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+<!--
+Copyright 2009, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+ * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-->
+
+<!--
+Example of multiple views into the same scene.
+-->
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<head>
+<meta http-equiv="content-type" content="text/html; charset=UTF-8">
+<title>
+Multiple Views
+</title>
+<!-- Include sample javascript library functions-->
+<script type="text/javascript" src="../o3d-webgl/base.js"></script>
+<script type="text/javascript" src="../o3djs/base.js"></script>
+
+<!-- Our javascript code -->
+<script type="text/javascript" id="o3dscript">
+o3djs.base.o3d = o3d;
+o3djs.require('o3djs.webgl');
+o3djs.require('o3djs.math');
+o3djs.require('o3djs.rendergraph');
+o3djs.require('o3djs.camera');
+o3djs.require('o3djs.pack');
+o3djs.require('o3djs.scene');
+
+// Events
+// init() once the page has finished loading.
+window.onload = init;
+
+// global variables
+var g_o3d;
+var g_math;
+var g_client;
+var g_viewInfos = [];
+var g_pack;
+var g_finished = false; // for selenium testing
+
+/**
+ * Loads a scene into the transform graph.
+ * @param {!o3d.Pack} pack Pack to load scene into.
+ * @param {string} fileName filename of the scene.
+ * @param {!o3d.Transform} parent parent node in the transform graph to
+ * which to load the scene into.
+ */
+function loadScene(pack, fileName, parent) {
+ // Get our full path to the scene
+ var scenePath = o3djs.util.getCurrentURI() + fileName;
+
+ // Load the file given the full path, and call the callback function
+ // when its done loading.
+ o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback);
+
+ /**
+ * Our callback is called once the scene has been loaded into memory
+ * from the web or locally.
+ * @param {!o3d.Pack} pack The pack that was passed in above.
+ * @param {!o3d.Transform} parent The parent that was passed in above.
+ * @param {*} exception null if loading succeeded.
+ */
+ function callback(pack, parent, exception) {
+ if (exception) {
+ alert('Could not load: ' + fileName + '\n' + exception);
+ return;
+ }
+ // Get a cameraInfo (an object with a view and projection matrix)
+ // using our javascript library function
+ var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras(
+ parent,
+ g_client.width / 2, // because this context is only used 1/2 the area
+ g_client.height);
+
+ // Copy the view and projection to the draw context.
+ g_viewInfos[0].drawContext.view = cameraInfo.view;
+ g_viewInfos[0].drawContext.projection = cameraInfo.projection;
+
+ // Generate draw elements and setup material draw lists.
+ o3djs.pack.preparePack(pack, g_viewInfos[0]);
+
+ g_finished = true; // for selenium testing.
+ }
+}
+
+/**
+ * Creates the client area.
+ */
+function init() {
+ o3djs.webgl.makeClients(initStep2);
+}
+
+/**
+ * Initializes O3D and loads the scene into the transform graph.
+ * @param {Array} clientElements Array of o3d object elements.
+ */
+function initStep2(clientElements) {
+ // Initializes global variables and libraries.
+ var o3dElement = clientElements[0];
+ g_o3d = o3dElement.o3d;
+ g_math = o3djs.math;
+ g_client = o3dElement.client;
+
+ // Creates a pack to manage our resources/assets
+ g_pack = g_client.createPack();
+
+ // Create the render graph for a view for the left half of screen.
+ g_viewInfos[0] = o3djs.rendergraph.createBasicView(
+ g_pack,
+ g_client.root,
+ g_client.renderGraphRoot,
+ [0.7, 0.2, 0.2, 1],
+ 0,
+ [0, 0, 0.5, 1]); // left half of screen.
+
+ // Setup 3 areas. Each area needs a viewport, a tree traveral, 2 drawpasses
+ // and although we could clear the screen once let's do it per viewport just
+ // as an example. The original area is already setup except it needs a
+ // viewport setting.
+
+ // make the 2 right viewports
+ for (var yy = 0; yy < 2; yy++) {
+ // Set the view extents to the right half, top or bottom.
+ var viewExtents = [0.5, yy * 0.5, 0.5, 0.5];
+
+ // Give each view a different background color.
+ var viewBackgroundColor = [0.5, 0.2 + 0.5 * yy, 0.7 - 0.5 * yy, 1.0];
+
+ // Make this view get processes after the first view.
+ var viewPriority = yy + 1;
+
+ // Create an extra view. We call createExtraView because we want to
+ // share DrawLists with the first view so that all 3 views draw the same
+ // things.
+ var viewInfo = o3djs.rendergraph.createExtraView(
+ g_viewInfos[0],
+ viewExtents,
+ viewBackgroundColor,
+ viewPriority);
+
+ // Save it off for later.
+ g_viewInfos[g_viewInfos.length] = viewInfo;
+
+ // Get the DrawContext for this area and set the view and
+ // projection matrices.
+ var drawContext = viewInfo.drawContext;
+
+ if (yy == 0) {
+ drawContext.projection = g_math.matrix4.perspective(
+ g_math.degToRad(45),
+ (g_client.width * 0.5) / (g_client.height * 0.5),
+ 0.1,
+ 100);
+ drawContext.view = g_math.matrix4.lookAt(
+ [-10, 3, -15], // eye
+ [0, 2, 0], // target
+ [0, 1, 0]); // up
+ } else {
+ // lets make this one orthographic
+ var aspect = g_client.width / g_client.height;
+ drawContext.projection = g_math.matrix4.orthographic(
+ -10,
+ 10,
+ -10 / aspect,
+ 10 / aspect,
+ 0,
+ 100);
+ // look directly from the front
+ drawContext.view = g_math.matrix4.lookAt(
+ [0, 5, 30], // eye
+ [0, 5, 0], // target
+ [0, 1, 0]); // up
+ }
+ }
+
+ // Creates a transform to put our data on.
+ var my_data_root = g_pack.createObject('Transform');
+
+ // Connects our root to the client's root.
+ my_data_root.parent = g_client.root;
+
+ // Load the scene into the transform graph as a child my_data_root
+ loadScene(g_pack, '../assets/yard/scene.json', my_data_root);
+}
+</script>
+</head>
+<body>
+<h1>Multiple Views</h1>
+<br/>
+<!-- Start of O3D plugin -->
+<div id="o3d" style="width: 800px; height: 600px;"></div>
+<!-- End of O3D plugin -->
+</body>
+</html>