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Diffstat (limited to 'o3d/samples/io/actors/avatar.js')
-rw-r--r-- | o3d/samples/io/actors/avatar.js | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/o3d/samples/io/actors/avatar.js b/o3d/samples/io/actors/avatar.js new file mode 100644 index 0000000..aac4f45e --- /dev/null +++ b/o3d/samples/io/actors/avatar.js @@ -0,0 +1,67 @@ +/* + * Copyright 2009, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +/** + * Our avatar object. Hooray! + */ +function Avatar(initObj) { + this.absorbNamedValues(initObj); + + this.animation = "Hero_Stand" + this.velX = 0; + this.velY = 0; + this.velZ = 0; + this.targetRotZ = 0; // Where we'd like to be facing. + this.targetVelX = 0; // Speed we'd like to be going. + this.swordRate = .5; + + this.width = 30; + this.height = 50; + + this.frame = 1; + this.framesSinceShot = 0; // If > 0, tack a "#1" onto our instance name. + this.isJumping = false; + + // We always start on platform 0 to fix a placement bug. + this.platformID = 0; + this.x = 0; + this.y = 0; + this.mapX = 0; + this.z = 200; + this.parentPlatformID = 0; + +} + +Avatar.prototype = new Actor; + +Avatar.prototype.onTick = function(timeElapsed) { + updateActor(this); +} |