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diff --git a/o3d/samples/o3d-webgl-samples/multiple-lights.html b/o3d/samples/o3d-webgl-samples/multiple-lights.html new file mode 100644 index 0000000..e0f4ef5 --- /dev/null +++ b/o3d/samples/o3d-webgl-samples/multiple-lights.html @@ -0,0 +1,209 @@ +<!-- +Copyright 2010, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--> + +<!-- +O3D Multiple Lights example. + +Shows a simple cube with one light on each corner. +--> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" + "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<title> +Multiple Lights +</title> +<!-- Include sample javascript library functions--> +<script type="text/javascript" src="../o3d-webgl/base.js"></script> +<script type="text/javascript" src="../o3djs/base.js"></script> + +<!-- Our javascript code --> +<script type="text/javascript" id="o3dscript"> + +o3djs.base.o3d = o3d; + +o3djs.require('o3djs.webgl'); +o3djs.require('o3djs.math'); +o3djs.require('o3djs.rendergraph'); +o3djs.require('o3djs.material'); +o3djs.require('o3djs.primitives'); + +// Events +// init() once the page has finished loading. +// unload() when the page is unloaded. +window.onload = init; +window.onunload = unload; + +// global variables +var g_o3d; +var g_math; +var g_client; +var g_viewInfo; +var g_pack; +var g_transform = null; +var g_finished = false; // for selenium testing. +var g_clock = 0; +var g_timeMult = 1; + +/** + * Creates the client area. + */ +function init() { + o3djs.webgl.makeClients(initStep2); +} + +/** + * Initializes O3D and creates one shape. + * @param {Array} clientElements Array of o3d object elements. + */ +function initStep2(clientElements) { + // Initializes global variables and libraries. + var o3dElement = clientElements[0]; + g_o3d = o3dElement.o3d; + g_math = o3djs.math; + g_client = o3dElement.client; + + // Creates a pack to manage our resources/assets + g_pack = g_client.createPack(); + + // Create the render graph for a view. + g_viewInfo = o3djs.rendergraph.createBasicView( + g_pack, + g_client.root, + g_client.renderGraphRoot); + + // Set our projection matrix, with a vertical field of view of 45 degrees + // a near clipping plane of 0.1 and far clipping plane of 10000. + g_viewInfo.drawContext.projection = g_math.matrix4.perspective( + g_math.degToRad(45), + g_client.width / g_client.height, + 0.1, + 10000); + + // Create a material. + var material = g_pack.createObject('Material'); + material.drawList = g_viewInfo.performanceDrawList; + + material.createParam('diffuse', 'ParamFloat4').value = [.5, .5, .5, 1]; + + // Create some suitable defaults for the material to save the user having + // to know all this stuff right off the bat. + material.createParam('emissive', 'ParamFloat4').value = [0, 0, 0, 1]; + material.createParam('ambient', 'ParamFloat4').value = [0, 0, 0, 0]; + material.createParam('specular', 'ParamFloat4').value = [1, 1, 1, 1]; + material.createParam('shininess', 'ParamFloat').value = 10; + material.createParam('specularFactor', 'ParamFloat').value = 1; + o3djs.material.attachStandardEffect( + g_pack, + material, + g_viewInfo, + 'blinn', + {lights: 8}); + var materialColorParamList = material.getParam('lightColorList'); + var colorParamList = g_pack.createObject('ParamArray'); + var materialLightPositionList = material.getParam('lightWorldPosList'); + var lightPositionParamList = g_pack.createObject('ParamArray'); + // Create a cylinder. + var shape = o3djs.primitives.createCube( + g_pack, + material, + 150); + + g_transform = g_pack.createObject('Transform'); + // Add the cylinder to the root transform. + g_transform.addShape(shape); + g_transform.parent = g_client.root; + + var colors = [ + [0, 0, 0, 1], // null light + [1, 0, 0, 1], + [0, 0, 1, 1], + [0, 1, 0, 1], + [1, 1, 1, 1], + [0, 1, 1, 1], + [1, 1, 0, 1], + [1, 0, 1, 1]]; + var lightDist = 150; + for (var i = 0; i < 8; i++) { + colorParamList.createParam(i,'ParamFloat4').value = colors[i]; + var position = [ + (i&1)?lightDist:-lightDist, + (i&2)?lightDist:-lightDist, + (i&4)?lightDist:-lightDist + ]; + lightPositionParamList.createParam(i,'ParamFloat3').value = position; + } + materialLightPositionList.value = lightPositionParamList; + materialColorParamList.value = colorParamList; + // Setup an onrender callback for animation. + g_client.setRenderCallback(onrender); + + g_finished = true; // for selenium testing. +} + +/** + * Called every frame. + * @param {!o3d.RenderEvent} renderEvent Info for rendering. + */ +function onrender(renderEvent) { + // Get the number of seconds since the last render. + var elapsedTime = renderEvent.elapsedTime; + g_clock += elapsedTime * g_timeMult; + + var x = Math.sin(g_clock * 0.3) * 400; + var z = Math.cos(g_clock * 0.3) * 400; + var y = Math.sin(g_clock * 0.7) * 200 + 100; + + // spin the camera. + g_viewInfo.drawContext.view = g_math.matrix4.lookAt( + [x, y, z], // eye + [0, 0, 0], // target + [0, 1, 0]); // up +} + +/** + * Removes any callbacks so they don't get called after the page has unloaded. + */ +function unload() { + if (g_client) { + g_client.cleanup(); + } +} +</script> +</head> +<body> +<h1>Multiple Lights</h1> +<!-- Start of O3D plugin --> +<div id="o3d" style="width: 600px; height: 400px;"></div> +<!-- End of O3D plugin --> +</body> +</html> |