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+/*
+ * Copyright 2010, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace o3d {
+
+namespace o2d {
+
+%[
+ Layer defines a container for a layer of scene.
+ It enables JavaScript to manipulate the layer.
+%]
+[nocpp, include="core/cross/cairo/layer.h"] class Layer : ParamObject {
+ %[
+ Translate the object from its current coordinate.
+
+ \param x amount to translate in x.
+ \param y amount to translate in y.
+ %]
+ void Translate(float x, float y);
+
+ %[
+ Scale the size of the object.
+
+ \param x amount to scale in the x dimension.
+ \param y amount to scale in the y dimension.
+ %]
+ void Scale(float x, float y);
+
+ %[
+ Set the transparancy of the object.
+
+ \param alpha amount of the transparancy.
+ %]
+ void SetAlpha(float alpha);
+
+ %[
+ Set the texture for this object.
+
+ \param texture the texture to assign.
+ %]
+ void SetTexture(Texture? texture);
+}; // Layer
+
+} // namespace o2d
+
+} // namespace o3d