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Diffstat (limited to 'o3d/samples/o3d-webgl/clear_buffer.js')
-rw-r--r-- | o3d/samples/o3d-webgl/clear_buffer.js | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/o3d/samples/o3d-webgl/clear_buffer.js b/o3d/samples/o3d-webgl/clear_buffer.js new file mode 100644 index 0000000..fbc116a --- /dev/null +++ b/o3d/samples/o3d-webgl/clear_buffer.js @@ -0,0 +1,125 @@ +/* + * Copyright 2010, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +/** + * A ClearBuffer is a render node that clears the color buffer, zbuffer and/or + * stencil buffer of the current render target. + * + * @constructor + */ +o3d.ClearBuffer = function() { + o3d.RenderNode.call(this); + this.clearColor = [0, 0, 0, 1]; +}; +o3d.inherit('ClearBuffer', 'RenderNode'); + + + +/** + * The color to clear the buffer in RGBA Float4 format. + * @type {!o3d.Float4} + */ +o3d.ClearBuffer.prototype.clearColor = [0, 0, 0, 1]; + + + +/** + * true clears the current render target's color buffer to the clear color. + * false does not clear the color buffer. + * @type {boolean} + */ +o3d.ClearBuffer.prototype.clearColorFlag = true; + + + +/** + * The value to clear the depth buffer (0.0 - 1.0) + * @type {number} + */ +o3d.ClearBuffer.prototype.clearDepth = 1; + + + +/** + * true clears the current render target's depth buffer to the clear depth + * value. false does not clear the depth buffer. + * @type {boolean} + */ +o3d.ClearBuffer.prototype.clearDepthFlag = true; + + + +/** + * The value to clear the stencil buffer to (0 - 255). + * @type {number} + */ +o3d.ClearBuffer.prototype.clearStencil = 0; + + + +/** + * true clears the current render target's stencil buffer to the clear stencil + * value. false does not clear the stencil buffer + * @type {boolean} + */ +o3d.ClearBuffer.prototype.clearStencilFlag = true; + + + +/** + * Function called in the render graph traversal before the children are + * rendered. + */ +o3d.ClearBuffer.prototype.before = function() { + var flags = 0; + + this.gl.clearColor( + this.clearColor[0], + this.clearColor[1], + this.clearColor[2], + this.clearColor[3]); + + this.gl.clearDepth(this.clearDepth); + this.gl.clearStencil(this.clearStencil); + + if (this.clearColorFlag) + flags = flags | this.gl.COLOR_BUFFER_BIT; + if (this.clearDepthFlag) + flags = flags | this.gl.DEPTH_BUFFER_BIT; + if (this.clearStencilFlag) + flags = flags | this.gl.STENCIL_BUFFER_BIT; + + this.gl.clear(flags); +}; + + + |