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-<!--
-Copyright 2009, Google Inc.
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are
-met:
-
- * Redistributions of source code must retain the above copyright
-notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the following disclaimer
-in the documentation and/or other materials provided with the
-distribution.
- * Neither the name of Google Inc. nor the names of its
-contributors may be used to endorse or promote products derived from
-this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--->
-
-<!--
-O3D Culling.
-
-Make sure things off screen get culled.
-
-By default nothing is culled. If you want object to be culled you must setup
-bounding boxes in the transform graph that fit the needs of your application
-and then turn on culling for those objects you want culled.
--->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<meta http-equiv="content-type" content="text/html; charset=UTF-8">
-<title>
-Culling.
-</title>
-<script type="text/javascript" src="../o3d-webgl/base.js"></script>
-<script type="text/javascript" src="../o3djs/base.js"></script>
-<script type="text/javascript" id="o3dscript">
-o3djs.base.o3d = o3d;
-o3djs.require('o3djs.webgl');
-o3djs.require('o3djs.util');
-o3djs.require('o3djs.math');
-o3djs.require('o3djs.rendergraph');
-o3djs.require('o3djs.primitives');
-o3djs.require('o3djs.material');
-
-// global variables
-var g_timeMult = 1.0;
-var g_framesRendered = 0;
-var g_o3d;
-var g_math;
-var g_client;
-var g_viewInfo;
-var g_pack;
-var g_totalTransformsElement;
-var g_transformsProcessedElement;
-var g_transformsCulledElement;
-var g_totalDrawElementsElement;
-var g_totalDrawableThingsElement;
-var g_drawElementsProcessedElement;
-var g_drawElementsCulledElement;
-var g_drawElementsRenderedElement;
-var g_primitivesRenderedElement;
-var g_groupTransforms = [];
-var GROUPS_ACROSS = 2;
-var UNITS_ACROSS_GROUP = 2;
-var TOTAL_ACROSS = GROUPS_ACROSS * UNITS_ACROSS_GROUP;
-var HALF_WIDTH = TOTAL_ACROSS * 0.0;
-var UNIT_SPACING = 200;
-
-function createInstances(pack, shape) {
- // Make a grid of transforms and put a shape instance on each one.
- for (var g = 0; g < GROUPS_ACROSS; g++) {
- for (var h = 0; h < GROUPS_ACROSS; h++) {
- for (var i = 0; i < GROUPS_ACROSS; i++) {
- var groupTransform = pack.createObject('Transform');
- g_groupTransforms[g_groupTransforms.length] = groupTransform;
- groupTransform.parent = g_client.root;
- // Turn on culling for this transform.
- groupTransform.cull = true;
- var boundingBox = new g_o3d.BoundingBox([0, 0, 0],
- [0, 0, 0]);
- groupTransform.translate(
- (g * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING,
- (h * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING,
- (i * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING);
-
- for (var x = 0; x < UNITS_ACROSS_GROUP; x++) {
- for (var y = 0; y < UNITS_ACROSS_GROUP; y++) {
- for (var z = 0; z < UNITS_ACROSS_GROUP; z++) {
- var transform = pack.createObject('Transform');
- transform.parent = groupTransform;
- // Turn on culling for this transform.
- transform.cull = true;
- transform.addShape(shape);
- // Add up the bounding boxes of all the elements.
- var elements = shape.elements;
- var box = elements[0].boundingBox;
- for (var ee = 1; ee < elements.length; ee++) {
- box = box.add(elements[ee].boundingBox);
- }
-
- // Set the transform to have a bounding box that is the sum
- // of all the elements under it.
- transform.boundingBox = box;
- transform.translate(
- (x - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING,
- (y - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING,
- (z - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING);
- transform.createParam('diffuse', 'ParamFloat4').value = [
- (g * UNITS_ACROSS_GROUP + x) * (1 / TOTAL_ACROSS),
- (h * UNITS_ACROSS_GROUP + y) * (1 / TOTAL_ACROSS),
- (i * UNITS_ACROSS_GROUP + z) * (1 / TOTAL_ACROSS),
- 1];
- // Add the box for this bounding box to the box for the group.
- var box = transform.boundingBox.mul(transform.localMatrix);
- boundingBox = boundingBox.add(box);
- }
- }
- }
- // Set the bounding box for the group transform to encompass all
- // the transforms below it.
- groupTransform.boundingBox = boundingBox;
- }
- }
- }
-}
-
-/**
- * Creates the client area.
- */
-function init() {
- // These are here so that they are visible to both the browser (so
- // selenium sees them) and the embedded V8 engine.
- window.g_clock = 0;
- window.g_finished = false; // for selenium testing.
-
- o3djs.webgl.makeClients(initStep2);
-}
-
-/**
- * Initializes O3D and creates one shape.
- * @param {Array} clientElements Array of o3d object elements.
- */
-function initStep2(clientElements) {
- // Initializes global variables and libraries.
- var o3dElement = clientElements[0];
- g_o3d = o3dElement.o3d;
- g_math = o3djs.math;
-
- // Set window.g_client as well. Otherwise when the sample runs in
- // V8, selenium won't be able to find this variable (it can only see
- // the browser environment).
