diff options
Diffstat (limited to 'o3d/samples')
-rw-r--r-- | o3d/samples/o3d-webgl/client.js | 10 | ||||
-rw-r--r-- | o3d/samples/o3d-webgl/draw_list.js | 8 | ||||
-rw-r--r-- | o3d/samples/o3d-webgl/transform.js | 4 |
3 files changed, 16 insertions, 6 deletions
diff --git a/o3d/samples/o3d-webgl/client.js b/o3d/samples/o3d-webgl/client.js index cef816b..9d846c1 100644 --- a/o3d/samples/o3d-webgl/client.js +++ b/o3d/samples/o3d-webgl/client.js @@ -438,7 +438,17 @@ o3d.Client.prototype.render = function() { this.render_callback(render_event); } this.then_ = now; + + this.gl.colorMask(true, true, true, true); + this.renderTree(this.renderGraphRoot); + + // When o3d finally draws to the webpage, the alpha channel should be all 1's + // So we clear with a color mask to set all alpha bytes to 1 before drawing. + // Before we draw again, the color mask gets set back to all true (above). + this.gl.colorMask(false, false, false, true); + this.gl.clearColor(0.0, 0.0, 0.0, 1.0); + this.gl.clear(this.gl.COLOR_BUFFER_BIT); }; diff --git a/o3d/samples/o3d-webgl/draw_list.js b/o3d/samples/o3d-webgl/draw_list.js index 6132a8b..a9fa9ee 100644 --- a/o3d/samples/o3d-webgl/draw_list.js +++ b/o3d/samples/o3d-webgl/draw_list.js @@ -84,11 +84,11 @@ o3d.DrawList.comparePriority_ = function(drawElementInfoA, drawElementInfoB) { */ o3d.DrawList.compareZ_ = function(drawElementInfoA, drawElementInfoB) { return o3d.Transform.transformPointZOnly( - drawElementInfoA.worldViewProjection, - drawElementInfoA.drawElement.owner.zSortPoint) - - o3d.Transform.transformPointZOnly( drawElementInfoB.worldViewProjection, - drawElementInfoB.drawElement.owner.zSortPoint); + drawElementInfoB.drawElement.owner.zSortPoint) - + o3d.Transform.transformPointZOnly( + drawElementInfoA.worldViewProjection, + drawElementInfoA.drawElement.owner.zSortPoint); }; diff --git a/o3d/samples/o3d-webgl/transform.js b/o3d/samples/o3d-webgl/transform.js index 6499da2..5c35a80 100644 --- a/o3d/samples/o3d-webgl/transform.js +++ b/o3d/samples/o3d-webgl/transform.js @@ -641,8 +641,8 @@ o3d.Transform.transformPointZOnly = function(m, v) { var m2 = m[2]; var m3 = m[3]; - var d = (v0 * m0[2] + v1 * m1[2] + v2 * m2[2] + m3[2]) / - (v0 * m0[3] + v1 * m1[3] + v2 * m2[3] + m3[3]); + return (v0 * m0[2] + v1 * m1[2] + v2 * m2[2] + m3[2]) / + (v0 * m0[3] + v1 * m1[3] + v2 * m2[3] + m3[3]); }; |