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Diffstat (limited to 'ppapi/shared_impl/audio_impl.h')
-rw-r--r-- | ppapi/shared_impl/audio_impl.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/ppapi/shared_impl/audio_impl.h b/ppapi/shared_impl/audio_impl.h new file mode 100644 index 0000000..b4cb077 --- /dev/null +++ b/ppapi/shared_impl/audio_impl.h @@ -0,0 +1,85 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ +#define PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ + +#include "base/scoped_ptr.h" +#include "base/simple_thread.h" +#include "base/shared_memory.h" +#include "base/sync_socket.h" +#include "ppapi/c/dev/ppb_audio_dev.h" + +namespace pp { +namespace shared_impl { + +// Implements the logic to map shared memory and run the audio thread signaled +// from the sync socket. Both the proxy and the renderer implementation use +// this code. +class AudioImpl : public base::DelegateSimpleThread::Delegate { + public: + AudioImpl(); + virtual ~AudioImpl(); + + bool playing() const { return playing_; } + + // Sets the callback information that the background thread will use. This + // is optional. Without a callback, the thread will not be run. This + // non-callback mode is used in the renderer with the proxy, since the proxy + // handles the callback entirely within the plugin process. + void SetCallback(PPB_Audio_Callback callback, void* user_data); + + // Configures the current state to be playing or not. The caller is + // responsible for ensuring the new state is the opposite of the current one. + // + // This is the implementation for PPB_Audio.Start/StopPlayback, except that + // it does not actually notify the audio system to stop playback, it just + // configures our object to stop generating callbacks. The actual stop + // playback request will be done in the derived classes and will be different + // from the proxy and the renderer. + void SetStartPlaybackState(); + void SetStopPlaybackState(); + + // Sets the shared memory and socket handles. This will automatically start + // playback if we're currently set to play. + void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, + size_t shared_memory_size, + base::SyncSocket::Handle socket_handle); + + private: + // Starts execution of the audio thread. + void StartThread(); + + // DelegateSimpleThread::Delegate implementation. Run on the audio thread. + void Run(); + + // True if playing the stream. + bool playing_; + + // Socket used to notify us when audio is ready to accept new samples. This + // pointer is created in StreamCreated(). + scoped_ptr<base::SyncSocket> socket_; + + // Sample buffer in shared memory. This pointer is created in + // StreamCreated(). The memory is only mapped when the audio thread is + // created. + scoped_ptr<base::SharedMemory> shared_memory_; + + // The size of the sample buffer in bytes. + size_t shared_memory_size_; + + // When the callback is set, this thread is spawned for calling it. + scoped_ptr<base::DelegateSimpleThread> audio_thread_; + + // Callback to call when audio is ready to accept new samples. + PPB_Audio_Callback callback_; + + // User data pointer passed verbatim to the callback function. + void* user_data_; +}; + +} // namespace shared_impl +} // namespace pp + +#endif // PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |