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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// Contains macintosh-specific code for setting up the Client object
+// used in the unit tests.
+
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#include <GLUT/glut.h>
+#include <AGL/agl.h>
+
+#include "core/cross/client_info.h"
+#include "core/cross/class_manager.h"
+#include "core/cross/evaluation_counter.h"
+#include "core/cross/install_check.h"
+#include "core/cross/features.h"
+#include "core/cross/object_manager.h"
+#include "core/cross/profiler.h"
+#include "core/cross/renderer.h"
+#include "core/cross/renderer_platform.h"
+#include "core/cross/service_locator.h"
+#include "core/cross/types.h"
+
+o3d::String *g_program_path = NULL;
+o3d::String *g_program_name = NULL;
+o3d::Renderer* g_renderer = NULL;
+o3d::ServiceLocator* g_service_locator = NULL;
+o3d::DisplayWindow* g_display_window = NULL;
+
+const unsigned int kWindowWidth = 800;
+const unsigned int kWindowHeight = 600;
+
+extern int test_main(int argc, char **argv);
+
+int main(int argc, char *argv[]) {
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+
+ std::string error;
+ if (!o3d::RendererInstallCheck(&error)) {
+ return false;
+ }
+
+ std::string program_path(argv[0]);
+ std::string program_name;
+
+ // Remove all characters starting with last '/'.
+ size_t backslash_pos = program_path.rfind('/');
+ if (backslash_pos != o3d::String::npos) {
+ program_name = program_path.substr(backslash_pos + 1);
+ if (backslash_pos == 0) {
+ program_path = "/";
+ } else {
+ program_path.erase(backslash_pos);
+ }
+ } else {
+ program_name = program_path;
+ program_path = ".";
+ }
+
+ g_program_path = &program_path;
+ g_program_name = &program_name;
+
+ o3d::ServiceLocator service_locator;
+ g_service_locator = &service_locator;
+
+ o3d::EvaluationCounter evaluation_counter(g_service_locator);
+ o3d::ClassManager class_manager(g_service_locator);
+ o3d::ClientInfoManager client_info_manager(g_service_locator);
+ o3d::ObjectManager object_manager(g_service_locator);
+ o3d::Profiler profiler(g_service_locator);
+ o3d::Features features(g_service_locator);
+
+ // create a renderer device based on the current platform
+ g_renderer = o3d::Renderer::CreateDefaultRenderer(g_service_locator);
+
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
+ glutInitWindowSize(kWindowWidth, kWindowHeight);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+
+ // Give the renderer the CGL context
+ CGLContextObj cgl_context = CGLGetCurrentContext();
+ o3d::DisplayWindowMac* display_window = new o3d::DisplayWindowMac();
+ g_display_window = display_window;
+ display_window->set_agl_context(NULL);
+ display_window->set_cgl_context(cgl_context);
+ bool success = g_renderer->Init(*g_display_window,
+ false) == o3d::Renderer::SUCCESS;
+
+ int ret = EXIT_FAILURE;
+ if (!success) {
+ ::fprintf(stdout, "Failed to initialize renderer\n");
+ } else {
+ ret = test_main(argc, argv);
+ }
+
+ g_renderer->Destroy();
+ delete g_renderer;
+ g_renderer = NULL;
+
+ delete display_window;
+ g_display_window = NULL;
+ g_program_path = NULL;
+ g_program_name = NULL;
+
+ [pool release];
+
+ return ret;
+}