- window.g_client = g_client = o3dElement.client;
-
- g_totalDrawableThingsElement =
- o3djs.util.getElementById('totalDrawableThings');
- g_totalTransformsElement =
- o3djs.util.getElementById('totalTransforms');
- g_transformsProcessedElement =
- o3djs.util.getElementById('transformsProcessed');
- g_transformsCulledElement =
- o3djs.util.getElementById('transformsCulled');
- g_totalDrawElementsElement =
- o3djs.util.getElementById('totalDrawElements');
- g_drawElementsProcessedElement =
- o3djs.util.getElementById('drawElementsProcessed');
- g_drawElementsCulledElement =
- o3djs.util.getElementById('drawElementsCulled');
- g_drawElementsRenderedElement =
- o3djs.util.getElementById('drawElementsRendered');
- g_primitivesRenderedElement =
- o3djs.util.getElementById('primitivesRendered');
-
- // Creates a pack to manage our resources/assets
- g_pack = g_client.createPack();
-
- g_viewInfo = o3djs.rendergraph.createBasicView(
- g_pack,
- g_client.root,
- g_client.renderGraphRoot);
-
- // Create our projection matrix, with a vertical field of view of 45
- // degrees a near clipping plane of 0.1 and far clipping plane of 10000.
- g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
- g_math.degToRad(45),
- g_client.width / g_client.height,
- 0.1,
- 10000);
-
- // Create and load the effect.
- var material = o3djs.material.createBasicMaterial(
- g_pack,
- g_viewInfo,
- [1, 1, 1, 1]);
-
- // Create 2 spheres.
- var shape1 = o3djs.primitives.createSphere(
- g_pack,
- material,
- 40,
- 20,
- 20,
- g_math.matrix4.translation([-50, 0, 0]));
-
- var shape2 = o3djs.primitives.createSphere(
- g_pack,
- material,
- 20,
- 20,
- 20,
- g_math.matrix4.translation([50, 0, 0]));
-
- // Create a shape and move the 2 sphere primitives to the same shape.
- // This is done to show that each of the primitives under the shape
- // will get culled separately.
- var shape = g_pack.createObject('Shape');
- shape1.elements[0].owner = shape;
- shape2.elements[0].owner = shape;
- // delete the old shapes.
- g_pack.removeObject(shape1);
- g_pack.removeObject(shape2);
- var elements = shape.elements;
- // Turn on culling for the two sphere elements.
- elements[0].cull = true;
- elements[1].cull = true;
-
- createInstances(g_pack, shape);
-
- g_totalDrawableThingsElement.innerHTML =
- GROUPS_ACROSS * UNITS_ACROSS_GROUP *
- GROUPS_ACROSS * UNITS_ACROSS_GROUP *
- GROUPS_ACROSS * UNITS_ACROSS_GROUP;
-
- g_totalDrawElementsElement.innerHTML = g_client.getObjectsByClassName(
- 'o3d.DrawElement').length;
- g_totalTransformsElement.innerHTML = g_client.getObjectsByClassName(
- 'o3d.Transform').length;
-
- // Setup an onrender callback for animation.
- g_client.setRenderCallback(onrender);
-
- window.g_finished = true; // for selenium testing.
-}
-
-var g_flag = false;
-
-// spin the camera.
-function onrender(renderEvent) {
- g_framesRendered++;
- // Get the number of seconds since the last render.
- var elapsedTime = renderEvent.elapsedTime;
-
- // Update g_clock in the browser and cache a V8 copy that can be
- // accessed efficiently. g_clock must be in the browser for selenium.
- var clock = window.g_clock + elapsedTime * window.g_timeMult;
- window.g_clock = clock;
-
- var x = Math.sin(clock * 0.1) * 300;
- var z = Math.cos(clock * 0.1) * 300;
- var y = Math.sin(clock * 0.2) * 300;
-
- g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
- [x, y, z],
- [0, 0, 0],
- [0, 1, 0]);
-
- g_transformsProcessedElement.innerHTML = renderEvent.transformsProcessed;
- g_transformsCulledElement.innerHTML = renderEvent.transformsCulled;
- g_drawElementsProcessedElement.innerHTML = renderEvent.drawElementsProcessed;
- g_drawElementsCulledElement.innerHTML = renderEvent.drawElementsCulled;
- g_drawElementsRenderedElement.innerHTML = renderEvent.drawElementsRendered;
- g_primitivesRenderedElement.innerHTML = renderEvent.primitivesRendered;
-}
-
-/**
- * Remove any callbacks so they don't get called after the page has unloaded.
- */
-function unload() {
- if (g_client) {
- g_client.cleanup();
- }
-}
-
-</script>
-</head>
-<body onload="init()" onunload="unload()">
-<h1>Culling</h1>
-Objects off screen should get culled.
-<br/>
-<!-- Start of O3D client area -->
-<div id="o3d" style="width: 800px; height: 600px;"></div>
-<!-- End of O3D client area -->
-
-<table>
-<tr><td>Total Drawable Things:</td><td><span id="totalDrawableThings">-</span></td></tr>
-<tr><td>Total Transforms:</td><td><span id="totalTransforms">-</span></td></tr>
-<tr><td>Transforms Processed:</td><td><span id="transformsProcessed">-</span></td></tr>
-<tr><td>Transforms Culled:</td><td><span id="transformsCulled">-</span></td></tr>
-<tr><td>Total DrawElements:</td><td><span id="totalDrawElements">-</span></td></tr>
-<tr><td>DrawElements Processed:</td><td><span id="drawElementsProcessed">-</span></td></tr>
-<tr><td>DrawElements Culled:</td><td><span id="drawElementsCulled">-</span></td></tr>
-<tr><td>DrawElements Rendered:</td><td><span id="drawElementsRendered">-</span></td></tr>
-<tr><td>Primitives Rendered:</td><td><span id="primitivesRendered">-</span></td></tr>
-</table>
-</body>
-</html>