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-rw-r--r--o3d/gpu_plugin/np_utils/np_utils.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/o3d/gpu_plugin/np_utils/np_utils.h b/o3d/gpu_plugin/np_utils/np_utils.h
index f2ec2ed..af1555c 100644
--- a/o3d/gpu_plugin/np_utils/np_utils.h
+++ b/o3d/gpu_plugin/np_utils/np_utils.h
@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef O3D_GPU_PLUGIN_NP_UTILS_NP_VARIANT_UTILS_H_
-#define O3D_GPU_PLUGIN_NP_UTILS_NP_VARIANT_UTILS_H_
+#ifndef O3D_GPU_PLUGIN_NP_UTILS_NP_UTILS_H_
+#define O3D_GPU_PLUGIN_NP_UTILS_NP_UTILS_H_
#include <string>
@@ -73,7 +73,7 @@ void ValueToNPVariant(const NPObjectPointer<T>& value,
}
}
-// NPVariant that autmatically releases in destructor.
+// NPVariant that automatically manages lifetime of string and object variants.
class SmartNPVariant : public NPVariant {
public:
SmartNPVariant();
@@ -101,7 +101,7 @@ class SmartNPVariant : public NPVariant {
void Release();
-private:
+ private:
void Copy(const NPVariant& rhs);
};
@@ -245,4 +245,4 @@ NPObjectPointer<NPObjectType> NPCreateObject(NPP npp) {
} // namespace gpu_plugin
} // namespace o3d
-#endif // O3D_GPU_PLUGIN_NP_UTILS_NP_VARIANT_UTILS_H_
+#endif // O3D_GPU_PLUGIN_NP_UTILS_NP_UTILS_H_