_);
+ scoped_array<D3DVERTEXELEMENT9> d3d_elements(
+ new D3DVERTEXELEMENT9[count_ + 1]);
+ memset(d3d_elements.get(), 0, sizeof(D3DVERTEXELEMENT9) * (count_ + 1));
+ // build streams_ like a set, but the order matters.
+ for (unsigned int i = 0; i < count_ ; ++i) {
+ Element &element = GetElement(i);
+ D3DVERTEXELEMENT9 &d3d_element = d3d_elements[i];
+ StreamPair pair(element.vertex_buffer, element.stride);
+ std::vector<StreamPair>::iterator it =
+ std::find(streams_.begin(), streams_.end(), pair);
+ unsigned int stream_index = 0;
+ if (it == streams_.end()) {
+ streams_.push_back(pair);
+ stream_index = static_cast<unsigned int>(streams_.size() - 1);
+ } else {
+ stream_index = it - streams_.begin();
+ }
+ d3d_element.Stream = stream_index;
+ d3d_element.Offset = element.offset;
+ d3d_element.Type = D3DType(element.type);
+ d3d_element.Usage = D3DUsage(element.semantic);
+ d3d_element.UsageIndex = element.semantic_index;
+ }
+ D3DVERTEXELEMENT9 &end = d3d_elements[count_];
+ end.Stream = 0xFF;
+ end.Type = D3DDECLTYPE_UNUSED;
+ HR(d3d_device->CreateVertexDeclaration(d3d_elements.get(),
+ &d3d_vertex_decl_));
+ dirty_ = false;
+}
+
+// Creates and assigns a VertexBufferD3D9 resource.
+parse_error::ParseError GAPID3D9::CreateVertexBuffer(
+ ResourceId id,
+ unsigned int size,
+ unsigned int flags) {
+ VertexBufferD3D9 *vertex_buffer = new VertexBufferD3D9(size, flags);
+ vertex_buffer->Create(this);
+ vertex_buffers_.Assign(id, vertex_buffer);
+ return parse_error::kParseNoError;
+}
+
+// Destroys a VertexBufferD3D9 resource.
+parse_error::ParseError GAPID3D9::DestroyVertexBuffer(ResourceId id) {
+ return vertex_buffers_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Copies the data into the VertexBufferD3D9 resource.
+parse_error::ParseError GAPID3D9::SetVertexBufferData(
+ ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ const void *data) {
+ VertexBufferD3D9 *vertex_buffer = vertex_buffers_.Get(id);
+ if (!vertex_buffer) return parse_error::kParseInvalidArguments;
+ return vertex_buffer->SetData(offset, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Copies the data from the VertexBufferD3D9 resource.
+parse_error::ParseError GAPID3D9::GetVertexBufferData(
+ ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ void *data) {
+ VertexBufferD3D9 *vertex_buffer = vertex_buffers_.Get(id);
+ if (!vertex_buffer) return parse_error::kParseInvalidArguments;
+ return vertex_buffer->GetData(offset, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Creates and assigns an IndexBufferD3D9 resource.
+parse_error::ParseError GAPID3D9::CreateIndexBuffer(
+ ResourceId id,
+ unsigned int size,
+ unsigned int flags) {
+ IndexBufferD3D9 *index_buffer = new IndexBufferD3D9(size, flags);
+ index_buffer->Create(this);
+ index_buffers_.Assign(id, index_buffer);
+ return parse_error::kParseNoError;
+}
+
+// Destroys an IndexBufferD3D9 resource.
+parse_error::ParseError GAPID3D9::DestroyIndexBuffer(ResourceId id) {
+ return index_buffers_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Copies the data into the IndexBufferD3D9 resource.
+parse_error::ParseError GAPID3D9::SetIndexBufferData(
+ ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ const void *data) {
+ IndexBufferD3D9 *index_buffer = index_buffers_.Get(id);
+ if (!index_buffer) return parse_error::kParseInvalidArguments;
+ return index_buffer->SetData(offset, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Copies the data from the IndexBufferD3D9 resource.
+parse_error::ParseError GAPID3D9::GetIndexBufferData(
+ ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ void *data) {
+ IndexBufferD3D9 *index_buffer = index_buffers_.Get(id);
+ if (!index_buffer) return parse_error::kParseInvalidArguments;
+ return index_buffer->GetData(offset, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Creates and assigns a VertexStructD3D9 resource.
+parse_error::ParseError GAPID3D9::CreateVertexStruct(
+ ResourceId id, unsigned int input_count) {
+ if (id == current_vertex_struct_) validate_streams_ = true;
+ VertexStructD3D9 *vertex_struct = new VertexStructD3D9(input_count);
+ vertex_structs_.Assign(id, vertex_struct);
+ return parse_error::kParseNoError;
+}
+
+// Destroys a VertexStructD3D9 resource.
+parse_error::ParseError GAPID3D9::DestroyVertexStruct(ResourceId id) {
+ if (id == current_vertex_struct_) validate_streams_ = true;
+ return vertex_structs_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Sets an input into a VertexStructD3D9 resource.
+parse_error::ParseError GAPID3D9::SetVertexInput(
+ ResourceId vertex_struct_id,
+ unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index) {
+ if (vertex_buffer_id == current_vertex_struct_) validate_streams_ = true;
+ VertexStructD3D9 *vertex_struct = vertex_structs_.Get(vertex_struct_id);
+ if (!vertex_struct || input_index >= vertex_struct->count())
+ return parse_error::kParseInvalidArguments;
+ vertex_struct->SetInput(input_index, vertex_buffer_id, offset, stride, type,
+ semantic, semantic_index);
+ return parse_error::kParseNoError;
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/geometry_d3d9.h b/o3d/gpu/command_buffer/service/geometry_d3d9.h
new file mode 100644
index 0000000..50f534d
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/geometry_d3d9.h
@@ -0,0 +1,126 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the definition of the D3D9 versions of geometry-related
+// resource classes.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_D3D9_H_
+
+#include <vector>
+#include <utility>
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/d3d9_utils.h"
+#include "gpu/command_buffer/service/resource.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPID3D9;
+
+// D3D9 version of VertexBuffer.
+class VertexBufferD3D9 : public VertexBuffer {
+ public:
+ VertexBufferD3D9(unsigned int size, unsigned int flags)
+ : VertexBuffer(size, flags),
+ d3d_vertex_buffer_(NULL) {}
+ virtual ~VertexBufferD3D9();
+ // Creates the D3D vertex buffer.
+ void Create(GAPID3D9 *gapi);
+ // Sets the data into the D3D vertex buffer.
+ bool SetData(unsigned int offset, unsigned int size, const void *data);
+ // Gets the data from the D3D vertex buffer.
+ bool GetData(unsigned int offset, unsigned int size, void *data);
+
+ // Gets the D3D vertex buffer.
+ IDirect3DVertexBuffer9 * d3d_vertex_buffer() { return d3d_vertex_buffer_; }
+ private:
+ IDirect3DVertexBuffer9 *d3d_vertex_buffer_;
+ DISALLOW_COPY_AND_ASSIGN(VertexBufferD3D9);
+};
+
+// D3D9 version of IndexBuffer.
+class IndexBufferD3D9 : public IndexBuffer {
+ public:
+ IndexBufferD3D9(unsigned int size, unsigned int flags)
+ : IndexBuffer(size, flags),
+ d3d_index_buffer_(NULL) {}
+ virtual ~IndexBufferD3D9();
+ // Creates the D3D index buffer.
+ void Create(GAPID3D9 *gapi);
+ // Sets the data into the D3D index buffer.
+ bool SetData(unsigned int offset, unsigned int size, const void *data);
+ // Gets the data from the D3D index buffer.
+ bool GetData(unsigned int offset, unsigned int size, void *data);
+
+ // Gets the D3D index buffer.
+ IDirect3DIndexBuffer9 *d3d_index_buffer() const { return d3d_index_buffer_; }
+ private:
+ IDirect3DIndexBuffer9 *d3d_index_buffer_;
+ DISALLOW_COPY_AND_ASSIGN(IndexBufferD3D9);
+};
+
+// D3D9 version of VertexStruct.
+class VertexStructD3D9 : public VertexStruct {
+ public:
+ explicit VertexStructD3D9(unsigned int count)
+ : VertexStruct(count),
+ dirty_(true),
+ d3d_vertex_decl_(NULL) {}
+ virtual ~VertexStructD3D9();
+ // Adds an input to the vertex struct.
+ void SetInput(unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index);
+ // Sets the input streams to D3D.
+ unsigned int SetStreams(GAPID3D9 *gapi);
+ private:
+ // Destroys the vertex declaration and stream map.
+ void Destroy();
+ // Compiles the vertex declaration and stream map.
+ void Compile(IDirect3DDevice9 *d3d_device);
+
+ bool dirty_;
+ typedef std::pair<ResourceId, unsigned int> StreamPair;
+ std::vector<StreamPair> streams_;
+ IDirect3DVertexDeclaration9 *d3d_vertex_decl_;
+ DISALLOW_COPY_AND_ASSIGN(VertexStructD3D9);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_D3D9_H_
diff --git a/o3d/gpu/command_buffer/service/geometry_gl.cc b/o3d/gpu/command_buffer/service/geometry_gl.cc
new file mode 100644
index 0000000..13390a9
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/geometry_gl.cc
@@ -0,0 +1,554 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of the VertexBufferGL, IndexBufferGL
+// and VertexStructGL classes, as well as the geometry-related GAPI functions.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/gapi_gl.h"
+#include "gpu/command_buffer/service/geometry_gl.h"
+
+namespace command_buffer {
+namespace o3d {
+
+VertexBufferGL::~VertexBufferGL() {
+ glDeleteBuffers(1, &gl_buffer_);
+ CHECK_GL_ERROR();
+}
+
+// Creates the GL buffer object.
+void VertexBufferGL::Create() {
+ glGenBuffers(1, &gl_buffer_);
+ glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_);
+ GLenum usage =
+ (flags() & vertex_buffer::kDynamic) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
+ glBufferData(GL_ARRAY_BUFFER, size(), NULL, usage);
+ CHECK_GL_ERROR();
+}
+
+// Sets the data into the GL buffer object.
+bool VertexBufferGL::SetData(unsigned int offset,
+ unsigned int size,
+ const void *data) {
+ if (!gl_buffer_) {
+ LOG(ERROR) << "Calling SetData on a non-initialized VertexBufferGL.";
+ return false;
+ }
+ if ((offset >= this->size()) || (offset + size > this->size())) {
+ LOG(ERROR) << "Invalid size or offset on VertexBufferGL::SetData.";
+ return false;
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_);
+ glBufferSubData(GL_ARRAY_BUFFER, offset, size, data);
+ CHECK_GL_ERROR();
+ return true;
+}
+
+// Gets the data from the GL buffer object.
+bool VertexBufferGL::GetData(unsigned int offset,
+ unsigned int size,
+ void *data) {
+ if (!gl_buffer_) {
+ LOG(ERROR) << "Calling GetData on a non-initialized VertexBufferGL.";
+ return false;
+ }
+ if ((offset >= this->size()) || (offset + size > this->size())) {
+ LOG(ERROR) << "Invalid size or offset on VertexBufferGL::GetData.";
+ return false;
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_);
+ glGetBufferSubData(GL_ARRAY_BUFFER, offset, size, data);
+ CHECK_GL_ERROR();
+ return true;
+}
+
+IndexBufferGL::~IndexBufferGL() {
+ glDeleteBuffers(1, &gl_buffer_);
+}
+
+// Creates the GL buffer object.
+void IndexBufferGL::Create() {
+ glGenBuffers(1, &gl_buffer_);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl_buffer_);
+ GLenum usage =
+ (flags() & vertex_buffer::kDynamic) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, size(), NULL, usage);
+ CHECK_GL_ERROR();
+}
+
+// Sets the data into the GL buffer object.
+bool IndexBufferGL::SetData(unsigned int offset,
+ unsigned int size,
+ const void *data) {
+ if (!gl_buffer_) {
+ LOG(ERROR) << "Calling SetData on a non-initialized IndexBufferGL.";
+ return false;
+ }
+ if ((offset >= this->size()) || (offset + size > this->size())) {
+ LOG(ERROR) << "Invalid size or offset on IndexBufferGL::SetData.";
+ return false;
+ }
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl_buffer_);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, data);
+ CHECK_GL_ERROR();
+ return true;
+}
+
+// Gets the data from the GL buffer object.
+bool IndexBufferGL::GetData(unsigned int offset,
+ unsigned int size,
+ void *data) {
+ if (!gl_buffer_) {
+ LOG(ERROR) << "Calling GetData on a non-initialized IndexBufferGL.";
+ return false;
+ }
+ if ((offset >= this->size()) || (offset + size > this->size())) {
+ LOG(ERROR) << "Invalid size or offset on IndexBufferGL::GetData.";
+ return false;
+ }
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl_buffer_);
+ glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, data);
+ CHECK_GL_ERROR();
+ return true;
+}
+
+// Sets the input element in the VertexStruct resource.
+void VertexStructGL::SetInput(unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index) {
+ Element &element = GetElement(input_index);
+ element.vertex_buffer = vertex_buffer_id;
+ element.offset = offset;
+ element.stride = stride;
+ element.type = type;
+ element.semantic = semantic;
+ element.semantic_index = semantic_index;
+ dirty_ = true;
+}
+
+namespace {
+
+inline ptrdiff_t OffsetToPtrDiff(unsigned int offset) {
+ return static_cast<ptrdiff_t>(offset);
+}
+
+inline void* OffsetToPtr(ptrdiff_t offset) {
+ return reinterpret_cast<void*>(offset);
+}
+
+} // anonymous namespace
+
+unsigned int VertexStructGL::SetStreams(GAPIGL *gapi) {
+ if (dirty_) Compile();
+ unsigned int max_vertices = UINT_MAX;
+ for (unsigned int i = 0; i < kMaxAttribs; ++i) {
+ const AttribDesc &attrib = attribs_[i];
+ if (attrib.vertex_buffer_id == kInvalidResource) {
+ if (i == 0) {
+ glDisableClientState(GL_VERTEX_ARRAY);
+ } else {
+ glDisableVertexAttribArray(i);
+ }
+ } else {
+ glEnableVertexAttribArray(i);
+ VertexBufferGL *vertex_buffer =
+ gapi->GetVertexBuffer(attrib.vertex_buffer_id);
+ if (!vertex_buffer) {
+ glDisableVertexAttribArray(i);
+ max_vertices = 0;
+ continue;
+ }
+ DCHECK_NE(vertex_buffer->gl_buffer(), 0);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer->gl_buffer());
+ glVertexAttribPointer(i, attrib.size, attrib.type, attrib.normalized,
+ attrib.stride,
+ OffsetToPtr(attrib.offset));
+ max_vertices = std::min(max_vertices,
+ vertex_buffer->size() / attrib.stride);
+ }
+ }
+ CHECK_GL_ERROR();
+ return max_vertices;
+}
+
+namespace {
+
+// from the ARB_vertex_program extension, at
+// http://www.opengl.org/registry/specs/ARB/vertex_program.txt
+//
+// Generic
+// Attribute Conventional Attribute Conventional Attribute Command
+// --------- ------------------------ ------------------------------
+// 0 vertex position Vertex
+// 1 vertex weights 0-3 WeightARB, VertexWeightEXT
+// 2 normal Normal
+// 3 primary color Color
+// 4 secondary color SecondaryColorEXT
+// 5 fog coordinate FogCoordEXT
+// 6 - -
+// 7 - -
+// 8 texture coordinate set 0 MultiTexCoord(TEXTURE0, ...)
+// 9 texture coordinate set 1 MultiTexCoord(TEXTURE1, ...)
+// 10 texture coordinate set 2 MultiTexCoord(TEXTURE2, ...)
+// 11 texture coordinate set 3 MultiTexCoord(TEXTURE3, ...)
+// 12 texture coordinate set 4 MultiTexCoord(TEXTURE4, ...)
+// 13 texture coordinate set 5 MultiTexCoord(TEXTURE5, ...)
+// 14 texture coordinate set 6 MultiTexCoord(TEXTURE6, ...)
+// 15 texture coordinate set 7 MultiTexCoord(TEXTURE7, ...)
+// 8+n texture coordinate set n MultiTexCoord(TEXTURE0+n, ...)
+//
+// Note: we only accept at most 8 texture coordinates for maximum compatibility
+// with DirectX.
+
+inline unsigned int GetAttribIndex(vertex_struct::Semantic semantic,
+ unsigned int semantic_index) {
+ switch (semantic) {
+ case vertex_struct::kPosition:
+ DCHECK_EQ(semantic_index, 0);
+ return 0;
+ case vertex_struct::kNormal:
+ DCHECK_EQ(semantic_index, 0);
+ return 2;
+ case vertex_struct::kColor:
+ DCHECK_LT(semantic_index, 2U);
+ return 3 + semantic_index;
+ case vertex_struct::kTexCoord:
+ DCHECK_LT(semantic_index, 8U);
+ return 8 + semantic_index;
+ default:
+ DLOG(FATAL) << "Not reached.";
+ return 0;
+ }
+}
+
+inline void ExtractSizeTypeNormalized(vertex_struct::Type type,
+ GLint *size,
+ GLenum *gl_type,
+ GLboolean *normalized) {
+ switch (type) {
+ case vertex_struct::kFloat1:
+ case vertex_struct::kFloat2:
+ case vertex_struct::kFloat3:
+ case vertex_struct::kFloat4:
+ *size = type - vertex_struct::kFloat1 + 1;
+ *gl_type = GL_FLOAT;
+ *normalized = false;
+ break;
+ case vertex_struct::kUChar4N:
+ *size = 4;
+ *gl_type = GL_UNSIGNED_BYTE;
+ *normalized = true;
+ break;
+ default:
+ DLOG(FATAL) << "Not reached.";
+ break;
+ }
+}
+
+} // anonymous namespace
+
+#ifndef COMPILER_MSVC
+// Although required by the spec, this causes problems on MSVC. It is needed by
+// GCC.
+const unsigned int VertexStructGL::kMaxAttribs;
+#endif
+
+void VertexStructGL::Compile() {
+ DCHECK(dirty_);
+ for (unsigned int i = 0; i < kMaxAttribs; ++i) {
+ attribs_[i].vertex_buffer_id = kInvalidResource;
+ }
+ for (unsigned int i = 0; i < count_ ; ++i) {
+ const Element &element = GetElement(i);
+ unsigned int index = GetAttribIndex(element.semantic,
+ element.semantic_index);
+ DCHECK_LT(index, kMaxAttribs);
+ AttribDesc &attrib = attribs_[index];
+ attrib.vertex_buffer_id = element.vertex_buffer;
+ ExtractSizeTypeNormalized(element.type, &attrib.size, &attrib.type,
+ &attrib.normalized);
+ attrib.stride = element.stride;
+ attrib.offset = OffsetToPtrDiff(element.offset);
+ }
+ dirty_ = false;
+}
+
+parse_error::ParseError GAPIGL::CreateVertexBuffer(ResourceId id,
+ unsigned int size,
+ unsigned int flags) {
+ VertexBufferGL *vertex_buffer = new VertexBufferGL(size, flags);
+ vertex_buffer->Create();
+ vertex_buffers_.Assign(id, vertex_buffer);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::DestroyVertexBuffer(ResourceId id) {
+ return vertex_buffers_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::SetVertexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ const void *data) {
+ VertexBufferGL *vertex_buffer = vertex_buffers_.Get(id);
+ if (!vertex_buffer) return parse_error::kParseInvalidArguments;
+ return vertex_buffer->SetData(offset, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::GetVertexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ void *data) {
+ VertexBufferGL *vertex_buffer = vertex_buffers_.Get(id);
+ if (!vertex_buffer) return parse_error::kParseInvalidArguments;
+ return vertex_buffer->GetData(offset, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::CreateIndexBuffer(ResourceId id,
+ unsigned int size,
+ unsigned int flags) {
+ IndexBufferGL *index_buffer = new IndexBufferGL(size, flags);
+ index_buffer->Create();
+ index_buffers_.Assign(id, index_buffer);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::DestroyIndexBuffer(ResourceId id) {
+ return index_buffers_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::SetIndexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ const void *data) {
+ IndexBufferGL *index_buffer = index_buffers_.Get(id);
+ if (!index_buffer) return parse_error::kParseInvalidArguments;
+ return index_buffer->SetData(offset, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::GetIndexBufferData(ResourceId id,
+ unsigned int offset,
+ unsigned int size,
+ void *data) {
+ IndexBufferGL *index_buffer = index_buffers_.Get(id);
+ if (!index_buffer) return parse_error::kParseInvalidArguments;
+ return index_buffer->GetData(offset, size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::CreateVertexStruct(
+ ResourceId id,
+ unsigned int input_count) {
+ if (id == current_vertex_struct_) validate_streams_ = true;
+ VertexStructGL *vertex_struct = new VertexStructGL(input_count);
+ vertex_structs_.Assign(id, vertex_struct);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::DestroyVertexStruct(ResourceId id) {
+ if (id == current_vertex_struct_) validate_streams_ = true;
+ return vertex_structs_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::SetVertexInput(
+ ResourceId vertex_struct_id,
+ unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index) {
+ switch (semantic) {
+ case vertex_struct::kPosition:
+ if (semantic_index != 0) {
+ return parse_error::kParseInvalidArguments;
+ }
+ break;
+ case vertex_struct::kNormal:
+ if (semantic_index != 0) {
+ return parse_error::kParseInvalidArguments;
+ }
+ break;
+ case vertex_struct::kColor:
+ if (semantic_index >= 2) {
+ return parse_error::kParseInvalidArguments;
+ }
+ break;
+ case vertex_struct::kTexCoord:
+ if (semantic_index >= 8) {
+ return parse_error::kParseInvalidArguments;
+ }
+ break;
+ default:
+ DLOG(FATAL) << "Not reached.";
+ break;
+ }
+ if (vertex_buffer_id == current_vertex_struct_) validate_streams_ = true;
+ VertexStructGL *vertex_struct = vertex_structs_.Get(vertex_struct_id);
+ if (!vertex_struct || input_index >= vertex_struct->count())
+ return parse_error::kParseInvalidArguments;
+ vertex_struct->SetInput(input_index, vertex_buffer_id, offset, stride, type,
+ semantic, semantic_index);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::SetVertexStruct(ResourceId id) {
+ current_vertex_struct_ = id;
+ validate_streams_ = true;
+ return parse_error::kParseNoError;
+}
+
+bool GAPIGL::ValidateStreams() {
+ DCHECK(validate_streams_);
+ VertexStructGL *vertex_struct = vertex_structs_.Get(current_vertex_struct_);
+ if (!vertex_struct) {
+ LOG(ERROR) << "Drawing with invalid streams.";
+ return false;
+ }
+ max_vertices_ = vertex_struct->SetStreams(this);
+ validate_streams_ = false;
+ return max_vertices_ > 0;
+}
+
+namespace {
+
+void PrimitiveTypeToGL(o3d::PrimitiveType primitive_type,
+ GLenum *gl_mode,
+ unsigned int *count) {
+ switch (primitive_type) {
+ case o3d::kPoints:
+ *gl_mode = GL_POINTS;
+ break;
+ case o3d::kLines:
+ *gl_mode = GL_LINES;
+ *count *= 2;
+ break;
+ case o3d::kLineStrips:
+ *gl_mode = GL_LINE_STRIP;
+ ++*count;
+ break;
+ case o3d::kTriangles:
+ *gl_mode = GL_TRIANGLES;
+ *count *= 3;
+ break;
+ case o3d::kTriangleStrips:
+ *gl_mode = GL_TRIANGLE_STRIP;
+ *count += 2;
+ break;
+ case o3d::kTriangleFans:
+ *gl_mode = GL_TRIANGLE_FAN;
+ *count += 2;
+ break;
+ default:
+ LOG(FATAL) << "Invalid primitive type";
+ break;
+ }
+}
+
+} // anonymous namespace
+
+parse_error::ParseError GAPIGL::Draw(o3d::PrimitiveType primitive_type,
+ unsigned int first,
+ unsigned int count) {
+ if (validate_effect_ && !ValidateEffect()) {
+ return parse_error::kParseInvalidArguments;
+ }
+ DCHECK(current_effect_);
+ if (validate_streams_ && !ValidateStreams()) {
+ return parse_error::kParseInvalidArguments;
+ }
+ GLenum gl_mode = GL_POINTS;
+ PrimitiveTypeToGL(primitive_type, &gl_mode, &count);
+ if (first + count > max_vertices_) {
+ return parse_error::kParseInvalidArguments;
+ }
+ glDrawArrays(gl_mode, first, count);
+ CHECK_GL_ERROR();
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::DrawIndexed(
+ o3d::PrimitiveType primitive_type,
+ ResourceId index_buffer_id,
+ unsigned int first,
+ unsigned int count,
+ unsigned int min_index,
+ unsigned int max_index) {
+ IndexBufferGL *index_buffer = index_buffers_.Get(index_buffer_id);
+ if (!index_buffer) return parse_error::kParseInvalidArguments;
+ if (validate_effect_ && !ValidateEffect()) {
+ return parse_error::kParseInvalidArguments;
+ }
+ DCHECK(current_effect_);
+ if (validate_streams_ && !ValidateStreams()) {
+ return parse_error::kParseInvalidArguments;
+ }
+ if ((min_index >= max_vertices_) || (max_index > max_vertices_)) {
+ return parse_error::kParseInvalidArguments;
+ }
+ GLenum gl_mode = GL_POINTS;
+ PrimitiveTypeToGL(primitive_type, &gl_mode, &count);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer->gl_buffer());
+ GLenum index_type = (index_buffer->flags() & index_buffer::kIndex32Bit) ?
+ GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+ GLuint index_size = (index_buffer->flags() & index_buffer::kIndex32Bit) ?
+ sizeof(GLuint) : sizeof(GLushort); // NOLINT
+ GLuint offset = first * index_size;
+ if (offset + count * index_size > index_buffer->size()) {
+ return parse_error::kParseInvalidArguments;
+ }
+ glDrawRangeElements(gl_mode, min_index, max_index, count, index_type,
+ OffsetToPtr(offset));
+ CHECK_GL_ERROR();
+ return parse_error::kParseNoError;
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/geometry_gl.h b/o3d/gpu/command_buffer/service/geometry_gl.h
new file mode 100644
index 0000000..b4d4b5f
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/geometry_gl.h
@@ -0,0 +1,144 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file declares the VertexBufferGL, IndexBufferGL and VertexStructGL
+// classes.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_GL_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_GL_H_
+
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/resource.h"
+#include "gpu/command_buffer/service/gl_utils.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPIGL;
+
+// GL version of VertexBuffer.
+class VertexBufferGL : public VertexBuffer {
+ public:
+ VertexBufferGL(unsigned int size, unsigned int flags)
+ : VertexBuffer(size, flags),
+ gl_buffer_(0) {}
+ virtual ~VertexBufferGL();
+
+ // Creates the GL vertex buffer.
+ void Create();
+
+ // Sets the data into the GL vertex buffer.
+ bool SetData(unsigned int offset, unsigned int size, const void *data);
+
+ // Gets the data from the GL vertex buffer.
+ bool GetData(unsigned int offset, unsigned int size, void *data);
+
+ // Gets the GL vertex buffer.
+ GLuint gl_buffer() const { return gl_buffer_; }
+
+ private:
+ GLuint gl_buffer_;
+ DISALLOW_COPY_AND_ASSIGN(VertexBufferGL);
+};
+
+// GL version of IndexBuffer.
+class IndexBufferGL : public IndexBuffer {
+ public:
+ IndexBufferGL(unsigned int size, unsigned int flags)
+ : IndexBuffer(size, flags),
+ gl_buffer_(0) {}
+ virtual ~IndexBufferGL();
+
+ // Creates the GL index buffer.
+ void Create();
+
+ // Sets the data into the GL index buffer.
+ bool SetData(unsigned int offset, unsigned int size, const void *data);
+
+ // Gets the data from the GL index buffer.
+ bool GetData(unsigned int offset, unsigned int size, void *data);
+
+ // Gets the GL index buffer.
+ GLuint gl_buffer() const { return gl_buffer_; }
+
+ private:
+ GLuint gl_buffer_;
+ DISALLOW_COPY_AND_ASSIGN(IndexBufferGL);
+};
+
+// GL version of VertexStruct.
+class VertexStructGL : public VertexStruct {
+ public:
+ explicit VertexStructGL(unsigned int count)
+ : VertexStruct(count),
+ dirty_(true) {}
+ virtual ~VertexStructGL() {}
+
+ // Adds an input to the vertex struct.
+ void SetInput(unsigned int input_index,
+ ResourceId vertex_buffer_id,
+ unsigned int offset,
+ unsigned int stride,
+ vertex_struct::Type type,
+ vertex_struct::Semantic semantic,
+ unsigned int semantic_index);
+
+ // Sets the input streams to GL.
+ unsigned int SetStreams(GAPIGL *gapi);
+
+ private:
+ static const unsigned int kMaxAttribs = 16;
+
+ // This struct describes the parameters that are passed to
+ // glVertexAttribPointer.
+ struct AttribDesc {
+ ResourceId vertex_buffer_id;
+ GLint size;
+ GLenum type;
+ GLboolean normalized;
+ GLsizei stride;
+ ptrdiff_t offset;
+ };
+
+ // Compiles the vertex declaration into the attribute array.
+ void Compile();
+
+ bool dirty_;
+ AttribDesc attribs_[kMaxAttribs];
+ DISALLOW_COPY_AND_ASSIGN(VertexStructGL);
+};
+
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GEOMETRY_GL_H_
diff --git a/o3d/gpu/command_buffer/service/gl_utils.h b/o3d/gpu/command_buffer/service/gl_utils.h
new file mode 100644
index 0000000..292b2d6
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/gl_utils.h
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file includes all the necessary GL/Cg headers and implements some useful
+// utilities.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
+
+#include <GL/glew.h>
+#if defined(OS_WIN)
+#include <GL/wglew.h>
+#endif
+#include <Cg/cg.h>
+#include <Cg/cgGL.h>
+#include <build/build_config.h>
+
+#define GL_GLEXT_PROTOTYPES
+
+// Define this for extra GL error debugging (slower).
+// #define GL_ERROR_DEBUGGING
+#ifdef GL_ERROR_DEBUGGING
+#define CHECK_GL_ERROR() do { \
+ GLenum gl_error = glGetError(); \
+ LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \
+ } while (0)
+#else // GL_ERROR_DEBUGGING
+#define CHECK_GL_ERROR() void(0)
+#endif // GL_ERROR_DEBUGGING
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
diff --git a/o3d/gpu/command_buffer/service/mocks.h b/o3d/gpu/command_buffer/service/mocks.h
new file mode 100644
index 0000000..dbfb160
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/mocks.h
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains definitions for mock objects, used for testing.
+
+// TODO: This file "manually" defines some mock objects. Using gMock
+// would be definitely preferable, unfortunately it doesn't work on Windows
+// yet.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_MOCKS_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_MOCKS_H_
+
+#include <vector>
+#include "gmock/gmock.h"
+#include "gpu/command_buffer/service/cmd_parser.h"
+#include "gpu/command_buffer/service/cmd_buffer_engine.h"
+
+namespace command_buffer {
+
+// Mocks an AsyncAPIInterface, using GMock.
+class AsyncAPIMock : public AsyncAPIInterface {
+ public:
+ AsyncAPIMock() {
+ testing::DefaultValue<parse_error::ParseError>::Set(
+ parse_error::kParseNoError);
+ }
+
+ // Predicate that matches args passed to DoCommand, by looking at the values.
+ class IsArgs {
+ public:
+ IsArgs(unsigned int arg_count, const void* args)
+ : arg_count_(arg_count),
+ args_(static_cast<CommandBufferEntry*>(const_cast<void*>(args))) {
+ }
+
+ bool operator() (const void* _args) const {
+ const CommandBufferEntry* args =
+ static_cast<const CommandBufferEntry*>(_args) + 1;
+ for (unsigned int i = 0; i < arg_count_; ++i) {
+ if (args[i].value_uint32 != args_[i].value_uint32) return false;
+ }
+ return true;
+ }
+
+ private:
+ unsigned int arg_count_;
+ CommandBufferEntry *args_;
+ };
+
+ MOCK_METHOD3(DoCommand, parse_error::ParseError(
+ unsigned int command,
+ unsigned int arg_count,
+ const void* cmd_data));
+
+ const char* GetCommandName(unsigned int command_id) const {
+ return "";
+ };
+
+ // Sets the engine, to forward SetToken commands to it.
+ void set_engine(CommandBufferEngine *engine) { engine_ = engine; }
+
+ // Forwards the SetToken commands to the engine.
+ void SetToken(unsigned int command,
+ unsigned int arg_count,
+ const void* _args) {
+ DCHECK(engine_);
+ DCHECK_EQ(1u, command);
+ DCHECK_EQ(1u, arg_count);
+ const CommandBufferEntry* args =
+ static_cast<const CommandBufferEntry*>(_args);
+ engine_->set_token(args[0].value_uint32);
+ }
+ private:
+ CommandBufferEngine *engine_;
+};
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_MOCKS_H_
diff --git a/o3d/gpu/command_buffer/service/precompile.cc b/o3d/gpu/command_buffer/service/precompile.cc
new file mode 100644
index 0000000..3e219b0
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/precompile.cc
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+#include "gpu/command_buffer/service/precompile.h"
diff --git a/o3d/gpu/command_buffer/service/precompile.h b/o3d/gpu/command_buffer/service/precompile.h
new file mode 100644
index 0000000..55d2b21
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/precompile.h
@@ -0,0 +1,50 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains includes for common headers used by command buffer server
+// files. It is used for pre-compiled header support.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_PRECOMPILE_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_PRECOMPILE_H_
+
+#include <build/build_config.h>
+
+#if defined(OS_WIN)
+#include <windows.h>
+#endif
+
+#include <assert.h>
+#include <algorithm>
+#include <map>
+#include <vector>
+
+#endif // O3D_CORE_CROSS_PRECOMPILE_H_
diff --git a/o3d/gpu/command_buffer/service/render_surface_d3d9.cc b/o3d/gpu/command_buffer/service/render_surface_d3d9.cc
new file mode 100644
index 0000000..a3880f8
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/render_surface_d3d9.cc
@@ -0,0 +1,230 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file implements the D3D9 versions of the render surface resources,
+// as well as the related GAPID3D9 function implementations.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/render_surface_d3d9.h"
+#include "gpu/command_buffer/service/gapi_d3d9.h"
+#include "gpu/command_buffer/service/texture_d3d9.h"
+
+
+namespace command_buffer {
+namespace o3d {
+
+RenderSurfaceD3D9::RenderSurfaceD3D9(int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureD3D9 *texture,
+ IDirect3DSurface9 *direct3d_surface)
+ : width_(width),
+ height_(height),
+ mip_level_(mip_level),
+ texture_(texture),
+ direct3d_surface_(direct3d_surface) {
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
+ DCHECK_GT(mip_level, -1);
+ DCHECK(texture);
+}
+
+RenderSurfaceD3D9* RenderSurfaceD3D9::Create(GAPID3D9 *gapi,
+ int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureD3D9 *texture) {
+ DCHECK(gapi);
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
+ DCHECK_GT(mip_level, -1);
+ DCHECK(texture);
+ CComPtr<IDirect3DSurface9> direct3d_surface_handle;
+ bool success =
+ texture->CreateRenderSurface(width, height, mip_level, side,
+ &direct3d_surface_handle);
+ if (!success || direct3d_surface_handle == NULL) {
+ // If the surface was not created properly, delete and return nothing.
+ return NULL;
+ }
+ RenderSurfaceD3D9 *render_surface =
+ new RenderSurfaceD3D9(width,
+ height,
+ mip_level,
+ side,
+ texture,
+ direct3d_surface_handle);
+ return render_surface;
+}
+
+RenderDepthStencilSurfaceD3D9::RenderDepthStencilSurfaceD3D9(
+ int width,
+ int height,
+ IDirect3DSurface9 *direct3d_surface)
+ : width_(width),
+ height_(height),
+ direct3d_surface_(direct3d_surface) {
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
+}
+
+RenderDepthStencilSurfaceD3D9* RenderDepthStencilSurfaceD3D9::Create(
+ GAPID3D9 *gapi,
+ int width,
+ int height) {
+ DCHECK(gapi);
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
+
+ CComPtr<IDirect3DSurface9> direct3d_surface;
+ gapi->d3d_device()->CreateDepthStencilSurface(
+ width,
+ height,
+ D3DFMT_D24S8, // d3d format
+ D3DMULTISAMPLE_NONE, // multisampling type
+ 0, // multisample quality level
+ FALSE, // z-buffer discarding disabled
+ &direct3d_surface,
+ NULL); // This parameter is required to be NULL.
+ if (direct3d_surface == NULL) {
+ return NULL;
+ }
+ RenderDepthStencilSurfaceD3D9 *depth_stencil =
+ new RenderDepthStencilSurfaceD3D9(width, height, direct3d_surface);
+ return depth_stencil;
+}
+
+// GAPI Interface functions ---------------------------------------------------
+
+// Copies the data from a texture resource.
+parse_error::ParseError GAPID3D9::CreateRenderSurface(
+ ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int mip_level,
+ unsigned int side,
+ ResourceId texture_id) {
+ if (id == current_surface_id_) {
+ // This will delete the current surface which would be bad.
+ return parse_error::kParseInvalidArguments;
+ }
+ TextureD3D9 *texture = textures_.Get(texture_id);
+ if (!texture->render_surfaces_enabled()) {
+ return parse_error::kParseInvalidArguments;
+ } else {
+ RenderSurfaceD3D9 *render_surface = RenderSurfaceD3D9::Create(this,
+ width,
+ height,
+ mip_level,
+ side,
+ texture);
+ if (render_surface == NULL) {
+ return parse_error::kParseInvalidArguments;
+ }
+ render_surfaces_.Assign(id, render_surface);
+ }
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPID3D9::DestroyRenderSurface(ResourceId id) {
+ if (id == current_surface_id_) {
+ return parse_error::kParseInvalidArguments;
+ }
+ return render_surfaces_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPID3D9::CreateDepthSurface(
+ ResourceId id,
+ unsigned int width,
+ unsigned int height) {
+ if (id == current_depth_surface_id_) {
+ // This will delete the current surface which would be bad.
+ return parse_error::kParseInvalidArguments;
+ }
+ RenderDepthStencilSurfaceD3D9 *depth_surface =
+ RenderDepthStencilSurfaceD3D9::Create(this, width, height);
+ if (depth_surface == NULL) {
+ return parse_error::kParseInvalidArguments;
+ }
+ depth_surfaces_.Assign(id, depth_surface);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPID3D9::DestroyDepthSurface(ResourceId id) {
+ if (id == current_depth_surface_id_) {
+ return parse_error::kParseInvalidArguments;
+ }
+ return depth_surfaces_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPID3D9::SetRenderSurface(
+ ResourceId render_surface_id,
+ ResourceId depth_stencil_id) {
+ RenderSurfaceD3D9 *d3d_render_surface =
+ render_surfaces_.Get(render_surface_id);
+ RenderDepthStencilSurfaceD3D9 *d3d_render_depth_surface =
+ depth_surfaces_.Get(depth_stencil_id);
+
+ if (d3d_render_surface == NULL && d3d_render_depth_surface == NULL) {
+ return parse_error::kParseInvalidArguments;
+ }
+
+ IDirect3DSurface9 *d3d_surface =
+ d3d_render_surface ? d3d_render_surface->direct3d_surface() : NULL;
+ IDirect3DSurface9 *d3d_depth_surface = d3d_render_depth_surface ?
+ d3d_render_depth_surface->direct3d_surface() : NULL;
+
+ // Get the device and set the render target and the depth stencil surface.
+ IDirect3DDevice9 *device = this->d3d_device();
+
+ HR(device->SetRenderTarget(0, d3d_surface));
+ HR(device->SetDepthStencilSurface(d3d_depth_surface));
+ current_surface_id_ = render_surface_id;
+ current_depth_surface_id_ = depth_stencil_id;
+ return parse_error::kParseNoError;
+}
+
+void GAPID3D9::SetBackSurfaces() {
+ // Get the device and set the render target and the depth stencil surface.
+ IDirect3DDevice9 *device = this->d3d_device();
+ HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_));
+ HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_));
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/render_surface_d3d9.h b/o3d/gpu/command_buffer/service/render_surface_d3d9.h
new file mode 100644
index 0000000..4769f1f
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/render_surface_d3d9.h
@@ -0,0 +1,161 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_RENDER_SURFACE_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_RENDER_SURFACE_D3D9_H_
+
+// This file contains the definition of the D3D9 versions of
+// render surface-related resource classes.
+
+#include <d3d9.h>
+#include "base/scoped_ptr.h"
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/resource.h"
+#include "gpu/command_buffer/service/d3d9_utils.h"
+#include "gpu/command_buffer/service/texture_d3d9.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPID3D9;
+
+// The RenderSurfaceD3D class represents a render surface resource in the d3d
+// backend of the command buffer server.
+class RenderSurfaceD3D9 : public RenderSurface {
+ public:
+
+ // Creates a render surface resource based on D3D.
+ // Parameters:
+ // width - width of the surface to be created. Must match width of texture
+ // at mip_level.
+ // height - height of the surface to be created. Must match width of
+ // texture at mip_level.
+ // mip_level - mip level of the texture to which the render surface maps.
+ // side - side of a cube if texture is a cube texture. Does not apply to
+ // texture 2d's.
+ // texture - the texture to which this render surface maps. Not owned by
+ // the RenderSurfaceD3D9.
+ // direct3d_surface - a surface to be used as this render surface's
+ // rendering surface. The new RenderSurfaceD3D9 will own the
+ // direct3d_surface.
+ RenderSurfaceD3D9(int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureD3D9 *texture,
+ IDirect3DSurface9 *direct3d_surface);
+
+ // Destructor for the render surface.
+ virtual ~RenderSurfaceD3D9() {}
+
+ // Performs the setup necessary to create a render surface resource based on
+ // D3D and returns a new one if possibe.
+ // Parameters:
+ // gapi - the gapi interface to D3D.
+ // width - width of the surface to be created. Must match width of texture
+ // at mip_level.
+ // height - height of the surface to be created. Must match width of
+ // texture at mip_level.
+ // mip_level - mip level of the texture to which the render surface maps.
+ // side - side of a cube if texture is a cube texture. Does not apply to
+ // texture 2d's.
+ // texture - the texture to which this render surface maps.
+ // Returns:
+ // a new RenderSurfaceD3D9 or NULL on failure
+ static RenderSurfaceD3D9* Create(GAPID3D9 *gapi,
+ int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureD3D9 *texture);
+
+ // Returns a reference to the actual direct3d surface that is rendered to.
+ IDirect3DSurface9* direct3d_surface() const {
+ return direct3d_surface_;
+ }
+ private:
+ CComPtr<IDirect3DSurface9> direct3d_surface_;
+ int width_;
+ int height_;
+ int mip_level_;
+ TextureD3D9 *texture_;
+ DISALLOW_COPY_AND_ASSIGN(RenderSurfaceD3D9);
+};
+
+// The RenderDepthStencilSurfaceD3D class represents a depth stencil surface
+// resource in the d3d backend of the command buffer server.
+class RenderDepthStencilSurfaceD3D9 : public RenderDepthStencilSurface {
+ public:
+
+ // Creates a depth stencil surface resource based on D3D.
+ // Parameters:
+ // width - width of the surface to be created.
+ // height - height of the surface to be created.
+ // direct3d_surface - a surface to be used as this depth stencil surface's
+ // rendering rendering surface. The new RenderDepthStencilSurfaceD3D9
+ // will own the direct3d_surface.
+ RenderDepthStencilSurfaceD3D9(int width,
+ int height,
+ IDirect3DSurface9 *direct3d_surface);
+
+ // Destructor for the depth stencil surface.
+ virtual ~RenderDepthStencilSurfaceD3D9() {}
+
+
+ // Performs the setup necessary to create a depth stencil surface resource
+ // based on D3D and returns a new one if possibe.
+ // Parameters:
+ // gapi - the gapi interface to D3D.
+ // width - width of the surface to be created.
+ // height - height of the surface to be created.
+ // Returns:
+ // a new RenderDepthStencilSurfaceD3D9 or NULL on failure.
+ static RenderDepthStencilSurfaceD3D9* Create(GAPID3D9 *gapi,
+ int width,
+ int height);
+
+ // Returns a reference to the actual direct3d surface that is rendered to.
