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diff --git a/o3d/samples/io/README.txt b/o3d/samples/io/README.txt deleted file mode 100644 index e6ede03..0000000 --- a/o3d/samples/io/README.txt +++ /dev/null @@ -1,29 +0,0 @@ -Steps to Create a level: - -1. Install the SketchUp Level Creation tools -2. Start SU 6 -3. Draw your "world path" using the line tool - -- Using the line tool, draw a line from the drawing origin along the solid green axis line (that's your x axis) It can be as long or as short as you want. -- From there, you can draw lines continuously from the end of your first line segment. Each line is a distinct plane in the world path. -- Only draw horizontal lines along the Sketchup drawing's ground plane. No slopes or vertical changes in altitude. -- Your avatar will NOT walk on these lines. They are only used to define the path that the world will run along. - -4. Draw your platforms -- Each horizontal line must be exactly parallel and exactly "above" or "below" one of your "world path" line segments. -- Good way to do this is to CTRL+MOVE your base lines up or down, and then chop them up from there. -- Each horizontal line is a platform that your avatar can walk on. -- Each vertical line is an "obstacle" that your avatar can't walk through. - -5. Drag in your actors -- The installer created a directory under components > Prince IO (or it will, once we're done with it. -SEL) -- Drag these suckers in. Note that you're going to want to put them on line segments, typically. - -6. Draw random geometry only in components and groups. - -7. Test everything in SU. -- Press the "play" button in the Prince IO level designer. You can play the game. -- Note: Set your field of view to 45 degrees to have approximately the same camera view as in O3D. - -8. Press the "export" button and save your myLevelName.js and myLevelName.kmz into your prince IO /levels directory. -(this will also automatically generate the autoincludes.js file.) |