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-rw-r--r--ppapi/examples/compositor/compositor.cc439
1 files changed, 0 insertions, 439 deletions
diff --git a/ppapi/examples/compositor/compositor.cc b/ppapi/examples/compositor/compositor.cc
deleted file mode 100644
index d437bc84..0000000
--- a/ppapi/examples/compositor/compositor.cc
+++ /dev/null
@@ -1,439 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Needed on Windows to get |M_PI| from math.h.
-#ifdef _WIN32
-#define _USE_MATH_DEFINES
-#endif
-
-#include <math.h>
-
-#include <vector>
-
-#include "ppapi/c/pp_errors.h"
-#include "ppapi/c/pp_input_event.h"
-#include "ppapi/cpp/compositor.h"
-#include "ppapi/cpp/compositor_layer.h"
-#include "ppapi/cpp/graphics_3d.h"
-#include "ppapi/cpp/graphics_3d_client.h"
-#include "ppapi/cpp/image_data.h"
-#include "ppapi/cpp/input_event.h"
-#include "ppapi/cpp/instance.h"
-#include "ppapi/cpp/module.h"
-#include "ppapi/cpp/rect.h"
-#include "ppapi/cpp/var_dictionary.h"
-#include "ppapi/examples/compositor/spinning_cube.h"
-#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
-#include "ppapi/lib/gl/include/GLES2/gl2.h"
-#include "ppapi/lib/gl/include/GLES2/gl2ext.h"
-#include "ppapi/utility/completion_callback_factory.h"
-
-// Use assert as a poor-man's CHECK, even in non-debug mode.
-// Since <assert.h> redefines assert on every inclusion (it doesn't use
-// include-guards), make sure this is the last file #include'd in this file.
-#undef NDEBUG
-#include <assert.h>
-
-// When compiling natively on Windows, PostMessage can be #define-d to
-// something else.
-#ifdef PostMessage
-#undef PostMessage
-#endif
-
-// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a
-// function to preserve line number information in the failure message.
-#define AssertNoGLError() \
- PP_DCHECK(!glGetError());
-
-namespace {
-
-const int32_t kTextureWidth = 800;
-const int32_t kTextureHeight = 800;
-const int32_t kImageWidth = 256;
-const int32_t kImageHeight = 256;
-
-class DemoInstance : public pp::Instance, public pp::Graphics3DClient {
- public:
- DemoInstance(PP_Instance instance);
- virtual ~DemoInstance();
-
- // pp::Instance implementation (see PPP_Instance).
- virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
- virtual void DidChangeView(const pp::Rect& position,
- const pp::Rect& clip);
- virtual bool HandleInputEvent(const pp::InputEvent& event);
-
- // pp::Graphics3DClient implementation.
- virtual void Graphics3DContextLost();
-
- private:
- // GL-related functions.
- void InitGL(int32_t result);
- GLuint PrepareFramebuffer();
- pp::ImageData PrepareImage();
- void Paint(int32_t result, int32_t frame);
- void OnTextureReleased(int32_t result, GLuint texture);
- void OnImageReleased(int32_t result, const pp::ImageData& image);
-
- pp::CompletionCallbackFactory<DemoInstance> callback_factory_;
-
- // Owned data.
- pp::Graphics3D* context_;
-
- GLuint fbo_;
- GLuint rbo_;
-
- std::vector<GLuint> textures_;
- std::vector<pp::ImageData> images_;
-
- pp::Compositor compositor_;
- pp::CompositorLayer color_layer_;
- pp::CompositorLayer stable_texture_layer_;
- pp::CompositorLayer texture_layer_;
- pp::CompositorLayer image_layer_;
-
- bool rebuild_layers_;
- int32_t total_resource_;
-
- SpinningCube* cube_;
-};
-
-DemoInstance::DemoInstance(PP_Instance instance)
- : pp::Instance(instance),
- pp::Graphics3DClient(this),
- callback_factory_(this),
- context_(NULL),
- fbo_(0),
- rbo_(0),
- compositor_(this),
- rebuild_layers_(false),
- total_resource_(0),
- cube_(new SpinningCube()) {
- RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
-}
-
-DemoInstance::~DemoInstance() {
- delete cube_;
- assert(glTerminatePPAPI());
- delete context_;
-}
-
-bool DemoInstance::Init(uint32_t /*argc*/,
- const char* /*argn*/[],
- const char* /*argv*/[]) {
- return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface());
-}
-
-void DemoInstance::DidChangeView(
- const pp::Rect& position, const pp::Rect& /*clip*/) {
- if (position.width() == 0 || position.height() == 0)
- return;
- // Initialize graphics.
