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Diffstat (limited to 'o3d/samples/o3d-webgl/tree_traversal.js')
-rw-r--r-- | o3d/samples/o3d-webgl/tree_traversal.js | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/o3d/samples/o3d-webgl/tree_traversal.js b/o3d/samples/o3d-webgl/tree_traversal.js new file mode 100644 index 0000000..5a5dbb6 --- /dev/null +++ b/o3d/samples/o3d-webgl/tree_traversal.js @@ -0,0 +1,111 @@ +/* + * Copyright 2010, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +/** + * A TreeTraversal has multiple DrawLists registered with it. Each DrawList has + * a DrawContext registered with it. At render time the TreeTraversal walks the + * transform graph from the transform it's pointing at and for each DrawElement + * it finds who's matertial matches one of its registered DrawLists it adds that + * DrawElement to that DrawList. + * + * @param {o3d.Transform} opt_transform The root transform to start traversing + * by this TreeTraveral. + * @constructor + */ +o3d.TreeTraversal = function(opt_transform) { + this.transform = opt_transform; + this.drawLists = []; + this.drawListsToReset_ = []; +}; +o3d.inherit('TreeTraversal', 'RenderNode'); + + +/** + * The root Transform this TreeTraversal will start traversing from. + */ +o3d.TreeTraversal.prototype.transform = null; + + +/** + * Private list of registered drawlists. + */ +o3d.TreeTraversal.prototype.drawLists_ = []; + +/** + * Private list of drawlists to reset at render-time before traversal. + */ +o3d.TreeTraversal.prototype.drawListsToReset_ = []; + +/** + * Registers a DrawList with this TreeTraversal so that when this + * TreeTraversal traverses its tree, DrawElements using materials that use + * this DrawList will be added though possibly culled by the view frustum of + * the DrawContext. Note: passing in the same DrawList more than once will + * override the previous settings for that DrawList. + * @param {o3d.DrawList} draw_list DrawList to register. + * @param {o3d.DrawContext} draw_context DrawContext to use with the DrawList. + * @param {boolean} reset true if you want the DrawList reset before + * traversing. + */ +o3d.TreeTraversal.prototype.registerDrawList = + function(draw_list, draw_context, reset) { + if (reset) { + this.drawListsToReset_.push(draw_list); + } + this.drawLists_.push({ + list:draw_list, + context:draw_context}); +}; + + +/** + * Unregisters a DrawList with this TreeTraversal. + * @param {o3d.DrawList} draw_list DrawList to unregister. + * @returns {boolean} true if unregistered. false if this draw_list was + * not registered. + */ +o3d.TreeTraversal.prototype.unregisterDrawList = + function(draw_list) { + o3d.notImplemented(); +}; + + +/** + * Called in the render graph traversal before the children are rendered. + */ +o3d.TreeTraversal.prototype.before = + function() { + for(var i = 0; i < this.drawListsToReset_.length; ++i) { + this.drawListsToReset_[i].list_ = []; + } + this.transform.traverse(this.drawLists_); +}; |