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-rw-r--r--o3d/samples/o3djs/particles.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/o3d/samples/o3djs/particles.js b/o3d/samples/o3djs/particles.js
index afd4661..2d71b14 100644
--- a/o3d/samples/o3djs/particles.js
+++ b/o3d/samples/o3djs/particles.js
@@ -287,7 +287,7 @@ o3djs.particles.CORNERS_ = [
* You only need one of these to run multiple emitters of different types
* of particles.
* @param {!o3d.Pack} pack The pack for the particle system to manage resources.
- * @param {!o3djs.rendergraph.viewInfo} viewInfo A viewInfo so the particle
+ * @param {!o3djs.rendergraph.ViewInfo} viewInfo A viewInfo so the particle
* system can do the default setup. The only thing used from viewInfo
* is the zOrderedDrawList. If that is not where you want your particles,
* after you create the particleEmitter use
@@ -674,7 +674,7 @@ o3djs.particles.ParticleSpec = function() {
/**
* The orientation of a particle. This is only used if billboard is false.
- * @type {!o3djs.quaternions.Quaterinion}
+ * @type {!o3djs.quaternions.Quaternion}
*/
this.orientation = [0, 0, 0, 1];
};
@@ -830,7 +830,7 @@ o3djs.particles.ParticleEmitter = function(particleSystem,
/**
* The material used by this emitter.
- * @type {!o3d.Matrerial}
+ * @type {!o3d.Material}
*/
this.material = material;