+ IDirect3DSurface9* direct3d_surface() const {
+ return direct3d_surface_;
+ }
+ private:
+ CComPtr<IDirect3DSurface9> direct3d_surface_;
+ int width_;
+ int height_;
+ DISALLOW_COPY_AND_ASSIGN(RenderDepthStencilSurfaceD3D9);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_RENDER_SURFACE_D3D9_H_
+
diff --git a/o3d/gpu/command_buffer/service/render_surface_gl.cc b/o3d/gpu/command_buffer/service/render_surface_gl.cc
new file mode 100644
index 0000000..5485323
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/render_surface_gl.cc
@@ -0,0 +1,262 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file implements the OpenGL versions of the render surface resources,
+// as well as the related GAPIGL function implementations.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/gapi_gl.h"
+#include "gpu/command_buffer/service/render_surface_gl.h"
+
+
+namespace command_buffer {
+namespace o3d {
+
+RenderSurfaceGL::RenderSurfaceGL(int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureGL *texture)
+ : width_(width), height_(height), mip_level_(mip_level), texture_(texture) {
+}
+
+RenderSurfaceGL* RenderSurfaceGL::Create(int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureGL *texture) {
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
+ DCHECK_GE(mip_level, 0);
+ DCHECK(texture);
+
+ RenderSurfaceGL* render_surface =
+ new RenderSurfaceGL(width, height, mip_level, side, texture);
+ return render_surface;
+}
+
+RenderDepthStencilSurfaceGL::RenderDepthStencilSurfaceGL(
+ int width,
+ int height)
+ : width_(width), height_(height) {
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
+
+ // If packed depth stencil is supported, create only one buffer for both
+ // depth and stencil.
+ if (GLEW_EXT_packed_depth_stencil) {
+ glGenRenderbuffersEXT(1, render_buffers_);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_buffers_[0]);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ GL_DEPTH24_STENCIL8_EXT,
+ width,
+ height);
+ CHECK_GL_ERROR();
+ render_buffers_[1] = render_buffers_[0];
+ } else {
+ glGenRenderbuffersEXT(2, render_buffers_);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_buffers_[0]);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ GL_DEPTH_COMPONENT24,
+ width,
+ height);
+ CHECK_GL_ERROR();
+
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_buffers_[1]);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ GL_STENCIL_INDEX8_EXT,
+ width,
+ height);
+ CHECK_GL_ERROR();
+ }
+}
+
+RenderDepthStencilSurfaceGL* RenderDepthStencilSurfaceGL::Create(
+ int width,
+ int height) {
+ DCHECK_GT(width, 0);
+ DCHECK_GT(height, 0);
+
+ return new RenderDepthStencilSurfaceGL(height, width);
+}
+
+// Copies the data from a texture resource.
+parse_error::ParseError GAPIGL::CreateRenderSurface(
+ ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int mip_level,
+ unsigned int side,
+ ResourceId texture_id) {
+ if (id == current_surface_id_) {
+ // This will delete the current surface which would be bad.
+ return parse_error::kParseInvalidArguments;
+ }
+ TextureGL *texture = textures_.Get(texture_id);
+ if (!texture->render_surfaces_enabled()) {
+ return parse_error::kParseInvalidArguments;
+ } else {
+ RenderSurfaceGL* render_surface = RenderSurfaceGL::Create(width,
+ height,
+ mip_level,
+ side,
+ texture);
+ if (render_surface == NULL) {
+ return parse_error::kParseInvalidArguments;
+ }
+ render_surfaces_.Assign(id, render_surface);
+ }
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::DestroyRenderSurface(ResourceId id) {
+ if (id == current_surface_id_) {
+ return parse_error::kParseInvalidArguments;
+ }
+ return render_surfaces_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::CreateDepthSurface(
+ ResourceId id,
+ unsigned int width,
+ unsigned int height) {
+ if (id == current_depth_surface_id_) {
+ // This will delete the current surface which would be bad.
+ return parse_error::kParseInvalidArguments;
+ }
+ RenderDepthStencilSurfaceGL* depth_surface =
+ RenderDepthStencilSurfaceGL::Create(width, height);
+ if (depth_surface == NULL) {
+ return parse_error::kParseInvalidArguments;
+ }
+ depth_surfaces_.Assign(id, depth_surface);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::DestroyDepthSurface(ResourceId id) {
+ if (id == current_depth_surface_id_) {
+ return parse_error::kParseInvalidArguments;
+ }
+ return depth_surfaces_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+void ResetBoundAttachments() {
+#ifdef _DEBUG
+ GLint bound_framebuffer;
+ ::glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &bound_framebuffer);
+ DCHECK(bound_framebuffer != 0);
+#endif
+
+ // Reset the bound attachments to the current framebuffer object.
+ ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT,
+ 0);
+
+ ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT,
+ 0);
+
+ ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_STENCIL_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT,
+ 0);
+
+ CHECK_GL_ERROR();
+}
+
+bool BindDepthStencilBuffer(const RenderDepthStencilSurfaceGL* gl_surface) {
+ // Bind both the depth and stencil attachments.
+ ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT,
+ gl_surface->depth_buffer());
+ ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_STENCIL_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT,
+ gl_surface->stencil_buffer());
+
+ // Check for errors.
+ GLenum framebuffer_status = ::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (GL_FRAMEBUFFER_COMPLETE_EXT != framebuffer_status) {
+ return false;
+ }
+
+ CHECK_GL_ERROR();
+ return true;
+}
+
+parse_error::ParseError GAPIGL::SetRenderSurface(
+ ResourceId render_surface_id,
+ ResourceId depth_stencil_id) {
+ if (render_surfaces_.Get(render_surface_id) == NULL &&
+ depth_surfaces_.Get(depth_stencil_id) == NULL) {
+ return parse_error::kParseInvalidArguments;
+ }
+
+ ::glBindFramebufferEXT(GL_FRAMEBUFFER, render_surface_framebuffer_);
+ ResetBoundAttachments();
+
+ RenderSurfaceGL* render_surface = render_surfaces_.Get(render_surface_id);
+ RenderDepthStencilSurfaceGL* depth_surface =
+ depth_surfaces_.Get(render_surface_id);
+
+ if (!render_surface->texture()->
+ InstallFrameBufferObjects(render_surface) ||
+ !BindDepthStencilBuffer(depth_surface)) {
+ return parse_error::kParseInvalidArguments;
+ }
+
+ // RenderSurface rendering is performed with an inverted Y, so the front
+ // face winding must be changed to clock-wise. See comments for
+ // UpdateHelperConstant.
+ glFrontFace(GL_CW);
+
+ current_surface_id_ = render_surface_id;
+ current_depth_surface_id_ = depth_stencil_id;
+ return parse_error::kParseNoError;
+}
+
+void GAPIGL::SetBackSurfaces() {
+ // Bind the default context, and restore the default front-face winding.
+ ::glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
+ glFrontFace(GL_CCW);
+}
+
+} // namespace o3d
+} // namespace command_buffer
+
diff --git a/o3d/gpu/command_buffer/service/render_surface_gl.h b/o3d/gpu/command_buffer/service/render_surface_gl.h
new file mode 100644
index 0000000..01d6137
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/render_surface_gl.h
@@ -0,0 +1,117 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_RENDER_SURFACE_GL_H__
+#define GPU_COMMAND_BUFFER_SERVICE_RENDER_SURFACE_GL_H__
+
+// This file contains the definition of the OpenGL versions of
+// render surface-related resource classes.
+
+#include "gpu/command_buffer/service/texture_gl.h"
+#include "gpu/command_buffer/service/resource.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class RenderSurfaceGL : public RenderSurface {
+ public:
+ RenderSurfaceGL(int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureGL *texture);
+ virtual ~RenderSurfaceGL() {}
+
+ static RenderSurfaceGL* Create(int width,
+ int height,
+ int mip_level,
+ int side,
+ TextureGL *texture);
+ TextureGL* texture() {
+ return texture_;
+ }
+
+ int width() {
+ return width_;
+ }
+
+ int height() {
+ return height_;
+ }
+
+ int mip_level() {
+ return mip_level_;
+ }
+
+ int side() {
+ return side_;
+ }
+ private:
+ unsigned int width_;
+ unsigned int height_;
+ unsigned int mip_level_;
+ unsigned int side_;
+ TextureGL* texture_;
+ DISALLOW_COPY_AND_ASSIGN(RenderSurfaceGL);
+};
+
+class RenderDepthStencilSurfaceGL : public RenderDepthStencilSurface {
+ public:
+ RenderDepthStencilSurfaceGL(int width,
+ int height);
+ virtual ~RenderDepthStencilSurfaceGL() {}
+
+ static RenderDepthStencilSurfaceGL* Create(
+ int width,
+ int height);
+
+ GLuint depth_buffer() const {
+ return render_buffers_[0];
+ }
+
+ GLuint stencil_buffer() const {
+ return render_buffers_[1];
+ }
+
+ private:
+ // Handles to the depth and stencil render-buffers, respectively.
+ GLuint render_buffers_[2];
+ unsigned int width_;
+ unsigned int height_;
+ DISALLOW_COPY_AND_ASSIGN(RenderDepthStencilSurfaceGL);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_WIN_GL_RENDER_SURFACE_GL_H__
+
diff --git a/o3d/gpu/command_buffer/service/resource.cc b/o3d/gpu/command_buffer/service/resource.cc
new file mode 100644
index 0000000..1208d30
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/resource.cc
@@ -0,0 +1,101 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of ResourceMapBase.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/resource.h"
+
+namespace command_buffer {
+
+// Assigns a resource to a resource ID, by setting it at the right location
+// into the list, resizing the list if necessary, and destroying an existing
+// resource if one existed already.
+void ResourceMapBase::Assign(ResourceId id, Resource *resource) {
+ if (id >= resources_.size()) {
+ resources_.resize(id + 1, NULL);
+ } else {
+ Resource *&entry = resources_[id];
+ if (entry) {
+ delete entry;
+ entry = NULL;
+ }
+ }
+ DCHECK(resources_[id] == NULL);
+ resources_[id] = resource;
+}
+
+// Destroys a resource contained in the map, setting its entry to NULL. If
+// necessary, this will trim the list.
+bool ResourceMapBase::Destroy(ResourceId id) {
+ if (id >= resources_.size()) {
+ return false;
+ }
+ Resource *&entry = resources_[id];
+ if (entry) {
+ delete entry;
+ entry = NULL;
+
+ // Removing the last element, we can trim the list.
+ // TODO: this may not be optimal to do every time. Investigate if it
+ // becomes an issue, and add a threshold before we resize.
+ if (id == resources_.size() - 1) {
+ size_t last_valid = resources_.max_size();
+ for (unsigned int i = id; i < resources_.size(); --i) {
+ if (resources_[i]) {
+ last_valid = i;
+ break;
+ }
+ }
+ if (last_valid == resources_.max_size()) {
+ resources_.clear();
+ } else {
+ resources_.resize(last_valid + 1);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+// Goes over all non-NULL entries in the list, destroying them, then clears the
+// list.
+void ResourceMapBase::DestroyAllResources() {
+ for (Container::iterator i = resources_.begin(); i != resources_.end(); ++i) {
+ if (*i) {
+ delete *i;
+ }
+ }
+ resources_.clear();
+}
+
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/resource.h b/o3d/gpu/command_buffer/service/resource.h
new file mode 100644
index 0000000..20e3038
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/resource.h
@@ -0,0 +1,268 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the definition for resource classes and the resource map.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_RESOURCE_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_RESOURCE_H_
+
+#include <vector>
+#include "base/scoped_ptr.h"
+#include "gpu/command_buffer/common/resource.h"
+
+namespace command_buffer {
+
+// Base class for resources, just providing a common Destroy function.
+class Resource {
+ public:
+ Resource() {}
+ virtual ~Resource() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Resource);
+};
+
+// VertexBuffer class, representing a vertex buffer resource.
+class VertexBuffer: public Resource {
+ public:
+ VertexBuffer(unsigned int size, unsigned int flags)
+ : size_(size),
+ flags_(flags) {}
+ virtual ~VertexBuffer() {}
+
+ // Returns the vertex buffer flags.
+ unsigned int flags() const { return flags_; }
+ // Sets the vertex buffer flags.
+ void set_flags(unsigned int flags) { flags_ = flags; }
+ // Returns the vertex buffer size.
+ unsigned int size() const { return size_; }
+ // Sets the vertex buffer size.
+ void set_size(unsigned int size) { size_ = size; }
+ protected:
+ unsigned int size_;
+ unsigned int flags_;
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBuffer);
+};
+
+// IndexBuffer class, representing an index buffer resource.
+class IndexBuffer: public Resource {
+ public:
+ IndexBuffer(unsigned int size, unsigned int flags)
+ : size_(size),
+ flags_(flags) {}
+ virtual ~IndexBuffer() {}
+
+ // Returns the index buffer flags.
+ unsigned int flags() const { return flags_; }
+ // Sets the index buffer flags.
+ void set_flags(unsigned int flags) { flags_ = flags; }
+ // Returns the index buffer size.
+ unsigned int size() const { return size_; }
+ // Sets the index buffer size.
+ void set_size(unsigned int size) { size_ = size; }
+ protected:
+ unsigned int size_;
+ unsigned int flags_;
+ private:
+ DISALLOW_COPY_AND_ASSIGN(IndexBuffer);
+};
+
+// VertexStruct class, representing a vertex struct resource.
+class VertexStruct: public Resource {
+ public:
+ // The representation of an input data stream.
+ struct Element {
+ ResourceId vertex_buffer;
+ unsigned int offset;
+ unsigned int stride;
+ vertex_struct::Type type;
+ vertex_struct::Semantic semantic;
+ unsigned int semantic_index;
+ };
+
+ explicit VertexStruct(unsigned int count)
+ : count_(count),
+ elements_(new Element[count]) {
+ memset(elements_.get(), 0, count * sizeof(Element)); // NOLINT
+ }
+
+ // Returns the number of inputs in this struct.
+ unsigned int count() const { return count_; }
+ // Returns an element by index.
+ Element &GetElement(unsigned int i) {
+ DCHECK_GT(count_, i);
+ return elements_[i];
+ }
+ protected:
+ unsigned int count_;
+ scoped_array<Element> elements_;
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexStruct);
+};
+
+// Effect class, representing an effect.
+class Effect: public Resource {
+ public:
+ Effect() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Effect);
+};
+
+// EffectParam class, representing an effect parameter.
+class EffectParam: public Resource {
+ public:
+ explicit EffectParam(effect_param::DataType data_type)
+ : data_type_(data_type) {
+ }
+
+ // Gets the data type of this parameter.
+ effect_param::DataType data_type() const { return data_type_; }
+ private:
+ effect_param::DataType data_type_;
+ DISALLOW_COPY_AND_ASSIGN(EffectParam);
+};
+
+// Texture class, representing a texture resource.
+class Texture: public Resource {
+ public:
+ Texture(texture::Type type,
+ unsigned int levels,
+ texture::Format format,
+ bool enable_render_surfaces,
+ unsigned int flags)
+ : type_(type),
+ levels_(levels),
+ format_(format),
+ render_surfaces_enabled_(enable_render_surfaces),
+ flags_(flags) {}
+ virtual ~Texture() {}
+
+ // Returns the type of the texture.
+ texture::Type type() const { return type_; }
+ // Returns the texture flags.
+ unsigned int flags() const { return flags_; }
+ // Returns the texture format.
+ texture::Format format() const { return format_; }
+ // Returns whether the texture supports render surfaces
+ bool render_surfaces_enabled() const { return render_surfaces_enabled_; }
+ // Returns the number of mipmap levels in the texture.
+ unsigned int levels() const { return levels_; }
+ private:
+ texture::Type type_;
+ unsigned int levels_;
+ texture::Format format_;
+ bool render_surfaces_enabled_;
+ unsigned int flags_;
+ DISALLOW_COPY_AND_ASSIGN(Texture);
+};
+
+// RenderSurface class, representing a render surface/target
+class RenderSurface: public Resource {
+ public:
+ RenderSurface() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderSurface);
+};
+
+// RenderSurface class, representing a render surface/target
+class RenderDepthStencilSurface: public Resource {
+ public:
+ RenderDepthStencilSurface() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderDepthStencilSurface);
+};
+
+
+// Texture class, representing a sampler resource.
+class Sampler: public Resource {
+ public:
+ Sampler() {}
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Sampler);
+};
+
+// Base of ResourceMap. Contains most of the implementation of ResourceMap, to
+// avoid template bloat.
+class ResourceMapBase {
+ public:
+ ResourceMapBase() : resources_() {}
+ ~ResourceMapBase() {}
+
+ // Assigns a resource to a resource ID. Assigning a resource to an ID that
+ // already has an existing resource will destroy that existing resource. The
+ // map takes ownership of the resource.
+ void Assign(ResourceId id, Resource* resource);
+ // Destroys a resource.
+ bool Destroy(ResourceId id);
+ // Destroy all resources.
+ void DestroyAllResources();
+ // Gets a resource by ID.
+ Resource *Get(ResourceId id) {
+ return (id < resources_.size()) ? resources_[id] : NULL;
+ }
+ private:
+ typedef std::vector<Resource *> Container;
+ Container resources_;
+};
+
+// Resource Map class, allowing resource ID <-> Resource association. This is a
+// dense map, optimized for retrieval (O(1)).
+template<class T> class ResourceMap {
+ public:
+ ResourceMap() : container_() {}
+ ~ResourceMap() {}
+
+ // Assigns a resource to a resource ID. Assigning a resource to an ID that
+ // already has an existing resource will destroy that existing resource. The
+ // map takes ownership of the resource.
+ void Assign(ResourceId id, T* resource) {
+ container_.Assign(id, resource);
+ }
+ // Destroys a resource.
+ bool Destroy(ResourceId id) {
+ return container_.Destroy(id);
+ }
+ // Destroy all resources.
+ void DestroyAllResources() {
+ return container_.DestroyAllResources();
+ }
+ // Gets a resource by ID.
+ T *Get(ResourceId id) {
+ return static_cast<T*>(container_.Get(id));
+ }
+ private:
+ ResourceMapBase container_;
+};
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_RESOURCE_H_
diff --git a/o3d/gpu/command_buffer/service/resource_test.cc b/o3d/gpu/command_buffer/service/resource_test.cc
new file mode 100644
index 0000000..3e95dfb
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/resource_test.cc
@@ -0,0 +1,127 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// Tests for the ResourceMap.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "tests/common/win/testing_common.h"
+#include "gpu/command_buffer/service/resource.h"
+
+namespace command_buffer {
+
+// Mock resource implementation that checks for leaks.
+class ResourceMock : public Resource {
+ public:
+ ResourceMock() : Resource() {
+ ++instance_count_;
+ }
+ virtual ~ResourceMock() {
+ --instance_count_;
+ }
+
+ // Returns the instance count. The instance count is increased in the
+ // constructor and decreased in the destructor, to track leaks. The reason is
+ // that we can't mock the destructor, though we want to make sure the mock is
+ // destroyed.
+ static int instance_count() { return instance_count_; }
+ private:
+ static int instance_count_;
+ DISALLOW_COPY_AND_ASSIGN(ResourceMock);
+};
+int ResourceMock::instance_count_ = 0;
+
+// Test fixture for ResourceMap test. Creates a ResourceMap using a mock
+// Resource, and checks for ResourceMock leaks.
+class ResourceMapTest : public testing::Test {
+ protected:
+ typedef ResourceMap<ResourceMock> Map;
+ virtual void SetUp() {
+ instance_count_ = ResourceMock::instance_count();
+ map_.reset(new Map());
+ }
+ virtual void TearDown() {
+ CheckLeaks();
+ }
+
+ // Makes sure we didn't leak any ResourceMock object.
+ void CheckLeaks() {
+ EXPECT_EQ(instance_count_, ResourceMock::instance_count());
+ }
+
+ Map *map() const { return map_.get(); }
+ private:
+ int instance_count_;
+ scoped_ptr<Map> map_;
+};
+
+TEST_F(ResourceMapTest, TestMap) {
+ // check that initial mapping is empty.
+ EXPECT_EQ(NULL, map()->Get(0));
+ EXPECT_EQ(NULL, map()->Get(1));
+ EXPECT_EQ(NULL, map()->Get(392));
+
+ // create a new resource, assign it to an ID.
+ ResourceMock *resource = new ResourceMock();
+ map()->Assign(123, resource);
+ EXPECT_EQ(resource, map()->Get(123));
+
+ // Destroy the resource, making sure the object is deleted.
+ EXPECT_EQ(true, map()->Destroy(123));
+ EXPECT_EQ(false, map()->Destroy(123)); // destroying again should fail.
+ resource = NULL;
+ CheckLeaks();
+
+ // create a new resource, add it to the map, and make sure it gets deleted
+ // when we assign a new resource to that ID.
+ resource = new ResourceMock();
+ map()->Assign(1, resource);
+ resource = new ResourceMock();
+ map()->Assign(1, resource);
+ EXPECT_EQ(resource, map()->Get(1)); // check that we have the new resource.
+ EXPECT_EQ(true, map()->Destroy(1));
+ CheckLeaks();
+
+ // Adds 3 resources, then call DestroyAllResources().
+ resource = new ResourceMock();
+ map()->Assign(1, resource);
+ resource = new ResourceMock();
+ map()->Assign(2, resource);
+ resource = new ResourceMock();
+ map()->Assign(3, resource);
+ map()->DestroyAllResources();
+ EXPECT_EQ(NULL, map()->Get(1));
+ EXPECT_EQ(NULL, map()->Get(2));
+ EXPECT_EQ(NULL, map()->Get(3));
+ CheckLeaks();
+}
+
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/sampler_d3d9.cc b/o3d/gpu/command_buffer/service/sampler_d3d9.cc
new file mode 100644
index 0000000..e4c3b26
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/sampler_d3d9.cc
@@ -0,0 +1,199 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of the SamplerD3D9 class.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/gapi_d3d9.h"
+#include "gpu/command_buffer/service/sampler_d3d9.h"
+#include "gpu/command_buffer/service/texture_d3d9.h"
+
+namespace command_buffer {
+namespace o3d {
+
+namespace {
+
+// Converts an addressing mode to corresponding D3D values.
+D3DTEXTUREADDRESS AddressModeToD3D(sampler::AddressingMode mode) {
+ switch (mode) {
+ case sampler::kWrap:
+ return D3DTADDRESS_WRAP;
+ case sampler::kMirrorRepeat:
+ return D3DTADDRESS_MIRROR;
+ case sampler::kClampToEdge:
+ return D3DTADDRESS_CLAMP;
+ case sampler::kClampToBorder:
+ return D3DTADDRESS_BORDER;
+ }
+ DLOG(FATAL) << "Not reached";
+ return D3DTADDRESS_WRAP;
+}
+
+// Converts a filtering mode to corresponding D3D values.
