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Diffstat (limited to 'o3d/samples/io/actors/verticalpad.js')
-rw-r--r-- | o3d/samples/io/actors/verticalpad.js | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/o3d/samples/io/actors/verticalpad.js b/o3d/samples/io/actors/verticalpad.js new file mode 100644 index 0000000..fd90425 --- /dev/null +++ b/o3d/samples/io/actors/verticalpad.js @@ -0,0 +1,84 @@ +/* + * Copyright 2009, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +/** + * @fileoverview This file defines the VerticalPad class. + */ + +/** + * A Vertical Pad you can run on. These things oscillate between their starting + * position and a z of 350" + */ +function VerticalPad(initObj) { + this.absorbNamedValues(initObj); + this.maxSpeed = 4 * 20; + this.moveAmount = 4 * 20; + this.bottomZ = this.z; + this.topZ = 350; + this.width = 42; + this.height = 10; +} +VerticalPad.prototype = new Actor; + +VerticalPad.prototype.onTick = function(timeElapsed) { + // I bounce back and forth between the left and right points on my platform. + if (this.z < this.bottomZ) { + this.moveAmount += 1; + } else if (this.z > this.topZ) { + this.moveAmount -= 1; + } else if (this.moveAmount >= 0) { + this.moveAmount = this.maxSpeed; + } else { + this.moveAmount = -this.maxSpeed; + } + + // I match my rotation to that of my platform. + var myPlatform = world.platforms[this.platformID]; + this.rotZ = myPlatform.rotZ; + + + this.z += this.moveAmount * timeElapsed; + + // If I collide with the avatar, then move the avatar along with me, + // and set his "override" groundZ to be my own Z. + if (this.collidesWith(avatar)) { + if (avatar.velZ <= 0 && avatar.z >= this.z - 45) { + avatar.z = this.z + if (this.moveAmount < 0) { + avatar.z += this.moveAmount * timeElapsed; + } + avatar.groundZ = avatar.z; + } + } + + updateActor(this); +} |