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-rw-r--r--ppapi/c/ppb_opengles.h305
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diff --git a/ppapi/c/ppb_opengles.h b/ppapi/c/ppb_opengles.h
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+++ b/ppapi/c/ppb_opengles.h
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated. DO NOT EDIT!
+
+// OpenGL ES interface.
+#ifndef PPAPI_C_PPB_OPENGLES_H_
+#define PPAPI_C_PPB_OPENGLES_H_
+
+#include "ppapi/c/pp_resource.h"
+#include "ppapi/c/pp_stdint.h"
+
+#ifndef __gl2_h_
+typedef unsigned int GLenum;
+typedef void GLvoid;
+typedef long int GLintptr;
+typedef int GLsizei;
+typedef long int GLsizeiptr;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef unsigned int GLuint;
+typedef unsigned int GLbitfield;
+typedef short GLshort;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef int8_t GLbyte;
+typedef uint8_t GLubyte;
+typedef int32_t GLfixed;
+typedef unsigned short GLushort;
+typedef int GLclampx;
+#endif // __gl2_h_
+
+#define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0"
+#define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0
+
+struct PPB_OpenGLES2 {
+ void (*ActiveTexture)(PP_Resource context, GLenum texture);
+ void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
+ void (*BindAttribLocation)(
+ PP_Resource context, GLuint program, GLuint index, const char* name);
+ void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
+ void (*BindFramebuffer)(
+ PP_Resource context, GLenum target, GLuint framebuffer);
+ void (*BindRenderbuffer)(
+ PP_Resource context, GLenum target, GLuint renderbuffer);
+ void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
+ void (*BlendColor)(
+ PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
+ GLclampf alpha);
+ void (*BlendEquation)(PP_Resource context, GLenum mode);
+ void (*BlendEquationSeparate)(
+ PP_Resource context, GLenum modeRGB, GLenum modeAlpha);
+ void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
+ void (*BlendFuncSeparate)(
+ PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
+ GLenum dstAlpha);
+ void (*BufferData)(
+ PP_Resource context, GLenum target, GLsizeiptr size, const void* data,
+ GLenum usage);
+ void (*BufferSubData)(
+ PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size,
+ const void* data);
+ GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
+ void (*Clear)(PP_Resource context, GLbitfield mask);
+ void (*ClearColor)(
+ PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
+ GLclampf alpha);
+ void (*ClearDepthf)(PP_Resource context, GLclampf depth);
+ void (*ClearStencil)(PP_Resource context, GLint s);
+ void (*ColorMask)(
+ PP_Resource context, GLboolean red, GLboolean green, GLboolean blue,
+ GLboolean alpha);
+ void (*CompileShader)(PP_Resource context, GLuint shader);
+ void (*CompressedTexImage2D)(
+ PP_Resource context, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
+ const void* data);
+ void (*CompressedTexSubImage2D)(
+ PP_Resource context, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const void* data);
+ void (*CopyTexImage2D)(
+ PP_Resource context, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void (*CopyTexSubImage2D)(
+ PP_Resource context, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLuint (*CreateProgram)(PP_Resource context);
+ GLuint (*CreateShader)(PP_Resource context, GLenum type);
+ void (*CullFace)(PP_Resource context, GLenum mode);
+ void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
+ void (*DeleteFramebuffers)(
+ PP_Resource context, GLsizei n, const GLuint* framebuffers);
+ void (*DeleteProgram)(PP_Resource context, GLuint program);
+ void (*DeleteRenderbuffers)(
+ PP_Resource context, GLsizei n, const GLuint* renderbuffers);
+ void (*DeleteShader)(PP_Resource context, GLuint shader);
+ void (*DeleteTextures)(
+ PP_Resource context, GLsizei n, const GLuint* textures);
+ void (*DepthFunc)(PP_Resource context, GLenum func);
+ void (*DepthMask)(PP_Resource context, GLboolean flag);
+ void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
+ void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
+ void (*Disable)(PP_Resource context, GLenum cap);
+ void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
+ void (*DrawArrays)(