+D3DTEXTUREFILTERTYPE FilteringModeToD3D(sampler::FilteringMode mode) {
+ switch (mode) {
+ case sampler::kNone:
+ return D3DTEXF_NONE;
+ case sampler::kPoint:
+ return D3DTEXF_POINT;
+ case sampler::kLinear:
+ return D3DTEXF_LINEAR;
+ }
+ DLOG(FATAL) << "Not reached";
+ return D3DTEXF_POINT;
+}
+
+} // anonymous namespace
+
+SamplerD3D9::SamplerD3D9()
+ : texture_id_(kInvalidResource) {
+ SetStates(sampler::kClampToEdge,
+ sampler::kClampToEdge,
+ sampler::kClampToEdge,
+ sampler::kLinear,
+ sampler::kLinear,
+ sampler::kPoint,
+ 1);
+ RGBA black = {0, 0, 0, 1};
+ SetBorderColor(black);
+}
+
+bool SamplerD3D9::ApplyStates(GAPID3D9 *gapi, unsigned int unit) const {
+ DCHECK(gapi);
+ TextureD3D9 *texture = gapi->GetTexture(texture_id_);
+ if (!texture) {
+ return false;
+ }
+ IDirect3DDevice9 *d3d_device = gapi->d3d_device();
+ HR(d3d_device->SetTexture(unit, texture->d3d_base_texture()));
+ HR(d3d_device->SetSamplerState(unit, D3DSAMP_ADDRESSU, d3d_address_u_));
+ HR(d3d_device->SetSamplerState(unit, D3DSAMP_ADDRESSV, d3d_address_v_));
+ HR(d3d_device->SetSamplerState(unit, D3DSAMP_ADDRESSW, d3d_address_w_));
+ HR(d3d_device->SetSamplerState(unit, D3DSAMP_MAGFILTER, d3d_mag_filter_));
+ HR(d3d_device->SetSamplerState(unit, D3DSAMP_MINFILTER, d3d_min_filter_));
+ HR(d3d_device->SetSamplerState(unit, D3DSAMP_MIPFILTER, d3d_mip_filter_));
+ HR(d3d_device->SetSamplerState(unit, D3DSAMP_MAXANISOTROPY,
+ d3d_max_anisotropy_));
+ HR(d3d_device->SetSamplerState(unit, D3DSAMP_BORDERCOLOR, d3d_border_color_));
+ return true;
+}
+
+void SamplerD3D9::SetStates(sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy) {
+ // These are validated in GAPIDecoder.cc
+ DCHECK_NE(mag_filter, sampler::kNone);
+ DCHECK_NE(min_filter, sampler::kNone);
+ DCHECK_GT(max_anisotropy, 0U);
+ d3d_address_u_ = AddressModeToD3D(addressing_u);
+ d3d_address_v_ = AddressModeToD3D(addressing_v);
+ d3d_address_w_ = AddressModeToD3D(addressing_w);
+ d3d_mag_filter_ = FilteringModeToD3D(mag_filter);
+ d3d_min_filter_ = FilteringModeToD3D(min_filter);
+ d3d_mip_filter_ = FilteringModeToD3D(mip_filter);
+ if (max_anisotropy > 1) {
+ d3d_mag_filter_ = D3DTEXF_ANISOTROPIC;
+ d3d_min_filter_ = D3DTEXF_ANISOTROPIC;
+ }
+ d3d_max_anisotropy_ = max_anisotropy;
+}
+
+void SamplerD3D9::SetBorderColor(const RGBA &color) {
+ d3d_border_color_ = RGBAToD3DCOLOR(color);
+}
+
+parse_error::ParseError GAPID3D9::CreateSampler(
+ ResourceId id) {
+ // Dirty effect, because this sampler id may be used
+ DirtyEffect();
+ samplers_.Assign(id, new SamplerD3D9());
+ return parse_error::kParseNoError;
+}
+
+// Destroys the Sampler resource.
+parse_error::ParseError GAPID3D9::DestroySampler(ResourceId id) {
+ // Dirty effect, because this sampler id may be used
+ DirtyEffect();
+ return samplers_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPID3D9::SetSamplerStates(
+ ResourceId id,
+ sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy) {
+ SamplerD3D9 *sampler = samplers_.Get(id);
+ if (!sampler)
+ return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this sampler id may be used
+ DirtyEffect();
+ sampler->SetStates(addressing_u, addressing_v, addressing_w,
+ mag_filter, min_filter, mip_filter, max_anisotropy);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPID3D9::SetSamplerBorderColor(
+ ResourceId id,
+ const RGBA &color) {
+ SamplerD3D9 *sampler = samplers_.Get(id);
+ if (!sampler)
+ return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this sampler id may be used
+ DirtyEffect();
+ sampler->SetBorderColor(color);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPID3D9::SetSamplerTexture(
+ ResourceId id,
+ ResourceId texture_id) {
+ SamplerD3D9 *sampler = samplers_.Get(id);
+ if (!sampler)
+ return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this sampler id may be used
+ DirtyEffect();
+ sampler->SetTexture(texture_id);
+ return parse_error::kParseNoError;
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/sampler_d3d9.h b/o3d/gpu/command_buffer/service/sampler_d3d9.h
new file mode 100644
index 0000000..55a6e9a
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/sampler_d3d9.h
@@ -0,0 +1,85 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the definition of the SamplerD3D9 class, implementing
+// samplers for D3D.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_SAMPLER_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_SAMPLER_D3D9_H_
+
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/d3d9_utils.h"
+#include "gpu/command_buffer/service/resource.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPID3D9;
+
+// D3D9 version of Sampler.
+class SamplerD3D9 : public Sampler {
+ public:
+ SamplerD3D9();
+
+ // Applies sampler states to D3D.
+ bool ApplyStates(GAPID3D9 *gapi, unsigned int unit) const;
+
+ // Sets sampler states.
+ void SetStates(sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy);
+
+ // Sets the border color states.
+ void SetBorderColor(const RGBA &color);
+
+ // Sets the texture.
+ void SetTexture(ResourceId texture) { texture_id_ = texture; }
+ private:
+ D3DTEXTUREADDRESS d3d_address_u_;
+ D3DTEXTUREADDRESS d3d_address_v_;
+ D3DTEXTUREADDRESS d3d_address_w_;
+ D3DTEXTUREFILTERTYPE d3d_mag_filter_;
+ D3DTEXTUREFILTERTYPE d3d_min_filter_;
+ D3DTEXTUREFILTERTYPE d3d_mip_filter_;
+ DWORD d3d_max_anisotropy_;
+ D3DCOLOR d3d_border_color_;
+ ResourceId texture_id_;
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_SAMPLER_D3D9_H_
diff --git a/o3d/gpu/command_buffer/service/sampler_gl.cc b/o3d/gpu/command_buffer/service/sampler_gl.cc
new file mode 100644
index 0000000..32335e1
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/sampler_gl.cc
@@ -0,0 +1,238 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file implements the sampler-related GAPI functions on GL.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/gapi_gl.h"
+#include "gpu/command_buffer/service/sampler_gl.h"
+
+namespace command_buffer {
+namespace o3d {
+
+namespace {
+
+// Gets the GL enum corresponding to an addressing mode.
+GLenum GLAddressMode(sampler::AddressingMode o3d_mode) {
+ switch (o3d_mode) {
+ case sampler::kWrap:
+ return GL_REPEAT;
+ case sampler::kMirrorRepeat:
+ return GL_MIRRORED_REPEAT;
+ case sampler::kClampToEdge:
+ return GL_CLAMP_TO_EDGE;
+ case sampler::kClampToBorder:
+ return GL_CLAMP_TO_BORDER;
+ default:
+ DLOG(FATAL) << "Not Reached";
+ return GL_REPEAT;
+ }
+}
+
+// Gets the GL enum for the minification filter based on the command buffer min
+// and mip filtering modes.
+GLenum GLMinFilter(sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter) {
+ switch (min_filter) {
+ case sampler::kPoint:
+ if (mip_filter == sampler::kNone)
+ return GL_NEAREST;
+ else if (mip_filter == sampler::kPoint)
+ return GL_NEAREST_MIPMAP_NEAREST;
+ else if (mip_filter == sampler::kLinear)
+ return GL_NEAREST_MIPMAP_LINEAR;
+ case sampler::kLinear:
+ if (mip_filter == sampler::kNone)
+ return GL_LINEAR;
+ else if (mip_filter == sampler::kPoint)
+ return GL_LINEAR_MIPMAP_NEAREST;
+ else if (mip_filter == sampler::kLinear)
+ return GL_LINEAR_MIPMAP_LINEAR;
+ default:
+ DLOG(FATAL) << "Not Reached";
+ return GL_LINEAR_MIPMAP_NEAREST;
+ }
+}
+
+// Gets the GL enum for the magnification filter based on the command buffer mag
+// filtering mode.
+GLenum GLMagFilter(sampler::FilteringMode mag_filter) {
+ switch (mag_filter) {
+ case sampler::kPoint:
+ return GL_NEAREST;
+ case sampler::kLinear:
+ return GL_LINEAR;
+ default:
+ DLOG(FATAL) << "Not Reached";
+ return GL_LINEAR;
+ }
+}
+
+// Gets the GL enum representing the GL target based on the texture type.
+GLenum GLTextureTarget(texture::Type type) {
+ switch (type) {
+ case texture::kTexture2d:
+ return GL_TEXTURE_2D;
+ case texture::kTexture3d:
+ return GL_TEXTURE_3D;
+ case texture::kTextureCube:
+ return GL_TEXTURE_CUBE_MAP;
+ default:
+ DLOG(FATAL) << "Not Reached";
+ return GL_TEXTURE_2D;
+ }
+}
+
+} // anonymous namespace
+
+SamplerGL::SamplerGL()
+ : texture_id_(kInvalidResource),
+ gl_texture_(0) {
+ SetStates(sampler::kClampToEdge,
+ sampler::kClampToEdge,
+ sampler::kClampToEdge,
+ sampler::kLinear,
+ sampler::kLinear,
+ sampler::kPoint,
+ 1);
+ RGBA black = {0, 0, 0, 1};
+ SetBorderColor(black);
+}
+
+bool SamplerGL::ApplyStates(GAPIGL *gapi) {
+ DCHECK(gapi);
+ TextureGL *texture = gapi->GetTexture(texture_id_);
+ if (!texture) {
+ gl_texture_ = 0;
+ return false;
+ }
+ GLenum target = GLTextureTarget(texture->type());
+ gl_texture_ = texture->gl_texture();
+ glBindTexture(target, gl_texture_);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, gl_wrap_s_);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, gl_wrap_t_);
+ glTexParameteri(target, GL_TEXTURE_WRAP_R, gl_wrap_r_);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, gl_min_filter_);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, gl_mag_filter_);
+ glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_max_anisotropy_);
+ glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, gl_border_color_);
+ return true;
+}
+
+void SamplerGL::SetStates(sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy) {
+ // These are validated in GAPIDecoder.cc
+ DCHECK_NE(mag_filter, sampler::kNone);
+ DCHECK_NE(min_filter, sampler::kNone);
+ DCHECK_GT(max_anisotropy, 0U);
+ gl_wrap_s_ = GLAddressMode(addressing_u);
+ gl_wrap_t_ = GLAddressMode(addressing_v);
+ gl_wrap_r_ = GLAddressMode(addressing_w);
+ gl_mag_filter_ = GLMagFilter(mag_filter);
+ gl_min_filter_ = GLMinFilter(min_filter, mip_filter);
+ gl_max_anisotropy_ = max_anisotropy;
+}
+
+void SamplerGL::SetBorderColor(const RGBA &color) {
+ gl_border_color_[0] = color.red;
+ gl_border_color_[1] = color.green;
+ gl_border_color_[2] = color.blue;
+ gl_border_color_[3] = color.alpha;
+}
+
+parse_error::ParseError GAPIGL::CreateSampler(
+ ResourceId id) {
+ // Dirty effect, because this sampler id may be used.
+ DirtyEffect();
+ samplers_.Assign(id, new SamplerGL());
+ return parse_error::kParseNoError;
+}
+
+// Destroys the Sampler resource.
+parse_error::ParseError GAPIGL::DestroySampler(ResourceId id) {
+ // Dirty effect, because this sampler id may be used.
+ DirtyEffect();
+ return samplers_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+parse_error::ParseError GAPIGL::SetSamplerStates(
+ ResourceId id,
+ sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy) {
+ SamplerGL *sampler = samplers_.Get(id);
+ if (!sampler)
+ return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this sampler id may be used.
+ DirtyEffect();
+ sampler->SetStates(addressing_u, addressing_v, addressing_w,
+ mag_filter, min_filter, mip_filter, max_anisotropy);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::SetSamplerBorderColor(
+ ResourceId id,
+ const RGBA &color) {
+ SamplerGL *sampler = samplers_.Get(id);
+ if (!sampler)
+ return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this sampler id may be used.
+ DirtyEffect();
+ sampler->SetBorderColor(color);
+ return parse_error::kParseNoError;
+}
+
+parse_error::ParseError GAPIGL::SetSamplerTexture(
+ ResourceId id,
+ ResourceId texture_id) {
+ SamplerGL *sampler = samplers_.Get(id);
+ if (!sampler)
+ return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this sampler id may be used.
+ DirtyEffect();
+ sampler->SetTexture(texture_id);
+ return parse_error::kParseNoError;
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/sampler_gl.h b/o3d/gpu/command_buffer/service/sampler_gl.h
new file mode 100644
index 0000000..8809ea5
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/sampler_gl.h
@@ -0,0 +1,87 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file declares the SamplerGL class.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_SAMPLER_GL_H_
+#define GPU_COMMAND_BUFFER_SERVICE_SAMPLER_GL_H_
+
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/gl_utils.h"
+#include "gpu/command_buffer/service/resource.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPIGL;
+
+// GL version of Sampler.
+class SamplerGL : public Sampler {
+ public:
+ SamplerGL();
+
+ // Applies sampler states to GL.
+ bool ApplyStates(GAPIGL *gapi);
+
+ // Sets sampler states.
+ void SetStates(sampler::AddressingMode addressing_u,
+ sampler::AddressingMode addressing_v,
+ sampler::AddressingMode addressing_w,
+ sampler::FilteringMode mag_filter,
+ sampler::FilteringMode min_filter,
+ sampler::FilteringMode mip_filter,
+ unsigned int max_anisotropy);
+
+ // Sets the border color states.
+ void SetBorderColor(const o3d::RGBA &color);
+
+ // Sets the texture.
+ void SetTexture(ResourceId texture) { texture_id_ = texture; }
+
+ GLuint gl_texture() const { return gl_texture_; }
+
+ private:
+ GLenum gl_wrap_s_;
+ GLenum gl_wrap_t_;
+ GLenum gl_wrap_r_;
+ GLenum gl_mag_filter_;
+ GLenum gl_min_filter_;
+ GLuint gl_max_anisotropy_;
+ GLfloat gl_border_color_[4];
+ GLuint gl_texture_;
+ ResourceId texture_id_;
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_SAMPLER_GL_H_
diff --git a/o3d/gpu/command_buffer/service/states_d3d9.cc b/o3d/gpu/command_buffer/service/states_d3d9.cc
new file mode 100644
index 0000000..7abcada
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/states_d3d9.cc
@@ -0,0 +1,355 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of the state-related GAPID3D9
+// functions.
+
+#include "gpu/command_buffer/service/precompile.h"
+
+#include <algorithm>
+
+#include "gpu/command_buffer/common/o3d_cmd_format.h"
+#include "gpu/command_buffer/service/gapi_d3d9.h"
+
+namespace command_buffer {
+namespace o3d {
+
+namespace {
+
+// Checks that a command_buffer enum matches a D3D enum so that it can be
+// converted quickly.
+#define CHECK_CB_ENUM_MATCHES_D3D(CB_ENUM, D3D_ENUM) \
+ COMPILE_ASSERT(CB_ENUM + 1 == D3D_ENUM, \
+ CB_ENUM ## _plus_1_not_ ## D3D_ENUM)
+
+// Converts values from the PolygonMode enum to corresponding D3D values
+inline D3DFILLMODE PolygonModeToD3D(PolygonMode fill_mode) {
+ DCHECK_LT(fill_mode, kNumPolygonMode);
+
+ // Check that all acceptable values translate to D3D values by adding 1.
+
+ CHECK_CB_ENUM_MATCHES_D3D(kPolygonModePoints, D3DFILL_POINT);
+ CHECK_CB_ENUM_MATCHES_D3D(kPolygonModeLines, D3DFILL_WIREFRAME);
+ CHECK_CB_ENUM_MATCHES_D3D(kPolygonModeFill, D3DFILL_SOLID);
+ return static_cast<D3DFILLMODE>(fill_mode + 1);
+}
+
+// Converts values from the FaceCullMode enum to corresponding D3D values
+inline D3DCULL FaceCullModeToD3D(FaceCullMode cull_mode) {
+ DCHECK_LT(cull_mode, kNumFaceCullMode);
+
+ // Check that all acceptable values translate to D3D values by adding 1.
+ CHECK_CB_ENUM_MATCHES_D3D(kCullNone, D3DCULL_NONE);
+ CHECK_CB_ENUM_MATCHES_D3D(kCullCW, D3DCULL_CW);
+ CHECK_CB_ENUM_MATCHES_D3D(kCullCCW, D3DCULL_CCW);
+ return static_cast<D3DCULL>(cull_mode + 1);
+}
+
+// Converts values from the Comparison enum to corresponding D3D values
+inline D3DCMPFUNC ComparisonToD3D(Comparison comp) {
+ DCHECK_LT(comp, kNumComparison);
+
+ // Check that all acceptable values translate to D3D values by adding 1.
+ CHECK_CB_ENUM_MATCHES_D3D(kNever, D3DCMP_NEVER);
+ CHECK_CB_ENUM_MATCHES_D3D(kLess, D3DCMP_LESS);
+ CHECK_CB_ENUM_MATCHES_D3D(kEqual, D3DCMP_EQUAL);
+ CHECK_CB_ENUM_MATCHES_D3D(kLEqual, D3DCMP_LESSEQUAL);
+ CHECK_CB_ENUM_MATCHES_D3D(kGreater, D3DCMP_GREATER);
+ CHECK_CB_ENUM_MATCHES_D3D(kNotEqual, D3DCMP_NOTEQUAL);
+ CHECK_CB_ENUM_MATCHES_D3D(kGEqual, D3DCMP_GREATEREQUAL);
+ CHECK_CB_ENUM_MATCHES_D3D(kAlways, D3DCMP_ALWAYS);
+ return static_cast<D3DCMPFUNC>(comp + 1);
+}
+
+// Converts values from the StencilOp enum to corresponding D3D values
+inline D3DSTENCILOP StencilOpToD3D(StencilOp stencil_op) {
+ DCHECK_LT(stencil_op, kNumStencilOp);
+
+ // Check that all acceptable values translate to D3D values by adding 1.
+ CHECK_CB_ENUM_MATCHES_D3D(kKeep, D3DSTENCILOP_KEEP);
+ CHECK_CB_ENUM_MATCHES_D3D(kZero, D3DSTENCILOP_ZERO);
+ CHECK_CB_ENUM_MATCHES_D3D(kReplace, D3DSTENCILOP_REPLACE);
+ CHECK_CB_ENUM_MATCHES_D3D(kIncNoWrap, D3DSTENCILOP_INCRSAT);
+ CHECK_CB_ENUM_MATCHES_D3D(kDecNoWrap, D3DSTENCILOP_DECRSAT);
+ CHECK_CB_ENUM_MATCHES_D3D(kInvert, D3DSTENCILOP_INVERT);
+ CHECK_CB_ENUM_MATCHES_D3D(kIncWrap, D3DSTENCILOP_INCR);
+ CHECK_CB_ENUM_MATCHES_D3D(kDecWrap, D3DSTENCILOP_DECR);
+ return static_cast<D3DSTENCILOP>(stencil_op + 1);
+}
+
+// Converts values from the BlendEq enum to corresponding D3D values
+inline D3DBLENDOP BlendEqToD3D(BlendEq blend_eq) {
+ DCHECK_LT(blend_eq, kNumBlendEq);
+ // Check that all acceptable values translate to D3D values by adding 1.
+ CHECK_CB_ENUM_MATCHES_D3D(kBlendEqAdd, D3DBLENDOP_ADD);
+ CHECK_CB_ENUM_MATCHES_D3D(kBlendEqSub, D3DBLENDOP_SUBTRACT);
+ CHECK_CB_ENUM_MATCHES_D3D(kBlendEqRevSub, D3DBLENDOP_REVSUBTRACT);
+ CHECK_CB_ENUM_MATCHES_D3D(kBlendEqMin, D3DBLENDOP_MIN);
+ CHECK_CB_ENUM_MATCHES_D3D(kBlendEqMax, D3DBLENDOP_MAX);
+ return static_cast<D3DBLENDOP>(blend_eq + 1);
+}
+
+// Converts values from the BlendFunc enum to corresponding D3D values
+D3DBLEND BlendFuncToD3D(BlendFunc blend_func) {
+ // The D3DBLEND enum values don't map 1-to-1 to BlendFunc, so we use a switch
+ // here.
+ switch (blend_func) {
+ case kBlendFuncZero:
+ return D3DBLEND_ZERO;
+ case kBlendFuncOne:
+ return D3DBLEND_ONE;
+ case kBlendFuncSrcColor:
+ return D3DBLEND_SRCCOLOR;
+ case kBlendFuncInvSrcColor:
+ return D3DBLEND_INVSRCCOLOR;
+ case kBlendFuncSrcAlpha:
+ return D3DBLEND_SRCALPHA;
+ case kBlendFuncInvSrcAlpha:
+ return D3DBLEND_INVSRCALPHA;
+ case kBlendFuncDstAlpha:
+ return D3DBLEND_DESTALPHA;
+ case kBlendFuncInvDstAlpha:
+ return D3DBLEND_INVDESTALPHA;
+ case kBlendFuncDstColor:
+ return D3DBLEND_DESTCOLOR;
+ case kBlendFuncInvDstColor:
+ return D3DBLEND_INVDESTCOLOR;
+ case kBlendFuncSrcAlphaSaturate:
+ return D3DBLEND_SRCALPHASAT;
+ case kBlendFuncBlendColor:
+ return D3DBLEND_BLENDFACTOR;
+ case kBlendFuncInvBlendColor:
+ return D3DBLEND_INVBLENDFACTOR;
+ default:
+ DLOG(FATAL) << "Invalid BlendFunc";
+ return D3DBLEND_ZERO;
+ }
+}
+
+// Decodes stencil test function and operations from the bitfield.
