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Diffstat (limited to 'o3d/plugin/idl/vector.idl')
-rw-r--r-- | o3d/plugin/idl/vector.idl | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/o3d/plugin/idl/vector.idl b/o3d/plugin/idl/vector.idl deleted file mode 100644 index 2d7d988..0000000 --- a/o3d/plugin/idl/vector.idl +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Copyright 2009, Google Inc. - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following disclaimer - * in the documentation and/or other materials provided with the - * distribution. - * * Neither the name of Google Inc. nor the names of its - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -[include="plugin/cross/marshaling_utils.h"] %{ -%} - -namespace Vectormath { -namespace Aos { - -%[ - A data type representing a 3d direction. A Vector3 is represented in - JavaScript by an array containing 3 numbers: [x, y, z]. -%] -[binding_model=by_value, marshaled, nocpp, include= - "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"] -class Vector3 { - [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs] - float[] marshaled; - - [verbatim=cpp_glue] %{ - void userglue_setter_marshaled( - void* plugin_data, - Vectormath::Aos::Vector3* self, - const std::vector<float>& dynamicValue) { - *self = o3d::VectorToType<Vectormath::Aos::Vector3, 3>( - plugin_data, dynamicValue); - } - - std::vector<float> userglue_getter_marshaled( - void* plugin_data, - const Vectormath::Aos::Vector3& self) { - return - o3d::VectorFromType<Vectormath::Aos::Vector3, 3>(self); - } - %} -}; - -%[ - A data type representing a 3d point. A Point3 is represented in - JavaScript by an array containing 3 numbers: [x, y, z]. -%] -[binding_model=by_value, marshaled, nocpp, include= - "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"] -class Point3 { - [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs] - float[] marshaled; - - [verbatim=cpp_glue] %{ - void userglue_setter_marshaled( - void* plugin_data, - Vectormath::Aos::Point3* self, - const std::vector<float>& dynamicValue) { - *self = o3d::VectorToType<Vectormath::Aos::Point3, 3>( - plugin_data, dynamicValue); - } - - std::vector<float> userglue_getter_marshaled( - void* plugin_data, - const Vectormath::Aos::Point3& self) { - return o3d::VectorFromType<Vectormath::Aos::Point3, 3>(self); - } - %} -}; - -%[ - A data type representing a 4 value Vector. A Vector4 is represented in - JavaScript by an array containing 4 numbers: [x, y, z, w]. -%] -[binding_model=by_value, marshaled, nocpp, include= - "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"] -class Vector4 { - [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs] - float[] marshaled; - - [verbatim=cpp_glue] %{ - void userglue_setter_marshaled( - void* plugin_data, - Vectormath::Aos::Vector4* self, - const std::vector<float>& dynamicValue) { - *self = o3d::VectorToType<Vectormath::Aos::Vector4, 4>( - plugin_data, dynamicValue); - } - - std::vector<float> userglue_getter_marshaled( - void* plugin_data, - const Vectormath::Aos::Vector4& self) { - return - o3d::VectorFromType<Vectormath::Aos::Vector4, 4>(self); - } - %} -}; - -%[ - A data type representing a 3x3 Matrix. A Matrix3 is represented in JavaScript - by an array containing 3 arrays of 3 numbers each: - \code - [[x0, y0, z0], - [x1, y1, z1], - [x2, y2, z2]] - \endcode -%] -[binding_model=by_value, marshaled, nocpp, include= - "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"] -class Matrix3 { - [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs] - float[][] marshaled; - - [verbatim=cpp_glue] %{ - void userglue_setter_marshaled( - void* plugin_data, - Vectormath::Aos::Matrix3* self, - const std::vector<std::vector<float> >& dynamicValue) { - *self = o3d::VectorOfVectorToType<Vectormath::Aos::Matrix3, 3, 3>( - plugin_data, dynamicValue); - } - - std::vector<std::vector<float> > userglue_getter_marshaled( - void* plugin_data, - const Vectormath::Aos::Matrix3& self) { - return o3d::VectorOfVectorFromType<Vectormath::Aos::Matrix3, 3, 3>( - self); - } - %} -}; - -%[ - A data type representing a 4x4 Matrix. A Matrix4 is represented in JavaScript - by an array containing 4 arrays of 4 numbers each: - \code - [[x0, y0, z0, w0], - [x1, y1, z1, w1], - [x2, y2, z2, w2], - [x3, y3, z3, w3]] - \endcode -%] -[binding_model=by_value, marshaled, nocpp, include= - "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"] -class Matrix4 { - [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs] - float[][] marshaled; - - [verbatim=cpp_glue] %{ - void userglue_setter_marshaled( - void* plugin_data, - Vectormath::Aos::Matrix4* self, - const std::vector<std::vector<float> >& dynamicValue) { - *self = o3d::VectorOfVectorToType<Vectormath::Aos::Matrix4, 4, 4>( - plugin_data, dynamicValue); - } - - std::vector<std::vector<float> > userglue_getter_marshaled( - void* plugin_data, - const Vectormath::Aos::Matrix4& self) { - return o3d::VectorOfVectorFromType<Vectormath::Aos::Matrix4, 4, 4>( - self); - } - %} -}; - -%[ - A data type representing a Quaterion. A Quat is represented in JavaScript - by an array containing 4 numbers: [x, y, z, w] -%] -[binding_model=by_value, marshaled, nocpp, include= - "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"] -class Quat { - [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs] - float[] marshaled; - - [verbatim=cpp_glue] %{ - void userglue_setter_marshaled( - void* plugin_data, - Vectormath::Aos::Quat* self, - const std::vector<float>& dynamicValue) { - *self = o3d::VectorToType<Vectormath::Aos::Quat, 4>( - plugin_data, dynamicValue); - } - - std::vector<float> userglue_getter_marshaled( - void* plugin_data, - const Vectormath::Aos::Quat& self) { - return o3d::VectorFromType<Vectormath::Aos::Quat, 4>(self); - } - %} -}; - -} -} |