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-rw-r--r--o3d/samples/o3djs/material.js2
-rw-r--r--o3d/samples/old-school-shadows.html6
2 files changed, 4 insertions, 4 deletions
diff --git a/o3d/samples/o3djs/material.js b/o3d/samples/o3djs/material.js
index dde37de..a2aa67c 100644
--- a/o3d/samples/o3djs/material.js
+++ b/o3d/samples/o3djs/material.js
@@ -396,7 +396,7 @@ o3djs.material.createCheckerMaterial = function(pack,
opt_transparent,
opt_checkSize) {
opt_color1 = opt_color1 || [0.4, 0.5, 0.5, 1];
- opt_color2 = opt_color2 || [0.4, 0.8, 0.8, 1];
+ opt_color2 = opt_color2 || [0.6, 0.8, 0.8, 1];
opt_checkSize = opt_checkSize || 10;
var effect = o3djs.effect.createCheckerEffect(pack);
diff --git a/o3d/samples/old-school-shadows.html b/o3d/samples/old-school-shadows.html
index 844603e..580f057 100644
--- a/o3d/samples/old-school-shadows.html
+++ b/o3d/samples/old-school-shadows.html
@@ -171,9 +171,9 @@ function initStep3(texture, exception) {
sphereMaterial.getParam('specularFactor').value = 0.4;
// The material for the ground.
- var checkerMaterial = o3djs.material.createMaterialFromFile(
- g_pack, 'shaders/green-blue-checker.shader',
- g_viewInfo.performanceDrawList);
+ var checkerMaterial = o3djs.material.createCheckerMaterial(
+ g_pack,
+ g_viewInfo);
// Make a material to use for the shadow. A standard constant shader will
// be fine.