+ PP_Resource context, GLenum mode, GLint first, GLsizei count);
+ void (*DrawElements)(
+ PP_Resource context, GLenum mode, GLsizei count, GLenum type,
+ const void* indices);
+ void (*Enable)(PP_Resource context, GLenum cap);
+ void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
+ void (*Finish)(PP_Resource context);
+ void (*Flush)(PP_Resource context);
+ void (*FramebufferRenderbuffer)(
+ PP_Resource context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+ void (*FramebufferTexture2D)(
+ PP_Resource context, GLenum target, GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level);
+ void (*FrontFace)(PP_Resource context, GLenum mode);
+ void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
+ void (*GenerateMipmap)(PP_Resource context, GLenum target);
+ void (*GenFramebuffers)(
+ PP_Resource context, GLsizei n, GLuint* framebuffers);
+ void (*GenRenderbuffers)(
+ PP_Resource context, GLsizei n, GLuint* renderbuffers);
+ void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
+ void (*GetActiveAttrib)(
+ PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
+ GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (*GetActiveUniform)(
+ PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
+ GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (*GetAttachedShaders)(
+ PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count,
+ GLuint* shaders);
+ GLint (*GetAttribLocation)(
+ PP_Resource context, GLuint program, const char* name);
+ void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
+ void (*GetBufferParameteriv)(
+ PP_Resource context, GLenum target, GLenum pname, GLint* params);
+ GLenum (*GetError)(PP_Resource context);
+ void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
+ void (*GetFramebufferAttachmentParameteriv)(
+ PP_Resource context, GLenum target, GLenum attachment, GLenum pname,
+ GLint* params);
+ void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
+ void (*GetProgramiv)(
+ PP_Resource context, GLuint program, GLenum pname, GLint* params);
+ void (*GetProgramInfoLog)(
+ PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length,
+ char* infolog);
+ void (*GetRenderbufferParameteriv)(
+ PP_Resource context, GLenum target, GLenum pname, GLint* params);
+ void (*GetShaderiv)(
+ PP_Resource context, GLuint shader, GLenum pname, GLint* params);
+ void (*GetShaderInfoLog)(
+ PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
+ char* infolog);
+ void (*GetShaderPrecisionFormat)(
+ PP_Resource context, GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision);
+ void (*GetShaderSource)(
+ PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
+ char* source);
+ const GLubyte* (*GetString)(PP_Resource context, GLenum name);
+ void (*GetTexParameterfv)(
+ PP_Resource context, GLenum target, GLenum pname, GLfloat* params);
+ void (*GetTexParameteriv)(
+ PP_Resource context, GLenum target, GLenum pname, GLint* params);
+ void (*GetUniformfv)(
+ PP_Resource context, GLuint program, GLint location, GLfloat* params);
+ void (*GetUniformiv)(
+ PP_Resource context, GLuint program, GLint location, GLint* params);
+ GLint (*GetUniformLocation)(
+ PP_Resource context, GLuint program, const char* name);
+ void (*GetVertexAttribfv)(
+ PP_Resource context, GLuint index, GLenum pname, GLfloat* params);
+ void (*GetVertexAttribiv)(
+ PP_Resource context, GLuint index, GLenum pname, GLint* params);
+ void (*GetVertexAttribPointerv)(
+ PP_Resource context, GLuint index, GLenum pname, void** pointer);
+ void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
+ GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
+ GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
+ GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
+ GLboolean (*IsProgram)(PP_Resource context, GLuint program);
+ GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
+ GLboolean (*IsShader)(PP_Resource context, GLuint shader);
+ GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
+ void (*LineWidth)(PP_Resource context, GLfloat width);
+ void (*LinkProgram)(PP_Resource context, GLuint program);
+ void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
+ void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
+ void (*ReadPixels)(
+ PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, void* pixels);