- InitGL(0);
-}
-
-bool DemoInstance::HandleInputEvent(const pp::InputEvent& event) {
- switch (event.GetType()) {
- case PP_INPUTEVENT_TYPE_MOUSEDOWN:
- rebuild_layers_ = true;
- return true;
- default:
- break;
- }
- return false;
-}
-
-void DemoInstance::Graphics3DContextLost() {
- fbo_ = 0;
- rbo_ = 0;
- compositor_.ResetLayers();
- color_layer_ = pp::CompositorLayer();
- stable_texture_layer_ = pp::CompositorLayer();
- texture_layer_ = pp::CompositorLayer();
- image_layer_ = pp::CompositorLayer();
- total_resource_ -= static_cast<int32_t>(textures_.size());
- textures_.clear();
- delete context_;
- context_ = NULL;
- cube_->OnGLContextLost();
- pp::CompletionCallback cb = callback_factory_.NewCallback(
- &DemoInstance::InitGL);
- pp::Module::Get()->core()->CallOnMainThread(0, cb, 0);
-}
-
-void DemoInstance::InitGL(int32_t /*result*/) {
- if (context_)
- return;
- int32_t context_attributes[] = {
- PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
- PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
- PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
- PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
- PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
- PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
- PP_GRAPHICS3DATTRIB_SAMPLES, 0,
- PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
- PP_GRAPHICS3DATTRIB_WIDTH, 32,
- PP_GRAPHICS3DATTRIB_HEIGHT, 32,
- PP_GRAPHICS3DATTRIB_NONE,
- };
- context_ = new pp::Graphics3D(this, context_attributes);
- assert(!context_->is_null());
- assert(BindGraphics(compositor_));
-
- glSetCurrentContextPPAPI(context_->pp_resource());
-
- cube_->Init(kTextureWidth, kTextureHeight);
-
- Paint(PP_OK, 0);
-}
-
-GLuint DemoInstance::PrepareFramebuffer() {
- GLuint texture = 0;
- if (textures_.empty()) {
- total_resource_++;
- // Create a texture object
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
- } else {
- texture = textures_.back();
- textures_.pop_back();
- }
-
- if (!rbo_) {
- // create a renderbuffer object to store depth info
- glGenRenderbuffers(1, &rbo_);
- glBindRenderbuffer(GL_RENDERBUFFER, rbo_);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
- kTextureWidth, kTextureHeight);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- }
-
- if (!fbo_) {
- // create a framebuffer object
- glGenFramebuffers(1, &fbo_);
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
-
- // attach the texture to FBO color attachment point
- glFramebufferTexture2D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- texture,
- 0);
-
- // attach the renderbuffer to depth attachment point
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,
- GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER,
- rbo_);
-
- // check FBO status
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- assert(status == GL_FRAMEBUFFER_COMPLETE);
-
- AssertNoGLError();
- return texture;
-}
-
-pp::ImageData DemoInstance::PrepareImage() {
- if (images_.empty()) {
- total_resource_++;
- return pp::ImageData(this,
- PP_IMAGEDATAFORMAT_RGBA_PREMUL,
- pp::Size(kImageWidth, kImageHeight),
- false);
- }
- pp::ImageData image = images_.back();
- images_.pop_back();
- return image;
-}
-
-void DemoInstance::Paint(int32_t result, int32_t frame) {
- assert(result == PP_OK);
-
- if (result != PP_OK || !context_)
- return;
-
- int32_t rv;
-
- if (rebuild_layers_) {
- compositor_.ResetLayers();
- color_layer_ = pp::CompositorLayer();
- stable_texture_layer_ = pp::CompositorLayer();
- texture_layer_ = pp::CompositorLayer();
- image_layer_ = pp::CompositorLayer();
- frame = 0;
- rebuild_layers_ = false;
- }
-
- float factor_sin = sin(M_PI / 180 * frame);
- float factor_cos = cos(M_PI / 180 * frame);
- {
- // Set the background color layer.
- if (color_layer_.is_null()) {
- color_layer_ = compositor_.AddLayer();
- assert(!color_layer_.is_null());
- static const float transform[16] = {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f,
- };
- rv = color_layer_.SetTransform(transform);
- assert(rv == PP_OK);
- }
- rv = color_layer_.SetColor(fabs(factor_sin),
- fabs(factor_cos),
- fabs(factor_sin * factor_cos),
- 1.0f,
- pp::Size(800, 600));
- assert(rv == PP_OK);
- }
-
- {
- // Set the image layer
- if (image_layer_.is_null()) {
- image_layer_ = compositor_.AddLayer();
- assert(!image_layer_.is_null());
- }
- float x = frame % 800;
- float y = 200 - 200 * factor_sin;
- const float transform[16] = {
- fabs(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f,
- 0.0f, fabs(factor_sin) + 0.2f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- x, y, 0.0f, 1.0f,
- };
- rv = image_layer_.SetTransform(transform);
- assert(rv == PP_OK);
-
- pp::ImageData image = PrepareImage();
- uint8_t *p = static_cast<uint8_t*>(image.data());
- for (int x = 0; x < kImageWidth; ++x) {
- for (int y = 0; y < kImageHeight; ++y) {
- *(p++) = frame;
- *(p++) = frame * x;
- *(p++) = frame * y;
- *(p++) = 255;
- }
- }
- rv = image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight),
- callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image));
- assert(rv == PP_OK_COMPLETIONPENDING);
- }
-
- {
- // Set the stable texture layer
- if (stable_texture_layer_.is_null()) {
- stable_texture_layer_ = compositor_.AddLayer();
- assert(!stable_texture_layer_.is_null());
- GLuint texture = PrepareFramebuffer();
- cube_->UpdateForTimeDelta(0.02f);
- cube_->Draw();
- rv = stable_texture_layer_.SetTexture(
- *context_,
- texture, pp::Size(600, 600),
- callback_factory_.NewCallback(&DemoInstance::OnTextureReleased,
- texture));
- assert(rv == PP_OK_COMPLETIONPENDING);
- rv = stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE);
- assert(rv == PP_OK);
- }
-
- int32_t delta = 200 * fabsf(factor_sin);
- if (delta != 0) {
- int32_t x_y = 25 + delta;
- int32_t w_h = 650 - delta - delta;
- rv = stable_texture_layer_.SetClipRect(pp::Rect(x_y, x_y, w_h, w_h));
- } else {
- rv = stable_texture_layer_.SetClipRect(pp::Rect());
- }
- assert(rv == PP_OK);
-
- const float transform[16] = {
- factor_cos, -factor_sin, 0.0f, 0.0f,
- factor_sin, factor_cos, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 50.0f, 50.0f, 0.0f, 1.0f,
- };
- rv = stable_texture_layer_.SetTransform(transform);
- assert(rv == PP_OK);
- }
-
- {
- // Set the dynamic texture layer.
- if (texture_layer_.is_null()) {
- texture_layer_ = compositor_.AddLayer();
- assert(!texture_layer_.is_null());
- static const float transform[16] = {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 200.0f, 0.0f, 0.0f, 1.0f,
- };
- rv = texture_layer_.SetTransform(transform);
- assert(rv == PP_OK);
- }
-
- GLuint texture = PrepareFramebuffer();
- cube_->UpdateForTimeDelta(0.02f);
- cube_->Draw();
- rv = texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400),
- callback_factory_.NewCallback(&DemoInstance::OnTextureReleased,
- texture));
- assert(rv == PP_OK_COMPLETIONPENDING);
- rv = texture_layer_.SetPremultipliedAlpha(PP_FALSE);
- assert(rv == PP_OK);
- }
-
- rv = compositor_.CommitLayers(
- callback_factory_.NewCallback(&DemoInstance::Paint, ++frame));
- assert(rv == PP_OK_COMPLETIONPENDING);
-
- pp::VarDictionary dict;
- dict.Set(pp::Var("total_resource"), pp::Var(total_resource_));
- dict.Set(pp::Var("free_resource"),
- pp::Var((int32_t)(textures_.size() + images_.size())));
- PostMessage(dict);
-}
-
-void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) {
- if (result == PP_OK)
- textures_.push_back(texture);
-}
-
-void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) {
- if (result == PP_OK)
- images_.push_back(image);
-}
-
-// This object is the global object representing this plugin library as long
-// as it is loaded.
-class DemoModule : public pp::Module {
- public:
- DemoModule() : Module() {}
- virtual ~DemoModule() {}
-
- virtual pp::Instance* CreateInstance(PP_Instance instance) {
- return new DemoInstance(instance);
- }
-};
-
-} // anonymous namespace
-
-namespace pp {
-// Factory function for your specialization of the Module object.
-Module* CreateModule() {
- return new DemoModule();
-}
-} // namespace pp