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-rw-r--r--o3d/samples/o3d-webgl-samples/hellocube.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/o3d/samples/o3d-webgl-samples/hellocube.html b/o3d/samples/o3d-webgl-samples/hellocube.html
index 148183b..8655b62 100644
--- a/o3d/samples/o3d-webgl-samples/hellocube.html
+++ b/o3d/samples/o3d-webgl-samples/hellocube.html
@@ -207,8 +207,8 @@ function initStep2(clientElements) {
// Set up our view transformation to look towards the world origin where the
// cube is located.
viewInfo.drawContext.view = g_math.matrix4.lookAt([0, 1, 5], // eye
- [0, 0, 0], // target
- [0, 1, 0]); // up
+ [0, 0, 0], // target
+ [0, 1, 0]); // up
// Create an Effect object and initialize it using the shaders from the
// text area.