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diff --git a/o3d/samples/picking.html b/o3d/samples/picking.html new file mode 100644 index 0000000..cd9ddd1 --- /dev/null +++ b/o3d/samples/picking.html @@ -0,0 +1,288 @@ +<!-- +Copyright 2009, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--> + +<!-- +O3D Picking Example. + +This example shows one way to implement picking. Because O3D is shader +agnostic we can't handle picking automatically since we have no way of knowing +what the developer is going to do with their shaders. On the other hand, we can +provide various functions that make it possible to do your own picking. Only you +know which objects are pickable and which are not. For example if you are +making an RTS game, only you would know that units are pickable but ground and +explosions are not and that neither is your HUD. + +It's possible that someone, maybe us, will create an engine to use o3d +that given a bunch of restrictions and flags on the data it excepts can +do picking in a more automatic way but that is not the goal of the o3d api. +Its goal is to provide a LOW-LEVEL shader agnostic API. +--> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" + "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<title> +O3D Picking Example. +</title> +<!-- Include default javascript library functions--> +<script type="text/javascript" src="o3djs/base.js"></script> +<!-- Our javascript code --> +<script type="text/javascript"> +o3djs.require('o3djs.util'); +o3djs.require('o3djs.math'); +o3djs.require('o3djs.rendergraph'); +o3djs.require('o3djs.pack'); +o3djs.require('o3djs.camera'); +o3djs.require('o3djs.picking'); +o3djs.require('o3djs.scene'); + +// Events +// init() once the page has finished loading. +// unload() when the page is unloaded. +window.onload = init; +window.onunload = unload; + +// global variables +var g_o3d; +var g_math; +var g_client; +var g_pack; +var g_viewInfo; +var g_treeInfo; // information about the transform graph. +var g_pickInfoElem; +var g_selectedInfo = null; +var g_flashTimer = 0; +var g_highlightMaterial; +var g_highlightShape; +var g_finished = false; // for selenium testing. + +function updateInfo() { + if (!g_treeInfo) { + g_treeInfo = o3djs.picking.createTransformInfo(g_client.root, + null); + } + g_treeInfo.update(); +} + +function unSelectAll() { + if (g_selectedInfo) { + // Remove it from the transform of the selected object. + g_selectedInfo.shapeInfo.parent.transform.removeShape(g_highlightShape); + // Remove everything related to it. + o3djs.shape.deleteDuplicateShape(g_highlightShape, g_pack); + g_highlightShape = null; + g_selectedInfo = null; + } +} + +function select(pickInfo) { + unSelectAll(); + if (pickInfo) { + g_selectedInfo = pickInfo; + // make a copy of the selected shape so we can use it to highlight. + g_highlightShape = o3djs.shape.duplicateShape( + g_pack, + g_selectedInfo.shapeInfo.shape, + 'highlight_'); + // Set all of it's elements to use the highlight material. + var elements = g_highlightShape.elements; + for (var ee = 0; ee < elements.length; ee++) { + elements[ee].material = g_highlightMaterial; + } + + // Add it to the same transform + g_selectedInfo.shapeInfo.parent.transform.addShape(g_highlightShape); + g_flashTimer = 0.0; // make it change color immediately. + } +} + +function pick(e) { + var worldRay = o3djs.picking.clientPositionToWorldRay( + e.x, + e.y, + g_viewInfo.drawContext, + g_client.width, + g_client.height); + unSelectAll(); + + // Update the entire tree in case anything moved. + g_treeInfo.update(); + + var pickInfo = g_treeInfo.pick(worldRay); + if (pickInfo) { + select(pickInfo); + g_pickInfoElem.innerHTML = pickInfo.shapeInfo.shape.name; + } else { + g_pickInfoElem.innerHTML = '--nothing--'; + } +} + +function onrender(renderEvent) { + g_flashTimer += renderEvent.elapsedTime; + g_flashTimer = g_flashTimer % 0.5; + if (g_selectedInfo) { + if (g_flashTimer < 0.25) { + g_highlightMaterial.getParam('color').value = [1, 1, 1, 1]; + } else { + g_highlightMaterial.getParam('color').value = [0, 0, 0, 1]; + } + } +} + +/** + * Loads a scene into the transform graph. + * @param {!o3d.Pack} pack Pack to load scene into. + * @param {string} fileName filename of the scene. + * @param {!o3d.Transform} parent parent node in the transform graph to + * which to load the scene into. + */ +function loadScene(pack, fileName, parent) { + // Get our full path to the scene + var scenePath = o3djs.util.getCurrentURI() + fileName; + + // Load the file given the full path, and call the callback function + // when its done loading. + o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback); + + /** + * Our callback is called once the scene has been loaded into memory + * from the web or locally. + * @param {!o3d.Pack} pack The pack that was passed in above. + * @param {!o3d.Transform} parent The parent that was passed in above. + * @param {*} exception null if loading succeeded. + */ + function callback(pack, parent, exception) { + if (exception) { + alert('Could not load: ' + fileName + '\n' + exception); + return; + } + // Get a cameraInfo (an object with a view and projection matrix) + // using our javascript library function + var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras( + parent, + g_client.width, + g_client.height); + + // Copy the one from the file to ours. + g_viewInfo.drawContext.view = cameraInfo.view; + g_viewInfo.drawContext.projection = cameraInfo.projection; + + // Generate draw elements and setup material draw lists. + o3djs.pack.preparePack(pack, g_viewInfo); + + // Update our info + updateInfo(); + + g_treeInfo.dump(''); + + g_finished = true; // for selenium testing. + } +} + +/** + * Creates the client area. + */ +function init() { + o3djs.util.makeClients(initStep2); +} + +/** + * Initializes O3D and loads the scene into the transform graph. + * @param {Array} clientElements Array of o3d object elements. + */ +function initStep2(clientElements) { + // Initializes global variables and libraries. + var o3dElement = clientElements[0]; + o3dElement.name = 'o3dObj'; // This is only for our selenium tests. + g_o3d = o3dElement.o3d; + g_math = o3djs.math; + g_client = o3dElement.client; + + g_pickInfoElem = document.getElementById('pickInfo'); + + // Creates a pack to manage our resources/assets + g_pack = g_client.createPack(); + + // Create the render graph for a view. + g_viewInfo = o3djs.rendergraph.createBasicView( + g_pack, + g_client.root, + g_client.renderGraphRoot); + + // Create a material for highlighting. + g_highlightMaterial = g_pack.createObject('Material'); + g_highlightMaterial.drawList = g_viewInfo.performanceDrawList; + var effect = g_pack.createObject('Effect'); + o3djs.effect.loadEffect(effect, 'shaders/solid-color.shader'); + g_highlightMaterial.effect = effect; + effect.createUniformParameters(g_highlightMaterial); + // Setup a state to bring the lines forward. + var state = g_pack.createObject('State'); + state.getStateParam('PolygonOffset2').value = -1.0; + state.getStateParam('FillMode').value = g_o3d.State.WIREFRAME; + g_highlightMaterial.state = state; + + // Creates a transform to put our data on. + var my_data_root = g_pack.createObject('Transform'); + + // Connects our root to the client's root. + my_data_root.parent = g_client.root; + + // Load the scene into the transform graph as a child of my_data_root + loadScene(g_pack, 'assets/seven_shapes.o3dtgz', my_data_root); + + g_client.setRenderCallback(onrender); + + // Start picking; it won't do anything until the scene finishes loading. + o3djs.event.addEventListener(o3dElement, 'mousedown', pick); +} + +/** + * Removes any callbacks so they don't get called after the page has unloaded. + */ +function unload() { + if (g_client) { + g_client.cleanup(); + } +} +</script> +</head> +<body> +<h1>Picking</h1> +Click on an object +<br/> +<!-- Start of O3D plugin --> +<div id="o3d" style="width: 600px; height: 600px;"></div> +<!-- End of O3D plugin --> +<div style="font-family: sans-serif; font-size: large;">PICKED: <span id="pickInfo"></span></div> +</body> +</html> |