+void DecodeStencilFuncOps(Uint32 params,
+ Comparison *func,
+ StencilOp *pass,
+ StencilOp *fail,
+ StencilOp *zfail) {
+ // Sanity check. The value has already been tested in
+ // GAPIDecoder::DecodeSetStencilTest in gapi_decoder.cc.
+ DCHECK_EQ(SetStencilTest::Unused1::Get(params), 0);
+ // Check that the bitmask get cannot generate values outside of the allowed
+ // range.
+ COMPILE_ASSERT(SetStencilTest::CWFunc::kMask <
+ kNumComparison,
+ set_stencil_test_CWFunc_may_produce_invalid_values);
+ *func = static_cast<Comparison>(SetStencilTest::CWFunc::Get(params));
+
+ COMPILE_ASSERT(SetStencilTest::CWPassOp::kMask <
+ kNumStencilOp,
+ set_stencil_test_CWPassOp_may_produce_invalid_values);
+ *pass = static_cast<StencilOp>(SetStencilTest::CWPassOp::Get(params));
+
+ COMPILE_ASSERT(SetStencilTest::CWFailOp::kMask <
+ kNumStencilOp,
+ set_stencil_test_CWFailOp_may_produce_invalid_values);
+ *fail = static_cast<StencilOp>(SetStencilTest::CWFailOp::Get(params));
+
+ COMPILE_ASSERT(SetStencilTest::CWZFailOp::kMask <
+ kNumStencilOp,
+ set_stencil_test_CWZFailOp_may_produce_invalid_values);
+ *zfail = static_cast<StencilOp>(SetStencilTest::CWZFailOp::Get(params));
+}
+
+} // anonymous namespace
+
+void GAPID3D9::SetScissor(bool enable,
+ unsigned int x,
+ unsigned int y,
+ unsigned int width,
+ unsigned int height) {
+ HR(d3d_device_->SetRenderState(D3DRS_SCISSORTESTENABLE,
+ enable ? TRUE : FALSE));
+ RECT rect = {x, y, x + width, y + height};
+ HR(d3d_device_->SetScissorRect(&rect));
+}
+
+void GAPID3D9::SetPolygonOffset(float slope_factor, float units) {
+ HR(d3d_device_->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS,
+ FloatAsDWORD(slope_factor)));
+ // TODO: this value is hard-coded currently because we only create a
+ // 24-bit depth buffer. Move this to a member of GAPID3D9 if this changes.
+ const float kUnitScale = 1.f / (1 << 24);
+ HR(d3d_device_->SetRenderState(D3DRS_DEPTHBIAS,
+ FloatAsDWORD(units * kUnitScale)));
+}
+
+void GAPID3D9::SetPointLineRaster(bool line_smooth,
+ bool point_sprite,
+ float point_size) {
+ HR(d3d_device_->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE,
+ line_smooth ? TRUE : FALSE));
+ HR(d3d_device_->SetRenderState(D3DRS_POINTSPRITEENABLE,
+ point_sprite ? TRUE : FALSE));
+ HR(d3d_device_->SetRenderState(D3DRS_POINTSIZE,
+ FloatAsDWORD(point_size)));
+}
+
+void GAPID3D9::SetPolygonRaster(PolygonMode fill_mode,
+ FaceCullMode cull_mode) {
+ HR(d3d_device_->SetRenderState(D3DRS_FILLMODE, PolygonModeToD3D(fill_mode)));
+ HR(d3d_device_->SetRenderState(D3DRS_CULLMODE, FaceCullModeToD3D(cull_mode)));
+}
+
+void GAPID3D9::SetAlphaTest(bool enable,
+ float reference,
+ Comparison comp) {
+ HR(d3d_device_->SetRenderState(D3DRS_ALPHABLENDENABLE,
+ enable ? TRUE : FALSE));
+ HR(d3d_device_->SetRenderState(D3DRS_ALPHAREF,
+ FloatToClampedByte(reference)));
+ HR(d3d_device_->SetRenderState(D3DRS_ALPHAFUNC, ComparisonToD3D(comp)));
+}
+
+void GAPID3D9::SetDepthTest(bool enable,
+ bool write_enable,
+ Comparison comp) {
+ HR(d3d_device_->SetRenderState(D3DRS_ZENABLE,
+ enable ? TRUE : FALSE));
+ HR(d3d_device_->SetRenderState(D3DRS_ZWRITEENABLE,
+ write_enable ? TRUE : FALSE));
+ HR(d3d_device_->SetRenderState(D3DRS_ZFUNC, ComparisonToD3D(comp)));
+}
+
+void GAPID3D9::SetStencilTest(bool enable,
+ bool separate_ccw,
+ unsigned int write_mask,
+ unsigned int compare_mask,
+ unsigned int ref,
+ Uint32 func_ops) {
+ HR(d3d_device_->SetRenderState(D3DRS_STENCILENABLE,
+ enable ? TRUE : FALSE));
+ HR(d3d_device_->SetRenderState(D3DRS_STENCILWRITEMASK, write_mask));
+ HR(d3d_device_->SetRenderState(D3DRS_STENCILMASK, compare_mask));
+ HR(d3d_device_->SetRenderState(D3DRS_STENCILREF, ref));
+
+ Comparison func;
+ StencilOp pass;
+ StencilOp fail;
+ StencilOp zfail;
+ DecodeStencilFuncOps(func_ops, &func, &pass, &fail, &zfail);
+ HR(d3d_device_->SetRenderState(D3DRS_STENCILFUNC,
+ ComparisonToD3D(func)));
+ HR(d3d_device_->SetRenderState(D3DRS_STENCILPASS,
+ StencilOpToD3D(pass)));
+ HR(d3d_device_->SetRenderState(D3DRS_STENCILFAIL,
+ StencilOpToD3D(fail)));
+ HR(d3d_device_->SetRenderState(D3DRS_STENCILZFAIL,
+ StencilOpToD3D(zfail)));
+
+ if (separate_ccw) {
+ HR(d3d_device_->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE));
+ // Check that the definition of the counter-clockwise func/ops match the
+ // clockwise ones, just shifted by 16 bits, so that we can use
+ // DecodeStencilFuncOps on both of them.
+#define CHECK_CCW_MATCHES_CW(FIELD) \
+ COMPILE_ASSERT(SetStencilTest::CW ## FIELD::kLength == \
+ SetStencilTest::CCW ## FIELD::kLength, \
+ CCW ## FIELD ## _length_does_not_match_ ## CW ## FIELD); \
+ COMPILE_ASSERT(SetStencilTest::CW ## FIELD::kShift + 16 == \
+ SetStencilTest::CCW ## FIELD::kShift, \
+ CCW ## FIELD ## _shift_does_not_match_ ## CW ## FIELD)
+ CHECK_CCW_MATCHES_CW(Func);
+ CHECK_CCW_MATCHES_CW(PassOp);
+ CHECK_CCW_MATCHES_CW(FailOp);
+ CHECK_CCW_MATCHES_CW(ZFailOp);
+#undef CHECK_CCW_MATCHES_CW
+ // Extract upper 16 bits.
+ Uint32 ccw_func_ops = BitField<16, 16>::Get(func_ops);
+
+ DecodeStencilFuncOps(ccw_func_ops, &func, &pass, &fail, &zfail);
+ HR(d3d_device_->SetRenderState(D3DRS_CCW_STENCILFUNC,
+ ComparisonToD3D(func)));
+ HR(d3d_device_->SetRenderState(D3DRS_CCW_STENCILPASS,
+ StencilOpToD3D(pass)));
+ HR(d3d_device_->SetRenderState(D3DRS_CCW_STENCILFAIL,
+ StencilOpToD3D(fail)));
+ HR(d3d_device_->SetRenderState(D3DRS_CCW_STENCILZFAIL,
+ StencilOpToD3D(zfail)));
+ } else {
+ HR(d3d_device_->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE));
+ }
+}
+
+void GAPID3D9::SetColorWrite(bool red,
+ bool green,
+ bool blue,
+ bool alpha,
+ bool dither) {
+ Uint32 mask = red ? D3DCOLORWRITEENABLE_RED : 0;
+ mask |= green ? D3DCOLORWRITEENABLE_GREEN : 0;
+ mask |= blue ? D3DCOLORWRITEENABLE_BLUE : 0;
+ mask |= alpha ? D3DCOLORWRITEENABLE_ALPHA : 0;
+ HR(d3d_device_->SetRenderState(D3DRS_COLORWRITEENABLE, mask));
+ HR(d3d_device_->SetRenderState(D3DRS_DITHERENABLE, dither ? TRUE : FALSE));
+}
+
+void GAPID3D9::SetBlending(bool enable,
+ bool separate_alpha,
+ BlendEq color_eq,
+ BlendFunc color_src_func,
+ BlendFunc color_dst_func,
+ BlendEq alpha_eq,
+ BlendFunc alpha_src_func,
+ BlendFunc alpha_dst_func) {
+ HR(d3d_device_->SetRenderState(D3DRS_ALPHABLENDENABLE,
+ enable ? TRUE : FALSE));
+ HR(d3d_device_->SetRenderState(D3DRS_BLENDOP, BlendEqToD3D(color_eq)));
+ HR(d3d_device_->SetRenderState(D3DRS_SRCBLEND,
+ BlendFuncToD3D(color_src_func)));
+ HR(d3d_device_->SetRenderState(D3DRS_DESTBLEND,
+ BlendFuncToD3D(color_dst_func)));
+ if (separate_alpha) {
+ HR(d3d_device_->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE));
+ HR(d3d_device_->SetRenderState(D3DRS_BLENDOP, BlendEqToD3D(alpha_eq)));
+ HR(d3d_device_->SetRenderState(D3DRS_SRCBLEND,
+ BlendFuncToD3D(alpha_src_func)));
+ HR(d3d_device_->SetRenderState(D3DRS_DESTBLEND,
+ BlendFuncToD3D(alpha_dst_func)));
+ } else {
+ HR(d3d_device_->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE));
+ }
+}
+
+void GAPID3D9::SetBlendingColor(const RGBA &color) {
+ HR(d3d_device_->SetRenderState(D3DRS_BLENDFACTOR, RGBAToD3DCOLOR(color)));
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/states_gl.cc b/o3d/gpu/command_buffer/service/states_gl.cc
new file mode 100644
index 0000000..2d6fce4
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/states_gl.cc
@@ -0,0 +1,346 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file implements the render state-related GAPI functions on GL.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/common/o3d_cmd_format.h"
+#include "gpu/command_buffer/service/gapi_gl.h"
+
+namespace command_buffer {
+namespace o3d {
+
+namespace {
+
+GLenum kGLPolygonModes[] = {
+ GL_POINT,
+ GL_LINE,
+ GL_FILL,
+};
+COMPILE_ASSERT(o3d::kNumPolygonMode == arraysize(kGLPolygonModes),
+ kGLPolygonModes_does_not_match_command_buffer_PolygonMode);
+
+GLenum kGLComparison[] = {
+ GL_NEVER,
+ GL_LESS,
+ GL_EQUAL,
+ GL_LEQUAL,
+ GL_GREATER,
+ GL_NOTEQUAL,
+ GL_GEQUAL,
+ GL_ALWAYS,
+};
+COMPILE_ASSERT(o3d::kNumComparison == arraysize(kGLComparison),
+ kGLComparison_does_not_match_command_buffer_Comparison);
+
+GLenum kGLBlendFunc[] = {
+ GL_ZERO,
+ GL_ONE,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA_SATURATE,
+ GL_CONSTANT_COLOR,
+ GL_ONE_MINUS_CONSTANT_COLOR,
+};
+COMPILE_ASSERT(o3d::kNumBlendFunc == arraysize(kGLBlendFunc),
+ kGLBlendFunc_does_not_match_command_buffer_BlendFunc);
+
+GLenum kGLBlendEq[] = {
+ GL_FUNC_ADD,
+ GL_FUNC_SUBTRACT,
+ GL_FUNC_REVERSE_SUBTRACT,
+ GL_MIN,
+ GL_MAX,
+};
+COMPILE_ASSERT(o3d::kNumBlendEq == arraysize(kGLBlendEq),
+ kGLBlendEq_does_not_match_command_buffer_BlendEq);
+
+GLenum kGLStencilOp[] = {
+ GL_KEEP,
+ GL_ZERO,
+ GL_REPLACE,
+ GL_INCR,
+ GL_DECR,
+ GL_INVERT,
+ GL_INCR_WRAP,
+ GL_DECR_WRAP,
+};
+COMPILE_ASSERT(o3d::kNumStencilOp == arraysize(kGLStencilOp),
+ kGLStencilOp_does_not_match_command_buffer_StencilOp);
+
+// Check that the definition of the counter-clockwise func/ops match the
+// clockwise ones, just shifted by 16 bits, so that we can use
+// DecodeStencilFuncOps on both of them.
+#define CHECK_CCW_MATCHES_CW(FIELD) \
+ COMPILE_ASSERT(o3d::SetStencilTest::CW ## FIELD::kLength == \
+ o3d::SetStencilTest::CCW ## FIELD::kLength, \
+ CCW ## FIELD ## _length_does_not_match_ ## CW ## FIELD); \
+ COMPILE_ASSERT(o3d::SetStencilTest::CW ## FIELD::kShift + 16 == \
+ o3d::SetStencilTest::CCW ## FIELD::kShift, \
+ CCW ## FIELD ## _shift_does_not_match_ ## CW ## FIELD)
+
+CHECK_CCW_MATCHES_CW(Func);
+CHECK_CCW_MATCHES_CW(PassOp);
+CHECK_CCW_MATCHES_CW(FailOp);
+CHECK_CCW_MATCHES_CW(ZFailOp);
+
+#undef CHECK_CCW_MATCHES_CW
+
+// Decodes stencil test function and operations from the bitfield.
+void DecodeStencilFuncOps(Uint32 params,
+ GLenum *func,
+ GLenum *pass,
+ GLenum *fail,
+ GLenum *zfail) {
+ // Sanity check. The value has already been tested in
+ // GAPIDecoder::DecodeSetStencilTest in gapi_decoder.cc.
+ DCHECK_EQ(o3d::SetStencilTest::Unused1::Get(params), 0);
+ // Check that the bitmask get cannot generate values outside of the allowed
+ // range.
+ COMPILE_ASSERT(o3d::SetStencilTest::CWFunc::kMask <
+ o3d::kNumComparison,
+ set_stencil_test_CWFunc_may_produce_invalid_values);
+ *func = kGLComparison[o3d::SetStencilTest::CWFunc::Get(params)];
+
+ COMPILE_ASSERT(o3d::SetStencilTest::CWPassOp::kMask <
+ o3d::kNumStencilOp,
+ set_stencil_test_CWPassOp_may_produce_invalid_values);
+ *pass = kGLStencilOp[o3d::SetStencilTest::CWPassOp::Get(params)];
+
+ COMPILE_ASSERT(o3d::SetStencilTest::CWFailOp::kMask <
+ o3d::kNumStencilOp,
+ set_stencil_test_CWFailOp_may_produce_invalid_values);
+ *fail = kGLStencilOp[o3d::SetStencilTest::CWFailOp::Get(params)];
+
+ COMPILE_ASSERT(o3d::SetStencilTest::CWZFailOp::kMask <
+ o3d::kNumStencilOp,
+ set_stencil_test_CWZFailOp_may_produce_invalid_values);
+ *zfail = kGLStencilOp[o3d::SetStencilTest::CWZFailOp::Get(params)];
+}
+
+} // anonymous namespace
+
+void GAPIGL::SetViewport(unsigned int x,
+ unsigned int y,
+ unsigned int width,
+ unsigned int height,
+ float z_min,
+ float z_max) {
+ glViewport(x, y, width, height);
+ glDepthRange(z_min, z_max);
+ // Update the helper constant used for the D3D -> GL remapping.
+ // See effect_gl.cc for details.
+ glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, 0,
+ 1.f / width, 1.f / height, 2.f, 0.f);
+ CHECK_GL_ERROR();
+}
+
+void GAPIGL::SetScissor(bool enable,
+ unsigned int x,
+ unsigned int y,
+ unsigned int width,
+ unsigned int height) {
+ if (enable) {
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(x, y, width, height);
+ } else {
+ glDisable(GL_SCISSOR_TEST);
+ }
+}
+
+void GAPIGL::SetPointLineRaster(bool line_smooth,
+ bool point_sprite,
+ float point_size) {
+ if (line_smooth) {
+ glEnable(GL_LINE_SMOOTH);
+ } else {
+ glDisable(GL_LINE_SMOOTH);
+ }
+ if (point_sprite) {
+ glEnable(GL_POINT_SPRITE);
+ // TODO: check which TC gets affected by point sprites in D3D.
+ glActiveTextureARB(GL_TEXTURE0);
+ glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
+ } else {
+ glActiveTextureARB(GL_TEXTURE0);
+ glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_FALSE);
+ glDisable(GL_POINT_SPRITE);
+ }
+ glPointSize(point_size);
+}
+
+void GAPIGL::SetPolygonOffset(float slope_factor, float units) {
+ glPolygonOffset(slope_factor, units);
+}
+
+void GAPIGL::SetPolygonRaster(o3d::PolygonMode fill_mode,
+ o3d::FaceCullMode cull_mode) {
+ DCHECK_LT(fill_mode, kNumPolygonMode);
+ glPolygonMode(GL_FRONT_AND_BACK, kGLPolygonModes[fill_mode]);
+ DCHECK_LT(cull_mode, kNumFaceCullMode);
+ switch (cull_mode) {
+ case kCullCW:
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ break;
+ case kCullCCW:
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT);
+ break;
+ default:
+ glDisable(GL_CULL_FACE);
+ break;
+ }
+}
+
+void GAPIGL::SetAlphaTest(bool enable,
+ float reference,
+ o3d::Comparison comp) {
+ DCHECK_LT(comp, kNumComparison);
+ if (enable) {
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(kGLComparison[comp], reference);
+ } else {
+ glDisable(GL_ALPHA_TEST);
+ }
+}
+
+void GAPIGL::SetDepthTest(bool enable,
+ bool write_enable,
+ o3d::Comparison comp) {
+ DCHECK_LT(comp, kNumComparison);
+ if (enable) {
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(kGLComparison[comp]);
+ } else {
+ glDisable(GL_DEPTH_TEST);
+ }
+ glDepthMask(write_enable);
+}
+
+void GAPIGL::SetStencilTest(bool enable,
+ bool separate_ccw,
+ unsigned int write_mask,
+ unsigned int compare_mask,
+ unsigned int ref,
+ Uint32 func_ops) {
+ if (enable) {
+ glEnable(GL_STENCIL_TEST);
+ glStencilMask(write_mask);
+
+ GLenum func;
+ GLenum pass;
+ GLenum fail;
+ GLenum zfail;
+ DecodeStencilFuncOps(func_ops, &func, &pass, &fail, &zfail);
+ if (separate_ccw) {
+ glStencilFuncSeparate(GL_FRONT, func, ref, compare_mask);
+ glStencilOpSeparate(GL_FRONT, pass, fail, zfail);
+ // Extract upper 16 bits.
+ Uint32 ccw_func_ops = BitField<16, 16>::Get(func_ops);
+ GLenum ccw_func;
+ GLenum ccw_pass;
+ GLenum ccw_fail;
+ GLenum ccw_zfail;
+ DecodeStencilFuncOps(ccw_func_ops, &ccw_func, &ccw_pass, &ccw_fail,
+ &ccw_zfail);
+ glStencilFuncSeparate(GL_BACK, ccw_func, ref, compare_mask);
+ glStencilOpSeparate(GL_BACK, ccw_pass, ccw_fail, ccw_zfail);
+ } else {
+ glStencilFunc(func, ref, compare_mask);
+ glStencilOp(pass, fail, zfail);
+ }
+ } else {
+ glDisable(GL_STENCIL_TEST);
+ }
+}
+
+void GAPIGL::SetColorWrite(bool red,
+ bool green,
+ bool blue,
+ bool alpha,
+ bool dither) {
+ glColorMask(red, green, blue, alpha);
+ if (dither) {
+ glEnable(GL_DITHER);
+ } else {
+ glDisable(GL_DITHER);
+ }
+}
+
+void GAPIGL::SetBlending(bool enable,
+ bool separate_alpha,
+ BlendEq color_eq,
+ BlendFunc color_src_func,
+ BlendFunc color_dst_func,
+ BlendEq alpha_eq,
+ BlendFunc alpha_src_func,
+ BlendFunc alpha_dst_func) {
+ DCHECK_LT(color_eq, kNumBlendEq);
+ DCHECK_LT(color_src_func, kNumBlendFunc);
+ DCHECK_LT(color_dst_func, kNumBlendFunc);
+ DCHECK_LT(alpha_eq, kNumBlendEq);
+ DCHECK_LT(alpha_src_func, kNumBlendFunc);
+ DCHECK_LT(alpha_dst_func, kNumBlendFunc);
+ if (enable) {
+ glEnable(GL_BLEND);
+ GLenum gl_color_eq = kGLBlendEq[color_eq];
+ GLenum gl_color_src_func = kGLBlendFunc[color_src_func];
+ GLenum gl_color_dst_func = kGLBlendFunc[color_dst_func];
+ if (separate_alpha) {
+ GLenum gl_alpha_eq = kGLBlendEq[alpha_eq];
+ GLenum gl_alpha_src_func = kGLBlendFunc[alpha_src_func];
+ GLenum gl_alpha_dst_func = kGLBlendFunc[alpha_dst_func];
+ glBlendFuncSeparate(gl_color_src_func, gl_color_dst_func,
+ gl_alpha_src_func, gl_alpha_dst_func);
+ glBlendEquationSeparate(gl_color_eq, gl_alpha_eq);
+ } else {
+ glBlendFunc(gl_color_src_func, gl_color_dst_func);
+ glBlendEquation(gl_color_eq);
+ }
+ } else {
+ glDisable(GL_BLEND);
+ }
+}
+
+void GAPIGL::SetBlendingColor(const RGBA &color) {
+ glBlendColor(color.red, color.green, color.blue, color.alpha);
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/texture_d3d9.cc b/o3d/gpu/command_buffer/service/texture_d3d9.cc
new file mode 100644
index 0000000..9f25ff0
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/texture_d3d9.cc
@@ -0,0 +1,731 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file implements the D3D9 versions of the texture resources, as well as
+// the related GAPID3D9 function implementations.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/gapi_d3d9.h"
+#include "gpu/command_buffer/service/texture_d3d9.h"
+
+namespace command_buffer {
+namespace o3d {
+
+// Converts a texture format to a D3D texture format.
