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-rw-r--r--o3d/utils/cross/math_gtest.cc238
1 files changed, 119 insertions, 119 deletions
diff --git a/o3d/utils/cross/math_gtest.cc b/o3d/utils/cross/math_gtest.cc
index 0f7cc90d..1296817 100644
--- a/o3d/utils/cross/math_gtest.cc
+++ b/o3d/utils/cross/math_gtest.cc
@@ -1,119 +1,119 @@
-/*
- * Copyright 2009, Google Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-// This file defines the some helper for gtest for the math library used by O3D.
-
-#include "utils/cross/math_gtest.h"
-#include "core/cross/types.h"
-
-
-namespace Vectormath {
-namespace Aos {
-
-bool operator==(const Vector4& left, const Vector4& right) {
- return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
- left[3] == right[3];
-}
-
-bool operator!=(const Vector4& left, const Vector4& right) {
- return !(left == right);
-}
-
-bool operator==(const Matrix4& left, const Matrix4& right) {
- return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
- left[3] == right[3];
-}
-
-bool operator!=(const Matrix4& left, const Matrix4& right) {
- return !(left == right);
-}
-
-std::ostream& operator<<(std::ostream& stream, const Vector4& value) {
- stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
- << value[3] << "}";
- return stream;
-}
-
-std::ostream& operator<<(std::ostream& stream, const Matrix4& value) {
- stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
- << value[3] << "}";
- return stream;
-}
-
-} // namespace Aos
-} // namespace Vectormath
-
-namespace o3d {
-
-bool operator==(const Float2& left, const Float2& right) {
- return left[0] == right[0] && left[1] == right[1];
-}
-
-bool operator!=(const Float2& left, const Float2& right) {
- return !(left == right);
-}
-
-bool operator==(const Float3& left, const Float3& right) {
- return left[0] == right[0] && left[1] == right[1] && left[2] == right[2];
-}
-
-bool operator!=(const Float3& left, const Float3& right) {
- return !(left == right);
-}
-
-bool operator==(const Float4& left, const Float4& right) {
- return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
- left[3] == right[3];
-}
-
-bool operator!=(const Float4& left, const Float4& right) {
- return !(left == right);
-}
-
-std::ostream& operator<<(std::ostream& stream, const Float2& value) {
- stream << "{" << value[0] << ", " << value[1] << "}";
- return stream;
-}
-
-std::ostream& operator<<(std::ostream& stream, const Float3& value) {
- stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << "}";
- return stream;
-}
-
-std::ostream& operator<<(std::ostream& stream, const Float4& value) {
- stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
- << value[3] << "}";
- return stream;
-}
-
-} // namespace o3d
-
-
+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+// This file defines the some helper for gtest for the math library used by O3D.
+
+#include "utils/cross/math_gtest.h"
+#include "core/cross/types.h"
+
+
+namespace Vectormath {
+namespace Aos {
+
+bool operator==(const Vector4& left, const Vector4& right) {
+ return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
+ left[3] == right[3];
+}
+
+bool operator!=(const Vector4& left, const Vector4& right) {
+ return !(left == right);
+}
+
+bool operator==(const Matrix4& left, const Matrix4& right) {
+ return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
+ left[3] == right[3];
+}
+
+bool operator!=(const Matrix4& left, const Matrix4& right) {
+ return !(left == right);
+}
+
+std::ostream& operator<<(std::ostream& stream, const Vector4& value) {
+ stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
+ << value[3] << "}";
+ return stream;
+}
+
+std::ostream& operator<<(std::ostream& stream, const Matrix4& value) {
+ stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
+ << value[3] << "}";
+ return stream;
+}
+
+} // namespace Aos
+} // namespace Vectormath
+
+namespace o3d {
+
+bool operator==(const Float2& left, const Float2& right) {
+ return left[0] == right[0] && left[1] == right[1];
+}
+
+bool operator!=(const Float2& left, const Float2& right) {
+ return !(left == right);
+}
+
+bool operator==(const Float3& left, const Float3& right) {
+ return left[0] == right[0] && left[1] == right[1] && left[2] == right[2];
+}
+
+bool operator!=(const Float3& left, const Float3& right) {
+ return !(left == right);
+}
+
+bool operator==(const Float4& left, const Float4& right) {
+ return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] &&
+ left[3] == right[3];
+}
+
+bool operator!=(const Float4& left, const Float4& right) {
+ return !(left == right);
+}
+
+std::ostream& operator<<(std::ostream& stream, const Float2& value) {
+ stream << "{" << value[0] << ", " << value[1] << "}";
+ return stream;
+}
+
+std::ostream& operator<<(std::ostream& stream, const Float3& value) {
+ stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << "}";
+ return stream;
+}
+
+std::ostream& operator<<(std::ostream& stream, const Float4& value) {
+ stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", "
+ << value[3] << "}";
+ return stream;
+}
+
+} // namespace o3d
+
+