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diff --git a/o3d/samples/shaders/README b/o3d/samples/shaders/README new file mode 100644 index 0000000..d5367d4d --- /dev/null +++ b/o3d/samples/shaders/README @@ -0,0 +1,16 @@ +README for samples/shaders + +This directory contains files of shader code. In order to use them, they should +be loaded into an html textarea in your application or loaded using +o3djs.effect.loadEffect. NOTE: o3djs.effect.loadEffect can only load +files from the same domain as the application webpage and the files must be at +or below the current directory of the webpage + +The purpose of this directory is not to be *the* library of shaders, but to +provide some sample shaders as examples and starting points for people to build +their own. + +Each shader has its own requirements. Some shaders need different streams or +require certain types of texture samplers so a shader will not work with just +any 3d object. Look at the shader and determine what its requirements are before +using it in your application. |