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+/*
+ * Copyright 2010, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+/**
+ * A RenderSurfaceSet node will bind depth and color RenderSurface nodes
+ * to the current rendering context. All RenderNodes descending
+ * from the given RenderSurfaceSet node will operate on the contents of
+ * the bound depth and color buffers.
+ * Note the following usage constraints of this node:
+ * 1) If both a color and depth surface is bound, then they must be of matching
+ * dimensions.
+ * 2) At least one of render_surface and render_depth_surface must non-null.
+ *
+ * @param {o3d.RenderSurface} opt_renderSurface The render surface to set.
+ * @param {o3d.RenderDepthStencilSurface} opt_renderDepthStencilSurface The
+ * depth stencil render surface to set.
+ * @constructor
+ */
+o3d.RenderSurfaceSet = function() {
+ o3d.RenderSurfaceSet.prototype.renderSurface =
+ opt_renderSurface;
+ o3d.RenderSurfaceSet.prototype.renderDepthStencilSurface =
+ opt_renderDepthStencilSurface;
+};
+o3d.inherit('RenderSurfaceSet', 'RenderNode');
+
+
+/**
+ * The render surface to which the color contents of all RenderNode children
+ * should be drawn.
+ * @type {o3d.RenderSurface}
+ */
+o3d.RenderSurfaceSet.prototype.renderSurface = null;
+
+
+
+/**
+ * The render depth stencil surface to which the depth contents of all
+ * RenderNode children should be drawn.
+ * @type {o3d.RenderDepthStencilSurface}
+ */
+o3d.RenderSurfaceSet.prototype.renderDepthStencilSurface = null;
+
+
+