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-rw-r--r--o3d/import/mac/collada_conditioner_mac.mm105
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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+//
+// This file contains the defintions of the functions in the
+// conditioner namespace, which do the bulk of the work of
+// conditioning a Collada file for use in O3D.
+
+#include "import/cross/precompile.h"
+
+#include <vector>
+#import <Cocoa/Cocoa.h>
+
+#include "base/base_paths.h"
+#include "base/file_path.h"
+#include "base/path_service.h"
+#include "core/cross/error.h"
+#include "import/cross/collada.h"
+#include "import/cross/collada_conditioner.h"
+#include "utils/cross/file_path_utils.h"
+
+namespace o3d {
+bool ColladaConditioner::CompileHLSL(const String& shader_source,
+ const String& vs_entry,
+ const String& ps_entry) {
+ // The HLSL compiler isn't available on Mac.
+ return true;
+}
+
+// Find cgc executable, and run it on the input so that we can get a
+// preprocessed version out.
+bool ColladaConditioner::PreprocessShaderFile(const FilePath& in_filename,
+ const FilePath& out_filename) {
+ FilePath executable_path;
+ if (!PathService::Get(base::DIR_EXE, &executable_path)) {
+ O3D_ERROR(service_locator_) << "Couldn't get executable path.";
+ return false;
+ }
+ executable_path = executable_path.Append(FILE_PATH_LITERAL("cgc"));
+
+ // Have to convert the file paths to UTF-8
+ std::string executable_path_utf8 = FilePathToUTF8(executable_path);
+ std::string in_filename_utf8 = FilePathToUTF8(in_filename);
+ std::string out_filename_utf8 = FilePathToUTF8(out_filename);
+
+ DLOG(INFO) << "Now invoking '"
+ << executable_path_utf8 << " -E "
+ << in_filename_utf8 << " -o "
+ << out_filename_utf8 << "'";
+
+ // Now we have to convert the UTF-8 file paths to NSStrings.
+ NSString *executable_path_ns =
+ [[[NSString alloc] initWithUTF8String:executable_path_utf8.c_str()]
+ autorelease];
+ NSString *in_filename_ns =
+ [[[NSString alloc] initWithUTF8String:in_filename_utf8.c_str()]
+ autorelease];
+ NSString *out_filename_ns =
+ [[[NSString alloc] initWithUTF8String:out_filename_utf8.c_str()]
+ autorelease];
+
+ NSTask *task = [[[NSTask alloc] init] autorelease];
+ [task setLaunchPath:executable_path_ns];
+ [task setArguments:[NSArray arrayWithObjects:@"-E", in_filename_ns,
+ @"-o", out_filename_ns, nil]];
+
+ // We send the output to a pipe, even though the tool doesn't really
+ // output anything. This is so that the invocation of the command
+ // will be synchronous, and we can be sure that the output file has
+ // been written by the time we exit this function.
+ NSPipe *pipe = [NSPipe pipe];
+ [task setStandardOutput:pipe];
+ [task launch];
+ NSData *data = [[pipe fileHandleForReading] readDataToEndOfFile];
+ return true;
+}
+} // end namespace o3d