+ void (*ReleaseShaderCompiler)(PP_Resource context);
+ void (*RenderbufferStorage)(
+ PP_Resource context, GLenum target, GLenum internalformat, GLsizei width,
+ GLsizei height);
+ void (*SampleCoverage)(
+ PP_Resource context, GLclampf value, GLboolean invert);
+ void (*Scissor)(
+ PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (*ShaderBinary)(
+ PP_Resource context, GLsizei n, const GLuint* shaders,
+ GLenum binaryformat, const void* binary, GLsizei length);
+ void (*ShaderSource)(
+ PP_Resource context, GLuint shader, GLsizei count, const char** str,
+ const GLint* length);
+ void (*StencilFunc)(
+ PP_Resource context, GLenum func, GLint ref, GLuint mask);
+ void (*StencilFuncSeparate)(
+ PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask);
+ void (*StencilMask)(PP_Resource context, GLuint mask);
+ void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
+ void (*StencilOp)(
+ PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass);
+ void (*StencilOpSeparate)(
+ PP_Resource context, GLenum face, GLenum fail, GLenum zfail,
+ GLenum zpass);
+ void (*TexImage2D)(
+ PP_Resource context, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
+ const void* pixels);
+ void (*TexParameterf)(
+ PP_Resource context, GLenum target, GLenum pname, GLfloat param);
+ void (*TexParameterfv)(
+ PP_Resource context, GLenum target, GLenum pname, const GLfloat* params);
+ void (*TexParameteri)(
+ PP_Resource context, GLenum target, GLenum pname, GLint param);
+ void (*TexParameteriv)(
+ PP_Resource context, GLenum target, GLenum pname, const GLint* params);
+ void (*TexSubImage2D)(
+ PP_Resource context, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const void* pixels);
+ void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
+ void (*Uniform1fv)(
+ PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
+ void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
+ void (*Uniform1iv)(
+ PP_Resource context, GLint location, GLsizei count, const GLint* v);
+ void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
+ void (*Uniform2fv)(
+ PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
+ void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
+ void (*Uniform2iv)(
+ PP_Resource context, GLint location, GLsizei count, const GLint* v);
+ void (*Uniform3f)(
+ PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void (*Uniform3fv)(
+ PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
+ void (*Uniform3i)(
+ PP_Resource context, GLint location, GLint x, GLint y, GLint z);
+ void (*Uniform3iv)(
+ PP_Resource context, GLint location, GLsizei count, const GLint* v);
+ void (*Uniform4f)(
+ PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w);
+ void (*Uniform4fv)(
+ PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
+ void (*Uniform4i)(
+ PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w);
+ void (*Uniform4iv)(
+ PP_Resource context, GLint location, GLsizei count, const GLint* v);
+ void (*UniformMatrix2fv)(
+ PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value);
+ void (*UniformMatrix3fv)(
+ PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value);
+ void (*UniformMatrix4fv)(
+ PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value);
+ void (*UseProgram)(PP_Resource context, GLuint program);
+ void (*ValidateProgram)(PP_Resource context, GLuint program);
+ void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
+ void (*VertexAttrib1fv)(
+ PP_Resource context, GLuint indx, const GLfloat* values);
+ void (*VertexAttrib2f)(
+ PP_Resource context, GLuint indx, GLfloat x, GLfloat y);
+ void (*VertexAttrib2fv)(
+ PP_Resource context, GLuint indx, const GLfloat* values);
+ void (*VertexAttrib3f)(
+ PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void (*VertexAttrib3fv)(
+ PP_Resource context, GLuint indx, const GLfloat* values);
+ void (*VertexAttrib4f)(
+ PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w);
+ void (*VertexAttrib4fv)(
+ PP_Resource context, GLuint indx, const GLfloat* values);
+ void (*VertexAttribPointer)(
+ PP_Resource context, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const void* ptr);
+ void (*Viewport)(
+ PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
+};
+
+#endif // PPAPI_C_PPB_OPENGLES_H_
+