+D3DFORMAT TextureD3D9::D3DFormat(texture::Format format) {
+ switch (format) {
+ case texture::kXRGB8: return D3DFMT_X8R8G8B8;
+ case texture::kARGB8: return D3DFMT_A8R8G8B8;
+ case texture::kABGR16F: return D3DFMT_A16B16G16R16F;
+ case texture::kR32F: return D3DFMT_R32F;
+ case texture::kABGR32F: return D3DFMT_A32B32G32R32F;
+ case texture::kDXT1: return D3DFMT_DXT1;
+ // TODO(petersont): Add DXT3/5 support.
+ default: return D3DFMT_UNKNOWN;
+ };
+}
+
+// Converts a cube map face to a D3D face.
+D3DCUBEMAP_FACES TextureD3D9::D3DFace(texture::Face face) {
+ switch (face) {
+ case texture::kFacePositiveX:
+ return D3DCUBEMAP_FACE_POSITIVE_X;
+ case texture::kFaceNegativeX:
+ return D3DCUBEMAP_FACE_NEGATIVE_X;
+ case texture::kFacePositiveY:
+ return D3DCUBEMAP_FACE_POSITIVE_Y;
+ case texture::kFaceNegativeY:
+ return D3DCUBEMAP_FACE_NEGATIVE_Y;
+ case texture::kFacePositiveZ:
+ return D3DCUBEMAP_FACE_POSITIVE_Z;
+ case texture::kFaceNegativeZ:
+ return D3DCUBEMAP_FACE_NEGATIVE_Z;
+ }
+ LOG(FATAL) << "Not reached.";
+ return D3DCUBEMAP_FACE_POSITIVE_X;
+}
+
+// Texture 2D functions
+
+// Destroys the 2D texture, releasing the D3D texture, and its shadow if any.
+Texture2DD3D9::~Texture2DD3D9() {
+ DCHECK(d3d_texture_);
+ d3d_texture_ = NULL;
+ if (d3d_shadow_) {
+ d3d_shadow_->Release();
+ d3d_shadow_ = NULL;
+ }
+}
+
+// Creates a 2D texture. For dynamic textures, create it in the default pool,
+// and a shadow version in the system memory pool (that we can lock). For
+// regular texture, simply create one in the managed pool.
+Texture2DD3D9 *Texture2DD3D9::Create(GAPID3D9 *gapi,
+ unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ DCHECK_GT(width, 0U);
+ DCHECK_GT(height, 0U);
+ DCHECK_GT(levels, 0U);
+ D3DFORMAT d3d_format = D3DFormat(format);
+ IDirect3DDevice9 *device = gapi->d3d_device();
+ if (enable_render_surfaces) {
+ CComPtr<IDirect3DTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateTexture(width, height, levels,
+ D3DUSAGE_RENDERTARGET, d3d_format,
+ D3DPOOL_DEFAULT, &d3d_texture,
+ NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new Texture2DD3D9(levels, format, flags, width, height, d3d_texture,
+ NULL, enable_render_surfaces);
+ } else if (flags & texture::kDynamic) {
+ CComPtr<IDirect3DTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateTexture(width, height, levels,
+ D3DUSAGE_DYNAMIC, d3d_format,
+ D3DPOOL_DEFAULT, &d3d_texture,
+ NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ CComPtr<IDirect3DTexture9> d3d_shadow = NULL;
+ result = device->CreateTexture(width, height, levels, D3DUSAGE_DYNAMIC,
+ d3d_format, D3DPOOL_SYSTEMMEM, &d3d_shadow,
+ NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new Texture2DD3D9(levels, format, flags, width, height, d3d_texture,
+ d3d_shadow, enable_render_surfaces);
+ } else {
+ CComPtr<IDirect3DTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateTexture(width, height, levels, 0, d3d_format,
+ D3DPOOL_MANAGED, &d3d_texture, NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new Texture2DD3D9(levels, format, flags, width, height, d3d_texture,
+ NULL, enable_render_surfaces);
+ }
+}
+
+// Sets the data in the texture, using LockRect()/UnlockRect(). For dynamic
+// textures, it copies the data to the shadow texture, then updates the actual
+// texture. For regular texture, it directly modifies the actual texture.
+bool Texture2DD3D9::SetData(GAPID3D9 *gapi,
+ const Volume &volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) {
+ DCHECK(d3d_texture_);
+ IDirect3DTexture9 *lock_texture = d3d_shadow_ ? d3d_shadow_ : d3d_texture_;
+
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), width_, height_, 1, level);
+ TransferInfo src_transfer_info;
+ MakeTransferInfo(&src_transfer_info, mip_info, volume, row_pitch,
+ slice_pitch);
+ if (!CheckVolume(mip_info, volume) || level >= levels() ||
+ size < src_transfer_info.total_size)
+ return false;
+
+ bool full_rect = IsFullVolume(mip_info, volume);
+ D3DLOCKED_RECT locked_rect;
+ RECT rect = {volume.x, volume.y, volume.x+volume.width,
+ volume.y+volume.height};
+ DWORD lock_flags =
+ full_rect && (flags() & texture::kDynamic) ? D3DLOCK_DISCARD : 0;
+ HR(lock_texture->LockRect(level, &locked_rect, full_rect ? NULL : &rect,
+ lock_flags));
+
+ TransferInfo dst_transfer_info;
+ MakeTransferInfo(&dst_transfer_info, mip_info, volume, locked_rect.Pitch,
+ slice_pitch);
+ TransferVolume(volume, mip_info, dst_transfer_info, locked_rect.pBits,
+ src_transfer_info, data);
+
+ HR(lock_texture->UnlockRect(level));
+ if (d3d_shadow_) {
+ HR(gapi->d3d_device()->UpdateTexture(d3d_shadow_, d3d_texture_));
+ }
+ return true;
+}
+
+// Gets the data from the texture, using LockRect()/UnlockRect(). For dynamic
+// textures, it gets the data from the shadow texture, For regular texture, it
+// gets it directly from the actual texture.
+bool Texture2DD3D9::GetData(GAPID3D9 *gapi,
+ const Volume &volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) {
+ DCHECK(d3d_texture_);
+ IDirect3DTexture9 *lock_texture = d3d_shadow_ ? d3d_shadow_ : d3d_texture_;
+
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), width_, height_, 1, level);
+ TransferInfo dst_transfer_info;
+ MakeTransferInfo(&dst_transfer_info, mip_info, volume, row_pitch,
+ slice_pitch);
+ if (!CheckVolume(mip_info, volume) || level >= levels() ||
+ size < dst_transfer_info.total_size)
+ return false;
+
+ bool full_rect = IsFullVolume(mip_info, volume);
+ D3DLOCKED_RECT locked_rect;
+ RECT rect = {volume.x, volume.y, volume.x+volume.width,
+ volume.y+volume.height};
+ DWORD lock_flags = D3DLOCK_READONLY;
+ HR(lock_texture->LockRect(level, &locked_rect, full_rect ? NULL : &rect,
+ lock_flags));
+ TransferInfo src_transfer_info;
+ MakeTransferInfo(&src_transfer_info, mip_info, volume, locked_rect.Pitch,
+ slice_pitch);
+ TransferVolume(volume, mip_info, dst_transfer_info, data,
+ src_transfer_info, locked_rect.pBits);
+ HR(lock_texture->UnlockRect(level));
+ return true;
+}
+
+bool Texture2DD3D9::CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface) {
+ IDirect3DTexture9* d3d_texture =
+ static_cast<IDirect3DTexture9*>(d3d_base_texture());
+ D3DSURFACE_DESC surface_desc;
+ d3d_texture->GetLevelDesc(mip_level, &surface_desc);
+ if (width != surface_desc.Width || height != surface_desc.Height) {
+ return false;
+ }
+ HR(d3d_texture->GetSurfaceLevel(mip_level, direct3d_surface));
+ return true;
+}
+
+// Texture 3D functions
+
+// Destroys the 3D texture.
+Texture3DD3D9::~Texture3DD3D9() {
+ DCHECK(d3d_texture_);
+ d3d_texture_ = NULL;
+ if (d3d_shadow_) {
+ d3d_shadow_->Release();
+ d3d_shadow_ = NULL;
+ }
+}
+
+// Creates a 3D texture. For dynamic textures, create it in the default pool,
+// and a shadow version in the system memory pool (that we can lock). For
+// regular texture, simply create one in the managed pool.
+Texture3DD3D9 *Texture3DD3D9::Create(GAPID3D9 *gapi,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ DCHECK_GT(width, 0U);
+ DCHECK_GT(height, 0U);
+ DCHECK_GT(depth, 0U);
+ DCHECK_GT(levels, 0U);
+ D3DFORMAT d3d_format = D3DFormat(format);
+ IDirect3DDevice9 *device = gapi->d3d_device();
+ if (enable_render_surfaces) {
+ CComPtr<IDirect3DVolumeTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateVolumeTexture(width, height, depth, levels,
+ D3DUSAGE_RENDERTARGET,
+ d3d_format, D3DPOOL_DEFAULT,
+ &d3d_texture, NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new Texture3DD3D9(levels, format, flags, width, height, depth,
+ d3d_texture, NULL, enable_render_surfaces);
+ } else if (flags & texture::kDynamic) {
+ CComPtr<IDirect3DVolumeTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateVolumeTexture(width, height, depth, levels,
+ D3DUSAGE_DYNAMIC, d3d_format,
+ D3DPOOL_DEFAULT, &d3d_texture,
+ NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ CComPtr<IDirect3DVolumeTexture9> d3d_shadow = NULL;
+ result = device->CreateVolumeTexture(width, height, depth, levels,
+ D3DUSAGE_DYNAMIC, d3d_format,
+ D3DPOOL_SYSTEMMEM, &d3d_shadow, NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new Texture3DD3D9(levels, format, flags, width, height, depth,
+ d3d_texture, d3d_shadow, enable_render_surfaces);
+ } else {
+ CComPtr<IDirect3DVolumeTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateVolumeTexture(width, height, depth, levels,
+ D3DUSAGE_DYNAMIC, d3d_format,
+ D3DPOOL_MANAGED, &d3d_texture,
+ NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new Texture3DD3D9(levels, format, flags, width, height, depth,
+ d3d_texture, NULL, enable_render_surfaces);
+ }
+}
+
+// Sets the data in the texture, using LockBox()/UnlockBox(). For dynamic
+// textures, it copies the data to the shadow texture, then updates the actual
+// texture. For regular texture, it directly modifies the actual texture.
+bool Texture3DD3D9::SetData(GAPID3D9 *gapi,
+ const Volume &volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) {
+ DCHECK(d3d_texture_);
+ IDirect3DVolumeTexture9 *lock_texture =
+ d3d_shadow_ ? d3d_shadow_ : d3d_texture_;
+
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), width_, height_, depth_, level);
+ TransferInfo src_transfer_info;
+ MakeTransferInfo(&src_transfer_info, mip_info, volume, row_pitch,
+ slice_pitch);
+ if (!CheckVolume(mip_info, volume) || level >= levels() ||
+ size < src_transfer_info.total_size)
+ return false;
+
+ bool full_box = IsFullVolume(mip_info, volume);
+ D3DLOCKED_BOX locked_box;
+ D3DBOX box = {volume.x, volume.y, volume.z, volume.x+volume.width,
+ volume.y+volume.height, volume.z+volume.depth};
+ DWORD lock_flags =
+ full_box && (flags() & texture::kDynamic) ? D3DLOCK_DISCARD : 0;
+ HR(lock_texture->LockBox(level, &locked_box, full_box ? NULL : &box,
+ lock_flags));
+
+ TransferInfo dst_transfer_info;
+ MakeTransferInfo(&dst_transfer_info, mip_info, volume, locked_box.RowPitch,
+ locked_box.SlicePitch);
+ TransferVolume(volume, mip_info, dst_transfer_info, locked_box.pBits,
+ src_transfer_info, data);
+
+ HR(lock_texture->UnlockBox(level));
+ if (d3d_shadow_) {
+ HR(gapi->d3d_device()->UpdateTexture(d3d_shadow_, d3d_texture_));
+ }
+ return true;
+}
+
+// Gets the data from the texture, using LockBox()/UnlockBox(). For dynamic
+// textures, it gets the data from the shadow texture, For regular texture, it
+// gets it directly from the actual texture.
+bool Texture3DD3D9::GetData(GAPID3D9 *gapi,
+ const Volume &volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) {
+ DCHECK(d3d_texture_);
+ IDirect3DVolumeTexture9 *lock_texture =
+ d3d_shadow_ ? d3d_shadow_ : d3d_texture_;
+
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), width_, height_, depth_, level);
+ TransferInfo dst_transfer_info;
+ MakeTransferInfo(&dst_transfer_info, mip_info, volume, row_pitch,
+ slice_pitch);
+ if (!CheckVolume(mip_info, volume) || level >= levels() ||
+ size < dst_transfer_info.total_size)
+ return false;
+
+ bool full_box = IsFullVolume(mip_info, volume);
+ D3DLOCKED_BOX locked_box;
+ D3DBOX box = {volume.x, volume.y, volume.z, volume.x+volume.width,
+ volume.y+volume.height, volume.z+volume.depth};
+ DWORD lock_flags = D3DLOCK_READONLY;
+ HR(lock_texture->LockBox(level, &locked_box, full_box ? NULL : &box,
+ lock_flags));
+ TransferInfo src_transfer_info;
+ MakeTransferInfo(&src_transfer_info, mip_info, volume, locked_box.RowPitch,
+ locked_box.SlicePitch);
+ TransferVolume(volume, mip_info, dst_transfer_info, data,
+ src_transfer_info, locked_box.pBits);
+ HR(lock_texture->UnlockBox(level));
+ return true;
+}
+
+bool Texture3DD3D9::CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface) {
+ // TODO(rlp): Currently unsupported.
+ DCHECK(false);
+ return false;
+}
+
+// Texture Cube functions.
+
+// Destroys the cube map texture, releasing the D3D texture, and its shadow if
+// any.
+TextureCubeD3D9::~TextureCubeD3D9() {
+ DCHECK(d3d_texture_);
+ d3d_texture_ = NULL;
+ if (d3d_shadow_) {
+ d3d_shadow_->Release();
+ d3d_shadow_ = NULL;
+ }
+}
+
+// Creates a cube map texture. For dynamic textures, create it in the default
+// pool, and a shadow version in the system memory pool (that we can lock). For
+// regular texture, simply create one in the managed pool.
+TextureCubeD3D9 *TextureCubeD3D9::Create(GAPID3D9 *gapi,
+ unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ DCHECK_GT(side, 0U);
+ DCHECK_GT(levels, 0U);
+ D3DFORMAT d3d_format = D3DFormat(format);
+ IDirect3DDevice9 *device = gapi->d3d_device();
+ if (enable_render_surfaces) {
+ CComPtr<IDirect3DCubeTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateCubeTexture(side, levels,
+ D3DUSAGE_RENDERTARGET,
+ d3d_format, D3DPOOL_DEFAULT,
+ &d3d_texture, NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new TextureCubeD3D9(levels, format, flags, side, d3d_texture, NULL,
+ enable_render_surfaces);
+ } else if (flags & texture::kDynamic) {
+ CComPtr<IDirect3DCubeTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateCubeTexture(side, levels, D3DUSAGE_DYNAMIC,
+ d3d_format, D3DPOOL_DEFAULT,
+ &d3d_texture, NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ CComPtr<IDirect3DCubeTexture9> d3d_shadow = NULL;
+ result = device->CreateCubeTexture(side, levels, D3DUSAGE_DYNAMIC,
+ d3d_format, D3DPOOL_SYSTEMMEM,
+ &d3d_shadow, NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new TextureCubeD3D9(levels, format, flags, side, d3d_texture,
+ d3d_shadow, enable_render_surfaces);
+ } else {
+ CComPtr<IDirect3DCubeTexture9> d3d_texture = NULL;
+ HRESULT result = device->CreateCubeTexture(side, levels, 0, d3d_format,
+ D3DPOOL_MANAGED, &d3d_texture,
+ NULL);
+ if (result != D3D_OK) {
+ LOG(ERROR) << "DirectX error when calling CreateTexture: "
+ << DXGetErrorStringA(result);
+ return NULL;
+ }
+ return new TextureCubeD3D9(levels, format, flags, side, d3d_texture, NULL,
+ enable_render_surfaces);
+ }
+}
+
+// Sets the data in the texture, using LockRect()/UnlockRect(). For dynamic
+// textures, it copies the data to the shadow texture, then updates the actual
+// texture. For regular texture, it directly modifies the actual texture.
+bool TextureCubeD3D9::SetData(GAPID3D9 *gapi,
+ const Volume &volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) {
+ DCHECK(d3d_texture_);
+ IDirect3DCubeTexture9 *lock_texture =
+ d3d_shadow_ ? d3d_shadow_ : d3d_texture_;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), side_, side_, 1, level);
+ TransferInfo src_transfer_info;
+ MakeTransferInfo(&src_transfer_info, mip_info, volume, row_pitch,
+ slice_pitch);
+ if (!CheckVolume(mip_info, volume) || level >= levels() ||
+ size < src_transfer_info.total_size)
+ return false;
+
+ D3DCUBEMAP_FACES d3d_face = D3DFace(face);
+ bool full_rect = IsFullVolume(mip_info, volume);
+ D3DLOCKED_RECT locked_rect;
+ RECT rect = {volume.x, volume.y, volume.x+volume.width,
+ volume.y+volume.height};
+ DWORD lock_flags =
+ full_rect && (flags() & texture::kDynamic) ? D3DLOCK_DISCARD : 0;
+ HR(lock_texture->LockRect(d3d_face, level, &locked_rect,
+ full_rect ? NULL : &rect, lock_flags));
+
+ TransferInfo dst_transfer_info;
+ MakeTransferInfo(&dst_transfer_info, mip_info, volume, locked_rect.Pitch,
+ slice_pitch);
+ TransferVolume(volume, mip_info, dst_transfer_info, locked_rect.pBits,
+ src_transfer_info, data);
+
+ HR(lock_texture->UnlockRect(d3d_face, level));
+ if (d3d_shadow_) {
+ HR(gapi->d3d_device()->UpdateTexture(d3d_shadow_, d3d_texture_));
+ }
+ return true;
+}
+
+// Gets the data from the texture, using LockRect()/UnlockRect(). For dynamic
+// textures, it gets the data from the shadow texture, For regular texture, it
+// gets it directly from the actual texture.
+bool TextureCubeD3D9::GetData(GAPID3D9 *gapi,
+ const Volume &volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) {
+ DCHECK(d3d_texture_);
+ IDirect3DCubeTexture9 *lock_texture =
+ d3d_shadow_ ? d3d_shadow_ : d3d_texture_;
+
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), side_, side_, 1, level);
+ TransferInfo dst_transfer_info;
+ MakeTransferInfo(&dst_transfer_info, mip_info, volume, row_pitch,
+ slice_pitch);
+ if (!CheckVolume(mip_info, volume) || level >= levels() ||
+ size < dst_transfer_info.total_size)
+ return false;
+
+ D3DCUBEMAP_FACES d3d_face = D3DFace(face);
+ bool full_rect = IsFullVolume(mip_info, volume);
+ D3DLOCKED_RECT locked_rect;
+ RECT rect = {volume.x, volume.y, volume.x+volume.width,
+ volume.y+volume.height};
+ DWORD lock_flags = D3DLOCK_READONLY;
+ HR(lock_texture->LockRect(d3d_face, level, &locked_rect,
+ full_rect ? NULL : &rect, lock_flags));
+ TransferInfo src_transfer_info;
+ MakeTransferInfo(&src_transfer_info, mip_info, volume, locked_rect.Pitch,
+ slice_pitch);
+ TransferVolume(volume, mip_info, dst_transfer_info, data,
+ src_transfer_info, locked_rect.pBits);
+ HR(lock_texture->UnlockRect(d3d_face, level));
+ return true;
+}
+
+bool TextureCubeD3D9::CreateRenderSurface(
+ int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface) {
+ IDirect3DCubeTexture9* d3d_cube_texture =
+ static_cast<IDirect3DCubeTexture9*>(d3d_base_texture());
+ D3DSURFACE_DESC surface_desc;
+ d3d_cube_texture->GetLevelDesc(mip_level, &surface_desc);
+ if (width != surface_desc.Width || height != surface_desc.Height ||
+ side < 0 || side > 5) {
+ return false;
+ }
+ HR(d3d_cube_texture->GetCubeMapSurface(
+ D3DFace(static_cast<texture::Face>(side)),
+ mip_level,
+ direct3d_surface));
+ return true;
+}
+
+// GAPID3D9 functions.
+
+// Destroys a texture resource.
+parse_error::ParseError GAPID3D9::DestroyTexture(ResourceId id) {
+ // Dirty effect, because this texture id may be used
+ DirtyEffect();
+ return textures_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Creates a 2D texture resource.
+parse_error::ParseError GAPID3D9::CreateTexture2D(
+ ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ Texture2DD3D9 *texture = Texture2DD3D9::Create(this, width, height, levels,
+ format, flags,
+ enable_render_surfaces);
+ if (!texture) return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this texture id may be used
+ DirtyEffect();
+ textures_.Assign(id, texture);
+ return parse_error::kParseNoError;
+}
+
+// Creates a 3D texture resource.
+parse_error::ParseError GAPID3D9::CreateTexture3D(
+ ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ Texture3DD3D9 *texture = Texture3DD3D9::Create(this, width, height, depth,
+ levels, format, flags,
+ enable_render_surfaces);
+ if (!texture) return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this texture id may be used
+ DirtyEffect();
+ textures_.Assign(id, texture);
+ return parse_error::kParseNoError;
+}
+
+// Creates a cube map texture resource.
+parse_error::ParseError GAPID3D9::CreateTextureCube(
+ ResourceId id,
+ unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ TextureCubeD3D9 *texture = TextureCubeD3D9::Create(this, side, levels,
+ format, flags,
+ enable_render_surfaces);
+ if (!texture) return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this texture id may be used
+ DirtyEffect();
+ textures_.Assign(id, texture);
+ return parse_error::kParseNoError;
+}
+
+// Copies the data into a texture resource.
