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-rw-r--r--o3d/plugin/idl/vector.idl216
1 files changed, 0 insertions, 216 deletions
diff --git a/o3d/plugin/idl/vector.idl b/o3d/plugin/idl/vector.idl
deleted file mode 100644
index 2d7d988..0000000
--- a/o3d/plugin/idl/vector.idl
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Copyright 2009, Google Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-[include="plugin/cross/marshaling_utils.h"] %{
-%}
-
-namespace Vectormath {
-namespace Aos {
-
-%[
- A data type representing a 3d direction. A Vector3 is represented in
- JavaScript by an array containing 3 numbers: [x, y, z].
-%]
-[binding_model=by_value, marshaled, nocpp, include=
- "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"]
-class Vector3 {
- [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
- float[] marshaled;
-
- [verbatim=cpp_glue] %{
- void userglue_setter_marshaled(
- void* plugin_data,
- Vectormath::Aos::Vector3* self,
- const std::vector<float>& dynamicValue) {
- *self = o3d::VectorToType<Vectormath::Aos::Vector3, 3>(
- plugin_data, dynamicValue);
- }
-
- std::vector<float> userglue_getter_marshaled(
- void* plugin_data,
- const Vectormath::Aos::Vector3& self) {
- return
- o3d::VectorFromType<Vectormath::Aos::Vector3, 3>(self);
- }
- %}
-};
-
-%[
- A data type representing a 3d point. A Point3 is represented in
- JavaScript by an array containing 3 numbers: [x, y, z].
-%]
-[binding_model=by_value, marshaled, nocpp, include=
- "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"]
-class Point3 {
- [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
- float[] marshaled;
-
- [verbatim=cpp_glue] %{
- void userglue_setter_marshaled(
- void* plugin_data,
- Vectormath::Aos::Point3* self,
- const std::vector<float>& dynamicValue) {
- *self = o3d::VectorToType<Vectormath::Aos::Point3, 3>(
- plugin_data, dynamicValue);
- }
-
- std::vector<float> userglue_getter_marshaled(
- void* plugin_data,
- const Vectormath::Aos::Point3& self) {
- return o3d::VectorFromType<Vectormath::Aos::Point3, 3>(self);
- }
- %}
-};
-
-%[
- A data type representing a 4 value Vector. A Vector4 is represented in
- JavaScript by an array containing 4 numbers: [x, y, z, w].
-%]
-[binding_model=by_value, marshaled, nocpp, include=
- "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"]
-class Vector4 {
- [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
- float[] marshaled;
-
- [verbatim=cpp_glue] %{
- void userglue_setter_marshaled(
- void* plugin_data,
- Vectormath::Aos::Vector4* self,
- const std::vector<float>& dynamicValue) {
- *self = o3d::VectorToType<Vectormath::Aos::Vector4, 4>(
- plugin_data, dynamicValue);
- }
-
- std::vector<float> userglue_getter_marshaled(
- void* plugin_data,
- const Vectormath::Aos::Vector4& self) {
- return
- o3d::VectorFromType<Vectormath::Aos::Vector4, 4>(self);
- }
- %}
-};
-
-%[
- A data type representing a 3x3 Matrix. A Matrix3 is represented in JavaScript
- by an array containing 3 arrays of 3 numbers each:
- \code
- [[x0, y0, z0],
- [x1, y1, z1],
- [x2, y2, z2]]
- \endcode
-%]
-[binding_model=by_value, marshaled, nocpp, include=
- "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"]
-class Matrix3 {
- [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
- float[][] marshaled;
-
- [verbatim=cpp_glue] %{
- void userglue_setter_marshaled(
- void* plugin_data,
- Vectormath::Aos::Matrix3* self,
- const std::vector<std::vector<float> >& dynamicValue) {
- *self = o3d::VectorOfVectorToType<Vectormath::Aos::Matrix3, 3, 3>(
- plugin_data, dynamicValue);
- }
-
- std::vector<std::vector<float> > userglue_getter_marshaled(
- void* plugin_data,
- const Vectormath::Aos::Matrix3& self) {
- return o3d::VectorOfVectorFromType<Vectormath::Aos::Matrix3, 3, 3>(
- self);
- }
- %}
-};
-
-%[
- A data type representing a 4x4 Matrix. A Matrix4 is represented in JavaScript
- by an array containing 4 arrays of 4 numbers each:
- \code
- [[x0, y0, z0, w0],
- [x1, y1, z1, w1],
- [x2, y2, z2, w2],
- [x3, y3, z3, w3]]
- \endcode
-%]
-[binding_model=by_value, marshaled, nocpp, include=
- "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"]
-class Matrix4 {
- [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
- float[][] marshaled;
-
- [verbatim=cpp_glue] %{
- void userglue_setter_marshaled(
- void* plugin_data,
- Vectormath::Aos::Matrix4* self,
- const std::vector<std::vector<float> >& dynamicValue) {
- *self = o3d::VectorOfVectorToType<Vectormath::Aos::Matrix4, 4, 4>(
- plugin_data, dynamicValue);
- }
-
- std::vector<std::vector<float> > userglue_getter_marshaled(
- void* plugin_data,
- const Vectormath::Aos::Matrix4& self) {
- return o3d::VectorOfVectorFromType<Vectormath::Aos::Matrix4, 4, 4>(
- self);
- }
- %}
-};
-
-%[
- A data type representing a Quaterion. A Quat is represented in JavaScript
- by an array containing 4 numbers: [x, y, z, w]
-%]
-[binding_model=by_value, marshaled, nocpp, include=
- "third_party/vectormath/files/vectormathlibrary/include/vectormath/scalar/cpp/vectormath_aos.h"]
-class Quat {
- [plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
- float[] marshaled;
-
- [verbatim=cpp_glue] %{
- void userglue_setter_marshaled(
- void* plugin_data,
- Vectormath::Aos::Quat* self,
- const std::vector<float>& dynamicValue) {
- *self = o3d::VectorToType<Vectormath::Aos::Quat, 4>(
- plugin_data, dynamicValue);
- }
-
- std::vector<float> userglue_getter_marshaled(
- void* plugin_data,
- const Vectormath::Aos::Quat& self) {
- return o3d::VectorFromType<Vectormath::Aos::Quat, 4>(self);
- }
- %}
-};
-
-}
-}