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Diffstat (limited to 'o3d/plugin/idl/plugin.idl')
-rw-r--r-- | o3d/plugin/idl/plugin.idl | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/o3d/plugin/idl/plugin.idl b/o3d/plugin/idl/plugin.idl new file mode 100644 index 0000000..26a00b9 --- /dev/null +++ b/o3d/plugin/idl/plugin.idl @@ -0,0 +1,59 @@ +/* + * Copyright 2009, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +// This file contains the public interface specification for the plugin. + +[verbatim=js_header] %{ + /*! + * \mainpage API Reference + * + * O3D is a plug-in for your browser. In order to make o3d produce + * the graphics you see in the demos, you'll need to access the plug-in and its + * components from within JavaScript. You can do so through a member variable + * on the plug-in called \a client, representing the instance of o3d within + * the plug-in. + * + * Here is how to access the client itself: + * \code + * g_client = document.o3d.client; + * \endcode + * + * where <code>document.o3d</code> + * represents the plug-in (rather than the Client instance within the plug-in). + * Not much else can be done with the plug-in, so you will want to access + * the \a client as shown above. + * + * Now that you know how to access the instance of o3d from your + * JavaScript, check out the rest of the API for more information on how to + * make o3d do what you want. + */ +%} |