+parse_error::ParseError GAPID3D9::SetTextureData(
+ ResourceId id,
+ unsigned int x,
+ unsigned int y,
+ unsigned int z,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) {
+ TextureD3D9 *texture = textures_.Get(id);
+ if (!texture)
+ return parse_error::kParseInvalidArguments;
+ Volume volume = {x, y, z, width, height, depth};
+ return texture->SetData(this, volume, level, face, row_pitch, slice_pitch,
+ size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Copies the data from a texture resource.
+parse_error::ParseError GAPID3D9::GetTextureData(
+ ResourceId id,
+ unsigned int x,
+ unsigned int y,
+ unsigned int z,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) {
+ TextureD3D9 *texture = textures_.Get(id);
+ if (!texture)
+ return parse_error::kParseInvalidArguments;
+ Volume volume = {x, y, z, width, height, depth};
+ return texture->GetData(this, volume, level, face, row_pitch, slice_pitch,
+ size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/texture_d3d9.h b/o3d/gpu/command_buffer/service/texture_d3d9.h
new file mode 100644
index 0000000..de913a8
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/texture_d3d9.h
@@ -0,0 +1,282 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_TEXTURE_D3D9_H_
+#define GPU_COMMAND_BUFFER_SERVICE_TEXTURE_D3D9_H_
+
+// This file contains the definition of the D3D9 versions of texture-related
+// resource classes.
+#include <atlbase.h>
+
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/d3d9_utils.h"
+#include "gpu/command_buffer/service/resource.h"
+#include "gpu/command_buffer/service/texture_utils.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class GAPID3D9;
+
+// The base class for a D3D texture resource, providing access to the base D3D
+// texture that can be assigned to an effect parameter or a sampler unit.
+class TextureD3D9 : public Texture {
+ public:
+ TextureD3D9(texture::Type type,
+ unsigned int levels,
+ texture::Format format,
+ bool enable_render_surfaces,
+ unsigned int flags)
+ : Texture(type, levels, format, enable_render_surfaces, flags) {}
+ // Gets the D3D base texture.
+ virtual IDirect3DBaseTexture9 *d3d_base_texture() const = 0;
+ // Sets data into a texture resource.
+ virtual bool SetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) = 0;
+ // Gets data from a texture resource.
+ virtual bool GetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) = 0;
+ // Creates the render surface, returning false if unable to.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface) = 0;
+ static D3DFORMAT D3DFormat(texture::Format format);
+ static D3DCUBEMAP_FACES D3DFace(texture::Face face);
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D9);
+};
+
+// A 2D texture resource for D3D.
+class Texture2DD3D9 : public TextureD3D9 {
+ public:
+ Texture2DD3D9(unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ unsigned int width,
+ unsigned int height,
+ IDirect3DTexture9 *texture,
+ IDirect3DTexture9 *shadow,
+ bool enable_render_surfaces)
+ : TextureD3D9(texture::kTexture2d, levels, format,
+ enable_render_surfaces, flags),
+ width_(width),
+ height_(height),
+ d3d_texture_(texture),
+ d3d_shadow_(shadow) {}
+ virtual ~Texture2DD3D9();
+
+ // Creates a 2D texture resource.
+ static Texture2DD3D9 *Create(GAPID3D9 *gapi,
+ unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+ // Sets data into a 2D texture resource.
+ virtual bool SetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+ // Gets data from a 2D texture resource.
+ virtual bool GetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface);
+ // Gets the D3D base texture.
+ virtual IDirect3DBaseTexture9 *d3d_base_texture() const {
+ return d3d_texture_;
+ }
+ private:
+ unsigned int width_;
+ unsigned int height_;
+ CComPtr<IDirect3DTexture9> d3d_texture_;
+ IDirect3DTexture9 *d3d_shadow_;
+ DISALLOW_COPY_AND_ASSIGN(Texture2DD3D9);
+};
+
+// A 3D texture resource for D3D.
+class Texture3DD3D9 : public TextureD3D9 {
+ public:
+ Texture3DD3D9(unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ IDirect3DVolumeTexture9 *texture,
+ IDirect3DVolumeTexture9 *shadow,
+ bool enable_render_surfaces)
+ : TextureD3D9(texture::kTexture3d, levels, format,
+ enable_render_surfaces, flags),
+ width_(width),
+ height_(height),
+ depth_(depth),
+ d3d_texture_(texture),
+ d3d_shadow_(shadow) {}
+ virtual ~Texture3DD3D9();
+ // Creates a 3D texture resource.
+ static Texture3DD3D9 *Create(GAPID3D9 *gapi,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+ // Sets data into a 3D texture resource.
+ virtual bool SetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+ // Gets data from a 3D texture resource.
+ virtual bool GetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface);
+ // Gets the D3D base texture.
+ virtual IDirect3DBaseTexture9 *d3d_base_texture() const {
+ return d3d_texture_;
+ }
+ private:
+ unsigned int width_;
+ unsigned int height_;
+ unsigned int depth_;
+ CComPtr<IDirect3DVolumeTexture9> d3d_texture_;
+ IDirect3DVolumeTexture9 *d3d_shadow_;
+ DISALLOW_COPY_AND_ASSIGN(Texture3DD3D9);
+};
+
+// A cube map texture resource for D3D.
+class TextureCubeD3D9 : public TextureD3D9 {
+ public:
+ TextureCubeD3D9(unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ unsigned int side,
+ IDirect3DCubeTexture9 *texture,
+ IDirect3DCubeTexture9 *shadow,
+ bool enable_render_surfaces)
+ : TextureD3D9(texture::kTextureCube, levels, format,
+ enable_render_surfaces, flags),
+ side_(side),
+ d3d_texture_(texture),
+ d3d_shadow_(shadow) {}
+ virtual ~TextureCubeD3D9();
+ // Creates a cube map texture resource.
+ static TextureCubeD3D9 *Create(GAPID3D9 *gapi,
+ unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+ // Sets data into a cube map texture resource.
+ virtual bool SetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+ // Gets data from a cube map texture resource.
+ virtual bool GetData(GAPID3D9 *gapi,
+ const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side,
+ IDirect3DSurface9** direct3d_surface);
+ // Gets the D3D base texture.
+ virtual IDirect3DBaseTexture9 *d3d_base_texture() const {
+ return d3d_texture_;
+ }
+ private:
+ unsigned int side_;
+ CComPtr<IDirect3DCubeTexture9> d3d_texture_;
+ IDirect3DCubeTexture9 *d3d_shadow_;
+ DISALLOW_COPY_AND_ASSIGN(TextureCubeD3D9);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_TEXTURE_D3D9_H_
diff --git a/o3d/gpu/command_buffer/service/texture_gl.cc b/o3d/gpu/command_buffer/service/texture_gl.cc
new file mode 100644
index 0000000..386c5ec
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/texture_gl.cc
@@ -0,0 +1,767 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file implements the texture-related GAPI functions on GL.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/service/gapi_gl.h"
+#include "gpu/command_buffer/service/texture_gl.h"
+
+namespace command_buffer {
+namespace o3d {
+
+namespace {
+
+// Gets the GL internal format, format and type corresponding to a command
+// buffer texture format.
+bool GetGLFormatType(texture::Format format,
+ GLenum *internal_format,
+ GLenum *gl_format,
+ GLenum *gl_type) {
+ switch (format) {
+ case texture::kXRGB8: {
+ *internal_format = GL_RGB;
+ *gl_format = GL_BGRA;
+ *gl_type = GL_UNSIGNED_BYTE;
+ break;
+ }
+ case texture::kARGB8: {
+ *internal_format = GL_RGBA;
+ *gl_format = GL_BGRA;
+ *gl_type = GL_UNSIGNED_BYTE;
+ break;
+ }
+ case texture::kABGR16F: {
+ *internal_format = GL_RGBA16F_ARB;
+ *gl_format = GL_RGBA;
+ *gl_type = GL_HALF_FLOAT_ARB;
+ break;
+ }
+ case texture::kR32F: {
+ *internal_format = GL_LUMINANCE32F_ARB;
+ *gl_format = GL_LUMINANCE;
+ *gl_type = GL_FLOAT;
+ break;
+ }
+ case texture::kABGR32F: {
+ *internal_format = GL_RGBA32F_ARB;
+ *gl_format = GL_BGRA;
+ *gl_type = GL_FLOAT;
+ break;
+ }
+ case texture::kDXT1: {
+ *internal_format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ *gl_format = 0;
+ *gl_type = 0;
+ break;
+ }
+ // TODO(petersont): Add DXT3/5 support.
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+// Helper class used to prepare image data to match the layout that
+// glTexImage* and glCompressedTexImage* expect.
+class SetImageHelper {
+ public:
+ SetImageHelper()
+ : buffer_(NULL),
+ image_data_(NULL),
+ image_size_(0) {
+ }
+
+ // Initializes the helper with the input data, re-using the input buffer if
+ // possible, or copying it into a temporary one.
+ bool Initialize(const MipLevelInfo &mip_info,
+ const Volume& volume,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int src_size,
+ const void *data) {
+ TransferInfo src_transfer_info;
+ MakeTransferInfo(&src_transfer_info, mip_info, volume, row_pitch,
+ slice_pitch);
+ if (!CheckVolume(mip_info, volume) ||
+ src_size < src_transfer_info.total_size)
+ return false;
+ if (!src_transfer_info.packed) {
+ TransferInfo dst_transfer_info;
+ MakePackedTransferInfo(&dst_transfer_info, mip_info, volume);
+ buffer_.reset(new unsigned char[dst_transfer_info.total_size]);
+ TransferVolume(volume, mip_info, dst_transfer_info, buffer_.get(),
+ src_transfer_info, data);
+ image_data_ = buffer_.get();
+ image_size_ = dst_transfer_info.total_size;
+ } else {
+ image_data_ = data;
+ image_size_ = src_transfer_info.total_size;
+ }
+ return true;
+ }
+
+ // Gets the buffer that contains the data in the GL format.
+ const void *image_data() { return image_data_; }
+ // Gets the size of the buffer as GL expects it.
+ unsigned int image_size() { return image_size_; }
+
+ private:
+ scoped_array<unsigned char> buffer_;
+ const void *image_data_;
+ unsigned int image_size_;
+ DISALLOW_COPY_AND_ASSIGN(SetImageHelper);
+};
+
+// Helper class used to retrieve image data to match the layout that
+// glGetTexImage and glGetCompressedTexImage expect.
+class GetImageHelper {
+ public:
+ GetImageHelper()
+ : dst_data_(NULL),
+ buffer_(NULL),
+ image_data_(NULL) {
+ memset(&mip_info_, 0, sizeof(mip_info_));
+ memset(&volume_, 0, sizeof(volume_));
+ memset(&dst_transfer_info_, 0, sizeof(dst_transfer_info_));
+ memset(&src_transfer_info_, 0, sizeof(src_transfer_info_));
+ }
+
+ // Initialize the helper to make available a buffer to get the data from GL.
+ // It will re-use the passed in buffer if the layout matches GL, or allocate
+ // a temporary one.
+ bool Initialize(const MipLevelInfo &mip_info,
+ const Volume& volume,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int dst_size,
+ void *dst_data) {
+ mip_info_ = mip_info;
+ volume_ = volume;
+ dst_data_ = dst_data;
+ MakeTransferInfo(&dst_transfer_info_, mip_info, volume, row_pitch,
+ slice_pitch);
+ if (!CheckVolume(mip_info, volume) ||
+ dst_size < dst_transfer_info_.total_size)
+ return false;
+
+ if (!IsFullVolume(mip_info, volume) || !dst_transfer_info_.packed) {
+ // We can only retrieve the full image from GL.
+ Volume full_volume = {
+ 0, 0, 0,
+ mip_info.width, mip_info.height, mip_info.depth
+ };
+ MakePackedTransferInfo(&src_transfer_info_, mip_info, full_volume);
+ buffer_.reset(new unsigned char[src_transfer_info_.total_size]);
+ image_data_ = buffer_.get();
+ } else {
+ image_data_ = dst_data;
+ }
+ return true;
+ }
+
+ // Finalize the helper, copying the data into the final buffer if needed.
+ void Finalize() {
+ if (!buffer_.get()) return;
+ unsigned int offset =
+ volume_.x / mip_info_.block_size_x * mip_info_.block_bpp +
+ volume_.y / mip_info_.block_size_y * src_transfer_info_.row_pitch +
+ volume_.z * src_transfer_info_.slice_pitch;
+ src_transfer_info_.row_size = dst_transfer_info_.row_size;
+ TransferVolume(volume_, mip_info_, dst_transfer_info_, dst_data_,
+ src_transfer_info_, buffer_.get() + offset);
+ }
+
+ // Gets the buffer that can receive the data from GL.
+ void *image_data() { return image_data_; }
+
+ private:
+ MipLevelInfo mip_info_;
+ Volume volume_;
+ TransferInfo dst_transfer_info_;
+ TransferInfo src_transfer_info_;
+ void *dst_data_;
+ scoped_array<unsigned char> buffer_;
+ void *image_data_;
+ DISALLOW_COPY_AND_ASSIGN(GetImageHelper);
+};
+
+} // anonymous namespace
+
+TextureGL::~TextureGL() {
+ glDeleteTextures(1, &gl_texture_);
+ CHECK_GL_ERROR();
+}
+
+Texture2DGL *Texture2DGL::Create(unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ DCHECK_GT(width, 0U);
+ DCHECK_GT(height, 0U);
+ DCHECK_GT(levels, 0U);
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format, &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r); // Was checked in the decoder.
+ GLuint gl_texture = 0;
+ glGenTextures(1, &gl_texture);
+ glBindTexture(GL_TEXTURE_2D, gl_texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels - 1);
+ // glCompressedTexImage2D does't accept NULL as a parameter, so we need
+ // to pass in some data.
+ scoped_array<unsigned char> buffer;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format, width, height, 1, 0);
+ unsigned int size = GetMipLevelSize(mip_info);
+ buffer.reset(new unsigned char[size]);
+ memset(buffer.get(), 0, size);
+
+ unsigned int mip_width = width;
+ unsigned int mip_height = height;
+
+ for (unsigned int i = 0; i < levels; ++i) {
+ if (gl_format) {
+ glTexImage2D(GL_TEXTURE_2D, i, gl_internal_format, mip_width, mip_height,
+ 0, gl_format, gl_type, buffer.get());
+ } else {
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format, width, height, 1, i);
+ unsigned int size = GetMipLevelSize(mip_info);
+ glCompressedTexImage2D(GL_TEXTURE_2D, i, gl_internal_format, mip_width,
+ mip_height, 0, size, buffer.get());
+ }
+ mip_width = std::max(1U, mip_width >> 1);
+ mip_height = std::max(1U, mip_height >> 1);
+ }
+ return new Texture2DGL(
+ levels, format, enable_render_surfaces, flags, width, height, gl_texture);
+}
+
+// Sets data into a 2D texture resource.
+bool Texture2DGL::SetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) {
+ if (level >= levels())
+ return false;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), width_, height_, 1, level);
+ SetImageHelper helper;
+ if (!helper.Initialize(mip_info, volume, row_pitch, slice_pitch, size, data))
+ return false;
+
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format(), &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r);
+ glBindTexture(GL_TEXTURE_2D, gl_texture_);
+ if (gl_format) {
+ glTexSubImage2D(GL_TEXTURE_2D, level, volume.x, volume.y, volume.width,
+ volume.height, gl_format, gl_type, helper.image_data());
+ } else {
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, level, volume.x, volume.y,
+ volume.width, volume.height, gl_internal_format,
+ helper.image_size(), helper.image_data());
+ }
+ return true;
+}
+
+bool Texture2DGL::GetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) {
+ if (level >= levels())
+ return false;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), width_, height_, 1, level);
+ GetImageHelper helper;
+ if (!helper.Initialize(mip_info, volume, row_pitch, slice_pitch, size, data))
+ return false;
+
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format(), &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r);
+ glBindTexture(GL_TEXTURE_2D, gl_texture_);
+ if (gl_format) {
+ glGetTexImage(GL_TEXTURE_2D, level, gl_format, gl_type,
+ helper.image_data());
+ } else {
+ glGetCompressedTexImage(GL_TEXTURE_2D, level, helper.image_data());
+ }
+
+ helper.Finalize();
+ return true;
+}
+
+bool Texture2DGL::CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side) {
+ return false;
+}
+
+bool Texture2DGL::InstallFrameBufferObjects(
+ RenderSurfaceGL *gl_surface) {
+ ::glFramebufferTexture2DEXT(
+ GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D,
+ gl_texture_,
+ gl_surface->mip_level());
+
+ GLenum framebuffer_status = ::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (GL_FRAMEBUFFER_COMPLETE_EXT != framebuffer_status) {
+ return false;
+ }
+
+ return true;
+}
+
+Texture3DGL *Texture3DGL::Create(unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ DCHECK_GT(width, 0U);
+ DCHECK_GT(height, 0U);
+ DCHECK_GT(depth, 0U);
+ DCHECK_GT(levels, 0U);
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format, &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r); // Was checked in the decoder.
+ GLuint gl_texture = 0;
+ glGenTextures(1, &gl_texture);
+ glBindTexture(GL_TEXTURE_3D, gl_texture);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, levels - 1);
+ // glCompressedTexImage3D does't accept NULL as a parameter, so we need
+ // to pass in some data.
+ scoped_array<unsigned char> buffer;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format, width, height, depth, 0);
+ unsigned int size = GetMipLevelSize(mip_info);
+ buffer.reset(new unsigned char[size]);
+ memset(buffer.get(), 0, size);
+
+ unsigned int mip_width = width;
+ unsigned int mip_height = height;
+ unsigned int mip_depth = depth;
+ for (unsigned int i = 0; i < levels; ++i) {
+ if (gl_format) {
+ glTexImage3D(GL_TEXTURE_3D, i, gl_internal_format, mip_width, mip_height,
+ mip_depth, 0, gl_format, gl_type, buffer.get());
+ } else {
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format, width, height, depth, i);
+ unsigned int size = GetMipLevelSize(mip_info);
+ glCompressedTexImage3D(GL_TEXTURE_3D, i, gl_internal_format, mip_width,
+ mip_height, mip_depth, 0, size, buffer.get());
+ }
+ mip_width = std::max(1U, mip_width >> 1);
+ mip_height = std::max(1U, mip_height >> 1);
+ mip_depth = std::max(1U, mip_depth >> 1);
+ }
+ return new Texture3DGL(levels, format, enable_render_surfaces, flags, width,
+ height, depth, gl_texture);
+}
+
+bool Texture3DGL::SetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) {
+ if (level >= levels())
+ return false;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), width_, height_, depth_, level);
+ SetImageHelper helper;
+ if (!helper.Initialize(mip_info, volume, row_pitch, slice_pitch, size, data))
+ return false;
+
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format(), &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r);
+ glBindTexture(GL_TEXTURE_3D, gl_texture_);
+ if (gl_format) {
+ glTexSubImage3D(GL_TEXTURE_3D, level, volume.x, volume.y, volume.z,
+ volume.width, volume.height, volume.depth,
+ gl_format, gl_type, helper.image_data());
+ } else {
+ glCompressedTexSubImage3D(GL_TEXTURE_3D, level, volume.x, volume.y,
+ volume.z, volume.width, volume.height,
+ volume.depth, gl_internal_format,
+ helper.image_size(), helper.image_data());
+ }
+ return true;
+}
+
+bool Texture3DGL::GetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) {
+ if (level >= levels())
+ return false;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), width_, height_, depth_, level);
+ GetImageHelper helper;
+ if (!helper.Initialize(mip_info, volume, row_pitch, slice_pitch, size, data))
+ return false;
+
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format(), &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r);
+ glBindTexture(GL_TEXTURE_3D, gl_texture_);
+ if (gl_format) {
+ glGetTexImage(GL_TEXTURE_3D, level, gl_format, gl_type,
+ helper.image_data());
+ } else {
+ glGetCompressedTexImage(GL_TEXTURE_3D, level, helper.image_data());
+ }
+
+ helper.Finalize();
+ return true;
+}
+
+bool Texture3DGL::CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side) {
+ return false;
+}
+
+bool Texture3DGL::InstallFrameBufferObjects(
+ RenderSurfaceGL *gl_surface) {
+ return false;
+}
+
+TextureCubeGL *TextureCubeGL::Create(unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ DCHECK_GT(side, 0U);
+ DCHECK_GT(levels, 0U);
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format, &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r); // Was checked in the decoder.
+ GLuint gl_texture = 0;
+ glGenTextures(1, &gl_texture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, gl_texture);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL,
+ levels-1);
+ // glCompressedTexImage2D does't accept NULL as a parameter, so we need
+ // to pass in some data.
+ scoped_array<unsigned char> buffer;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format, side, side, 1, 0);
+ unsigned int size = GetMipLevelSize(mip_info);
+ buffer.reset(new unsigned char[size]);
+ memset(buffer.get(), 0, size);
+
+ unsigned int mip_side = side;
+ for (unsigned int i = 0; i < levels; ++i) {
+ if (gl_format) {
+ for (unsigned int face = 0; face < 6; ++face) {
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, i,
+ gl_internal_format, mip_side, mip_side,
+ 0, gl_format, gl_type, buffer.get());
+ }
+ } else {
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format, side, side, 1, i);
+ unsigned int size = GetMipLevelSize(mip_info);
+ for (unsigned int face = 0; face < 6; ++face) {
+ glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, i,
+ gl_internal_format, mip_side, mip_side, 0, size,
+ buffer.get());
+ }
+ }
+ mip_side = std::max(1U, mip_side >> 1);
+ }
+ return new TextureCubeGL(
+ levels, format, enable_render_surfaces, flags, side, gl_texture);
+}
+
+// Check that GL_TEXTURE_CUBE_MAP_POSITIVE_X + face yields the correct GLenum.
