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-rw-r--r--o3d/samples/o3d-webgl/transform.js25
1 files changed, 25 insertions, 0 deletions
diff --git a/o3d/samples/o3d-webgl/transform.js b/o3d/samples/o3d-webgl/transform.js
index 640592c..a569dc2 100644
--- a/o3d/samples/o3d-webgl/transform.js
+++ b/o3d/samples/o3d-webgl/transform.js
@@ -626,6 +626,31 @@ o3d.Transform.transformPoint = function(m, v) {
/**
+ * Takes a 4-by-4 matrix and a vector with 4 entries,
+ * interprets the vector as a point, transforms that point by the matrix, and
+ * returns the result as a vector with 4 entries.
+ * @param {!o3djs.math.Matrix4} m The matrix.
+ * @param {!o3djs.math.Vector4} v The vector.
+ * @return {!o3djs.math.Vector4} The transformed vector.
+ */
+o3d.Transform.multiplyVector = function(m, v) {
+ var v0 = v[0];
+ var v1 = v[1];
+ var v2 = v[2];
+ var v3 = v[3];
+ var m0 = m[0];
+ var m1 = m[1];
+ var m2 = m[2];
+ var m3 = m[3];
+
+ return [(v0 * m0[0] + v1 * m1[0] + v2 * m2[0] + v3 * m3[0]),
+ (v0 * m0[1] + v1 * m1[1] + v2 * m2[1] + v3 * m3[1]),
+ (v0 * m0[2] + v1 * m1[2] + v2 * m2[2] + v3 * m3[2]),
+ (v0 * m0[3] + v1 * m1[3] + v2 * m2[3] + v3 * m3[3])];
+};
+
+
+/**
* Takes a 4-by-4 matrix and a vector with 3 entries,
* interprets the vector as a point, transforms that point by the matrix,
* returning the z-component of the result only.