diff options
Diffstat (limited to 'o3d/samples')
-rw-r--r-- | o3d/samples/o3djs/material.js | 2 | ||||
-rw-r--r-- | o3d/samples/old-school-shadows.html | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/o3d/samples/o3djs/material.js b/o3d/samples/o3djs/material.js index dde37de..a2aa67c 100644 --- a/o3d/samples/o3djs/material.js +++ b/o3d/samples/o3djs/material.js @@ -396,7 +396,7 @@ o3djs.material.createCheckerMaterial = function(pack, opt_transparent, opt_checkSize) { opt_color1 = opt_color1 || [0.4, 0.5, 0.5, 1]; - opt_color2 = opt_color2 || [0.4, 0.8, 0.8, 1]; + opt_color2 = opt_color2 || [0.6, 0.8, 0.8, 1]; opt_checkSize = opt_checkSize || 10; var effect = o3djs.effect.createCheckerEffect(pack); diff --git a/o3d/samples/old-school-shadows.html b/o3d/samples/old-school-shadows.html index 844603e..580f057 100644 --- a/o3d/samples/old-school-shadows.html +++ b/o3d/samples/old-school-shadows.html @@ -171,9 +171,9 @@ function initStep3(texture, exception) { sphereMaterial.getParam('specularFactor').value = 0.4; // The material for the ground. - var checkerMaterial = o3djs.material.createMaterialFromFile( - g_pack, 'shaders/green-blue-checker.shader', - g_viewInfo.performanceDrawList); + var checkerMaterial = o3djs.material.createCheckerMaterial( + g_pack, + g_viewInfo); // Make a material to use for the shadow. A standard constant shader will // be fine. |