+COMPILE_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_X + texture::kFacePositiveX ==
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X, POSITIVE_X_ENUMS_DO_NOT_MATCH);
+COMPILE_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_X + texture::kFaceNegativeX ==
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X, NEGATIVE_X_ENUMS_DO_NOT_MATCH);
+COMPILE_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_X + texture::kFacePositiveY ==
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y, POSITIVE_Y_ENUMS_DO_NOT_MATCH);
+COMPILE_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_X + texture::kFaceNegativeY ==
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, NEGATIVE_Y_ENUMS_DO_NOT_MATCH);
+COMPILE_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_X + texture::kFacePositiveZ ==
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z, POSITIVE_Z_ENUMS_DO_NOT_MATCH);
+COMPILE_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_X + texture::kFaceNegativeZ ==
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, NEGATIVE_Z_ENUMS_DO_NOT_MATCH);
+
+bool TextureCubeGL::SetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) {
+ if (level >= levels())
+ return false;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), side_, side_, 1, level);
+ SetImageHelper helper;
+ if (!helper.Initialize(mip_info, volume, row_pitch, slice_pitch, size, data))
+ return false;
+
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format(), &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, gl_texture_);
+ GLenum face_target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+ if (gl_format) {
+ glTexSubImage2D(face_target, level, volume.x, volume.y, volume.width,
+ volume.height, gl_format, gl_type, helper.image_data());
+ } else {
+ glCompressedTexSubImage2D(face_target, level, volume.x, volume.y,
+ volume.width, volume.height, gl_internal_format,
+ helper.image_size(), helper.image_data());
+ }
+ return true;
+}
+
+bool TextureCubeGL::GetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) {
+ if (level >= levels())
+ return false;
+ MipLevelInfo mip_info;
+ MakeMipLevelInfo(&mip_info, format(), side_, side_, 1, level);
+ GetImageHelper helper;
+ if (!helper.Initialize(mip_info, volume, row_pitch, slice_pitch, size, data))
+ return false;
+
+ GLenum gl_internal_format = 0;
+ GLenum gl_format = 0;
+ GLenum gl_type = 0;
+ bool r = GetGLFormatType(format(), &gl_internal_format, &gl_format, &gl_type);
+ DCHECK(r);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, gl_texture_);
+ GLenum face_target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+ if (gl_format) {
+ glGetTexImage(face_target, level, gl_format, gl_type,
+ helper.image_data());
+ } else {
+ glGetCompressedTexImage(face_target, level, helper.image_data());
+ }
+
+ helper.Finalize();
+ return true;
+}
+
+bool TextureCubeGL::CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side) {
+ return false;
+}
+
+bool TextureCubeGL::InstallFrameBufferObjects(
+ RenderSurfaceGL *gl_surface) {
+ ::glFramebufferTexture2DEXT(
+ GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ gl_surface->side(),
+ gl_texture_,
+ gl_surface->mip_level());
+
+ GLenum framebuffer_status = ::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (GL_FRAMEBUFFER_COMPLETE_EXT != framebuffer_status) {
+ return false;
+ }
+
+ return true;
+}
+
+
+// Destroys a texture resource.
+parse_error::ParseError GAPIGL::DestroyTexture(ResourceId id) {
+ // Dirty effect, because this texture id may be used.
+ DirtyEffect();
+ return textures_.Destroy(id) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Creates a 2D texture resource.
+parse_error::ParseError GAPIGL::CreateTexture2D(
+ ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ Texture2DGL *texture = Texture2DGL::Create(
+ width, height, levels, format, flags, enable_render_surfaces);
+ if (!texture) return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this texture id may be used.
+ DirtyEffect();
+ textures_.Assign(id, texture);
+ return parse_error::kParseNoError;
+}
+
+// Creates a 3D texture resource.
+parse_error::ParseError GAPIGL::CreateTexture3D(
+ ResourceId id,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ Texture3DGL *texture = Texture3DGL::Create(
+ width, height, depth, levels, format, flags, enable_render_surfaces);
+ if (!texture) return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this texture id may be used.
+ DirtyEffect();
+ textures_.Assign(id, texture);
+ return parse_error::kParseNoError;
+}
+
+// Creates a cube map texture resource.
+parse_error::ParseError GAPIGL::CreateTextureCube(
+ ResourceId id,
+ unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces) {
+ TextureCubeGL *texture = TextureCubeGL::Create(
+ side, levels, format, flags, enable_render_surfaces);
+ if (!texture) return parse_error::kParseInvalidArguments;
+ // Dirty effect, because this texture id may be used.
+ DirtyEffect();
+ textures_.Assign(id, texture);
+ return parse_error::kParseNoError;
+}
+
+// Copies the data into a texture resource.
+parse_error::ParseError GAPIGL::SetTextureData(
+ ResourceId id,
+ unsigned int x,
+ unsigned int y,
+ unsigned int z,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) {
+ TextureGL *texture = textures_.Get(id);
+ if (!texture)
+ return parse_error::kParseInvalidArguments;
+ Volume volume = {x, y, z, width, height, depth};
+ // Dirty effect: SetData may need to call glBindTexture which will mess up the
+ // sampler parameters.
+ DirtyEffect();
+ return texture->SetData(volume, level, face, row_pitch, slice_pitch,
+ size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+// Copies the data from a texture resource.
+parse_error::ParseError GAPIGL::GetTextureData(
+ ResourceId id,
+ unsigned int x,
+ unsigned int y,
+ unsigned int z,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) {
+ TextureGL *texture = textures_.Get(id);
+ if (!texture)
+ return parse_error::kParseInvalidArguments;
+ Volume volume = {x, y, z, width, height, depth};
+ // Dirty effect: GetData may need to call glBindTexture which will mess up the
+ // sampler parameters.
+ DirtyEffect();
+ return texture->GetData(volume, level, face, row_pitch, slice_pitch,
+ size, data) ?
+ parse_error::kParseNoError :
+ parse_error::kParseInvalidArguments;
+}
+
+} // namespace o3d
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/texture_gl.h b/o3d/gpu/command_buffer/service/texture_gl.h
new file mode 100644
index 0000000..d3e774c
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/texture_gl.h
@@ -0,0 +1,284 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file declares the TextureGL, Texture2DGL, Texture3DGL and TextureCubeGL
+// classes.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_TEXTURE_GL_H_
+#define GPU_COMMAND_BUFFER_SERVICE_TEXTURE_GL_H_
+
+#include "gpu/command_buffer/common/gapi_interface.h"
+#include "gpu/command_buffer/service/gl_utils.h"
+#include "gpu/command_buffer/service/resource.h"
+#include "gpu/command_buffer/service/texture_utils.h"
+
+namespace command_buffer {
+namespace o3d {
+
+class RenderDepthStencilSurfaceGL;
+class RenderSurfaceGL;
+
+// The base class for a GL texture resource, providing access to the base GL
+// texture that can be assigned to an effect parameter or a sampler unit.
+class TextureGL : public Texture {
+ public:
+ TextureGL(texture::Type type,
+ unsigned int levels,
+ texture::Format format,
+ bool enable_render_surfaces,
+ unsigned int flags,
+ GLuint gl_texture)
+ : Texture(type, levels, format, enable_render_surfaces, flags),
+ gl_texture_(gl_texture) {}
+ virtual ~TextureGL();
+
+ // Gets the GL texture object.
+ GLuint gl_texture() const { return gl_texture_; }
+
+ // Sets data into a texture resource.
+ virtual bool SetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data) = 0;
+
+ // Gets data from a texture resource.
+ virtual bool GetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data) = 0;
+
+ // Creates the render surface, returning false if unable to.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side) = 0;
+
+ virtual bool InstallFrameBufferObjects(
+ RenderSurfaceGL *gl_surface) = 0;
+
+ protected:
+ const GLuint gl_texture_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureGL);
+};
+
+// A 2D texture resource for GL.
+class Texture2DGL : public TextureGL {
+ public:
+ Texture2DGL(unsigned int levels,
+ texture::Format format,
+ bool enable_render_surfaces,
+ unsigned int flags,
+ unsigned int width,
+ unsigned int height,
+ GLuint gl_texture)
+ : TextureGL(texture::kTexture2d,
+ levels,
+ format,
+ enable_render_surfaces,
+ flags,
+ gl_texture),
+ width_(width),
+ height_(height) {}
+
+ // Creates a 2D texture resource.
+ static Texture2DGL *Create(unsigned int width,
+ unsigned int height,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Sets data into a 2D texture resource.
+ virtual bool SetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+
+ // Gets data from a 2D texture resource.
+ virtual bool GetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side);
+
+ virtual bool InstallFrameBufferObjects(
+ RenderSurfaceGL *gl_surface);
+
+ private:
+ unsigned int width_;
+ unsigned int height_;
+ DISALLOW_COPY_AND_ASSIGN(Texture2DGL);
+};
+
+// A 3D texture resource for GL.
+class Texture3DGL : public TextureGL {
+ public:
+ Texture3DGL(unsigned int levels,
+ texture::Format format,
+ bool enable_render_surfaces,
+ unsigned int flags,
+ unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ GLuint gl_texture)
+ : TextureGL(texture::kTexture3d,
+ levels,
+ format,
+ enable_render_surfaces,
+ flags,
+ gl_texture),
+ width_(width),
+ height_(height),
+ depth_(depth) {}
+
+ // Creates a 3D texture resource.
+ static Texture3DGL *Create(unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Sets data into a 3D texture resource.
+ virtual bool SetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+
+ // Gets data from a 3D texture resource.
+ virtual bool GetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side);
+
+ virtual bool InstallFrameBufferObjects(
+ RenderSurfaceGL *gl_surface);
+
+ private:
+ unsigned int width_;
+ unsigned int height_;
+ unsigned int depth_;
+ DISALLOW_COPY_AND_ASSIGN(Texture3DGL);
+};
+
+// A cube map texture resource for GL.
+class TextureCubeGL : public TextureGL {
+ public:
+ TextureCubeGL(unsigned int levels,
+ texture::Format format,
+ bool render_surface_enabled,
+ unsigned int flags,
+ unsigned int side,
+ GLuint gl_texture)
+ : TextureGL(texture::kTextureCube,
+ levels,
+ format,
+ render_surface_enabled,
+ flags,
+ gl_texture),
+ side_(side) {}
+
+ // Creates a cube map texture resource.
+ static TextureCubeGL *Create(unsigned int side,
+ unsigned int levels,
+ texture::Format format,
+ unsigned int flags,
+ bool enable_render_surfaces);
+
+ // Sets data into a cube map texture resource.
+ virtual bool SetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ const void *data);
+
+ // Gets data from a cube map texture resource.
+ virtual bool GetData(const Volume& volume,
+ unsigned int level,
+ texture::Face face,
+ unsigned int row_pitch,
+ unsigned int slice_pitch,
+ unsigned int size,
+ void *data);
+
+ // Create a render surface which matches this texture type.
+ virtual bool CreateRenderSurface(int width,
+ int height,
+ int mip_level,
+ int side);
+
+ virtual bool InstallFrameBufferObjects(
+ RenderSurfaceGL *gl_surface);
+
+ private:
+ unsigned int side_;
+ DISALLOW_COPY_AND_ASSIGN(TextureCubeGL);
+};
+
+} // namespace o3d
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_TEXTURE_GL_H_
diff --git a/o3d/gpu/command_buffer/service/texture_utils.cc b/o3d/gpu/command_buffer/service/texture_utils.cc
new file mode 100644
index 0000000..4aac8fa
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/texture_utils.cc
@@ -0,0 +1,105 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the implementation of some utilities for textures.
+
+#include "gpu/command_buffer/service/precompile.h"
+
+#include <stdlib.h>
+
+#include "gpu/command_buffer/service/texture_utils.h"
+
+namespace command_buffer {
+
+void MakeTransferInfo(TransferInfo *transfer_info,
+ const MipLevelInfo &mip_level,
+ const Volume &volume,
+ unsigned int row_pitch,
+ unsigned int slice_pitch) {
+ transfer_info->row_pitch = row_pitch;
+ transfer_info->slice_pitch = slice_pitch;
+ transfer_info->row_size =
+ volume.width / mip_level.block_size_x * mip_level.block_bpp;
+ transfer_info->slice_size = transfer_info->row_size +
+ (volume.height / mip_level.block_size_y - 1) * row_pitch;
+ transfer_info->total_size = transfer_info->slice_size +
+ (volume.depth - 1) * slice_pitch;
+ transfer_info->packed = (transfer_info->row_size == row_pitch) &&
+ (volume.depth == 1 || transfer_info->slice_size == slice_pitch);
+}
+
+void MakePackedTransferInfo(TransferInfo *transfer_info,
+ const MipLevelInfo &mip_level,
+ const Volume &volume) {
+ transfer_info->row_size =
+ volume.width / mip_level.block_size_x * mip_level.block_bpp;
+ transfer_info->row_pitch = transfer_info->row_size;
+ transfer_info->slice_size =
+ volume.height / mip_level.block_size_y * transfer_info->row_pitch;
+ transfer_info->slice_pitch = transfer_info->slice_size;
+ transfer_info->total_size = volume.depth * transfer_info->slice_pitch;
+ transfer_info->packed = true;
+}
+
+// Transfers a volume of texels.
+void TransferVolume(const Volume &volume,
+ const MipLevelInfo &mip_level,
+ const TransferInfo &dst_transfer_info,
+ void *dst_data,
+ const TransferInfo &src_transfer_info,
+ const void *src_data) {
+ DCHECK_EQ(src_transfer_info.row_size, dst_transfer_info.row_size);
+ if (src_transfer_info.packed && dst_transfer_info.packed) {
+ // fast path
+ DCHECK_EQ(src_transfer_info.total_size, dst_transfer_info.total_size);
+ DCHECK_EQ(src_transfer_info.row_pitch, dst_transfer_info.row_pitch);
+ DCHECK_EQ(src_transfer_info.slice_pitch, dst_transfer_info.slice_pitch);
+ memcpy(dst_data, src_data, src_transfer_info.total_size);
+ } else {
+ const char *src = static_cast<const char *>(src_data);
+ char *dst = static_cast<char *>(dst_data);
+ for (unsigned int slice = 0; slice < volume.depth; ++slice) {
+ const char *row_src = src;
+ char *row_dst = dst;
+ for (unsigned int row = 0; row < volume.height;
+ row += mip_level.block_size_y) {
+ memcpy(row_dst, row_src, src_transfer_info.row_size);
+ row_src += src_transfer_info.row_pitch;
+ row_dst += dst_transfer_info.row_pitch;
+ }
+ src += src_transfer_info.slice_pitch;
+ dst += dst_transfer_info.slice_pitch;
+ }
+ }
+}
+
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/texture_utils.h b/o3d/gpu/command_buffer/service/texture_utils.h
new file mode 100644
index 0000000..0ace181
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/texture_utils.h
@@ -0,0 +1,156 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file declares some utilities for textures, in particular to deal with
+// in-memory texture data and layout.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_TEXTURE_UTILS_H_
+#define GPU_COMMAND_BUFFER_SERVICE_CROSS_TEXTURE_UTILS_H_
+
+#include "gpu/command_buffer/common/logging.h"
+#include "gpu/command_buffer/common/resource.h"
+
+namespace command_buffer {
+
+// Structure describing a volume of pixels.
+struct Volume {
+ unsigned int x;
+ unsigned int y;
+ unsigned int z;
+ unsigned int width;
+ unsigned int height;
+ unsigned int depth;
+};
+
+// Structure describing the dimensions and structure of a mip level.
+struct MipLevelInfo {
+ unsigned int block_bpp;
+ unsigned int block_size_x;
+ unsigned int block_size_y;
+ unsigned int width;
+ unsigned int height;
+ unsigned int depth;
+};
+
+// Structure describing a memory layout for transfers.
+struct TransferInfo {
+ unsigned int row_size; // size in bytes of a row of blocks.
+ unsigned int row_pitch; // number of bytes between 2 successive rows.
+ unsigned int slice_size; // size in bytes of a slice of data.
+ unsigned int slice_pitch; // number of bytes between 2 successive slices.
+ unsigned int total_size; // total size of the data.
+ bool packed; // indicates whether the data is tightly packed.
+};
+
+// Round a value up, so that it is divisible by the block size.
+static inline unsigned int RoundToBlockSize(unsigned int base,
+ unsigned int block) {
+ DCHECK_GT(base, 0U);
+ DCHECK_GT(block, 0U);
+ return block + base - 1 - (base - 1) % block;
+}
+
+// Fills a MipLevelInfo structure from the base texture dimensions.
+static inline void MakeMipLevelInfo(MipLevelInfo *mip_info,
+ texture::Format format,
+ unsigned int base_width,
+ unsigned int base_height,
+ unsigned int base_depth,
+ unsigned int level) {
+ mip_info->block_bpp = texture::GetBytesPerBlock(format);
+ mip_info->block_size_x = texture::GetBlockSizeX(format);
+ mip_info->block_size_y = texture::GetBlockSizeY(format);
+ mip_info->width = RoundToBlockSize(
+ texture::GetMipMapDimension(base_width, level), mip_info->block_size_x);
+ mip_info->height = RoundToBlockSize(
+ texture::GetMipMapDimension(base_height, level), mip_info->block_size_y);
+ mip_info->depth = texture::GetMipMapDimension(base_depth, level);
+}
+
+// Gets the size in bytes of a mip level.
+static inline unsigned int GetMipLevelSize(const MipLevelInfo &mip_info) {
+ return mip_info.block_bpp * mip_info.width / mip_info.block_size_x *
+ mip_info.height / mip_info.block_size_y * mip_info.depth;
+}
+
+// Checks that [x .. x+width] is contained in [0 .. mip_width], and that both x
+// and width are divisible by block_size, and that width is positive.
+static inline bool CheckDimension(unsigned int x,
+ unsigned int width,
+ unsigned int mip_width,
+ unsigned int block_size) {
+ return x < mip_width && x+width <= mip_width && x % block_size == 0 &&
+ width % block_size == 0 && width > 0;
+}
+
+// Checks that given volume fits into a mip level.
+static inline bool CheckVolume(const MipLevelInfo &mip_info,
+ const Volume &volume) {
+ return CheckDimension(volume.x, volume.width, mip_info.width,
+ mip_info.block_size_x) &&
+ CheckDimension(volume.y, volume.height, mip_info.height,
+ mip_info.block_size_y) &&
+ CheckDimension(volume.z, volume.depth, mip_info.depth, 1);
+}
+
+// Checks whether a volume fully maps a mip level.
+static inline bool IsFullVolume(const MipLevelInfo &mip_info,
+ const Volume &volume) {
+ return (volume.x == 0) && (volume.y == 0) && (volume.z == 0) &&
+ (volume.width == mip_info.width) &&
+ (volume.height == mip_info.height) &&
+ (volume.depth == mip_info.depth);
+}
+
+// Makes a transfer info from a mip level, a volume and row/slice pitches.
+void MakeTransferInfo(TransferInfo *transfer_info,
+ const MipLevelInfo &mip_level,
+ const Volume &volume,
+ unsigned int row_pitch,
+ unsigned int slice_pitch);
+
+// Makes a transfer info from a mip level and a volume, considering packed data.
+void MakePackedTransferInfo(TransferInfo *transfer_info,
+ const MipLevelInfo &mip_level,
+ const Volume &volume);
+
+// Transfers a volume of texels.
+void TransferVolume(const Volume &volume,
+ const MipLevelInfo &mip_level,
+ const TransferInfo &dst_transfer_info,
+ void *dst_data,
+ const TransferInfo &src_transfer_info,
+ const void *src_data);
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_CROSS_TEXTURE_UTILS_H_
diff --git a/o3d/gpu/command_buffer/service/x_utils.cc b/o3d/gpu/command_buffer/service/x_utils.cc
new file mode 100644
index 0000000..b9eb9d9
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/x_utils.cc
@@ -0,0 +1,92 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This class implements the XWindowWrapper class.
+
+#include "gpu/command_buffer/service/precompile.h"
+#include "gpu/command_buffer/common/cross/logging.h"
+#include "gpu/command_buffer/service/linux/x_utils.h"
+
+namespace command_buffer {
+
+bool XWindowWrapper::Initialize() {
+ XWindowAttributes attributes;
+ XGetWindowAttributes(display_, window_, &attributes);
+ XVisualInfo visual_info_template;
+ visual_info_template.visualid = XVisualIDFromVisual(attributes.visual);
+ int visual_info_count = 0;
+ XVisualInfo *visual_info_list = XGetVisualInfo(display_, VisualIDMask,
+ &visual_info_template,
+ &visual_info_count);
+ DCHECK(visual_info_list);
+ DCHECK_GT(visual_info_count, 0);
+ context_ = 0;
+ for (int i = 0; i < visual_info_count; ++i) {
+ context_ = glXCreateContext(display_, visual_info_list + i, 0,
+ True);
+ if (context_) break;
+ }
+ XFree(visual_info_list);
+ if (!context_) {
+ DLOG(ERROR) << "Couldn't create GL context.";
+ return false;
+ }
+ return true;
+}
+
+bool XWindowWrapper::MakeCurrent() {
+ if (glXMakeCurrent(display_, window_, context_) != True) {
+ glXDestroyContext(display_, context_);
+ context_ = 0;
+ DLOG(ERROR) << "Couldn't make context current.";
+ return false;
+ }
+ return true;
+}
+
+void XWindowWrapper::Destroy() {
+ Bool result = glXMakeCurrent(display_, 0, 0);
+ // glXMakeCurrent isn't supposed to fail when unsetting the context, unless
+ // we have pending draws on an invalid window - which shouldn't be the case
+ // here.
+ DCHECK(result);
+ if (context_) {
+ glXDestroyContext(display_, context_);
+ context_ = 0;
+ }
+}
+
+void XWindowWrapper::SwapBuffers() {
+ glXSwapBuffers(display_, window_);
+}
+
+} // namespace command_buffer
diff --git a/o3d/gpu/command_buffer/service/x_utils.h b/o3d/gpu/command_buffer/service/x_utils.h
new file mode 100644
index 0000000..0d8c26a
--- /dev/null
+++ b/o3d/gpu/command_buffer/service/x_utils.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file declares the XWindowWrapper class.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_X_UTILS_H_
+#define GPU_COMMAND_BUFFER_SERVICE_X_UTILS_H_
+
+#include <GL/glx.h>
+#include "base/basictypes.h"
+#include "gpu/command_buffer/common/cross/logging.h"
+
+namespace command_buffer {
+
+// This class is a wrapper around an X Window and associated GL context. It is
+// useful to isolate intrusive X headers, since it can be forward declared
+// (Window and GLXContext can't).
+class XWindowWrapper {
+ public:
+ XWindowWrapper(Display *display, Window window)
+ : display_(display),
+ window_(window) {
+ DCHECK(display_);
+ DCHECK(window_);
+ }
+ // Initializes the GL context.
+ bool Initialize();
+
+ // Destroys the GL context.
+ void Destroy();
+
+ // Makes the GL context current on the current thread.
+ bool MakeCurrent();
+
+ // Swaps front and back buffers.
+ void SwapBuffers();
+
+ private:
+ Display *display_;
+ Window window_;
+ GLXContext context_;
+ DISALLOW_COPY_AND_ASSIGN(XWindowWrapper);
+};
+
+} // namespace command_buffer
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_X_UTILS_H_